Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs18L MrRoboto (Axis+5) vs Giallo (Allies) BM3
-
scramble tokens?
-
No scramble.
Submarine Submerges.
2 kamikaze on each cruiser. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers, 1 fighter and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery moved from Central United States to Southeast Mexico
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry and 3 mech_infantrys moved from British Columbia to Alaska
1 bomber moved from British Columbia to 6 Sea Zone
4 fighters moved from Western United States to Alaska
1 bomber moved from Eastern United States to Alaska
1 cruiser moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,4
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 transport
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 destroyers
Battle in 99 Sea Zone
Americans attack with 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 5/8 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 99 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 99 Sea Zone
Americans roll dice for 4 bombers, 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 1 battleship, 1 fighter and 3 transports in 99 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Italians, 1 bomber owned by the Americans, 1 cruiser owned by the Americans, 2 transports owned by the Italians and 1 fighter owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 30
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Casualties for Americans: 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Crete
Battle in Alaska
Americans attack with 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys in Alaska, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Crete from Italians, taking Alaska from Japanese with 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Korea
Battle in Malta
Americans attack with 1 armour and 1 infantry
Italians defend with 1 marine
Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits
Italians roll dice for 1 marine in Malta, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 1 armour in Malta, round 3 : 0/1 hits
Italians roll dice for 1 marine in Malta, round 3 : 1/1 hits
1 armour owned by the Americans lost in Malta
Italians win, taking Korea from Japanese with 1 marine remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
3 bombers moved from 99 Sea Zone to Egypt
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from Alaska to Soviet Far East
4 fighters moved from Alaska to Soviet Far East
1 aaGun moved from British Columbia to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers, 1 fighter and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery moved from Central United States to Southeast Mexico
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry and 3 mech_infantrys moved from British Columbia to Alaska
1 bomber moved from British Columbia to 6 Sea Zone
4 fighters moved from Western United States to Alaska
1 bomber moved from Eastern United States to Alaska
1 cruiser moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,4
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 transport
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 destroyers
Battle in 99 Sea Zone
Americans attack with 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 5/8 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 99 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 99 Sea Zone
Americans roll dice for 4 bombers, 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 1 battleship, 1 fighter and 3 transports in 99 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Italians, 1 bomber owned by the Americans, 1 cruiser owned by the Americans, 2 transports owned by the Italians and 1 fighter owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 30
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Casualties for Americans: 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Crete
Battle in Alaska
Americans attack with 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys in Alaska, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Crete from Italians, taking Alaska from Japanese with 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Korea
Battle in Malta
Americans attack with 1 armour and 1 infantry
Italians defend with 1 marine
Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits
Italians roll dice for 1 marine in Malta, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 1 armour in Malta, round 3 : 0/1 hits
Italians roll dice for 1 marine in Malta, round 3 : 1/1 hits
1 armour owned by the Americans lost in Malta
Italians win, taking Korea from Japanese with 1 marine remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
3 bombers moved from 99 Sea Zone to Egypt
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from Alaska to Soviet Far East
4 fighters moved from Alaska to Soviet Far East
1 aaGun moved from British Columbia to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery and 2 infantry moved from Persia to Iraq
2 armour moved from Egypt to Iraq
1 bomber, 1 fighter and 2 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 battleship moved from 33 Sea Zone to 6 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 3 fighters and 2 infantry in Burma, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 2 infantry and 2 marines
British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 4/9 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 2 marines in Iraq, round 2 : 3/6 hits
1 artillery owned by the British, 1 marine owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Iraq, round 3 : 5/6 hits
Italians roll dice for 1 armour and 1 marine in Iraq, round 3 : 0/2 hits
1 armour owned by the Italians and 1 marine owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 2 marinesNon Combat Move - British
3 fighters moved from Burma to India
1 carrier and 1 cruiser moved from 77 Sea Zone to 81 Sea Zone
1 bomber moved from Iraq to Egypt
