@The_Good_Captain Nice, I’ll stay tunned!
Humantorpedo vs Ian0
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 0 techTokens; 41 PUs;
Germans buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 2 Sea Zone
2 fighters moved from Germany to 12 Sea Zone
1 fighter moved from Poland to 12 Sea Zone
1 fighter moved from Poland to 12 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Germany to East Poland
2 infantry moved from Poland to Baltic States
1 armour moved from Bulgaria Romania to Eastern Ukraine
Germans take Ukraine from Russians
Germans take Eastern Ukraine from Russians
3 artilleries moved from Bulgaria Romania to East Poland
5 infantry moved from Bulgaria Romania to East Poland
3 armour moved from Bulgaria Romania to East Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to PolandCombat - Germans
Battle in 2 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in East Poland
Germans attack with 5 armour, 3 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries and 5 infantry in East Poland, round 2 : 5/13 hits
Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 5 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 12 Sea Zone
Germans attack with 4 fighters
Americans defend with 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 4 fighters in 12 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone
Germans roll dice for 3 fighters in 12 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans, 1 fighter owned by the Germans and 2 transports owned by the Americans lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 fighters
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Germans
1 bomber moved from 2 Sea Zone to Germany
1 fighter moved from 12 Sea Zone to Egypt
1 fighter moved from 12 Sea Zone to EgyptPlace Units - Germans
4 artilleries, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hitsPurchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 techTokens; 2 PUs;Combat Move - Russians
1 armour moved from Russia to Chinghai
Russians take Kazakh S.S.R. from Japanese
Chinese take Chinghai from Japanese
1 armour moved from Russia to Persia
British take Persia from Japanese
2 armour and 1 infantry moved from Russia to Novosibirsk
1 armour moved from Archangel to RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 armour and 3 infantry
Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 3 infantryNon Combat Move - Russians
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 4 fighters and 2 infantry; Remaining resources: 0 techTokens; 4 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Union of South Africa to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 artillery moved from 34 Sea Zone to Persia
2 armour moved from East Indies to 38 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
1 infantry moved from French Indo-China Thailand to Fukien
1 bomber moved from Japan to Evenki National Okrug
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from French Madagascar to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo-China Thailand
2 armour moved from 37 Sea Zone to French Indo-China Thailand
2 fighters moved from 36 Sea Zone to Fukien
1 carrier moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Fukien
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Fukien from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Japanese win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Evenki National Okrug
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 bomber moved from Evenki National Okrug to Yakut S.S.R.
2 fighters moved from Fukien to 37 Sea ZonePlace Units - Japanese
4 fighters placed in Japan
2 armour and 2 infantry placed in East IndiesTurn Complete - Japanese
Japanese collect 42 PUs; end with 46 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
Turning on Edit Mode
EDIT: Adding Technology Shipyards for British
EDIT: Turning off Edit Mode
British buy 1 armour, 1 carrier and 2 transports; Remaining resources: 1 techTokens; 2 PUs;Combat Move - British
1 armour and 1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Archangel
1 submarine moved from 3 Sea Zone to 8 Sea ZoneNon Combat Move - British
2 fighters moved from United Kingdom to 8 Sea ZonePlace Units - British
1 carrier placed in 8 Sea Zone
2 transports placed in 8 Sea Zone
1 armour placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 26 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 infantry moved from Italian Africa to Rhodesia
Italians take Rhodesia from British
1 armour moved from Caucasus to Kazakh S.S.R.
Italians take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Russia
8 artilleries and 7 infantry moved from Caucasus to Russia
1 fighter moved from Belgian Congo to 14 Sea Zone
2 transports moved from 16 Sea Zone to 14 Sea ZoneCombat - Italians
Battle in Russia
Italians attack with 1 armour, 8 artilleries and 7 infantry
Russians defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory and 3 infantry
Italians roll dice for 1 armour, 8 artilleries and 7 infantry in Russia, round 2 : 8/16 hits
Russians roll dice for 3 armour, 3 artilleries and 3 infantry in Russia, round 2 : 4/9 hits
3 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 infantry owned by the Italians lost in Russia
Italians roll dice for 1 armour, 8 artilleries and 3 infantry in Russia, round 3 : 4/12 hits
Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits
1 armour owned by the Russians lost in Russia
Italians captures 24PUs while taking Russians capital
Italians win, taking Russia from Russians with 1 armour, 8 artilleries and 3 infantry remaining. Battle score for attacker is 24
Casualties for Italians: 4 infantry
Casualties for Russians: 3 armour, 3 artilleries and 3 infantryNon Combat Move - Italians
Place Units - Italians
1 fighter placed in 14 Sea Zone
2 artilleries and 3 infantry placed in Italy
1 infantry placed in CaucasusTurn Complete - Italians
Italians collect 29 PUs; end with 53 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 16 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 14 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hitsPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 1 units.Combat Move - Americans
2 fighters moved from 62 Sea Zone to Yakut S.S.R.
