18L Arathorn Axis vs MrRoboto Allies BM3

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 bombers moved from Western Germany to 91 Sea Zone
                13 armour moved from Iraq to Trans-Jordan
                3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 armour and 3 mech_infantrys moved from Caucasus to Iraq
                2 armour moved from Kazakhstan to Northwest Persia
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Albania to 97 Sea Zone
                2 infantry moved from Yugoslavia to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers
                    British defend with 1 transport; Americans defend with 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 4 transports
                    2 submarines owned by the Americans Submerged
                        Germans roll dice for 6 bombers in 91 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                        1 destroyer owned by the Americans and 4 bombers owned by the Germans lost in 91 Sea Zone
                    retreated to 91 Sea Zone
                    Americans win with 2 carriers, 2 fighters and 5 transports remaining. Battle score for attacker is -40
                    Casualties for Germans: 4 bombers
                    Casualties for Americans: 1 destroyer
                Battle in Trans-Jordan
                    Germans attack with 16 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    ANZAC defend with 2 infantry
                        Germans roll dice for 16 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 12/23 hits, 9.83 expected hits
                        British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 16 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 2 infantry
                    2 fighters owned by the Americans forced to land in Gibraltar

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to Southern France
                2 aaGuns moved from Northwest Persia to Iraq
                1 mech_infantry moved from Nenetsia to Novosibirsk
                4 mech_infantrys moved from Normandy Bordeaux to Southern France
                3 artilleries moved from Normandy Bordeaux to France
                1 mech_infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Yugoslavia to Northern Italy
                1 mech_infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Southern France to Northern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Buryatia: 1 infantry
                EDIT: Changing ownership of Ulaanbaatar from Russians to Germans
                EDIT: Changing ownership of Buryatia from Russians to Germans
                EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Buryatia: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 tactical_bomber placed in Yugoslavia
                Germans undo move 1.
                1 tactical_bomber placed in 97 Sea Zone
                8 bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 79 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs

    Combat Hit Differential Summary :

    Germans : 1.17
        British : 0.33
        Americans : 1.67

    triplea_42239_Ger9.tsvg

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour and 1 mech_infantry placed in Union of South Africa
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,3
                Japanese collect 12 PUs (3 lost to blockades); end with 13 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    triplea_42239_Jap9.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 mech_infantry moved from French Indo China to Burma
                1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                5 bombers moved from Wake Island to Korea
                4 carriers, 5 destroyers, 7 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                4 submarines moved from 36 Sea Zone to 37 Sea Zone
                3 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Formosa to 20 Sea Zone
                1 infantry moved from Morocco to Algeria
                2 fighters moved from 92 Sea Zone to Algeria
                2 fighters moved from Egypt to Algeria
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 airfield placed in Algeria
                1 harbour placed in Morocco
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
                EDIT: Adding units owned by Americans to 89 Sea Zone: 4 transports
                EDIT: Turning off Edit Mode
                1 mech_infantry and 2 tactical_bombers placed in Korea
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                3 fighters placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Suiyuyan to Kansu
                9 infantry moved from Szechwan to Sikang
                1 fighter and 9 infantry moved from Shensi to Tsinghai

    Place Units - Chinese
                8 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 25 PUs

    Purchase Units - British
                British repair damage of 4x harbour; Remaining resources: 31 PUs;
                British buy 3 fighters; Remaining resources: 1 PUs;

    Combat Move - British
                10 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway

    Combat - British
                Battle in Norway
                Battle in 98 Sea Zone
                    British attack with 10 fighters and 1 tactical_bomber
                    Germans defend with 2 transports; Italians defend with 1 transport
                        1 transport owned by the Italians and 2 transports owned by the Germans lost in 98 Sea Zone
                    British win, taking Norway from Germans with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Italians: 1 transport
                    Casualties for Germans: 2 transports

    Non Combat Move - British
                10 fighters and 1 tactical_bomber moved from 98 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Morocco to Algeria
                3 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - British
                3 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
                British collect 29 PUs (2 lost to blockades); end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -0,33
        Americans : 0,67

    triplea_42239_UK_9.tsvg

  • 19 13

    Rolling three defensive 4s scramble in sz98.

