• '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Wake Island to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in 44 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win, taking Gibraltar from Germans, taking Morocco from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to Midway
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Americans : 1.33
        Japanese : -0.33

    triplea_42266_Ame4.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 artillery, 6 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 11 infantry in Sikang, round 2 : 2/12 hits, 2.33 expected hits
                        Japanese roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Sikang, round 2 : 3/8 hits, 2.67 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 3 : 2/9 hits, 1.83 expected hits
                        Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Sikang, round 3 : 4/6 hits, 2.00 expected hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang
                    4 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 7 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai
                2 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Combat Hit Differential Summary :

    Chinese : -0.17
        Japanese : 2.33

    triplea_42266_Chi4.tsvg

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                3 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
                1 artillery moved from West India to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from 76 Sea Zone to Ethiopia

    Combat - British
                Battle in Ethiopia
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.50 expected hits
                        Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0.83 expected hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Ethiopia from Italians, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 3 mech_infantrys
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits, 3.00 expected hits

    Combat Hit Differential Summary :

    British : 0.33
        Italians : 0.67

    triplea_42266_Bri4.tsvg

  • '21 '20 '19 '18 '17

    Which 3 do you want to take for your losses in Alexandria?

  • '21 '20 '19 '18 '17

    you can also specify your OOL if I continue the battle for a round 2+


  • bomber, inf, mech, art, tank, fig

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Wake Island to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in 44 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win, taking Gibraltar from Germans, taking Morocco from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to Midway
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 artillery, 6 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 11 infantry in Sikang, round 2 : 2/12 hits, 2.33 expected hits
                        Japanese roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Sikang, round 2 : 3/8 hits, 2.67 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 3 : 2/9 hits, 1.83 expected hits
                        Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Sikang, round 3 : 4/6 hits, 2.00 expected hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang
                    4 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 7 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai
                2 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 19 PUs;
                UK_Pacific buy 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
                1 artillery moved from West India to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from 76 Sea Zone to Ethiopia

    Combat - British
                Battle in Ethiopia
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.50 expected hits
                        Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0.83 expected hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Ethiopia from Italians, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 3 mech_infantrys
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits, 3.00 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 3/7 hits, 2.67 expected hits
                        1 bomber owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
                        British roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 1/8 hits, 2.50 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Alexandria, round 3 : 2/4 hits, 1.83 expected hits
                        1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                        British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 4 : 2/6 hits, 2.17 expected hits
                        Italians roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 4 : 2/3 hits, 1.50 expected hits
                        1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                        British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 5 : 2/4 hits, 1.83 expected hits
                        Italians roll dice for 1 fighter in Alexandria, round 5 : 1/1 hits, 0.67 expected hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for British: 7 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    British win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for British: 7 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                1 armour moved from Iraq to Egypt
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from Iraq to Trans-Jordan
                1 mech_infantry moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery moved from 109 Sea Zone to United Kingdom
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 factory_minor placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs

    Place Units - UK_Pacific
                3 artilleries, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
                Some Units in India change ownership: 3 artilleries, 1 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    British : -1.17
        Italians : 2.00
        Americans : 1.33
        Chinese : -0.17
        Japanese : 2.00

    triplea_42266_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                        British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber
                    British defend with 1 artillery
                        Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.67 expected hits
                        British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.67 expected hits
                        British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Italians lost in Anglo Egyptian Sudan
                    British win with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                2 aaGuns, 1 artillery and 1 mech_infantry moved from Bessarabia to Western Ukraine
                3 armour moved from Romania to Western Ukraine

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : -1.67
        British : -0.33

    triplea_42266_Ita4.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 transport moved from 44 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour, 1 bomber and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    ANZAC : 1.17
        Japanese : 0.00

    triplea_42266_ANZ4.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 transport moved from 44 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour, 1 bomber and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 1.17
        Japanese : 0.00

    triplea_42266_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour, 2 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                      Germans take 98 Sea Zone from British
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Tobruk to 76 Sea Zone
                1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
                1 bomber moved from Tobruk to Egypt
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland

    Combat - Germans
                Battle in 76 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 2 transports
                        2 transports owned by the British lost in 76 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Egypt
                    Germans attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 2 tactical_bombers; French defend with 1 infantry; ANZAC defend with 2 infantry
                        AA fire in Egypt : 1/3 hits, 0.50 expected hits
                        1 fighter owned by the Germans lost in Egypt
                        Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                        Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Egypt, round 2 : 6/12 hits, 5.17 expected hits
                        British roll dice for 1 aaGun, 2 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 6/10 hits, 4.33 expected hits
                        2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 2 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the French and 1 armour owned by the British lost in Egypt
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 4/6 hits, 3.33 expected hits
                        British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 1/4 hits, 2.17 expected hits
                        2 tactical_bombers owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Casualties for British: 1 aaGun, 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Southern Italy
                1 bomber moved from 76 Sea Zone to Kenya
                9 mech_infantrys moved from Baltic States to Western Ukraine
                3 aaGuns, 10 artilleries and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 infantry moved from Vyborg to Finland
                5 armour moved from Germany to Romania

