38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
Tirano (X) Vs. OwenToo (L)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Anglo Egyptian SudanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber
British defend with 1 artillery
Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
2 aaGuns, 1 artillery and 1 mech_infantry moved from Bessarabia to Western Ukraine
3 armour moved from Romania to Western UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -1.67
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from British
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Tobruk to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 bomber moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern PolandCombat - Germans
Battle in 76 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 76 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Egypt
Germans attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 2 tactical_bombers; French defend with 1 infantry; ANZAC defend with 2 infantry
AA fire in Egypt : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Egypt, round 2 : 6/12 hits, 5.17 expected hits
British roll dice for 1 aaGun, 2 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 6/10 hits, 4.33 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 2 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the French and 1 armour owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 4/6 hits, 3.33 expected hits
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 1/4 hits, 2.17 expected hits
2 tactical_bombers owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 bomber moved from 76 Sea Zone to Kenya
9 mech_infantrys moved from Baltic States to Western Ukraine
3 aaGuns, 10 artilleries and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Vyborg to Finland
5 armour moved from Germany to RomaniaPlace Units - Germans
3 artilleries placed in France
1 artillery and 9 infantry placed in Western Germany
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
EDIT: Adding units owned by Germans to Novgorod: 1 armour
EDIT: Removing units owned by Germans from Romania: 5 armour
EDIT: Adding units owned by Germans to Western Germany: 5 armour
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.00
British : 0.50
AA fire in Egypt : : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Ukraine
1 artillery moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 infantry moved from Vologda to Smolensk
4 artilleries and 5 infantry moved from Vologda to Archangel
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 carrier and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry and 3 mech_infantrys moved from Shan State to Malaya
2 bombers moved from Yunnan to India
2 infantry moved from Shensi to Tsinghai
1 artillery, 2 infantry and 1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 36 Sea Zone to Celebes
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Tsinghai
Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 4/11 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 2 : 2/8 hits, 3.00 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 2/9 hits, 3.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 4 : 6/7 hits, 3.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 submarine; ANZAC defend with 2 transports
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
2 transports owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for ANZAC: 2 transports
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 3/8 hits, 3.17 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/8 hits, 2.17 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 4/6 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for British: 3 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from India to Yunnan
3 fighters moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 bombers and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
ANZAC : -1.00
Chinese : -0.67
UK_Pacific : 1.33
AA fire in India : : -0.33
Japanese : 2.33 -
I assumed you didn’t want to intercept based on the fact I had you outnumbered 3 to 1 and you didn’t intercept before (IIRC), if you wanted to intercept just roll the dice here on the forum and if you hit, we will just remove the roll that did the most damage (6).
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Also if you remember I wanted to try this game because I had a strategy I wanted to try, while it hasn’t really worked for Germany directly, so much spending by the US in the Atlantic has allowed Japan to get massive despite a late DOW. If you are ok with it, I would like to start a fresh game and forget this one, I think the game is still winnable by both sides, and all I was looking for was viability with variability, and I have other options I would like to try.
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You were right that I would not have intercepted in India.
I am not sure if I am the right guy to test out German strategies on. I believe that Germany can only win by defeating Russia, and therefore I always have the USA concentrate on building in the Atlantic where they can slow Germany.
In the Pacific I use a bend, not break strategy. I feel that it is very difficult for Japan to actually win for the Axis, and running wild over the Chinese does not do it. I don’t really want to start another game with you when this one is just starting to get interesting. It is actually pretty historical with the Japanese at their high water mark and the Americans just invading North Africa.
I am interested to see how far Japan can go. They have 5 carriers in the Pacific, and the USA only has 3, so there is a lot of game left. But, if you want to quit this one, I guess you can do what you want.
