Forgot to Blitz Alexandria so I did it during NCM.
18L Arathorn Axis vs MrRoboto Allies BM3
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 5 infantry and 1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to British Somaliland
1 armour moved from Eastern Persia to Iraq
1 artillery, 5 infantry and 3 transports moved from 39 Sea Zone to 76 Sea Zone
6 carriers moved from 39 Sea Zone to 76 Sea Zone
2 battleships moved from 39 Sea Zone to 76 Sea Zone
4 fighters moved from 39 Sea Zone to 76 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from French Indo China to 20 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from India to 76 Sea Zone
2 fighters moved from French Indo China to West India
2 fighters and 1 tactical_bomber moved from French Indo China to West India
3 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in British Somaliland
Japanese attack with 1 marine
British defend with 1 mech_infantry
Japanese roll dice for 1 battleship in British Somaliland, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in British Somaliland
Japanese win, taking British Somaliland from British with 1 marine remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to India
1 bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 1 submarine placed in 39 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,4,1,5
Japanese collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
British : -0.33
Japanese : 0.33 -
I clicked the space bar too fast in 94, as I meant to retreat after the first round of attack if it went poorly. I did the edit. Thanks!
If you disallow the edit, edit two German bombers out of SI. If you do, let it stand :)
It’s definitely a delicate situation, 2 bombers + 1 tac is still stronger than 2 fighters so it’s absolutely reasonable to stay…
The next dice round went especially bad for you as well, but you couldn’t have known that beforehand.Since I need every dice help I can get to still got the slightest chance, the temptation is really high, admittedly.
I’ll still grant you the benefit of the doubt however and will allow the edit.
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I clicked the space bar too fast in 94, as I meant to retreat after the first round of attack if it went poorly. I did the edit. Thanks!
If you disallow the edit, edit two German bombers out of SI. If you do, let it stand :)
It’s definitely a delicate situation, 2 bombers + 1 tac is still stronger than 2 fighters so it’s absolutely reasonable to stay…
The next dice round went especially bad for you as well, but you couldn’t have known that beforehand.Since I need every dice help I can get to still got the slightest chance, the temptation is really high, admittedly.
I’ll still grant you the benefit of the doubt however and will allow the edit.
I appreciate it. Had I had an extra plane after round -, I would have probably stayed. But only 1 3 and 2 4s vs two 4s isn’t worth the risks when I need the 3 for defense. The carrier was the target.
Thanks!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - British
British buy 3 aaGuns, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 armour, 6 artilleries, 10 fighters, 12 infantry and 1 tactical_bomber moved from Egypt to Alexandria
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 91 Sea Zone to 110 Sea Zone -
12 hits in Alexandria. Please give me your OOL
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5 bombers, 7 Italian inf.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
3 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 submarines moved from 93 Sea Zone to 94 Sea Zone
3 submarines moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
6 fighters moved from 35 Sea Zone to French Indo ChinaCombat - Americans
Americans creates battle in territory 17 Sea Zone
Italians scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in Siam
Battle in 98 Sea Zone
Americans attack with 3 submarines
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 cruiser and 1 fighter
Americans roll dice for 3 submarines in 98 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
3 submarines owned by the Americans Submerged
Italians win, taking Siam from Japanese with 3 fighters remaining. Battle score for attacker is 32
Casualties for Italians: 1 battleship and 1 cruiser
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 3 : 3/6 hits, 2,83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 2 submarines
Battle in French Indo China
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 7/11 hits, 4,17 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 6 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: AlexandriaNon Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers and 8 destroyers moved from 35 Sea Zone to 37 Sea Zone
6 fighters moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Algeria to Egypt
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 artillery, 2 carriers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
3 infantry placed in Southern France
2 submarines and 2 transports placed in 101 Sea Zone
5 bombers and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Non Combat Move - Chinese
5 infantry moved from Kweichow to Shensi
1 fighter and 9 infantry moved from Yunnan to Szechwan
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in Suiyuyan
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUsPurchase Units - British
British buy 3 aaGuns, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 armour, 6 artilleries, 10 fighters, 12 infantry and 1 tactical_bomber moved from Egypt to Alexandria
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Scotland
British attack with 1 artillery, 11 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 infantry and 1 marine
British roll dice for 1 artillery, 11 infantry and 1 mech_infantry in Scotland, round 2 : 1/13 hits, 2,50 expected hits
Germans roll dice for 2 infantry and 1 marine in Scotland, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Scotland, round 3 : 1/11 hits, 2,17 expected hits
Germans roll dice for 1 infantry and 1 marine in Scotland, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Scotland, round 4 : 1/9 hits, 1,83 expected hits
Germans roll dice for 1 marine in Scotland, round 4 : 0/1 hits, 0,33 expected hits
1 marine owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 4 infantry
Casualties for Germans: 2 infantry and 1 marine
Battle in Iraq
British attack with 1 artillery and 5 infantry
Germans defend with 1 armour; Japanese defend with 1 armour
British roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 1/6 hits, 1,33 expected hits
Germans roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 4 infantry in Iraq, round 3 : 0/5 hits, 1,17 expected hits
Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 4 infantry in Iraq, round 4 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Germans: 1 armour