    Place Units - Germans
                3 artilleries placed in France
                1 artillery and 9 infantry placed in Western Germany
                4 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
                EDIT: Adding units owned by Germans to Novgorod: 1 armour
                EDIT: Removing units owned by Germans from Romania: 5 armour
                EDIT: Adding units owned by Germans to Western Germany: 5 armour
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 2.00
        British : 0.50
        AA fire in Egypt : : 0.50

    triplea_42266_Ger5.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Ukraine
                1 artillery moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.33 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 infantry moved from Vologda to Smolensk
                4 artilleries and 5 infantry moved from Vologda to Archangel
                1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
                6 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -1.33

    triplea_42266_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 carrier and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry and 3 mech_infantrys moved from Shan State to Malaya
                2 bombers moved from Yunnan to India
                2 infantry moved from Shensi to Tsinghai
                1 artillery, 2 infantry and 1 mech_infantry moved from Sikang to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
                1 tactical_bomber moved from Yunnan to Tsinghai
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                1 fighter moved from Yunnan to India
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                2 fighters moved from 36 Sea Zone to Celebes
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India : 0/2 hits, 0.33 expected hits
                    Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 7 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 4/11 hits, 4.17 expected hits
                        Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 2 : 2/8 hits, 3.00 expected hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 2/9 hits, 3.83 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.67 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 4 : 6/7 hits, 3.50 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits
                        1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Chinese: 1 fighter and 7 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                    Americans defend with 1 submarine; ANZAC defend with 2 transports
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
                        2 transports owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 2 transports
                Battle in Celebes
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 3/8 hits, 3.17 expected hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Malaya
                    Japanese attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 3 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/8 hits, 2.17 expected hits
                        UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                        Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 4/6 hits, 1.83 expected hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 3 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Yunnan to French Indo China
                2 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
                1 infantry moved from Kiangsi to Kwangsi
                3 infantry moved from Kwangtung to Kwangsi
                1 armour moved from Kwangtung to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                1 bomber moved from India to French Indo China
                1 bomber moved from India to French Indo China
                1 fighter moved from India to Yunnan
                3 fighters moved from Celebes to 44 Sea Zone
                1 tactical_bomber moved from Celebes to 44 Sea Zone

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 artillery and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                2 bombers and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    ANZAC : -1.00
        Chinese : -0.67
        UK_Pacific : 1.33
        AA fire in India : : -0.33
        Japanese : 2.33

    triplea_42266_Jap5.tsvg


  • I assumed you didn’t want to intercept based on the fact I had you outnumbered 3 to 1 and you didn’t intercept before (IIRC), if you wanted to intercept just roll the dice here on the forum and if you hit, we will just remove the roll that did the most damage (6).


  • Also if you remember I wanted to try this game because I had a strategy I wanted to try, while it hasn’t really worked for Germany directly, so much spending by the US in the Atlantic has allowed Japan to get massive despite a late DOW.  If you are ok with it, I would like to start a fresh game and forget this one, I think the game is still winnable by both sides, and all I was looking for was viability with variability, and I have other options I would like to try.

  • '21 '20 '19 '18 '17

    You were right that I would not have intercepted in India.

    I am not sure if I am the right guy to test out German strategies on. I believe that Germany can only win by defeating Russia, and therefore I always have the USA concentrate on building in the Atlantic where they can slow Germany.

    In the Pacific I use a bend, not break strategy. I feel that it is very difficult for Japan to actually win for the Axis, and running wild over the Chinese does not do it. I don’t really want to start another game with you when this one is just starting to get interesting.  It is actually pretty historical with the Japanese at their high water mark and the Americans just invading North Africa.

    I am interested to see how far Japan can go. They have 5 carriers in the Pacific, and the USA only has 3, so there is a lot of game left. But, if you want to quit this one, I guess you can do what you want.


  • All good, lets play it out!

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 infantry moved from Morocco to Algeria
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in 92 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from Midway to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to French Guiana
                1 bomber moved from Western Germany to United Kingdom

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        AA fire in Western Germany : : -0.17
        Americans : -0.17

    triplea_42266_Ame5.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Combat Hit Differential Summary :

    triplea_42266_Chi5.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 infantry moved from Morocco to Algeria
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in 92 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from Midway to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to French Guiana
                1 bomber moved from Western Germany to United Kingdom

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 8 PUs;

    Combat Move - British
                1 artillery moved from Alexandria to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 bomber
                        British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
                        Italians roll dice for 1 bomber in Kenya, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits
                        Italians roll dice for 1 bomber in Kenya, round 3 : 1/1 hits, 0.17 expected hits
                        1 bomber owned by the Germans and 1 infantry owned by the British lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Germans: 1 bomber
                Battle in Egypt
                    British attack with 2 artilleries and 1 mech_infantry
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 2 artilleries and 1 mech_infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
                        Germans roll dice for 1 armour and 1 artillery in Egypt, round 2 : 0/2 hits, 0.83 expected hits
                        1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 artillery

    Non Combat Move - British
                1 mech_infantry moved from Eastern Persia to Iraq
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 fighters moved from Gibraltar to Tunisia
                1 armour moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 bomber placed in United Kingdom
                1 submarine placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,1,6
                British collect 30 PUs (2 lost to blockades); end with 30 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Germans : -1.17
        British : 0.33
        Italians : 0.67
        AA fire in Western Germany : : -0.17
        Americans : -0.17

    triplea_42266_UK_5.tsvg

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