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All good, lets play it out!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 infantry moved from Morocco to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from Midway to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to French Guiana
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.33
AA fire in Western Germany : : -0.17
Americans : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 infantry moved from Morocco to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from Midway to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to French Guiana
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 8 PUs;Combat Move - British
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to KenyaCombat - British
Battle in Kenya
British attack with 1 artillery and 2 infantry
Germans defend with 1 bomber
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 bomber in Kenya, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 bomber in Kenya, round 3 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 1 bomber
Battle in Egypt
British attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 artilleries and 1 mech_infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 artillery in Egypt, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artilleryNon Combat Move - British
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to Tunisia
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 bomber placed in United Kingdom
1 submarine placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,1,6
British collect 30 PUs (2 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : -1.17
British : 0.33
Italians : 0.67
AA fire in Western Germany : : -0.17
Americans : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 2 artilleries and 1 mech_infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 fighter and 1 infantry
Casualties for British: 2 artilleries and 1 mech_infantryNon Combat Move - Italians
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 1.17
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 bombers and 6 infantry; Remaining resources: 2 PUs;Combat Move - Germans
8 armour, 13 artilleries, 24 infantry and 16 mech_infantrys moved from Western Ukraine to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 8 armour, 13 artilleries, 24 infantry and 16 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 8 armour, 13 artilleries, 24 infantry and 16 mech_infantrys in Ukraine, round 2 : 16/61 hits, 17.17 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour, 13 artilleries, 23 infantry and 16 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Southern Italy to Western Germany
1 artillery moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Western Germany
1 carrier, 1 cruiser and 4 transports moved from 98 Sea Zone to 77 Sea Zone
3 aaGuns moved from Western Ukraine to Ukraine
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Belarus
5 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
4 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
4 bombers placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -1.17
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 9 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 armour and 2 mech_infantrys moved from Russia to Ukraine
4 artilleries and 5 infantry moved from Archangel to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 4 artilleries and 5 infantry in Novgorod, round 2 : 4/9 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Ukraine
Russians attack with 9 armour, 9 artilleries, 2 fighters, 39 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 8 armour, 13 artilleries, 1 factory_minor, 23 infantry and 16 mech_infantrys
AA fire in Ukraine : 0/3 hits, 0.50 expected hits
Russians roll dice for 9 armour, 9 artilleries, 2 fighters, 39 infantry, 9 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 21/69 hits, 18.67 expected hits
Germans roll dice for 3 aaGuns, 8 armour, 13 artilleries, 23 infantry and 16 mech_infantrys in Ukraine, round 2 : 15/60 hits, 21.33 expected hits
15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Ukraine
Russians roll dice for 9 armour, 9 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 14/54 hits, 16.17 expected hits
Germans roll dice for 8 armour, 13 artilleries, 5 infantry and 16 mech_infantrys in Ukraine, round 3 : 15/42 hits, 15.33 expected hits
15 infantry owned by the Russians, 5 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 9 armour, 9 artilleries, 2 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 19/39 hits, 13.67 expected hits
Germans roll dice for 8 armour, 13 artilleries and 7 mech_infantrys in Ukraine, round 4 : 10/28 hits, 10.67 expected hits
1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 12 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 9 armour, 9 artilleries, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 11/29 hits, 11.83 expected hits
Germans roll dice for 8 armour and 1 artillery in Ukraine, round 5 : 4/9 hits, 4.33 expected hits
4 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 8 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 9 armour, 9 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 111
Casualties for Russians: 39 infantry and 5 mech_infantrys
Casualties for Germans: 3 aaGuns, 8 armour, 13 artilleries, 23 infantry and 16 mech_infantrysNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Russia
1 artillery moved from Russia to SamaraPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
2 artilleries placed in Volgograd
1 infantry placed in Volgograd
1 artillery and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 4 aaGuns
EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -6.67
AA fire in Ukraine : : -0.50
Russians : 5.83 -
Pretty sure after me suiciding my German stack (I swear battle calc showed I could defend it) I dont see a way I win this game. My German Strategy did not work :lol:
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Well my calculation showed only 57% chance of success, and I knew I could retreat after the first round, but I got 3 more hits than average and you got 3 less hits than average.





