@surfer Scramble? You have 6 planes!
18L Arathorn Axis vs MrRoboto Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 fighter moved from West India to 80 Sea Zone
1 marine moved from Ethiopia to 76 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
2 fighters moved from Southern France to Southern ItalyCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 80 Sea Zone to Persia
2 fighters and 1 tactical_bomber moved from West India to PersiaTurn Complete - Japanese
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 1 bomber, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from India to West India
UK_Pacific take West India from Japanese
1 armour moved from Korea to Buryatia
Americans take Amur from Germans
Americans take Buryatia from Germans
2 armour and 5 tactical_bombers moved from Korea to Ulaanbaatar
2 bombers moved from Anhwe to Ulaanbaatar
1 armour, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to AmurCombat - Americans
Battle in Siberia
Battle in Ulaanbaatar
Americans attack with 2 armour, 2 bombers and 5 tactical_bombers
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 2 armour, 2 bombers and 5 tactical_bombers in Ulaanbaatar, round 2 : 4/9 hits, 5,17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ulaanbaatar, round 2 : 1/3 hits, 1,17 expected hits
1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Ulaanbaatar
Americans win, taking Siberia from Germans, taking Ulaanbaatar from Germans with 1 armour, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - Americans
5 tactical_bombers moved from Ulaanbaatar to Olgiy
2 bombers moved from Ulaanbaatar to Kansu
3 bombers moved from Anhwe to Tsinghai
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Japan to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kweichow
1 artillery, 3 carriers and 4 transports moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 5 destroyers moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 6 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
3 destroyers moved from 79 Sea Zone to 72 Sea Zone
4 submarines moved from 79 Sea Zone to 80 Sea ZonePlace Units - Americans
3 armour placed in Korea
3 armour placed in French Indo China
2 artilleries, 1 bomber, 5 fighters and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 76 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kansu
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British repair damage of 4x airfield, 1x harbour; Remaining resources: 25 PUs;
British buy 1 destroyer; Remaining resources: 17 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_upgrade; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
11 fighters and 1 tactical_bomber moved from Gibraltar to United KingdomPlace Units - British
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,2,2,2,6,3,1,4
British collect 10 PUs (8 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0,17
Americans : -1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to Libya
Italians take Libya from Americans
2 marines moved from Alexandria to 98 Sea Zone
2 marines and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Malta
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from French
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 2 infantry and 2 marines
British defend with 1 aaGun and 1 infantry
Italians roll dice for 2 infantry and 2 marines in Malta, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 infantry and 2 marines in Malta, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
2 submarines moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : 1.17
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
5 bombers, 1 fighter and 1 tactical_bomber moved from India to Sikang
1 infantry moved from India to West India
2 bombers moved from Queensland to India
1 fighter moved from Queensland to Sumatra
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 fighters and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 armour moved from Persia to West India
3 mech_infantrys moved from Poland to Western Ukraine
5 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 armour moved from Tobruk to Tunisia
Germans take Tunisia from Americans
1 armour moved from Nigeria to Gold Coast
Germans take Gold Coast from British
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
2 armour moved from Trans-Jordan to PersiaCombat - Germans
Battle in West India
Germans attack with 7 armour
Americans defend with 1 mech_infantry; ANZAC defend with 1 infantry
Germans roll dice for 7 armour in West India, round 2 : 3/7 hits, 3.50 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC, 1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in West India
Germans win, taking West India from UK_Pacific with 6 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
2 aaGuns, 2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 carrier, 1 destroyer and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Persia: 1 aaGun
EDIT: Adding units owned by Germans to Persia: 1 aaGun
EDIT: Turning off Edit Mode
3 fighters placed in Persia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Normandy Bordeaux
3 fighters placed in Yugoslavia
2 armour and 1 mech_infantry placed in Novgorod
Germans undo move 3.
Germans undo move 5.
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Ukraine: 2 fighters
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 2.
3 mech_infantrys placed in Persia
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,2,6,1,2,1,1,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,5,3,4,6
Germans collect 80 PUs (8 lost to blockades); end with 80 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUsCombat Hit Differential Summary :
Germans : -0.50
UK_Pacific : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Japanese
1 cruiser and 1 marine moved from 98 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Persia to IndiaCombat - Japanese
Battle in Algeria
Battle in India
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 2 bombers and 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_upgrade and 1 harbour
Japanese roll dice for 3 fighters and 1 tactical_bomber in India, round 2 : 2/4 hits, 2.17 expected hits
UK_Pacific roll dice for 2 bombers and 1 fighter in India, round 2 : 0/3 hits, 1.00 expected hits
2 bombers owned by the ANZAC lost in India
Japanese roll dice for 3 fighters and 1 tactical_bomber in India, round 3 : 4/4 hits, 2.17 expected hits
UK_Pacific roll dice for 1 fighter in India, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in India
Japanese win, taking Algeria from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for ANZAC: 2 bombers and 1 fighterNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from India to West India
3 fighters moved from Southern Italy to Persia
2 battleships, 6 carriers, 1 destroyer and 3 transports moved from 95 Sea Zone to 93 Sea Zone
3 fighters and 4 tactical_bombers moved from 95 Sea Zone to 93 Sea ZoneTurn Complete - Japanese
Combat Hit Differential Summary :
UK_Pacific : -1.67
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 6 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Siberia to Sakha
Americans take Sakha from Germans
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
Americans take Yenisey from Germans
2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
Americans take Kazakhstan from GermansCombat - Americans
Americans creates battle in territory 80 Sea Zone
Americans creates battle in territory 110 Sea ZoneNon Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber and 5 fighters moved from Eastern United States to 106 Sea Zone
1 bomber moved from 106 Sea Zone to United Kingdom
3 armour moved from French Indo China to Szechwan
3 bombers moved from Tsinghai to India
2 bombers moved from Kansu to India
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Amur to Buryatia
3 armour moved from Korea to Jehol
1 armour moved from Ulaanbaatar to Olgiy
5 tactical_bombers moved from Olgiy to Sikang
5 fighters and 1 tactical_bomber moved from Kweichow to India
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 4 transports moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
3 armour placed in Korea
2 infantry and 1 mech_infantry placed in Japan
1 destroyer placed in 101 Sea Zone
6 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy nothing; Remaining resources: 27 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Morocco to AlgeriaCombat - British
Battle in Algeria
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
British roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Algeria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 marineNon Combat Move - British
Turn Complete - British
British collect 18 PUs; end with 45 PUsPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 2 artilleries and 6 infantryCombat Hit Differential Summary :
British : -0,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Italians
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
1 armour moved from Egypt to Iraq
3 infantry moved from Northern Italy to Southern France
1 armour moved from Libya to Algeria
2 marines moved from Malta to 96 Sea Zone
2 marines and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Morocco
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
1 bomber moved from Normandy Bordeaux to Morocco
1 bomber and 1 fighter moved from Normandy Bordeaux to SpainCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 airfield and 1 artillery
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Morocco
Italians attack with 1 bomber and 2 marines
Americans defend with 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 marines in Morocco, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 bomber and 2 marines remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Spain
Italians attack with 3 artilleries, 1 bomber, 1 fighter and 7 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 3 artilleries, 1 bomber, 1 fighter and 7 infantry in Spain, round 2 : 4/12 hits, 3.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
4 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 3 artilleries, 1 bomber, 1 fighter and 7 infantry in Spain, round 3 : 2/12 hits, 3.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 bomber moved from Spain to Southern Italy
1 fighter moved from Spain to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 fighter placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 fighter
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3,5,4,6,3
Italians collect 22 PUs (3 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : -1.17
British : -0.33
Americans : -0.33
Neutral_True : -0.67 -
In the spirit of Karl:
Kill?
KILL! KILL! KILL!!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 bombers moved from Queensland to India
5 bombers, 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 bomber placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsPolitics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Italians to Spain: 1 aaGun
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 factory_minor, 6 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Ukraine to Kazakhstan
8 mech_infantrys moved from Normandy Bordeaux to Gibraltar
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
3 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
10 bombers moved from Western Germany to Gibraltar
1 fighter moved from Yugoslavia to Gibraltar
3 fighters moved from Yugoslavia to Kazakhstan
8 bombers moved from Western Germany to KazakhstanCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Gibraltar
Germans attack with 10 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers
British defend with 1 harbour; Americans defend with 1 artillery, 7 fighters and 6 infantry
Germans roll dice for 10 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 10/25 hits, 12.00 expected hits
British roll dice for 1 artillery, 7 fighters and 6 infantry in Gibraltar, round 2 : 8/14 hits, 7.00 expected hits
1 fighter owned by the Germans, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 7 mech_infantrys owned by the Germans lost in Gibraltar
Germans roll dice for 10 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Gibraltar, round 3 : 13/17 hits, 10.33 expected hits
British roll dice for 4 fighters in Gibraltar, round 3 : 2/4 hits, 2.67 expected hits
2 fighters owned by the Germans and 4 fighters owned by the Americans lost in Gibraltar
Germans win, taking 93 Sea Zone from Americans, taking Gibraltar from British with 10 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 3 fighters and 7 mech_infantrys
Casualties for Americans: 1 artillery, 7 fighters and 6 infantry
Battle in Kazakhstan
Germans attack with 8 bombers and 5 fighters
Americans defend with 2 armour and 1 mech_infantry; ANZAC defend with 5 bombers, 1 fighter and 1 tactical_bomber
Germans roll dice for 8 bombers and 5 fighters in Kazakhstan, round 2 : 10/13 hits, 7.83 expected hits
Americans roll dice for 2 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 fighter owned by the ANZAC, 5 bombers owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 1 fighter owned by the Germans, 2 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Kazakhstan
Germans win with 8 bombers and 4 fighters remaining. Battle score for attacker is 87
Casualties for Germans: 1 fighter
Casualties for Americans: 2 armour and 1 mech_infantry
Casualties for ANZAC: 5 bombers, 1 fighter and 1 tactical_bomberNon Combat Move - Germans
2 armour and 3 mech_infantrys moved from Persia to West India
2 artilleries and 1 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Gold Coast to Nigeria
1 armour moved from Tunisia to Tobruk
1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
4 fighters moved from Kazakhstan to Volgograd
8 bombers moved from Kazakhstan to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Norway to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 104 Sea Zone
6 submarines moved from 110 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from 104 Sea Zone to Spain
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to Spain
1 aaGun moved from Normandy Bordeaux to Spain
10 bombers moved from Gibraltar to France
1 aaGun moved from Normandy Bordeaux to Spain
1 aaGun moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to Spain
1 aaGun moved from Eastern Persia to PersiaPlace Units - Germans
1 factory_minor placed in West India
3 fighters placed in Volgograd
3 fighters placed in France
1 submarine placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Ukraine
Germans undo move 7.
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,4,6,6,2,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,1,5,4,2
Germans collect 75 PUs (9 lost to blockades); end with 75 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUsCombat Hit Differential Summary :
Germans : 2.83
British : 0.33
Americans : -2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
2 battleships, 6 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports moved from 93 Sea Zone to 104 Sea ZoneNon Combat Move - Japanese
Turn Complete - Japanese
Combat Hit Differential Summary :
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gg
rematch?
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fyi, in bm3, if Tokyo falls, then axis needs 9 VC in euro to win. in case you weren’t aware
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fyi, in bm3, if Tokyo falls, then axis needs 9 VC in euro to win. in case you weren’t aware
Yes, I found that out AFTER I had taken the 8th VC, and he then followed up with taking Japan the following round, before 8 VCs were held for one full turn.
But Germany made some good moves, and got some really good, well-needed dice, and momentum shifted toward the Axis again.
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I could and should have taken Japan one round earlier. That and some unnecessary lost fleet/fighters in the Atlantic and I think I might have had a real good chance at winning this.