1 fighter moved from Iraq to 81 Sea Zone
2 tactical_bombers moved from Iraq to EgyptPlace Units - British
1 mech_infantry placed in Union of South Africa
3 infantry placed in Persia
1 airfield placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 27 PUs (4 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Syria to Iraq
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Tunisia
1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iraq
Italians attack with 1 armour and 3 infantry
British defend with 2 armour
Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 1/4 hits, 1,00 expected hits
British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 2/3 hits, 0,83 expected hits
British roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 2 armour
Battle in Tunisia
Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 artilleries and 4 infantry moved from Tobruk to Libya
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Tunisia to Southern Italy
2 infantry moved from France to Southern France
Italians take Southern France from Neutral_AxisPlace Units - Italians
2 fighters placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 2,33
British : -0,50
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from ItaliansCombat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
11 artilleries and 18 infantry moved from Bessarabia to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
5 infantry moved from Karelia to Novgorod
3 mech_infantrys moved from Poland to Novgorod
2 armour moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Poland to Belarus
1 bomber, 3 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 4 armour, 5 infantry and 5 mech_infantrys
Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 4 armour, 5 infantry and 5 mech_infantrys in Novgorod, round 2 : 3/14 hits, 3,67 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 3/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 cruiser and 2 fighters; Americans defend with 1 carrier and 5 submarines
5 submarines owned by the Americans Submerged
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 6/7 hits, 4,17 expected hits
Americans roll dice for 1 carrier, 1 cruiser and 2 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
1 cruiser owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 92 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 carrier
Casualties for British: 1 cruiser and 2 fighters
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 11 artilleries and 18 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 11 artilleries and 18 infantry in Ukraine, round 2 : 7/29 hits, 8,50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 11 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 aaGuns moved from Bessarabia to Ukraine
19 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Belarus to Germany
1 armour moved from Germany to Eastern Poland
1 armour, 3 infantry and 9 mech_infantrys moved from Western Germany to Germany
1 armour and 9 mech_infantrys moved from Germany to Poland
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 artillery moved from Tobruk to Libya
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Germans
1 bomber and 1 tactical_bomber placed in Western Germany
4 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -1,33
Americans : 0,83
Russians : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 aaGun and 2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Volgograd to Russia
2 aaGuns, 9 artilleries, 43 infantry and 2 mech_infantrys moved from Bryansk to Russia
3 armour and 4 mech_infantrys moved from Vologda to Russia
1 mech_infantry moved from Vologda to ArchangelPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from Shan State to 41 Sea Zone
2 fighters, 1 infantry and 2 tactical_bombers moved from Shan State to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Anhwe to ShensiCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 5 fighters and 1 transport; ANZAC defend with 3 fighters
1 submarine owned by the Japanese Submerged
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese winAmericans win with 2 battleships, 4 carriers, 1 cruiser, 8 fighters and 1 transport remaining, taking 20 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 1 infantry and 2 marines
Americans defend with 2 infantry
Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Celebes, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from 41 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Anhwe to Manchuria
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Jehol
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
2 fighters and 2 tactical_bombers moved from Burma to Kwangtung
1 armour moved from Kwangtung to Yunnan
1 marine moved from French Indo China to Shan State
2 tactical_bombers moved from Kwangtung to Manchuria
1 fighter moved from Kiangsu to ManchuriaPlace Units - Japanese
1 carrier placed in 19 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 harbour placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,1,6,5,2,5,3,3,6,6,6,2,1,2,2,1,4
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
British : -0,17
ANZAC : -0,67
Americans : -0,67
Chinese : -0,33
UK_Pacific : -0,33
Japanese : -1,17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 8 fighters and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 8 fighters and 1 transport moved from 16 Sea Zone to 25 Sea Zone
1 cruiser moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Soviet Far East to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 bomber moved from Soviet Far East to Midway
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to Midway
3 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Alaska to British Columbia
5 submarines moved from 92 Sea Zone to 95 Sea Zone
3 bombers moved from Egypt to 95 Sea Zone
1 artillery moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea Zone -
scramble? will the sub fight?
