@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
18L Arathorn Axis vs MrRoboto Allies BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 bomber moved from French Indo China to Hainan
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Hainan
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 bomber and 1 harbour
ANZAC roll dice for 1 cruiser in Hainan, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Hainan
ANZAC win, taking Hainan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Burma to Ceylon
3 bombers moved from Queensland to Ceylon
1 infantry moved from Shan State to Burma
1 bomber moved from Hainan to Burma
1 tactical_bomber moved from French Indo China to Ceylon
3 destroyers moved from 37 Sea Zone to 39 Sea ZonePlace Units - ANZAC
2 bombers and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -1,67
ANZAC : -0,17
Japanese : -0,17 -
Rolling manually for Buryatia:
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Rolling again:
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 91 Sea Zone
13 armour moved from Iraq to Trans-Jordan
3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Kazakhstan to Northwest Persia
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Germans
Battle in 91 Sea Zone
Germans attack with 6 bombers
British defend with 1 transport; Americans defend with 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 4 transports
2 submarines owned by the Americans Submerged
Germans roll dice for 6 bombers in 91 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
1 destroyer owned by the Americans and 4 bombers owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 carriers, 2 fighters and 5 transports remaining. Battle score for attacker is -40
Casualties for Germans: 4 bombers
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 16 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
ANZAC defend with 2 infantry
Germans roll dice for 16 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 12/23 hits, 9.83 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 16 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
2 fighters owned by the Americans forced to land in GibraltarNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
2 aaGuns moved from Northwest Persia to Iraq
1 mech_infantry moved from Nenetsia to Novosibirsk
4 mech_infantrys moved from Normandy Bordeaux to Southern France
3 artilleries moved from Normandy Bordeaux to France
1 mech_infantry moved from Western Germany to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 infantry
EDIT: Changing ownership of Ulaanbaatar from Russians to Germans
EDIT: Changing ownership of Buryatia from Russians to Germans
EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Buryatia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Yugoslavia
Germans undo move 1.
1 tactical_bomber placed in 97 Sea Zone
8 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 79 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsCombat Hit Differential Summary :
Germans : 1.17
British : 0.33
Americans : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - Japanese
Place Units - Japanese
1 armour and 1 mech_infantry placed in Union of South Africa
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,3
Japanese collect 12 PUs (3 lost to blockades); end with 13 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 mech_infantry moved from French Indo China to Burma
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
5 bombers moved from Wake Island to Korea
4 carriers, 5 destroyers, 7 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
4 submarines moved from 36 Sea Zone to 37 Sea Zone
3 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 infantry moved from Morocco to Algeria
2 fighters moved from 92 Sea Zone to Algeria
2 fighters moved from Egypt to Algeria
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 airfield placed in Algeria
1 harbour placed in Morocco
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 mech_infantry and 2 tactical_bombers placed in Korea
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Suiyuyan to Kansu
9 infantry moved from Szechwan to Sikang
1 fighter and 9 infantry moved from Shensi to TsinghaiPlace Units - Chinese
8 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUsPurchase Units - British
British repair damage of 4x harbour; Remaining resources: 31 PUs;
British buy 3 fighters; Remaining resources: 1 PUs;Combat Move - British
10 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayCombat - British
Battle in Norway
Battle in 98 Sea Zone
British attack with 10 fighters and 1 tactical_bomber
Germans defend with 2 transports; Italians defend with 1 transport
1 transport owned by the Italians and 2 transports owned by the Germans lost in 98 Sea Zone
British win, taking Norway from Germans with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Italians: 1 transport
Casualties for Germans: 2 transportsNon Combat Move - British
10 fighters and 1 tactical_bomber moved from 98 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
3 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - British
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
British collect 29 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : 0,67 -
Rolling three defensive 4s scramble in sz98.
Rolls: 3@4; Total Hits: 23@4: (2, 5, 2) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 marines moved from Alexandria to Egypt
3 armour moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour and 3 marines
British defend with 1 factory_minor and 1 harbour; French defend with 1 infantry
Italians roll dice for 3 armour and 3 marines in Egypt, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 3 armour and 3 marines remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 1 fighter
EDIT: Removing units owned by Italians from Alexandria: 2 fighters
EDIT: Turning off Edit Mode
2 bombers moved from Southern France to Western Germany
1 fighter moved from Alexandria to Western Germany
1 artillery and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -1.00
British : -0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 39 Sea Zone to 79 Sea Zone
4 bombers and 1 tactical_bomber moved from Ceylon to Yunnan
4 bombers moved from Yunnan to Sikang
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Burma to Sikang
2 bombers moved from Queensland to Szechwan
1 fighter moved from Queensland to Shan State
1 cruiser moved from 36 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 bombers and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
?? You want to play it out?
You can’t recapture any of the European VCs, so on Italy’s turn it is over ;)
-
You forgot that you need 9 VC’s, should Tokyo fall
-
You forgot that you need 9 VC’s, should Tokyo fall
Huh? Is that a BM3 thing?
That changes things A LOT as far as gameplay. I would have made very different Japan decisions, with placements etc.
-
Yep, it’s a BM3 thing
-
Yep, it’s a BM3 thing
Hmmm. Oh well. I’m not even by my computer now.
What are your odds on Japan? This makes me very frustrated as I was apparently playing a different game with a different goalpost.
-
You have 18 PU, so if you bought 6 Infantry with that, my odds are 94%.
It could have been worse, you know - I could have captured Tokyo one turn earlier (and with even better odds). That gave you some more free units with Japan and I also needed to invest 50 more IPC. Heavy mistake, due to wrong carrier placement.
-
You have 18 PU, so if you bought 6 Infantry with that, my odds are 94%.
It could have been worse, you know - I could have captured Tokyo one turn earlier (and with even better odds). That gave you some more free units with Japan and I also needed to invest 50 more IPC. Heavy mistake, due to wrong carrier placement.
I wasn’t even aware of the need to think about Japan. (That’s of course on me for not knowing the rules.)
But this is only my 2nd BM3 started EVER. Crazy.
-
Well in that case - be thankful for my blunder. It caused a TUV difference of around 80 IPC.
-
Well in that case - be thankful for my blunder. It caused a TUV difference of around 80 IPC.
This is very annoying. It’s like we’ve played two different games, on the same board; the right rules that you’ve played after and adapted for, and the wrong rules, that I’ve been playing after.
It’s so unfortunate that I’ve blown a huuuge lead down the drain, and have to go back to the drawing board, just because I wasn’t aware of this slight change to the rules for BM3. In my mind I had won now.
I still believe I can win it, according to the correct rules, so as stubborn as I am, I’ll continue, but I can’t tell you how annoying this is, especially in light of the good dice you had in all of those smaller fleet battles, wiping my now, much needed bombers and planes.
I would have planned differently if I knew I’d be setting up for the “long” run this suddenly turned out to be.
Definitely takes the joy out of playing…





