• Here is the save file of Italian move with edited amazing victory of UK in Poland!

    Let’s see!

    USA2 42225 WHAT IF.tsvg


  • TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3

    Research Technology - Germans

    triplea_42225_Ger3.tsvg


  • TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3

    Research Technology - Germans

    triplea_42225_Ger3.tsvg



  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans repair damage of 1x factory; Remaining resources: 0 techTokens; 51 PUs;
                Germans buy 6 armour and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Germans
                1 infantry moved from Morocco Algeria to Libya
                1 bomber moved from France to 5 Sea Zone
                2 fighters moved from France to Germany
                4 fighters moved from Germany to 5 Sea Zone
                1 artillery moved from Poland to East Poland
                1 infantry moved from Poland to East Poland
                1 armour moved from Karelia S.S.R. to Baltic States
                1 infantry moved from Poland to Baltic States
                3 armour, 2 artilleries and 4 infantry moved from Karelia S.S.R. to Belorussia

    Combat - Germans
                Battle in Belorussia
                    Germans attack with 3 armour, 2 artilleries and 4 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Belorussia, round 2 :  5/9 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 :  1/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Germans win, taking Belorussia from Russians with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in 5 Sea Zone
                    Germans attack with 1 bomber and 4 fighters
                    British defend with 1 battleship, 1 destroyer and 2 transports; Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 bomber and 4 fighters in 5 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 battleship, 1 destroyer and 2 transports in 5 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the British, 1 transport owned by the British and 1 battleship owned by the British lost in 5 Sea Zone
                        1 transport owned by the British lost in 5 Sea Zone
                    Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 42
                    Casualties for British: 1 battleship, 1 destroyer and 2 transports
                Battle in East Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in East Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in East Poland
                    Germans win, taking East Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 infantry moved from France to Germany
                3 artilleries and 5 infantry moved from Germany to Poland
                1 bomber moved from 5 Sea Zone to Northwestern Europe
                4 fighters moved from 5 Sea Zone to Northwestern Europe
                1 bomber moved from Northwestern Europe to France

    Place Units - Germans
                2 armour placed in Karelia S.S.R.
                4 armour and 2 fighters placed in Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 37 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    triplea_42225_Ger3.tsvg


  • TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3

    Research Technology - Japanese

    triplea_42225_Jap3.tsvg


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese rolls :  0/1 hits

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory and 2 fighters; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Manchuria to Soviet Far East
                      Japanese take Buryatia S.S.R. from Russians
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sikang to Chinghai
                      Japanese take Chinghai from Chinese
                2 infantry moved from Ningxia to Chinghai
                1 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone
                1 infantry moved from Burma to India
                      Japanese take India from British
                4 infantry moved from Burma to 37 Sea Zone
                1 artillery moved from Burma to 37 Sea Zone
                1 fighter moved from 34 Sea Zone to Persia
                1 infantry moved from 34 Sea Zone to Persia
                1 artillery, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 34 Sea Zone
                1 artillery and 4 infantry moved from 34 Sea Zone to Persia
                1 armour moved from Yunnan to Chinghai
                1 fighter moved from Hupeh to Chinghai
                1 submarine moved from 62 Sea Zone to 50 Sea Zone
                1 fighter moved from French Indo-China Thailand to 50 Sea Zone
                1 infantry moved from Yunnan to Burma

    Combat - Japanese
                Battle in 50 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 50 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 50 Sea Zone
                        Japanese roll dice for 1 fighter in 50 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 50 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in Persia
                    Japanese attack with 1 artillery, 1 fighter and 5 infantry
                    British defend with 1 aaGun, 1 artillery and 4 infantry
                        AA fire in Persia :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Persia, round 2 :  2/7 hits
                        British roll dice for 1 artillery and 4 infantry in Persia, round 2 :  4/5 hits
                        4 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 :  2/3 hits
                        British roll dice for 1 artillery and 1 infantry in Persia, round 3 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Persia
                    Japanese win, taking Persia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Japanese
                1 fighter moved from Persia to 38 Sea Zone
                1 carrier moved from 34 Sea Zone to 38 Sea Zone
                1 fighter moved from Chinghai to Yunnan