-
yes the sub will fight.
Scramble all 3 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 8 fighters and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 8 fighters and 1 transport moved from 16 Sea Zone to 25 Sea Zone
1 cruiser moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Soviet Far East to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 bomber moved from Soviet Far East to Midway
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to Midway
3 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Alaska to British Columbia
5 submarines moved from 92 Sea Zone to 95 Sea Zone
3 bombers moved from Egypt to 95 Sea Zone
1 artillery moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 3 bombers and 5 submarines
Italians defend with 3 destroyers, 3 fighters and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 3 bombers in 95 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 3 destroyers and 3 fighters in 95 Sea Zone, round 2 : 4/6 hits
4 submarines owned by the Americans, 1 submarine owned by the Italians and 2 destroyers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Americans, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 3 bombers in 95 Sea Zone, round 4 : 1/3 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers in 95 Sea Zone, round 5 : 2/2 hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 3 destroyers, 3 fighters and 1 submarine
Casualties for Americans: 2 bombers and 5 submarinesNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to EgyptPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Eastern United States
Americans undo move 4.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 fighter and 1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 8 fighters and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 8 fighters and 1 transport moved from 16 Sea Zone to 25 Sea Zone
1 cruiser moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Soviet Far East to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 bomber moved from Soviet Far East to Midway
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to Midway
3 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Alaska to British Columbia
5 submarines moved from 92 Sea Zone to 95 Sea Zone
3 bombers moved from Egypt to 95 Sea Zone
1 artillery moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 3 bombers and 5 submarines
Italians defend with 3 destroyers, 3 fighters and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 3 bombers in 95 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 3 destroyers and 3 fighters in 95 Sea Zone, round 2 : 4/6 hits
4 submarines owned by the Americans, 1 submarine owned by the Italians and 2 destroyers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Americans, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 3 bombers in 95 Sea Zone, round 4 : 1/3 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers in 95 Sea Zone, round 5 : 2/2 hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 3 destroyers, 3 fighters and 1 submarine
Casualties for Americans: 2 bombers and 5 submarinesNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to EgyptPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Eastern United States
Americans undo move 4.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 fighter and 1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 bomber and 2 tactical_bombers moved from Egypt to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to Iraq
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 41 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 1 armour and 2 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/8 hits
Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/3 hits
1 armour owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from 41 Sea Zone to India
3 submarines moved from 79 Sea Zone to 39 Sea Zone
1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 bomber and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to PersiaPlace Units - British
1 transport placed in 98 Sea Zone
1 fighter placed in Egypt
1 fighter placed in United Kingdom
British undo move 2.
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 27 PUs (6 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Algeria from Americans
Italians take Morocco from AmericansCombat - Italians
Non Combat Move - Italians
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from Libya to Tunisia
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
4 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from New South Wales to Queensland
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 infantry moved from Syria to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from New South Wales to Queensland
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 infantry moved from Syria to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Airborne Attack Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Germany to Archangel
1 bomber moved from Southern Italy to Bryansk
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
19 armour, 11 artilleries, 13 infantry and 8 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour and 9 mech_infantrys moved from Poland to Western UkraineCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 1/12 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Rostov
Germans attack with 19 armour, 11 artilleries, 13 infantry and 8 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 19 armour, 11 artilleries, 13 infantry and 8 mech_infantrys in Rostov, round 2 : 13/51 hits, 18,50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 19 armour, 11 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
6 aaGuns moved from Ukraine to Western Ukraine
1 bomber moved from Bryansk to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
3 infantry moved from Germany to Western Germany
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Libya to Tunisia
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Southern Italy
4 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Western Ukraine to Eastern PolandPlace Units - Germans
3 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -8,67
Russians : 2,00





