Desert Admiral (Axis) vs OwenToo (Allies)

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Alexandria to 81 Sea Zone
                3 fighters and 2 tactical_bombers moved from Alexandria to Greece
                3 mech_infantrys moved from Yugoslavia to Greece
                2 bombers moved from Southern Italy to Greece
                1 tactical_bomber moved from Western Germany to Greece

    triplea_42277_Ger3.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Alexandria to Greece
                2 bombers moved from Southern Italy to Greece
                3 mech_infantrys moved from Yugoslavia to Greece
                1 armour moved from Yugoslavia to Greece
                1 tactical_bomber moved from Western Germany to Greece

    triplea_42277_Ger3.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Alexandria to Greece
                2 bombers moved from Southern Italy to Greece
                3 mech_infantrys moved from Yugoslavia to Greece
                1 armour moved from Yugoslavia to Greece
                1 tactical_bomber moved from Western Germany to Greece

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 2 transports
                        2 transports owned by the British lost in 81 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Greece
                    Germans attack with 1 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 1 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 5/9 hits, 4.17 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                        4 infantry owned by the Neutral_Allies and 1 mech_infantry owned by the Germans lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Germans
                2 bombers moved from Greece to Eastern Poland
                1 fighter moved from Greece to Bulgaria
                1 tactical_bomber moved from Greece to Romania
                1 tactical_bomber moved from Greece to Bulgaria
                5 armour moved from Yugoslavia to Eastern Poland
                2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                3 armour and 9 artilleries moved from Poland to Eastern Poland
                3 aaGuns moved from Poland to Eastern Poland
                15 infantry moved from Poland to Eastern Poland
                9 armour and 1 mech_infantry moved from Germany to Eastern Poland
                4 infantry moved from Romania to Eastern Poland
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Western Germany to Poland
                2 infantry moved from Norway to Finland
                2 artilleries moved from Normandy Bordeaux to France
                2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Alexandria

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                3 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Germans : 0.83
        Neutral_Allies : -0.33

    triplea_42277_Ger3.tsvg

  • 19 17

    I assumed no scramble in sz81, my 4 planes vs your 3.  If you want to scramble, no problem.  Let me know and I’ll roll it in the forum.

  • 21 20 19 18 17

    Well, it was tempting, but by the time it took me to make up my mind, the transports were at the bottom of the Red Sea. I’ll save my air to fight another day  :-)

  • 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                2 fighters moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Baltic States
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Russia to Bryansk
                4 artilleries and 9 infantry moved from Ukraine to Bryansk
                2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                2 aaGuns, 1 armour, 12 infantry and 1 mech_infantry moved from Belarus to Bryansk
                3 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Archangel
                2 artilleries moved from Novgorod to Archangel
                2 fighters moved from Baltic States to Russia
                1 tactical_bomber moved from Baltic States to Russia
                2 aaGuns and 12 infantry moved from Buryatia to Sakha
                6 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : 0.17

    triplea_42277_Rus3.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians

    triplea_42277_Jap3.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Manchuria to Korea
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Anhwe to Kwangsi
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Anhwe
                5 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
                8 fighters and 7 tactical_bombers moved from Kwangsi to Manchuria
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                1 armour, 1 artillery and 2 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    triplea_42277_Jap3.tsvg

  • 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Central United States to Western United States
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 battleship moved from 101 Sea Zone to 102 Sea Zone
                2 fighters moved from Hawaiian Islands to Midway
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 submarine and 2 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    triplea_42277_Ame3.tsvg

  • 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 artilleries, 1 fighter and 16 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    triplea_42277_Chi3.tsvg

  • 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Central United States to Western United States
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 battleship moved from 101 Sea Zone to 102 Sea Zone
                2 fighters moved from Hawaiian Islands to Midway
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 submarine and 2 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 artilleries, 1 fighter and 16 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 tactical_bomber moved from Egypt to Tanganyika Territory
                2 fighters moved from Egypt to Iraq
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from India to Iraq
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 bomber moved from United Kingdom to Western Germany

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.
                Battle in Tanganyika Territory
                    British attack with 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 3 : 2/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 3.00 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                        3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Iraq to Persia
                2 fighters moved from Iraq to Egypt
                1 fighter moved from Iraq to Persia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from India to Eastern Persia
                1 bomber moved from Western Germany to United Kingdom

    Place Units - British
                1 armour and 2 fighters placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    British : 1.67
        Italians : 0.33
        AA fire in Western Germany : : -0.17
        Neutral_Axis : 0.00

    triplea_42277_UK_3.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Baltic States

    Combat - Italians
                Battle in Baltic States
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Italians lost in Baltic States
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery placed in Southern Italy
                1 destroyer placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bulgaria: 1 armour
                EDIT: Adding units owned by Italians to Eastern Poland: 1 armour
                EDIT: Removing units owned by Italians from Northern Italy: 1 armour
                EDIT: Adding units owned by Italians to Romania: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        Russians : 0.33

    triplea_42277_Ita3.tsvg

  • 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 transport moved from 46 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    triplea_42277_ANZ3.tsvg

  • 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 transport moved from 46 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Libya to Tobruk
                1 fighter moved from United Kingdom to Scotland