    DiceRolls: 3@4; Total Hits: 23@4: (2, 5, 2)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 marines moved from Alexandria to Egypt
                3 armour moved from Alexandria to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 armour and 3 marines
                    British defend with 1 factory_minor and 1 harbour; French defend with 1 infantry
                        Italians roll dice for 3 armour and 3 marines in Egypt, round 2 : 1/6 hits, 2.00 expected hits
                        British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Egypt
                    Italians win, taking Egypt from British with 3 armour and 3 marines remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Algeria: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Alexandria: 1 fighter
                EDIT: Removing units owned by Italians from Alexandria: 2 fighters
                EDIT: Turning off Edit Mode
                2 bombers moved from Southern France to Western Germany
                1 fighter moved from Alexandria to Western Germany
                1 artillery and 2 infantry moved from Northern Italy to France

    Place Units - Italians
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        British : -0.33

    triplea_42239_Ita9.tsvg

  • 19 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42239_ANZ9.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 destroyers moved from 39 Sea Zone to 79 Sea Zone
                4 bombers and 1 tactical_bomber moved from Ceylon to Yunnan
                4 bombers moved from Yunnan to Sikang
                2 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 bomber moved from Burma to Sikang
                2 bombers moved from Queensland to Szechwan
                1 fighter moved from Queensland to Shan State
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 bombers and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42239_Fre9.tsvg

  • 19 13

    ?? You want to play it out?

    You can’t recapture any of the European VCs, so on Italy’s turn it is over ;)

  • 19 18

    You forgot that you need 9 VC’s, should Tokyo fall

  • 19 13

    @MrRoboto:

    You forgot that you need 9 VC’s, should Tokyo fall

    Huh? Is that a BM3 thing?

    That changes things A LOT as far as gameplay. I would have made very different Japan decisions, with placements etc.

  • 19 18

    Yep, it’s a BM3 thing

  • 19 13

    @MrRoboto:

    Yep, it’s a BM3 thing

    Hmmm. Oh well. I’m not even by my computer now.

    What are your odds on Japan? This makes me very frustrated as I was apparently playing a different game with a different goalpost.

  • 19 18

    You have 18 PU, so if you bought 6 Infantry with that, my odds are 94%.

    It could have been worse, you know - I could have captured Tokyo one turn earlier (and with even better odds). That gave you some more free units with Japan and I also needed to invest 50 more IPC. Heavy mistake, due to wrong carrier placement.

  • 19 13

    @MrRoboto:

    You have 18 PU, so if you bought 6 Infantry with that, my odds are 94%.

    It could have been worse, you know - I could have captured Tokyo one turn earlier (and with even better odds). That gave you some more free units with Japan and I also needed to invest 50 more IPC. Heavy mistake, due to wrong carrier placement.

    I wasn’t even aware of the need to think about Japan. (That’s of course on me for not knowing the rules.)

    But this is only my 2nd BM3 started EVER. Crazy.

  • 19 18

    Well in that case - be thankful for my blunder. It caused a TUV difference of around 80 IPC.

  • 19 13

    @MrRoboto:

    Well in that case - be thankful for my blunder. It caused a TUV difference of around 80 IPC.

    This is very annoying. It’s like we’ve played two different games, on the same board; the right rules that you’ve played after and adapted for, and the wrong rules, that I’ve been playing after.

    It’s so unfortunate that I’ve blown a huuuge lead down the drain, and have to go back to the drawing board, just because I wasn’t aware of this slight change to the rules for BM3. In my mind I had won now.

    I still believe I can win it, according to the correct rules, so as stubborn as I am, I’ll continue, but I can’t tell you how annoying this is, especially in light of the good dice you had in all of those smaller fleet battles, wiping my now, much needed bombers and planes.

    I would have planned differently if I knew I’d be setting up for the “long” run this suddenly turned out to be.

