18L MrRoboto (Axis+5) vs Giallo (Allies) BM3

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 1 cruiser, 8 fighters and 1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 4 carriers, 8 fighters and 1 transport moved from 16 Sea Zone to 25 Sea Zone
                1 cruiser moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                4 fighters moved from Soviet Far East to 25 Sea Zone
                2 fighters moved from 25 Sea Zone to Midway
                1 bomber moved from Soviet Far East to Midway
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 fighters moved from Western United States to Midway
                3 mech_infantrys moved from Alaska to Western United States
                1 infantry moved from Alaska to British Columbia
                5 submarines moved from 92 Sea Zone to 95 Sea Zone
                3 bombers moved from Egypt to 95 Sea Zone
                1 artillery moved from Southeast Mexico to Central United States
                1 transport moved from 89 Sea Zone to 101 Sea Zone

    triplea_42244_Ame7.tsvg

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    scramble? will the sub fight?

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    yes the sub will fight.
    Scramble all 3

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 1 cruiser, 8 fighters and 1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 4 carriers, 8 fighters and 1 transport moved from 16 Sea Zone to 25 Sea Zone
                1 cruiser moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                4 fighters moved from Soviet Far East to 25 Sea Zone
                2 fighters moved from 25 Sea Zone to Midway
                1 bomber moved from Soviet Far East to Midway
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 fighters moved from Western United States to Midway
                3 mech_infantrys moved from Alaska to Western United States
                1 infantry moved from Alaska to British Columbia
                5 submarines moved from 92 Sea Zone to 95 Sea Zone
                3 bombers moved from Egypt to 95 Sea Zone
                1 artillery moved from Southeast Mexico to Central United States
                1 transport moved from 89 Sea Zone to 101 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    Americans attack with 3 bombers and 5 submarines
                    Italians defend with 3 destroyers, 3 fighters and 1 submarine
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 submarines in 95 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 3 bombers in 95 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 3 destroyers and 3 fighters in 95 Sea Zone, round 2 :  4/6 hits
                        4 submarines owned by the Americans, 1 submarine owned by the Italians and 2 destroyers owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 3 bombers in 95 Sea Zone, round 3 :  1/3 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 3 :  1/4 hits
                        1 submarine owned by the Americans, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 3 bombers in 95 Sea Zone, round 4 :  1/3 hits
                        Italians roll dice for 2 fighters in 95 Sea Zone, round 4 :  1/2 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 2 bombers in 95 Sea Zone, round 5 :  2/2 hits
                        Italians roll dice for 1 fighter in 95 Sea Zone, round 5 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 3 destroyers, 3 fighters and 1 submarine
                    Casualties for Americans: 2 bombers and 5 submarines

    Non Combat Move - Americans
                1 bomber moved from 95 Sea Zone to Egypt

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 infantry placed in Central United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
                Americans undo move 4.
                2 fighters placed in Western United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 4.
                2 fighters placed in Eastern United States
                Americans undo move 4.
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,3
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_42244_Ame7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Sikang
                1 fighter and 1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    triplea_42244_Chi7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 1 cruiser, 8 fighters and 1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 4 carriers, 8 fighters and 1 transport moved from 16 Sea Zone to 25 Sea Zone
                1 cruiser moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                4 fighters moved from Soviet Far East to 25 Sea Zone
                2 fighters moved from 25 Sea Zone to Midway
                1 bomber moved from Soviet Far East to Midway
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 fighters moved from Western United States to Midway
                3 mech_infantrys moved from Alaska to Western United States
                1 infantry moved from Alaska to British Columbia
                5 submarines moved from 92 Sea Zone to 95 Sea Zone
                3 bombers moved from Egypt to 95 Sea Zone
                1 artillery moved from Southeast Mexico to Central United States
                1 transport moved from 89 Sea Zone to 101 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    Americans attack with 3 bombers and 5 submarines
                    Italians defend with 3 destroyers, 3 fighters and 1 submarine
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 submarines in 95 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 3 bombers in 95 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 3 destroyers and 3 fighters in 95 Sea Zone, round 2 :  4/6 hits
                        4 submarines owned by the Americans, 1 submarine owned by the Italians and 2 destroyers owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 3 bombers in 95 Sea Zone, round 3 :  1/3 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 3 :  1/4 hits
                        1 submarine owned by the Americans, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 3 bombers in 95 Sea Zone, round 4 :  1/3 hits
                        Italians roll dice for 2 fighters in 95 Sea Zone, round 4 :  1/2 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 2 bombers in 95 Sea Zone, round 5 :  2/2 hits
                        Italians roll dice for 1 fighter in 95 Sea Zone, round 5 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 3 destroyers, 3 fighters and 1 submarine
                    Casualties for Americans: 2 bombers and 5 submarines