1 armour moved from Manchuria to Suiyuan
Chinese take Suiyuan from Japanese
1 armour moved from Suiyuan to Ningxia
Chinese take Ningxia from Japanese
3 infantry moved from Manchuria to Kiangsu
Chinese take Kiangsu from Japanese
4 bombers moved from Eastern United States to United Kingdom
1 fighter moved from West Indies to Morocco Algeria
2 infantry moved from Western Canada to Alaska
2 armour and 2 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
2 battleships, 1 carrier, 2 destroyers and 2 transports moved from 62 Sea Zone to 64 Sea Zone
1 artillery moved from Eastern United States to Eastern CanadaCombat - Americans
Battle in Yakut S.S.R.
Americans attack with 2 fighters
Japanese defend with 1 bomber
Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Yakut S.S.R.
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - Americans
2 fighters moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
2 armour and 1 artillery placed in Western United StatesPlace Units - Chinese
1 infantry placed in KiangsuTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 4 fighters; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
2 fighters moved from Egypt to 8 Sea Zone
1 bomber moved from Germany to 8 Sea Zone
1 fighter moved from Germany to 8 Sea Zone
2 infantry moved from Baltic States to Karelia S.S.R.
5 armour moved from East Poland to Karelia S.S.R.
Germans take Belorussia from Russians
1 armour moved from Eastern Ukraine to Karelia S.S.R.
1 infantry moved from East Poland to Belorussia
3 artilleries and 4 infantry moved from East Poland to Eastern Ukraine
1 artillery and 3 infantry moved from Poland to East PolandCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 6 armour and 2 infantry
British defend with 1 infantry; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Germans roll dice for 6 armour and 2 infantry in Karelia S.S.R., round 2 : 4/8 hits
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/5 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the British lost in Karelia S.S.R.
Germans roll dice for 6 armour and 2 infantry in Karelia S.S.R., round 3 : 3/8 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the British Submerged
Germans roll dice for 1 bomber and 3 fighters in 8 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 carrier, 2 fighters and 2 transports in 8 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 8 Sea Zone
2 transports owned by the British lost in 8 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 2 fighters and 2 transportsNon Combat Move - Germans
1 fighter moved from 8 Sea Zone to Italy
1 bomber moved from 8 Sea Zone to Italy
1 fighter moved from 8 Sea Zone to France
1 infantry moved from Germany to France
3 infantry moved from Germany to France
1 infantry moved from Germany to France
4 artilleries moved from Germany to Balkans
1 infantry moved from Trans-Jordan to PersiaPlace Units - Germans
4 fighters placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 carriers and 1 destroyer; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Japanese
2 armour moved from French Indo-China Thailand to Hupeh
1 infantry moved from French Indo-China Thailand to Kwangtung
Japanese take Kwangtung from British
1 infantry moved from Fukien to Kiangsu
3 fighters moved from Japan to Kiangsu
1 artillery moved from Persia to Kazakh S.S.R.
2 infantry moved from Persia to Kazakh S.S.R.