    Definitely takes the joy out of playing…

  • 19 13

    Then again, there’s no way you could have known that’s I was unaware of this rule change in BM3. It’s my mistake, and my cross to bear.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 factory_minor, 2 fighters, 3 mech_infantrys, 6 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
                3 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour and 1 mech_infantry moved from Sakha to Siberia
                      Germans take Siberia from Russians
                1 mech_infantry moved from Novosibirsk to Yenisey
                2 armour moved from Northwest Persia to Eastern Persia
                3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
                2 bombers moved from Southern France to 91 Sea Zone
                8 bombers moved from Western Germany to 91 Sea Zone
                2 armour moved from Trans-Jordan to Anglo Egyptian Sudan

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 10 bombers
                    Americans defend with 3 carriers, 2 destroyers, 2 fighters and 3 submarines
                    3 submarines owned by the Americans Submerged
                        Germans roll dice for 10 bombers in 91 Sea Zone, round 2 : 5/10 hits, 6.67 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 3 carriers, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits
                        2 destroyers owned by the Americans, 1 bomber owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 9 bombers in 91 Sea Zone, round 3 : 7/9 hits, 6.00 expected hits
                        Americans roll dice for 1 carrier and 2 fighters in 91 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                        1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
                    Germans win with 9 bombers remaining. Battle score for attacker is 72
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 3 carriers, 2 destroyers and 2 fighters
                Battle in Anglo Egyptian Sudan
                    Germans attack with 8 armour and 3 mech_infantrys
                    British defend with 3 aaGuns, 1 armour, 2 artilleries and 3 infantry
                        Germans roll dice for 8 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/11 hits, 4.50 expected hits
                        British roll dice for 3 aaGuns, 1 armour, 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.17 expected hits
                        3 aaGuns owned by the British and 3 mech_infantrys owned by the Germans lost in Anglo Egyptian Sudan
                        Germans roll dice for 8 armour in Anglo Egyptian Sudan, round 3 : 4/8 hits, 4.00 expected hits
                        British roll dice for 1 armour, 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.17 expected hits
                        1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Anglo Egyptian Sudan
                        Germans roll dice for 7 armour in Anglo Egyptian Sudan, round 4 : 2/7 hits, 3.50 expected hits
                        British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 4 : 2/2 hits, 0.83 expected hits
                        2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 5 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 armour and 3 mech_infantrys
                    Casualties for British: 3 aaGuns, 1 armour, 2 artilleries and 3 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Syria from French to Germans
                EDIT: Turning off Edit Mode
                1 fighter and 2 tactical_bombers moved from Alexandria to Western Germany
                2 aaGuns moved from Iraq to Persia
                2 artilleries moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Trans-Jordan to Egypt
                1 armour moved from Trans-Jordan to Iraq
                6 armour moved from Trans-Jordan to Persia
                9 bombers moved from 91 Sea Zone to Southern France
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
                2 aaGuns moved from Northern Italy to Southern France
                1 artillery moved from France to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                3 artilleries and 2 infantry moved from France to Western Germany
                1 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to Southern France

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 2 transports
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                3 submarines placed in 110 Sea Zone
                3 submarines placed in 112 Sea Zone
                1 destroyer and 3 transports placed in 113 Sea Zone
                1 factory_minor placed in Iraq
                3 mech_infantrys placed in Novgorod
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 80 PUs; end with 81 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs

    Combat Hit Differential Summary :

    Germans : -3.67
        British : 0.83
        Americans : -3.67

    triplea_42239_Ger10.tsvg

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 72 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
                3 fighters moved from 81 Sea Zone to 79 Sea Zone
                1 marine moved from Union of South Africa to 71 Sea Zone
                1 cruiser and 1 marine moved from 71 Sea Zone to 76 Sea Zone
                1 marine moved from 76 Sea Zone to Ethiopia
                1 armour and 1 mech_infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 armour and 1 mech_infantry moved from South West Africa to Rhodesia
                      Japanese take Rhodesia from British

    Combat - Japanese
                Battle in Ethiopia
                Battle in 79 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 3 destroyers
                        Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        ANZAC roll dice for 3 destroyers in 79 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        3 destroyers owned by the ANZAC lost in 79 Sea Zone
                    Japanese win, taking Ethiopia from British, taking 79 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for ANZAC: 3 destroyers

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from 79 Sea Zone to West India
                2 battleships, 6 carriers, 1 destroyer and 3 transports moved from 81 Sea Zone to 95 Sea Zone
                1 fighter moved from 81 Sea Zone to Southern Italy
                2 fighters moved from Alexandria to Southern France
                3 fighters and 4 tactical_bombers moved from Alexandria to 95 Sea Zone

    Place Units - Japanese
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 17 PUs; end with 17 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    ANZAC : -1.00
        Japanese : 0.50

    triplea_42239_Jap10.tsvg

  • 19 18

    @arathorn:

    Americans roll dice for 3 carriers, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits

    wtf…. This was probably game…

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