Scramble to defend 27?
18L Arathorn Axis vs MrRoboto Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 39 Sea Zone to 79 Sea Zone
4 bombers and 1 tactical_bomber moved from Ceylon to Yunnan
4 bombers moved from Yunnan to Sikang
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Burma to Sikang
2 bombers moved from Queensland to Szechwan
1 fighter moved from Queensland to Shan State
1 cruiser moved from 36 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 bombers and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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?? You want to play it out?
You can’t recapture any of the European VCs, so on Italy’s turn it is over ;)
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You forgot that you need 9 VC’s, should Tokyo fall
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You forgot that you need 9 VC’s, should Tokyo fall
Huh? Is that a BM3 thing?
That changes things A LOT as far as gameplay. I would have made very different Japan decisions, with placements etc.
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Yep, it’s a BM3 thing
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Yep, it’s a BM3 thing
Hmmm. Oh well. I’m not even by my computer now.
What are your odds on Japan? This makes me very frustrated as I was apparently playing a different game with a different goalpost.
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You have 18 PU, so if you bought 6 Infantry with that, my odds are 94%.
It could have been worse, you know - I could have captured Tokyo one turn earlier (and with even better odds). That gave you some more free units with Japan and I also needed to invest 50 more IPC. Heavy mistake, due to wrong carrier placement.
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You have 18 PU, so if you bought 6 Infantry with that, my odds are 94%.
It could have been worse, you know - I could have captured Tokyo one turn earlier (and with even better odds). That gave you some more free units with Japan and I also needed to invest 50 more IPC. Heavy mistake, due to wrong carrier placement.
I wasn’t even aware of the need to think about Japan. (That’s of course on me for not knowing the rules.)
But this is only my 2nd BM3 started EVER. Crazy.
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Well in that case - be thankful for my blunder. It caused a TUV difference of around 80 IPC.
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Well in that case - be thankful for my blunder. It caused a TUV difference of around 80 IPC.
This is very annoying. It’s like we’ve played two different games, on the same board; the right rules that you’ve played after and adapted for, and the wrong rules, that I’ve been playing after.
It’s so unfortunate that I’ve blown a huuuge lead down the drain, and have to go back to the drawing board, just because I wasn’t aware of this slight change to the rules for BM3. In my mind I had won now.
I still believe I can win it, according to the correct rules, so as stubborn as I am, I’ll continue, but I can’t tell you how annoying this is, especially in light of the good dice you had in all of those smaller fleet battles, wiping my now, much needed bombers and planes.
I would have planned differently if I knew I’d be setting up for the “long” run this suddenly turned out to be.
Definitely takes the joy out of playing…
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Then again, there’s no way you could have known that’s I was unaware of this rule change in BM3. It’s my mistake, and my cross to bear.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 2 fighters, 3 mech_infantrys, 6 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
3 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Siberia
Germans take Siberia from Russians
1 mech_infantry moved from Novosibirsk to Yenisey
2 armour moved from Northwest Persia to Eastern Persia
3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 bombers moved from Southern France to 91 Sea Zone
8 bombers moved from Western Germany to 91 Sea Zone
2 armour moved from Trans-Jordan to Anglo Egyptian SudanCombat - Germans
Battle in 91 Sea Zone
Germans attack with 10 bombers
Americans defend with 3 carriers, 2 destroyers, 2 fighters and 3 submarines
3 submarines owned by the Americans Submerged
Germans roll dice for 10 bombers in 91 Sea Zone, round 2 : 5/10 hits, 6.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits
2 destroyers owned by the Americans, 1 bomber owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 9 bombers in 91 Sea Zone, round 3 : 7/9 hits, 6.00 expected hits
Americans roll dice for 1 carrier and 2 fighters in 91 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 9 bombers remaining. Battle score for attacker is 72
Casualties for Germans: 1 bomber
Casualties for Americans: 3 carriers, 2 destroyers and 2 fighters
Battle in Anglo Egyptian Sudan
Germans attack with 8 armour and 3 mech_infantrys
British defend with 3 aaGuns, 1 armour, 2 artilleries and 3 infantry
Germans roll dice for 8 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/11 hits, 4.50 expected hits
British roll dice for 3 aaGuns, 1 armour, 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.17 expected hits
3 aaGuns owned by the British and 3 mech_infantrys owned by the Germans lost in Anglo Egyptian Sudan
Germans roll dice for 8 armour in Anglo Egyptian Sudan, round 3 : 4/8 hits, 4.00 expected hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.17 expected hits