2 transports moved from 34 Sea Zone to 38 Sea Zone
1 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
Japanese take Philippine Islands from Americans
1 transport moved from 37 Sea Zone to 61 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 50 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 3 fighters and 1 infantry
Americans defend with 3 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Kiangsu, round 2 : 2/4 hits
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
retreated to Kiangsu
Chinese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 5 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hupeh
Japanese attack with 2 armour
Russians defend with 1 armour
Japanese roll dice for 2 armour in Hupeh, round 2 : 0/2 hits
Chinese roll dice for 1 armour in Hupeh, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Hupeh, round 3 : 1/2 hits
Chinese roll dice for 1 armour in Hupeh, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 fighter moved from Kiangsu to Fukien
2 fighters moved from Kiangsu to Fukien
6 fighters moved from Japan to 62 Sea ZonePlace Units - Japanese
3 carriers and 1 destroyer placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
British buy 3 fighters; Remaining resources: 1 techTokens; 1 PUs;Combat Move - British
1 armour moved from Archangel to Evenki National OkrugNon Combat Move - British
Place Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 23 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
1 artillery moved from 13 Sea Zone to Morocco Algeria
2 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 armour moved from Russia to Chinghai
Italians take Novosibirsk from Russians
Italians take Chinghai from Chinese
1 infantry moved from Russia to Archangel
Italians take Archangel from Russians
1 artillery moved from Russia to Caucasus
1 artillery and 2 infantry moved from 14 Sea Zone to Libya
2 fighters moved from 14 Sea Zone to Libya
1 artillery moved from Russia to Caucasus
2 artilleries moved from Russia to Urals
Italians take Urals from Russians
2 infantry moved from Russia to Caucasus
1 artillery moved from Russia to Urals
3 artilleries moved from Russia to Novosibirsk
1 infantry moved from Rhodesia to Belgian CongoCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 armour and 2 infantry
Italians roll dice for 2 cruisers in Libya, round 2 : 1/2 hits
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Libya, round 2 : 0/5 hits
Americans roll dice for 2 armour and 2 infantry in Libya, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 3 : 2/4 hits
Americans roll dice for 2 armour and 1 infantry in Libya, round 3 : 1/3 hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 artillery and 2 fighters in Libya, round 4 : 2/3 hits
Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits
1 armour owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Morocco Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 fighter
Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Morocco Algeria, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
Italians win, taking Morocco Algeria from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter
Battle in Caucasus
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun, 1 armour and 1 factory
Italians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 3/4 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters moved from Libya to 14 Sea ZonePlace Units - Italians
1 carrier and 2 fighters placed in 14 Sea Zone
3 infantry placed in Italy
Italians undo move 2.
2 armour and 1 infantry placed in Italy
1 armour and 2 infantry placed in RussiaTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 14 Sea Zone: 1 carrier
EDIT: Removing units owned by Italians from 14 Sea Zone: 2 fighters
EDIT: Adding units owned by Italians to 13 Sea Zone: 2 carriers and 2 fighters
EDIT: Turning off Edit Mode -
sorry I forgot to make a non combat move and edit it during the unit placeemnt: moved one carrier to west med and the 2 fighters attacking Lybia land on it.
Actually I edited in 2 carriers instead than one, please remove one of the carris in west med
Enjoy the yankee
-
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hitsPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 techTokens; 2 PUs;Purchase Units - Chinese
Chinese builds 2 units.Combat Move - Americans
2 fighters moved from Evenki National Okrug to 62 Sea Zone
4 bombers moved from United Kingdom to Alaska
2 fighters moved from 56 Sea Zone to 62 Sea Zone
1 armour and 3 infantry moved from Alaska to 64 Sea Zone
1 armour, 2 battleships, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 64 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from Western United States to Western Canada
1 artillery moved from Eastern Canada to Western Canada
2 armour moved from Western United States to AlaskaCombat - Americans
Battle in 62 Sea Zone
Americans attack with 2 battleships, 1 carrier, 2 destroyers, 4 fighters and 2 transports
Japanese defend with 3 carriers, 1 destroyer and 6 fighters
Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 3 carriers, 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 5/10 hits
Units damaged: 2 battleships owned by the Americans
1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone
1 carrier owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans retreated to 63 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 36
Casualties for Americans: 2 destroyers and 1 fighter
Casualties for Japanese: 3 carriers, 1 destroyer and 1 fighter
5 fighters owned by the Japanese forced to land in Buryatia S.S.R.Non Combat Move - Americans
1 fighter could not land in 62 Sea Zone and was removed
2 fighters moved from 62 Sea Zone to 63 Sea ZonePlace Units - Americans
1 carrier, 3 fighters and 1 transport placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United StatesPlace Units - Chinese
2 infantry placed in NingxiaTurn Complete - Chinese
2 units repaired.Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,4 and gets 0 hitsPurchase Units - Germans
Germans buy 3 carriers; Remaining resources: 2 techTokens; 1 PUs;Combat Move - Germans
3 armour moved from Karelia S.S.R. to Norway
Germans take Finland from British
Germans take Norway from British
1 infantry moved from Persia to India
2 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to RussiaCombat - Germans