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42277_Fre3.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                3 armour moved from Eastern Poland to Baltic States
                5 artilleries and 7 infantry moved from Eastern Poland to Belarus
                5 armour moved from Eastern Poland to Belarus
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                2 bombers moved from Eastern Poland to 114 Sea Zone
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 tactical_bomber moved from Romania to Baltic States
                1 fighter moved from Bulgaria to Belarus
                1 tactical_bomber moved from Bulgaria to Baltic States

    triplea_42277_Ger4.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                3 armour moved from Eastern Poland to Baltic States
                5 artilleries and 7 infantry moved from Eastern Poland to Belarus
                5 armour moved from Eastern Poland to Belarus
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                2 bombers moved from Eastern Poland to 114 Sea Zone
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 tactical_bomber moved from Romania to Baltic States
                1 fighter moved from Bulgaria to Belarus
                1 tactical_bomber moved from Bulgaria to Baltic States

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 114 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser and 1 destroyer
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 2 bombers, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Baltic States
                    Germans attack with 3 armour, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/6 hits, 3.00 expected hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 5 armour, 5 artilleries, 1 fighter and 7 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 5 armour, 5 artilleries, 1 fighter and 7 infantry in Belarus, round 2 : 5/18 hits, 6.67 expected hits
                        Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                        3 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 5 armour, 5 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                1 fighter moved from Belarus to Eastern Poland
                2 bombers moved from 114 Sea Zone to Eastern Poland
                2 tactical_bombers moved from Baltic States to Eastern Poland
                1 mech_infantry moved from Poland to Belarus
                9 armour and 6 artilleries moved from Eastern Poland to Belarus
                3 aaGuns moved from Eastern Poland to Belarus
                2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                1 armour and 2 mech_infantrys moved from Greece to Romania
                2 fighters and 2 tactical_bombers moved from Alexandria to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                15 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                2 fighters moved from Gibraltar to Southern Italy

    Place Units - Germans
                1 armour, 1 bomber and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Germans : -0.83
        Russians : -2.00

    triplea_42277_Ger4.tsvg

  • 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                4 aaGuns, 4 armour, 6 artilleries, 29 infantry and 4 mech_infantrys moved from Bryansk to Russia
                2 artilleries and 2 infantry moved from Archangel to Vologda
                6 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Volgograd to Russia

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Russians : 0.83

    triplea_42277_Rus4.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery and 1 infantry moved from Yunnan to Shan State
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to French Indo China
                1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Anhwe to Malaya
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Anhwe to Shan State
                2 fighters moved from Yunnan to Kwangtung
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 armour and 2 infantry moved from Soviet Far East to Siberia

    triplea_42277_Jap4.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery and 1 infantry moved from Yunnan to Shan State
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to French Indo China
                1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Anhwe to Malaya
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Anhwe to Shan State
                2 fighters moved from Yunnan to Kwangtung
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 armour and 2 infantry moved from Soviet Far East to Siberia

    Combat - Japanese
                Battle in Borneo
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/3 hits, 1.17 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Siberia
                    Japanese attack with 2 armour and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 infantry in Siberia, round 2 : 0/4 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 armour and 2 infantry in Siberia, round 3 : 1/4 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 3 : 2/3 hits, 1.33 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/3 hits, 1.33 expected hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
                        Japanese roll dice for 1 bomber in Malaya, round 3 : 1/1 hits, 0.67 expected hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber could not land in Philippines and was removed
                1 bomber moved from Shan State to French Indo China
                1 bomber moved from Malaya to Siam
                1 battleship and 1 carrier moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from Manchuria to 6 Sea Zone
                1 fighter moved from Manchuria to Japan
                1 fighter moved from Manchuria to Japan
                2 tactical_bombers moved from Manchuria to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 bomber moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Chahar
                2 infantry moved from Anhwe to Jehol
                1 artillery and 1 infantry moved from Korea to Amur
                7 infantry moved from Manchuria to Amur
                1 infantry moved from Anhwe to Hunan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Manchuria to Japan
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from Kwangtung to Kwangsi
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Manchuria to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Manchuria
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Americans : 1.33
        UK_Pacific : -0.67
        Russians : -0.67
        Japanese : -2.67

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 28 / 30
        Japanese : 53 / 53
        Americans : 52 / 77
        Chinese : 6 / 10
        British : 33 / 33
        UK_Pacific : 8 / 22
        Italians : 10 / 15
        ANZAC : 14 / 31
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42277_Jap4.tsvg

  • 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Wake Island to 16 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 fighters moved from 102 Sea Zone to Gibraltar
                1 armour moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 3 artilleries moved from 91 Sea Zone to Gibraltar
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship moved from 102 Sea Zone to 91 Sea Zone
                1 carrier moved from 102 Sea Zone to 91 Sea Zone
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 cruiser moved from 102 Sea Zone to 91 Sea Zone
                1 battleship moved from 102 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                        Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 2 : 1/3 hits, 1.83 expected hits
                        Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Gibraltar, round 2 : 4/10 hits, 3.67 expected hits
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
                        2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 artilleries and 2 infantry
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 cruiser and 1 transport
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        1 cruiser owned by the Japanese lost in 35 Sea Zone
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 bomber moved from Eastern United States to United Kingdom
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery, 1 bomber and 3 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Italians : -1.33
        Americans : -1.50
        Japanese : -0.00

    triplea_42277_Ame4.tsvg

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