    Place Units - Japanese
                1 bomber and 2 fighters placed in Japan
                1 factory placed in East Indies

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs

    triplea_42225_Jap3.tsvg


  • TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3

    Research Technology - British
                British spend 0 on tech rolls
                    British rolls :  0/1 hits

    Purchase Units - British
                British buy 1 carrier and 2 fighters; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
                1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Norway
                      British take Norway from Germans
                1 infantry moved from Philippine Islands to 50 Sea Zone
                1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to Kwangtung
                      British take Kwangtung from Japanese

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 carrier placed in 3 Sea Zone
                2 fighters placed in 3 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs

    triplea_42225_Bri3.tsvg


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 transports; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Italians
                1 artillery moved from Italy to 14 Sea Zone
                3 infantry moved from Italy to 14 Sea Zone
                1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
                1 artillery and 3 infantry moved from 16 Sea Zone to Caucasus
                1 infantry moved from Anglo-Egypt Sudan to Italian Africa
                      Italians take Italian Africa from British
                1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 armour moved from French Equatorial Africa to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 aaGun, 1 factory and 1 infantry
                        Italians roll dice for 2 cruisers in Caucasus, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from France to Italy
                1 artillery moved from France to Italy
                1 infantry moved from Italy to Balkans
                1 fighter moved from France to Egypt
                1 infantry moved from Egypt to Anglo-Egypt Sudan
                1 battleship moved from 13 Sea Zone to 14 Sea Zone

    Place Units - Italians
                2 transports placed in 14 Sea Zone
                1 armour and 1 artillery placed in Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_42225_Ita3.tsvg


  • TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4

    Research Technology - Germans

    triplea_42225_Ger4.tsvg


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans rolls :  0/1 hits

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Germans
                1 bomber moved from France to 3 Sea Zone
                4 fighters moved from Northwestern Europe to 3 Sea Zone
                2 fighters moved from Germany to 3 Sea Zone
                3 artilleries and 5 infantry moved from Poland to Bulgaria Romania
                4 armour moved from Germany to Bulgaria Romania
                2 armour moved from Karelia S.S.R. to Archangel
                1 infantry moved from Baltic States to Karelia S.S.R.
                1 armour moved from Baltic States to Ukraine
                1 artillery and 1 infantry moved from East Poland to Ukraine
                1 infantry moved from Libya to Egypt

    Combat - Germans
                Battle in Bulgaria Romania
                    Germans attack with 4 armour, 3 artilleries and 5 infantry
                    Russians defend with 2 artilleries and 3 infantry
                        Germans roll dice for 4 armour, 3 artilleries and 5 infantry in Bulgaria Romania, round 2 :  5/12 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Bulgaria Romania, round 2 :  0/5 hits
                        3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bulgaria Romania
                    Germans win, taking Bulgaria Romania from Russians with 4 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 17
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in 3 Sea Zone
                    Germans attack with 1 bomber and 6 fighters
                    British defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                    1 submarine owned by the British Submerged
                        Germans roll dice for 1 bomber and 6 fighters in 3 Sea Zone, round 2 :  3/7 hits
                        British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 3 Sea Zone, round 2 :  3/4 hits
                        1 cruiser owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 3 Sea Zone
                        Germans roll dice for 1 bomber and 3 fighters in 3 Sea Zone, round 3 :  3/4 hits
                        British roll dice for 1 fighter and 1 transport in 3 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 3 Sea Zone
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Germans: 4 fighters
                    Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
                Battle in Ukraine
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 :  2/2 hits
                        Russians roll dice for 2 infantry in Ukraine, round 3 :  2/2 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 infantry moved from Northwestern Europe to Germany
                2 infantry moved from Germany to Poland
                2 fighters moved from 3 Sea Zone to Poland
                1 bomber moved from 3 Sea Zone to Germany