Non Combat Move - Germans
1 fighter moved from France to 5 Sea Zone
1 fighter moved from Italy to 5 Sea Zone
4 fighters moved from Germany to 5 Sea ZonePlace Units - Germans
3 carriers placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 carriers, 1 cruiser, 2 infantry and 1 submarine; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kazakh S.S.R. to Chinghai
5 fighters moved from Buryatia S.S.R. to 63 Sea Zone
3 fighters moved from Fukien to 63 Sea Zone
2 fighters moved from 50 Sea Zone to 63 Sea Zone
1 carrier moved from 50 Sea Zone to 62 Sea Zone
1 battleship moved from 50 Sea Zone to 62 Sea Zone
1 cruiser moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 armour moved from East Indies to 38 Sea Zone
2 armour, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 armour moved from Hupeh to Kiangsu
1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
1 armour moved from 61 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from 62 Sea Zone to Manchuria
2 armour and 2 infantry moved from 39 Sea Zone to AustraliaCombat - Japanese
Battle in Kiangsu
Japanese attack with 2 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 armour and 1 infantry in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 2 armour in Kiangsu, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Australia
Japanese attack with 2 armour and 2 infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Australia, round 2 : 1/4 hits
British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 0/3 hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 2 armour and 2 infantry in Australia, round 3 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 2 armour and 1 infantry in Australia, round 4 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits
Japanese roll dice for 2 armour and 1 infantry in Australia, round 5 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 2/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese roll dice for 1 armour in Australia, round 6 : 0/1 hits
British roll dice for 1 artillery in Australia, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Australia, round 7 : 0/1 hits
British roll dice for 1 artillery in Australia, round 7 : 0/1 hits
Japanese roll dice for 1 armour in Australia, round 8 : 0/1 hits
British roll dice for 1 artillery in Australia, round 8 : 0/1 hits
Japanese roll dice for 1 armour in Australia, round 9 : 0/1 hits
British roll dice for 1 artillery in Australia, round 9 : 0/1 hits
Japanese roll dice for 1 armour in Australia, round 10 : 1/1 hits
British roll dice for 1 artillery in Australia, round 10 : 0/1 hits
1 artillery owned by the British lost in Australia
Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in 63 Sea Zone
Japanese attack with 10 fighters
Americans defend with 1 armour, 2 battleships, 1 carrier, 2 fighters, 4 infantry and 2 transports
Japanese roll dice for 10 fighters in 63 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 2 battleships, 1 carrier, 2 fighters and 2 transports in 63 Sea Zone, round 2 : 5/5 hits
5 fighters owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 battleships owned by the Americans lost in 63 Sea Zone
1 armour owned by the Americans, 3 infantry owned by the Americans and 2 transports owned by the Americans lost in 63 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 41
Casualties for Americans: 1 armour, 2 battleships, 1 carrier, 2 fighters, 3 infantry and 2 transports
Casualties for Japanese: 5 fightersNon Combat Move - Japanese
5 fighters moved from 63 Sea Zone to 62 Sea ZonePlace Units - Japanese
2 carriers, 1 cruiser and 1 submarine placed in 62 Sea Zone
2 infantry placed in East IndiesTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Italians
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 4 PUs;Combat Move - Italians
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour moved from 13 Sea Zone to Gibraltar
2 cruisers moved from 14 Sea Zone to 13 Sea Zone
1 artillery moved from Libya to Morocco Algeria
1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Urals to Evenki National Okrug
Italians take Evenki National Okrug from Russians
2 artilleries moved from Novosibirsk to Kazakh S.S.R.
1 armour moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
1 infantry moved from Archangel to Russia
2 transports moved from 14 Sea Zone to 16 Sea Zone
2 artilleries moved from Caucasus to 16 Sea Zone
1 infantry moved from Caucasus to 16 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 16 Sea Zone to 14 Sea Zone
2 artilleries and 1 infantry moved from 14 Sea Zone to Italy
1 fighter moved from 14 Sea Zone to Morocco AlgeriaCombat - Italians
Non Combat Move - Italians
1 artillery moved from Novosibirsk to Chinghai
2 artilleries moved from Urals to NovosibirskPlace Units - Italians
2 destroyers, 1 fighter and 1 transport placed in 14 Sea Zone
2 infantry placed in ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 38 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Americans
Americans rolls : 0/1 hitsPurchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier and 3 transports; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 1 units.Combat Move - Americans
4 bombers moved from Alaska to 62 Sea Zone
3 fighters moved from 56 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from JapaneseCombat - Americans
Battle in 62 Sea Zone
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 bombers and 3 fighters in 62 Sea Zone, round 2 : 6/11 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 1 transport in 62 Sea Zone, round 2 : 7/11 hits
3 carriers owned by the Japanese, 3 fighters owned by the Americans, 4 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone
Japanese win with 1 battleship, 5 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 4 bombers and 3 fighters
Casualties for Japanese: 3 carriers and 2 cruisers
5 fighters owned by the Japanese forced to land in ManchuriaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phaseCombat Move - Chinese
EDIT: Turning off Edit Mode
2 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 battleship, 1 carrier and 3 transports placed in 56 Sea Zone
1 artillery placed in Western United StatesPlace Units - Chinese
1 infantry placed in HupehTurn Complete - Chinese
1 unit repaired.Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 65 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode