scramble option
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 aaGun and 2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Volgograd to Russia
2 aaGuns, 9 artilleries, 43 infantry and 2 mech_infantrys moved from Bryansk to Russia
3 armour and 4 mech_infantrys moved from Vologda to Russia
1 mech_infantry moved from Vologda to ArchangelPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from Shan State to 41 Sea Zone
2 fighters, 1 infantry and 2 tactical_bombers moved from Shan State to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Anhwe to ShensiCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 5 fighters and 1 transport; ANZAC defend with 3 fighters
1 submarine owned by the Japanese Submerged
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese winAmericans win with 2 battleships, 4 carriers, 1 cruiser, 8 fighters and 1 transport remaining, taking 20 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 1 infantry and 2 marines
Americans defend with 2 infantry
Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Celebes, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from 41 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Anhwe to Manchuria
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Jehol
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
2 fighters and 2 tactical_bombers moved from Burma to Kwangtung
1 armour moved from Kwangtung to Yunnan
1 marine moved from French Indo China to Shan State
2 tactical_bombers moved from Kwangtung to Manchuria
1 fighter moved from Kiangsu to ManchuriaPlace Units - Japanese
1 carrier placed in 19 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 harbour placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,1,6,5,2,5,3,3,6,6,6,2,1,2,2,1,4
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
British : -0,17
ANZAC : -0,67
Americans : -0,67
Chinese : -0,33
UK_Pacific : -0,33
Japanese : -1,17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 8 fighters and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 8 fighters and 1 transport moved from 16 Sea Zone to 25 Sea Zone
1 cruiser moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Soviet Far East to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 bomber moved from Soviet Far East to Midway
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to Midway
3 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Alaska to British Columbia
5 submarines moved from 92 Sea Zone to 95 Sea Zone
3 bombers moved from Egypt to 95 Sea Zone
1 artillery moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea Zone -
scramble? will the sub fight?
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yes the sub will fight.
Scramble all 3 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 8 fighters and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 8 fighters and 1 transport moved from 16 Sea Zone to 25 Sea Zone
1 cruiser moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Soviet Far East to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 bomber moved from Soviet Far East to Midway
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to Midway
3 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Alaska to British Columbia
5 submarines moved from 92 Sea Zone to 95 Sea Zone
3 bombers moved from Egypt to 95 Sea Zone
1 artillery moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 3 bombers and 5 submarines
Italians defend with 3 destroyers, 3 fighters and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 3 bombers in 95 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 3 destroyers and 3 fighters in 95 Sea Zone, round 2 : 4/6 hits
4 submarines owned by the Americans, 1 submarine owned by the Italians and 2 destroyers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Americans, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 3 bombers in 95 Sea Zone, round 4 : 1/3 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers in 95 Sea Zone, round 5 : 2/2 hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 3 destroyers, 3 fighters and 1 submarine
Casualties for Americans: 2 bombers and 5 submarinesNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to EgyptPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Eastern United States
Americans undo move 4.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 fighter and 1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 8 fighters and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 8 fighters and 1 transport moved from 16 Sea Zone to 25 Sea Zone
1 cruiser moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Soviet Far East to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 bomber moved from Soviet Far East to Midway
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to Midway
3 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Alaska to British Columbia
5 submarines moved from 92 Sea Zone to 95 Sea Zone
3 bombers moved from Egypt to 95 Sea Zone
1 artillery moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 3 bombers and 5 submarines
Italians defend with 3 destroyers, 3 fighters and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 3 bombers in 95 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 3 destroyers and 3 fighters in 95 Sea Zone, round 2 : 4/6 hits
4 submarines owned by the Americans, 1 submarine owned by the Italians and 2 destroyers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Americans, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 3 bombers in 95 Sea Zone, round 4 : 1/3 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers in 95 Sea Zone, round 5 : 2/2 hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 3 destroyers, 3 fighters and 1 submarine
Casualties for Americans: 2 bombers and 5 submarinesNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to EgyptPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Eastern United States
Americans undo move 4.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 fighter and 1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 bomber and 2 tactical_bombers moved from Egypt to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to Iraq
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 41 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 1 armour and 2 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/8 hits
Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/3 hits
1 armour owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from 41 Sea Zone to India
3 submarines moved from 79 Sea Zone to 39 Sea Zone
1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 bomber and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to PersiaPlace Units - British
1 transport placed in 98 Sea Zone
1 fighter placed in Egypt
1 fighter placed in United Kingdom
British undo move 2.
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 27 PUs (6 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Algeria from Americans
Italians take Morocco from AmericansCombat - Italians
Non Combat Move - Italians
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from Libya to Tunisia
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
4 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from New South Wales to Queensland
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 infantry moved from Syria to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from New South Wales to Queensland
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 infantry moved from Syria to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Airborne Attack Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Germany to Archangel
1 bomber moved from Southern Italy to Bryansk
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
19 armour, 11 artilleries, 13 infantry and 8 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour and 9 mech_infantrys moved from Poland to Western UkraineCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 1/12 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Rostov
Germans attack with 19 armour, 11 artilleries, 13 infantry and 8 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 19 armour, 11 artilleries, 13 infantry and 8 mech_infantrys in Rostov, round 2 : 13/51 hits, 18,50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 19 armour, 11 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
6 aaGuns moved from Ukraine to Western Ukraine
1 bomber moved from Bryansk to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
3 infantry moved from Germany to Western Germany
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Libya to Tunisia
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Southern Italy
4 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Western Ukraine to Eastern PolandPlace Units - Germans
3 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -8,67
Russians : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Archangel to RussiaCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Archangel to RussiaCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 factory_minor, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 2 marines moved from Celebes to 44 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 46 Sea Zone to New Guinea
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter, 2 infantry and 2 tactical_bombers moved from Manchuria to Korea
1 infantry moved from Hopei to Shensi
1 artillery moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 fighter moved from Anhwe to Sikang
2 infantry moved from Yunnan to Burma
1 bomber moved from Kwangtung to BurmaCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Japanese attack with 1 artillery, 1 infantry and 2 marines
ANZAC defend with 1 infantry
Japanese roll dice for 2 cruisers in New Guinea, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 marines in New Guinea, round 2 : 1/4 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 2 marines remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 1/2 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Sikang, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Korea, round 2 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 artillery and 3 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Jehol to Anhwe
1 fighter and 2 tactical_bombers moved from Korea to Manchuria
1 fighter moved from 16 Sea Zone to Japan
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 21 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Sikang to Szechwan
1 aaGun moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangtung to Japan
1 bomber moved from Burma to KwangtungPlace Units - Japanese
1 factory_minor placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 2.
2 transports placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Manchuria
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : -0,67
ANZAC : 0,67
Chinese : 1,33
UK_Pacific : 0,00
Japanese : -2,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from British Columbia to Western United States
1 transport moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
9 fighters moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 9 fighters in 16 Sea Zone, round 2 : 6/10 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
9 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Eastern United States
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 fighters moved from Midway to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 destroyers and 2 submarines placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from British Columbia to Western United States
1 transport moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
9 fighters moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 9 fighters in 16 Sea Zone, round 2 : 6/10 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
9 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Eastern United States
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 fighters moved from Midway to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 destroyers and 2 submarines placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 2 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from India to Burma
2 fighters moved from India to Burma
3 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from Persia to Egypt
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
British creates battle in territory 98 Sea Zone
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking 98 Sea Zone from Italians, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to IndiaPlace Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 80 Sea Zone
2 artilleries placed in Egypt
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Caucasus
2 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to LibyaCombat - Italians
Battle in Libya
Italians attack with 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 2,00 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Morocco to Tunisia
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0,67
British : -0,33
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Turn Complete - French