    Non Combat Move - Americans
                1 bomber moved from 95 Sea Zone to Egypt

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 infantry placed in Central United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
                Americans undo move 4.
                2 fighters placed in Western United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 4.
                2 fighters placed in Eastern United States
                Americans undo move 4.
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,3
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Sikang
                1 fighter and 1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Purchase Units - British
                British buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 bomber and 2 tactical_bombers moved from Egypt to Iraq
                1 fighter moved from 81 Sea Zone to Iraq
                1 battleship moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 fighter moved from India to Iraq
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 infantry moved from India to Burma
                1 fighter moved from India to 41 Sea Zone
                1 submarine moved from 79 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        British roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 fighter in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 fighter in 41 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 submarine in 41 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 fighter in 41 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iraq
                    British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                    Italians defend with 1 armour and 2 infantry
                        British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 :  5/8 hits
                        Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 :  1/3 hits
                        1 armour owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 2 infantry
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 fighter moved from 41 Sea Zone to India
                3 submarines moved from 79 Sea Zone to 39 Sea Zone
                1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Iraq to 98 Sea Zone
                1 tactical_bomber moved from Iraq to 98 Sea Zone
                1 bomber and 1 tactical_bomber moved from Iraq to Egypt
                1 fighter moved from Iraq to Persia

    Place Units - British
                1 transport placed in 98 Sea Zone
                1 fighter placed in Egypt
                1 fighter placed in United Kingdom
                British undo move 2.
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                British collect 27 PUs (6 lost to blockades); end with 27 PUs

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 artilleries

    triplea_42244_UK_7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 submarines; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour moved from Tunisia to Morocco
                      Italians take Algeria from Americans
                      Italians take Morocco from Americans

    Combat - Italians

    Non Combat Move - Italians
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                2 artilleries and 4 infantry moved from Libya to Tunisia
                2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                4 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_42244_Ita7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 artilleries and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 infantry moved from Syria to Iraq

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_42244_ANZ7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 artilleries and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 infantry moved from Syria to Iraq

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Airborne Attack Move - French

    Turn Complete - French

    triplea_42244_Fre7.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 bombers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 bomber moved from Germany to Archangel
                1 bomber moved from Southern Italy to Bryansk
                2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Bryansk
                19 armour, 11 artilleries, 13 infantry and 8 mech_infantrys moved from Ukraine to Rostov
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 armour and 9 mech_infantrys moved from Poland to Western Ukraine

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 2 infantry and 9 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 1/12 hits, 2,33 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                    retreated to Archangel
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Rostov
                    Germans attack with 19 armour, 11 artilleries, 13 infantry and 8 mech_infantrys
                    Russians defend with 1 aaGun and 2 infantry
                        Germans roll dice for 19 armour, 11 artilleries, 13 infantry and 8 mech_infantrys in Rostov, round 2 : 13/51 hits, 18,50 expected hits
                        Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 19 armour, 11 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Novgorod
                6 aaGuns moved from Ukraine to Western Ukraine
                1 bomber moved from Bryansk to Western Ukraine
                1 armour moved from Eastern Poland to Ukraine
                3 infantry moved from Germany to Western Germany
                4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from Libya to Tunisia
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                1 fighter moved from Southern France to Southern Italy
                4 armour moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 bomber moved from Western Ukraine to Eastern Poland

    Place Units - Germans
                3 infantry placed in Ukraine
                1 armour and 2 infantry placed in Novgorod
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Germans : -8,67
        Russians : 2,00

    triplea_42244_Ger8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 mech_infantry moved from Archangel to Russia

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_42244_Rus8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 mech_infantry moved from Archangel to Russia

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry
                EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 18 infantry
                EDIT: Turning off Edit Mode

    triplea_42244_Rus8.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 factory_minor, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery, 1 infantry and 2 marines moved from Celebes to 44 Sea Zone
                1 artillery, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 artillery, 1 infantry and 2 marines moved from 46 Sea Zone to New Guinea
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter, 2 infantry and 2 tactical_bombers moved from Manchuria to Korea
                1 infantry moved from Hopei to Shensi
                1 artillery moved from Szechwan to Sikang
                1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
                1 fighter moved from Anhwe to Sikang
                2 infantry moved from Yunnan to Burma
                1 bomber moved from Kwangtung to Burma