    Place Units - Germans
                2 armour placed in Karelia S.S.R.
                2 armour, 1 artillery, 2 fighters and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 35 PUs; end with 35 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_42225_Ger4.tsvg


  • TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4

    Research Technology - Japanese

    triplea_42225_Jap4.tsvg


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese rolls :  1/1 hits
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Jet Power

    Activate Technology - Japanese
                Japanese activating Jet Power

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Persia to 34 Sea Zone
                1 infantry moved from Persia to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
                1 infantry moved from 28 Sea Zone to Union of South Africa
                1 artillery moved from 28 Sea Zone to Union of South Africa
                1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from India to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to French Madagascar
                      Japanese take French Madagascar from British
                1 cruiser moved from 34 Sea Zone to 38 Sea Zone
                1 battleship moved from 34 Sea Zone to 38 Sea Zone
                2 transports moved from 34 Sea Zone to 38 Sea Zone
                1 armour moved from Chinghai to Kazakh S.S.R.
                      Japanese take Kazakh S.S.R. from Russians
                1 armour moved from Kazakh S.S.R. to Novosibirsk
                      Japanese take Novosibirsk from Russians
                3 infantry moved from Chinghai to Novosibirsk
                1 armour moved from Soviet Far East to Stanovoj Chrebet
                      Japanese take Stanovoj Chrebet from Russians
                1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Burma to French Indo-China Thailand
                1 bomber moved from Japan to 61 Sea Zone

    Combat - Japanese
                Battle in 61 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 61 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Union of South Africa
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 :  0/2 hits
                        British roll dice for 1 bomber in Union of South Africa, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 3 :  1/2 hits
                        British roll dice for 1 bomber in Union of South Africa, round 3 :  0/1 hits
                        1 bomber owned by the Americans lost in Union of South Africa
                    Japanese win, taking Union of South Africa from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                1 aaGun moved from Persia to India
                1 carrier moved from 38 Sea Zone to 36 Sea Zone
                1 fighter moved from 38 Sea Zone to 36 Sea Zone
                1 fighter moved from Yunnan to 36 Sea Zone
                1 bomber moved from 61 Sea Zone to Japan

    Place Units - Japanese
                3 fighters placed in Japan
                1 submarine placed in 62 Sea Zone
                2 armour and 2 infantry placed in East Indies

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_42225_Jap4.tsvg


  • TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4

    Research Technology - Italians

    triplea_42225_Ita4.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 11:12:52


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 4 artilleries and 1 carrier; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Italians
                1 armour moved from Belgian Congo to Rhodesia
                1 infantry moved from Italian Africa to Rhodesia
                1 fighter moved from Egypt to Rhodesia

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rhodesia, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Rhodesia, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia
                        Italians roll dice for 1 armour and 1 fighter in Rhodesia, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Rhodesia
                    Italians win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Rhodesia to Belgian Congo
                1 infantry moved from Italy to 14 Sea Zone
                1 artillery moved from Italy to 14 Sea Zone
                1 artillery moved from Italy to 14 Sea Zone
                1 infantry moved from Balkans to 14 Sea Zone
                2 transports moved from 16 Sea Zone to 14 Sea Zone
                1 artillery moved from Balkans to 14 Sea Zone
                1 infantry moved from Balkans to 14 Sea Zone
                1 infantry moved from Balkans to 14 Sea Zone
                1 armour moved from Italy to 14 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 14 Sea Zone to 16 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 16 Sea Zone to Caucasus
                2 cruisers moved from 16 Sea Zone to 14 Sea Zone
                1 infantry moved from Anglo-Egypt Sudan to Italian Africa

    Place Units - Italians
                4 artilleries placed in Caucasus
                1 carrier placed in 14 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_42225_Ita4.tsvg


  • TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  1/1 hits
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 artillery and 4 bombers; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - Chinese
                Chinese builds 0 units.

    Combat Move - Americans
                2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
                2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
                2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
                      Americans take Morocco Algeria from Germans
                1 armour and 3 infantry moved from Iwo Jima to 59 Sea Zone
                1 armour, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone
                3 infantry moved from 62 Sea Zone to Manchuria
                1 armour moved from 62 Sea Zone to Manchuria

    Combat - Americans
                Battle in 62 Sea Zone
                    Americans attack with 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 2 transports
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 62 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                    Americans win with 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Manchuria

    Non Combat Move - Americans
                1 armour moved from Western United States to Alaska
                1 infantry moved from Western United States to Western Canada
                1 infantry moved from Western United States to Western Canada

    Place Units - Americans
                1 artillery and 4 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 41 PUs; end with 41 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_42225_Ame4.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 23:04:47


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 5,6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Improved Artillery Support

    Activate Technology - Germans
                Germans activating Improved Artillery Support

    Purchase Units - Germans
                Germans repair damage of 4x factory; Remaining resources: 0 techTokens; 41 PUs;
                Germans buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Germans
                1 bomber moved from Germany to 2 Sea Zone
                2 fighters moved from Germany to 12 Sea Zone
                1 fighter moved from Poland to 12 Sea Zone
                1 fighter moved from Poland to 12 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Germany to East Poland
                2 infantry moved from Poland to Baltic States
                1 armour moved from Bulgaria Romania to Eastern Ukraine
                      Germans take Ukraine from Russians
                      Germans take Eastern Ukraine from Russians
                3 artilleries moved from Bulgaria Romania to East Poland
                5 infantry moved from Bulgaria Romania to East Poland
                3 armour moved from Bulgaria Romania to East Poland
                1 artillery moved from Germany to Poland
                3 infantry moved from Germany to Poland

    Combat - Germans
                Battle in 2 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 2 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in East Poland
                    Germans attack with 5 armour, 3 artilleries and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 3 artilleries and 5 infantry in East Poland, round 2 :  5/13 hits
                        Russians roll dice for 1 infantry in East Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in East Poland
                    Germans win, taking East Poland from Russians with 5 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 12 Sea Zone
                    Germans attack with 4 fighters
                    Americans defend with 1 cruiser, 1 destroyer and 2 transports
                        Germans roll dice for 4 fighters in 12 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 12 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone
                        Germans roll dice for 3 fighters in 12 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Americans, 1 fighter owned by the Germans and 2 transports owned by the Americans lost in 12 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 fighters
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports

    Non Combat Move - Germans
                1 bomber moved from 2 Sea Zone to Germany
                1 fighter moved from 12 Sea Zone to Egypt
                1 fighter moved from 12 Sea Zone to Egypt

    Place Units - Germans
                4 artilleries, 1 fighter and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 30 PUs; end with 30 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUs
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 40 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs

    triplea_42225_Ger5.tsvg


  • TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians rolls :  0/1 hits

    Purchase Units - Russians
                Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 techTokens; 2 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Chinghai
                      Russians take Kazakh S.S.R. from Japanese
                      Chinese take Chinghai from Japanese
                1 armour moved from Russia to Persia
                      British take Persia from Japanese
                2 armour and 1 infantry moved from Russia to Novosibirsk
                1 armour moved from Archangel to Russia

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 2 armour and 1 infantry
                    Japanese defend with 1 armour and 3 infantry
                        Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 :  0/4 hits
                        2 infantry owned by the Japanese lost in Novosibirsk
                        Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 4 :  1/3 hits
                        Japanese roll dice for 1 armour in Novosibirsk, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 armour and 3 infantry

    Non Combat Move - Russians

    Place Units - Russians
                3 artilleries and 3 infantry placed in Russia
                1 artillery and 1 infantry placed in Karelia S.S.R.

    Turn Complete - Russians
                Russians collect 17 PUs; end with 19 PUs
                Objective 1: Russians met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_42225_Rus5.tsvg

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