1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 7 armour in Anglo Egyptian Sudan, round 4 : 2/7 hits, 3.50 expected hits
British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 4 : 2/2 hits, 0.83 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 5 armour remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Syria from French to Germans
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Alexandria to Western Germany
2 aaGuns moved from Iraq to Persia
2 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Iraq
6 armour moved from Trans-Jordan to Persia
9 bombers moved from 91 Sea Zone to Southern France
1 carrier, 1 destroyer and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Southern FrancePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 submarines placed in 110 Sea Zone
3 submarines placed in 112 Sea Zone
1 destroyer and 3 transports placed in 113 Sea Zone
1 factory_minor placed in Iraq
3 mech_infantrys placed in Novgorod
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 80 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUsCombat Hit Differential Summary :
Germans : -3.67
British : 0.83
Americans : -3.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 72 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
3 fighters moved from 81 Sea Zone to 79 Sea Zone
1 marine moved from Union of South Africa to 71 Sea Zone
1 cruiser and 1 marine moved from 71 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Ethiopia
1 armour and 1 mech_infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour and 1 mech_infantry moved from South West Africa to Rhodesia
Japanese take Rhodesia from BritishCombat - Japanese
Battle in Ethiopia
Battle in 79 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 3 destroyers
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
ANZAC roll dice for 3 destroyers in 79 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
3 destroyers owned by the ANZAC lost in 79 Sea Zone
Japanese win, taking Ethiopia from British, taking 79 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for ANZAC: 3 destroyersNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 79 Sea Zone to West India
2 battleships, 6 carriers, 1 destroyer and 3 transports moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from 81 Sea Zone to Southern Italy
2 fighters moved from Alexandria to Southern France
3 fighters and 4 tactical_bombers moved from Alexandria to 95 Sea ZonePlace Units - Japanese
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.50 -
Americans roll dice for 3 carriers, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits
wtf…. This was probably game…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 3 carriers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Japan: 1 mech_infantry
EDIT: Removing units owned by Americans from Korea: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 20 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
5 bombers and 5 tactical_bombers moved from Korea to Japan
1 mech_infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from ANZAC
UK_Pacific take Burma from Chinese
UK_Pacific take Malaya from ANZAC
UK_Pacific take Borneo from ANZAC
UK_Pacific take Kwangtung from Americans
3 destroyers moved from 37 Sea Zone to 79 Sea Zone
4 submarines moved from 37 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - Americans
Battle in 79 Sea Zone
Americans attack with 3 destroyers and 4 submarines
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 79 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
1 submarine owned by the Japanese lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Japanese with 3 destroyers and 4 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 5 bombers, 7 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 27 infantry
AA fire in Japan : 2/9 hits, 1,50 expected hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 artilleries, 5 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers in Japan, round 2 : 20/28 hits, 13,17 expected hits
Japanese roll dice for 3 aaGuns, 1 bomber and 27 infantry in Japan, round 2 : 6/28 hits, 9,17 expected hits
16 infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 aaGuns owned by the Japanese, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 artilleries, 5 bombers, 5 fighters, 2 infantry and 6 tactical_bombers in Japan, round 3 : 10/22 hits, 12,00 expected hits
Japanese roll dice for 11 infantry in Japan, round 3 : 2/11 hits, 3,67 expected hits
10 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 1 armour, 2 artilleries, 5 bombers, 5 fighters, 1 infantry and 6 tactical_bombers in Japan, round 4 : 14/20 hits, 11,33 expected hits
Japanese roll dice for 1 infantry in Japan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Japan
Americans captures 22PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 5 bombers, 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Americans: 1 artillery, 2 fighters, 5 infantry and 2 mech_infantrys
Casualties for Japanese: 3 aaGuns, 1 bomber and 27 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to Korea
2 tactical_bombers moved from Japan to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
5 bombers moved from Japan to Anhwe
3 carriers moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 3 cruisers moved from 36 Sea Zone to 33 Sea Zone
1 carrier and 5 destroyers moved from 20 Sea Zone to 33 Sea Zone
4 fighters moved from Algeria to Gibraltar
1 infantry moved from Algeria to Morocco
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 transports moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Korea
2 armour and 1 mech_infantry placed in French Indo China
3 carriers placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 95 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 135 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kansu
2 artilleries placed in Sikang
2 artilleries placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUsPurchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;Combat Move - British
Combat - British
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from Algeria to Gibraltar
1 artillery and 1 infantry moved from Algeria to Morocco
3 fighters moved from United Kingdom to GibraltarPlace Units - British
1 fighter and 8 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans : 8,17
AA fire in Japan : : 0,50
Japanese : -5,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
3 marines moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Crete
Battle in Cyprus
Battle in Alexandria
Italians attack with 1 armour and 3 marines
British defend with 1 airfield; Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 marines in Alexandria, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 mech_infantry owned by the Americans lost in Alexandria
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 armour and 2 marines remaining. Battle score for attacker is -1
Casualties for Italians: 1 marine
Casualties for Americans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Italians
2 bombers and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 0.00
British : 0.67
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers moved from Szechwan to Eastern Persia
5 bombers moved from Sikang to Eastern Persia
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern PersiaCombat - ANZAC
Battle in Eastern Persia
ANZAC attack with 7 bombers and 2 infantry
Germans defend with 5 armour and 3 mech_infantrys
ANZAC roll dice for 7 bombers and 2 infantry in Eastern Persia, round 2 : 6/9 hits, 5,00 expected hits
Japanese roll dice for 5 armour and 3 mech_infantrys in Eastern Persia, round 2 : 5/8 hits, 3,50 expected hits
3 bombers owned by the ANZAC, 2 infantry owned by the ANZAC, 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Persia
ANZAC roll dice for 4 bombers in Eastern Persia, round 3 : 4/4 hits, 2,67 expected hits
Japanese roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1,00 expected hits
1 bomber owned by the ANZAC and 2 armour owned by the Germans lost in Eastern Persia
ANZAC win with 3 bombers remaining. Battle score for attacker is -12
Casualties for ANZAC: 4 bombers and 2 infantry
Casualties for Germans: 5 armour and 3 mech_infantrysNon Combat Move - ANZAC
1 fighter moved from Shan State to India
1 tactical_bomber moved from Yunnan to India
3 bombers moved from Eastern Persia to India
1 cruiser moved from 37 Sea Zone to 79 Sea Zone
2 bombers moved from Queensland to India
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 1 infantry
EDIT: Adding units owned by ANZAC to India: 1 infantry
EDIT: Turning off Edit Mode
2 bombers and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,33
Japanese : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 bombers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Anglo Egyptian Sudan to Nigeria
Germans take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Egypt to Tobruk
Italians take Tobruk from Americans
3 armour moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Siberia to Amur
Germans take Amur from Russians
1 armour and 1 mech_infantry moved from Amur to Ulaanbaatar
1 mech_infantry moved from Yenisey to Ulaanbaatar
2 artilleries and 1 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
5 bombers moved from Southern France to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Finland to Norway
3 mech_infantrys moved from Novgorod to Poland
2 fighters and 2 tactical_bombers moved from Western Germany to NorwayCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7,7,6 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom causes 19 damage total. Damaged units is as follows: factory_major = 10, airfield = 6, harbour = 3
Battle in Norway
Germans attack with 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 4/10 hits, 4.33 expected hits
British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
3 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
5 bombers moved from United Kingdom to Western Germany
4 bombers moved from Southern France to Western Germany
1 infantry moved from Northern Italy to Western Germany
5 mech_infantrys moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
3 aaGuns moved from Southern France to Normandy Bordeaux
1 aaGun moved from Finland to Norway
1 fighter moved from United Kingdom to Normandy BordeauxPlace Units - Germans
1 bomber placed in Persia
2 bombers placed in Persia
3 bombers placed in Iraq
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
9 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 85 PUs (2 lost to blockades); end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 124 PUsCombat Hit Differential Summary :
Germans : -0.33
British : -0.67
AA fire in United Kingdom : : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 fighter moved from West India to 80 Sea Zone
1 marine moved from Ethiopia to 76 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
2 fighters moved from Southern France to Southern ItalyCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 80 Sea Zone to Persia
2 fighters and 1 tactical_bomber moved from West India to PersiaTurn Complete - Japanese
Combat Hit Differential Summary :





