@axis-dominion said in 2025 PTV Playoffs Mikawagunichi (X+10) vs Axis-Dominion:
cheap shot fell thru… but had to take it :)
2a172f2d-238b-4e41-8fa4-7af99fdb06fc-image.png
Bad miss by me, I’d have sent that for sure too
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 39 Sea Zone to 79 Sea Zone
4 bombers and 1 tactical_bomber moved from Ceylon to Yunnan
4 bombers moved from Yunnan to Sikang
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Burma to Sikang
2 bombers moved from Queensland to Szechwan
1 fighter moved from Queensland to Shan State
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 bombers and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
?? You want to play it out?
You can’t recapture any of the European VCs, so on Italy’s turn it is over ;)
You forgot that you need 9 VC’s, should Tokyo fall
You forgot that you need 9 VC’s, should Tokyo fall
Huh? Is that a BM3 thing?
That changes things A LOT as far as gameplay. I would have made very different Japan decisions, with placements etc.
Yep, it’s a BM3 thing
Yep, it’s a BM3 thing
Hmmm. Oh well. I’m not even by my computer now.
What are your odds on Japan? This makes me very frustrated as I was apparently playing a different game with a different goalpost.
You have 18 PU, so if you bought 6 Infantry with that, my odds are 94%.
It could have been worse, you know - I could have captured Tokyo one turn earlier (and with even better odds). That gave you some more free units with Japan and I also needed to invest 50 more IPC. Heavy mistake, due to wrong carrier placement.
You have 18 PU, so if you bought 6 Infantry with that, my odds are 94%.
It could have been worse, you know - I could have captured Tokyo one turn earlier (and with even better odds). That gave you some more free units with Japan and I also needed to invest 50 more IPC. Heavy mistake, due to wrong carrier placement.
I wasn’t even aware of the need to think about Japan. (That’s of course on me for not knowing the rules.)
But this is only my 2nd BM3 started EVER. Crazy.
Well in that case - be thankful for my blunder. It caused a TUV difference of around 80 IPC.
Well in that case - be thankful for my blunder. It caused a TUV difference of around 80 IPC.
This is very annoying. It’s like we’ve played two different games, on the same board; the right rules that you’ve played after and adapted for, and the wrong rules, that I’ve been playing after.
It’s so unfortunate that I’ve blown a huuuge lead down the drain, and have to go back to the drawing board, just because I wasn’t aware of this slight change to the rules for BM3. In my mind I had won now.
I still believe I can win it, according to the correct rules, so as stubborn as I am, I’ll continue, but I can’t tell you how annoying this is, especially in light of the good dice you had in all of those smaller fleet battles, wiping my now, much needed bombers and planes.
I would have planned differently if I knew I’d be setting up for the “long” run this suddenly turned out to be.
Definitely takes the joy out of playing…
Then again, there’s no way you could have known that’s I was unaware of this rule change in BM3. It’s my mistake, and my cross to bear.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 2 fighters, 3 mech_infantrys, 6 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
3 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Siberia
Germans take Siberia from Russians
1 mech_infantry moved from Novosibirsk to Yenisey
2 armour moved from Northwest Persia to Eastern Persia
3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 bombers moved from Southern France to 91 Sea Zone
8 bombers moved from Western Germany to 91 Sea Zone
2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 10 bombers
Americans defend with 3 carriers, 2 destroyers, 2 fighters and 3 submarines
3 submarines owned by the Americans Submerged
Germans roll dice for 10 bombers in 91 Sea Zone, round 2 : 5/10 hits, 6.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits
2 destroyers owned by the Americans, 1 bomber owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 9 bombers in 91 Sea Zone, round 3 : 7/9 hits, 6.00 expected hits
Americans roll dice for 1 carrier and 2 fighters in 91 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 9 bombers remaining. Battle score for attacker is 72
Casualties for Germans: 1 bomber
Casualties for Americans: 3 carriers, 2 destroyers and 2 fighters
Battle in Anglo Egyptian Sudan
Germans attack with 8 armour and 3 mech_infantrys
British defend with 3 aaGuns, 1 armour, 2 artilleries and 3 infantry
Germans roll dice for 8 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/11 hits, 4.50 expected hits
British roll dice for 3 aaGuns, 1 armour, 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.17 expected hits
3 aaGuns owned by the British and 3 mech_infantrys owned by the Germans lost in Anglo Egyptian Sudan
Germans roll dice for 8 armour in Anglo Egyptian Sudan, round 3 : 4/8 hits, 4.00 expected hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.17 expected hits
1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 7 armour in Anglo Egyptian Sudan, round 4 : 2/7 hits, 3.50 expected hits