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in New Guinea
                    Japanese attack with 1 artillery, 1 infantry and 2 marines
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 cruisers in New Guinea, round 2 : 0/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 artillery, 1 infantry and 2 marines in New Guinea, round 2 : 1/4 hits, 1,33 expected hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 artillery and 2 marines remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                        Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 1/2 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Sikang, round 2 : 1/2 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Korea, round 2 : 1/5 hits, 2,00 expected hits
                        Americans roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    retreated to Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                1 artillery and 3 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Jehol to Anhwe
                1 fighter and 2 tactical_bombers moved from Korea to Manchuria
                1 fighter moved from 16 Sea Zone to Japan
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 21 Sea Zone to 46 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 46 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 battleships, 3 carriers, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from Sikang to Szechwan
                1 aaGun moved from Hunan to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangtung to Japan
                1 bomber moved from Burma to Kwangtung

    Place Units - Japanese
                1 factory_minor placed in Malaya
                2 artilleries and 1 infantry placed in French Indo China
                Japanese undo move 2.
                2 transports placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Manchuria
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
                Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Americans : -0,67
        ANZAC : 0,67
        Chinese : 1,33
        UK_Pacific : 0,00
        Japanese : -2,67

    triplea_42244_Jap8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from British Columbia to Western United States
                1 transport moved from 25 Sea Zone to 12 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                9 fighters moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 9 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 9 fighters in 16 Sea Zone, round 2 :  6/10 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                9 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 battleship, 6 carriers, 2 cruisers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
                2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to Eastern United States
                2 fighters moved from Eastern United States to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                4 fighters moved from Midway to 26 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Central United States
                2 destroyers and 2 submarines placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_42244_Ame8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Tsinghai to Kweichow
                2 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 6 :  0/1 hits
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    triplea_42244_Chi8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from British Columbia to Western United States
                1 transport moved from 25 Sea Zone to 12 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                9 fighters moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 9 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 9 fighters in 16 Sea Zone, round 2 :  6/10 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                9 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 battleship, 6 carriers, 2 cruisers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
                2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to Eastern United States
                2 fighters moved from Eastern United States to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                4 fighters moved from Midway to 26 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Central United States
                2 destroyers and 2 submarines placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Tsinghai to Kweichow
                2 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 6 :  0/1 hits
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from India to Burma
                2 fighters moved from India to Burma
                3 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 41 Sea Zone to 79 Sea Zone
                1 fighter moved from Persia to Egypt
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British
                British creates battle in territory 98 Sea Zone
                Battle in Burma
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Burma, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking 98 Sea Zone from Italians, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Burma to India

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 destroyer placed in 80 Sea Zone
                2 artilleries placed in Egypt
                1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
                British collect 35 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
                Some Units in India change ownership: 2 artilleries

    triplea_42244_UK_8.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Caucasus
                2 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 2,00 expected hits
                        British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Libya
                    Italians win, taking Libya from British with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Caucasus
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 bomber
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Morocco to Tunisia
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Italians : -0,67
        British : -0,33
        Russians : 0,67

    triplea_42244_Ita8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 artillery and 1 infantry moved from Queensland to New South Wales
                1 submarine moved from 54 Sea Zone to 62 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42244_Fre8.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Rostov to Northwest Persia
                      Germans take Caucasus from Russians
                      Germans take Northwest Persia from Neutral_Allies
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 bomber moved from Novgorod to Smolensk
                1 mech_infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Belarus to Smolensk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 bomber moved from Eastern Poland to Tambov
                2 infantry moved from Rostov to Tambov
                1 bomber moved from Western Germany to Bryansk
                1 mech_infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 3 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 3/6 hits, 2,50 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour and 1 infantry moved from Novgorod to Belarus
                4 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
                4 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
                1 bomber moved from Smolensk to Novgorod
                3 bombers moved from Bryansk to Novgorod
                1 bomber moved from Tambov to Novgorod
                3 infantry moved from Rostov to Volgograd
                8 armour and 4 mech_infantrys moved from Rostov to Volgograd
                7 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                6 aaGuns, 5 armour and 12 mech_infantrys moved from Western Ukraine to Ukraine
                2 armour, 1 infantry and 9 mech_infantrys moved from Ukraine to Rostov
                1 artillery moved from Tunisia to Libya
                1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy

    Place Units - Germans
                1 factory_minor placed in Rostov
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 bombers placed in Western Germany
                1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Germans : 0,50
        Russians : 0,33

    triplea_42244_Ger9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  3/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Smolensk to Russia
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    triplea_42244_Rus9.tsvg

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