CWO Marc,
I could spend hours talking to you about this I suspect, but to keep things quick, my position on the general opinion of the British at the time of the DfB deal is seen as a part of the whole decline of the Empire, which you lay out quite clearly.
I imagine that were I a British citizen of the Empire, as happy as I may have been that the RN were receiving 50 destroyers, we had to share parts of the Empire with a shining example of how successful a nation can be without it, which wouldn’t look good (from a British perspective) for other parts of the Empire. Canada, India, Australia, and New Zealand being the lead examples.
GHG,
I see your point and I agree, this does unbalance the game and to be honest, I hadn’t even considered that sort of angle before when suggesting House Rules, some of my other suggestions are universal, and this was an attempt at one for a certain Alliance. I have given it some thought though after reading your response…
The way I see it, the DfB rule is within the Allies Alliance and is reflective of their co-operative nature in general. Were I to do a similar unique rule for the Axis and the Comintern, I would have to (at least in the way I come up with House Rules) find some sort of historical justification, because I’m fun like that.
For the Comintern, I’ve been toying with one called Maskirovka - which I am sure CWO Marc knows a lot about - but the point of the rule would be similar to the Japanese Surprise Attack but only for land units and the only combat modifier being that defending units receive -1 on defence for one round. It would also allow the Comintern player to move units into the attack from territories that are beyond the land units usual range. This is to reflect that historically, the Soviets were good at deceiving the Axis as to where there divisions actually were, allowing them to concentrate a massive numerical advantage in certain areas.
There would have to be certain restrictions as to how many units can do this and how far, for obvious reasons, and only allow it once, but I feel that the Maskirovka rule could be a good balance for the Comintern if the Allies are allowed DfB.
The Axis is more difficult for me because anything that I could think of has probably been covered in an expansion, and I haven’t seen them all so any attempt would be a stab in the dark, but…
The Germans had blockade runners that would take technical specifications and equipment to Japan in exchange for exotic and rare materials. Now, I know almost nothing about the specifics historically, so I am on unfamiliar territory, but I was thinking of a rule where Japan and Germany exchange, say, a certain number of free technology rolls for Japan and a one time boost of IPC’s for Germany. This rule is even less fleshed out than the Maskirovka, so feedback is welcome.
Rank Carcass,
I am totally against not using allied facilities in GW36, I think it is, quite frankly, a stupid rule, but I’ve never made a board game, so what do I know?
With regards to the destroyers given being TBD’s, the ships that the UK received were overhauled to the standards of the day, so I figured that after some time in the production queue, they would be just as capable as any other destroyers. There could be an exchange of IPC’s, but I wanted to make rules that add a more unique flavour that could be used or not on a game by game basis, and I felt that having money change hands was a bit vanilla. I’m not saying it’s a bad idea, it’s just something that I was trying to avoid.
Munck,
I’m not really trying to ‘fix’ anything, just try some new stuff. I’m going to discuss using some of my ideas with my group, but to be honest, they probably won’t want to use them all.