British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 4 : 2/2 hits, 0.83 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 5 armour remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 2 artilleries and 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Syria from French to Germans
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Alexandria to Western Germany
2 aaGuns moved from Iraq to Persia
2 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Iraq
6 armour moved from Trans-Jordan to Persia
9 bombers moved from 91 Sea Zone to Southern France
1 carrier, 1 destroyer and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Southern France
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 submarines placed in 110 Sea Zone
3 submarines placed in 112 Sea Zone
1 destroyer and 3 transports placed in 113 Sea Zone
1 factory_minor placed in Iraq
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 80 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -3.67
British : 0.83
Americans : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 72 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
3 fighters moved from 81 Sea Zone to 79 Sea Zone
1 marine moved from Union of South Africa to 71 Sea Zone
1 cruiser and 1 marine moved from 71 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Ethiopia
1 armour and 1 mech_infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour and 1 mech_infantry moved from South West Africa to Rhodesia
Japanese take Rhodesia from British
Combat - Japanese
Battle in Ethiopia
Battle in 79 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 3 destroyers
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
ANZAC roll dice for 3 destroyers in 79 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
3 destroyers owned by the ANZAC lost in 79 Sea Zone
Japanese win, taking Ethiopia from British, taking 79 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for ANZAC: 3 destroyers
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 79 Sea Zone to West India
2 battleships, 6 carriers, 1 destroyer and 3 transports moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from 81 Sea Zone to Southern Italy
2 fighters moved from Alexandria to Southern France
3 fighters and 4 tactical_bombers moved from Alexandria to 95 Sea Zone
Place Units - Japanese
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.50
Americans roll dice for 3 carriers, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits
wtf…. This was probably game…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 3 carriers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Japan: 1 mech_infantry
EDIT: Removing units owned by Americans from Korea: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 20 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
5 bombers and 5 tactical_bombers moved from Korea to Japan
1 mech_infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from ANZAC
UK_Pacific take Burma from Chinese
UK_Pacific take Malaya from ANZAC
UK_Pacific take Borneo from ANZAC
UK_Pacific take Kwangtung from Americans
3 destroyers moved from 37 Sea Zone to 79 Sea Zone
4 submarines moved from 37 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - Americans
Battle in 79 Sea Zone
Americans attack with 3 destroyers and 4 submarines
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 79 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
1 submarine owned by the Japanese lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Japanese with 3 destroyers and 4 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 5 bombers, 7 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 27 infantry
AA fire in Japan : 2/9 hits, 1,50 expected hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 artilleries, 5 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers in Japan, round 2 : 20/28 hits, 13,17 expected hits
Japanese roll dice for 3 aaGuns, 1 bomber and 27 infantry in Japan, round 2 : 6/28 hits, 9,17 expected hits
16 infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 aaGuns owned by the Japanese, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 artilleries, 5 bombers, 5 fighters, 2 infantry and 6 tactical_bombers in Japan, round 3 : 10/22 hits, 12,00 expected hits
Japanese roll dice for 11 infantry in Japan, round 3 : 2/11 hits, 3,67 expected hits
10 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 1 armour, 2 artilleries, 5 bombers, 5 fighters, 1 infantry and 6 tactical_bombers in Japan, round 4 : 14/20 hits, 11,33 expected hits
Japanese roll dice for 1 infantry in Japan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Japan
Americans captures 22PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 5 bombers, 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Americans: 1 artillery, 2 fighters, 5 infantry and 2 mech_infantrys
Casualties for Japanese: 3 aaGuns, 1 bomber and 27 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to Korea
2 tactical_bombers moved from Japan to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
5 bombers moved from Japan to Anhwe
3 carriers moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 3 cruisers moved from 36 Sea Zone to 33 Sea Zone
1 carrier and 5 destroyers moved from 20 Sea Zone to 33 Sea Zone
4 fighters moved from Algeria to Gibraltar
1 infantry moved from Algeria to Morocco
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 transports moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
3 armour placed in Korea
2 armour and 1 mech_infantry placed in French Indo China
3 carriers placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 95 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kansu
2 artilleries placed in Sikang
2 artilleries placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from Algeria to Gibraltar
1 artillery and 1 infantry moved from Algeria to Morocco
3 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans : 8,17
AA fire in Japan : : 0,50
Japanese : -5,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
3 marines moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Crete
Battle in Cyprus
Battle in Alexandria
Italians attack with 1 armour and 3 marines
British defend with 1 airfield; Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 marines in Alexandria, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 mech_infantry owned by the Americans lost in Alexandria
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 armour and 2 marines remaining. Battle score for attacker is -1
Casualties for Italians: 1 marine
Casualties for Americans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Italians
2 bombers and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 0.67
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from Szechwan to Eastern Persia
5 bombers moved from Sikang to Eastern Persia
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
Combat - ANZAC
Battle in Eastern Persia
ANZAC attack with 7 bombers and 2 infantry
Germans defend with 5 armour and 3 mech_infantrys
ANZAC roll dice for 7 bombers and 2 infantry in Eastern Persia, round 2 : 6/9 hits, 5,00 expected hits
Japanese roll dice for 5 armour and 3 mech_infantrys in Eastern Persia, round 2 : 5/8 hits, 3,50 expected hits
3 bombers owned by the ANZAC, 2 infantry owned by the ANZAC, 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Persia
ANZAC roll dice for 4 bombers in Eastern Persia, round 3 : 4/4 hits, 2,67 expected hits
Japanese roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1,00 expected hits
1 bomber owned by the ANZAC and 2 armour owned by the Germans lost in Eastern Persia
ANZAC win with 3 bombers remaining. Battle score for attacker is -12
Casualties for ANZAC: 4 bombers and 2 infantry
Casualties for Germans: 5 armour and 3 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from Shan State to India
1 tactical_bomber moved from Yunnan to India
3 bombers moved from Eastern Persia to India
1 cruiser moved from 37 Sea Zone to 79 Sea Zone
2 bombers moved from Queensland to India
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 1 infantry
EDIT: Adding units owned by ANZAC to India: 1 infantry
EDIT: Turning off Edit Mode
2 bombers and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,33
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Anglo Egyptian Sudan to Nigeria
Germans take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Egypt to Tobruk
Italians take Tobruk from Americans
3 armour moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Siberia to Amur
Germans take Amur from Russians
1 armour and 1 mech_infantry moved from Amur to Ulaanbaatar
1 mech_infantry moved from Yenisey to Ulaanbaatar
2 artilleries and 1 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
5 bombers moved from Southern France to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Finland to Norway
3 mech_infantrys moved from Novgorod to Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Norway
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7,7,6 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom causes 19 damage total. Damaged units is as follows: factory_major = 10, airfield = 6, harbour = 3
Battle in Norway
Germans attack with 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 4/10 hits, 4.33 expected hits
British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
3 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
5 bombers moved from United Kingdom to Western Germany
4 bombers moved from Southern France to Western Germany
1 infantry moved from Northern Italy to Western Germany
5 mech_infantrys moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
3 aaGuns moved from Southern France to Normandy Bordeaux
1 aaGun moved from Finland to Norway
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
1 bomber placed in Persia
2 bombers placed in Persia
3 bombers placed in Iraq
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
9 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 85 PUs (2 lost to blockades); end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 124 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.67
AA fire in United Kingdom : : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 fighter moved from West India to 80 Sea Zone
1 marine moved from Ethiopia to 76 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
2 fighters moved from Southern France to Southern Italy
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 80 Sea Zone to Persia
2 fighters and 1 tactical_bomber moved from West India to Persia
Turn Complete - Japanese
Combat Hit Differential Summary :