Casualties for Japanese: 1 armour
Battle in Alexandria
British attack with 1 armour, 6 artilleries, 10 fighters, 12 infantry and 1 tactical_bomber
Germans defend with 5 bombers and 2 fighters; Italians defend with 1 airfield, 3 armour, 3 artilleries, 3 fighters, 9 infantry, 3 marines and 1 mech_infantry
British roll dice for 1 armour, 6 artilleries, 10 fighters, 12 infantry and 1 tactical_bomber in Alexandria, round 2 : 12/30 hits, 11,17 expected hits
Italians roll dice for 3 armour, 3 artilleries, 5 bombers, 5 fighters, 9 infantry, 3 marines and 1 mech_infantry in Alexandria, round 2 : 7/29 hits, 11,00 expected hits
5 bombers owned by the Germans, 7 infantry owned by the Italians and 7 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 6 artilleries, 10 fighters, 5 infantry and 1 tactical_bomber in Alexandria, round 3 : 6/23 hits, 9,83 expected hits
Italians roll dice for 3 armour, 3 artilleries, 5 fighters, 2 infantry, 3 marines and 1 mech_infantry in Alexandria, round 3 : 9/17 hits, 7,83 expected hits
1 mech_infantry owned by the Italians, 3 artilleries owned by the Italians, 4 artilleries owned by the British, 2 infantry owned by the Italians and 5 infantry owned by the British lost in Alexandria
2 artilleries owned by the British and 1 armour owned by the British retreated to Egypt
Italians win with 3 armour, 5 fighters and 3 marines remaining. Battle score for attacker is 51
Casualties for British: 4 artilleries and 12 infantry
Casualties for Germans: 5 bombers
Casualties for Italians: 3 artilleries, 9 infantry and 1 mech_infantry
Battle in Alexandria
British attack with 10 fighters and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 3 armour, 3 fighters and 3 marinesNon Combat Move - British
10 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 aaGuns placed in Egypt
1 destroyer placed in 110 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2,67
British : -8,83
Italians : -2,83
Americans : 2,83
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Southern France, round 2 : 0/5 hits, 1.67 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 3 : 2/4 hits, 1.50 expected hits
Americans roll dice for 3 infantry in Southern France, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 bomber in Southern France, round 4 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0.83
Americans : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Yunnan to India
1 bomber moved from Queensland to India
1 bomber moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 bomber, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 bomber and 2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Philippines to Shan State
1 cruiser moved from 35 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in India
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 bomber and 1 fighter in India, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 bomber in India, round 2 : 1/1 hits, 0,17 expected hits
1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in India
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 bomber
Battle in Shan State
ANZAC attack with 1 bomber, 4 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 1,83 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - ANZAC
1 bomber moved from India to Burma
1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
3 destroyers moved from 35 Sea Zone to 37 Sea ZonePlace Units - ANZAC
3 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : 1,83 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers, 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Persia to Iraq
1 armour moved from Persia to Iraq
2 armour moved from Northwest Persia to Iraq
9 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour moved from Sikang to Caucasus
1 armour moved from Tsinghai to Caucasus
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Samara to Caucasus
1 armour moved from Kansu to Kazakhstan
1 armour moved from Timguska to Kazakhstan
2 infantry moved from Romania to Yugoslavia
3 artilleries moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 cruiser moved from 119 Sea Zone to 110 Sea Zone
1 transport moved from 119 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea Zone
2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar -
Scramble orders in 110?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers, 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Persia to Iraq
1 armour moved from Persia to Iraq
2 armour moved from Northwest Persia to Iraq
9 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour moved from Sikang to Caucasus
1 armour moved from Tsinghai to Caucasus
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Samara to Caucasus
1 armour moved from Kansu to Kazakhstan
1 armour moved from Timguska to Kazakhstan
2 infantry moved from Romania to Yugoslavia
3 artilleries moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 cruiser moved from 119 Sea Zone to 110 Sea Zone
1 transport moved from 119 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea Zone
2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Gibraltar
Battle in Iraq
Germans attack with 13 armour and 3 mech_infantrys
British defend with 1 artillery and 3 infantry
Germans roll dice for 13 armour and 3 mech_infantrys in Iraq, round 2 : 5/16 hits, 7.00 expected hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Iraq
Germans win, taking Gibraltar from British, taking Iraq from British with 13 armour remaining. Battle score for attacker is 1
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery and 3 infantry
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 2 fighters and 3 submarines
British defend with 1 destroyer, 1 fighter and 1 transport; Americans defend with 1 carrier, 2 destroyers and 3 fighters
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 4 bombers, 1 cruiser and 2 fighters in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
1 destroyer owned by the British, 2 destroyers owned by the Americans, 3 submarines owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans roll dice for 4 bombers and 1 fighter in 110 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
Americans roll dice for 4 fighters and 1 transport in 110 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
2 bombers owned by the Germans, 1 fighter owned by the Germans and 3 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 bombers, 1 cruiser, 2 fighters and 3 submarines
Casualties for Americans: 1 carrier, 2 destroyers and 3 fighters
Casualties for British: 1 destroyer, 1 fighter and 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 4 mech_infantrys
British defend with 1 armour and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 3 artilleries and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/7 hits, 2.17 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 3 submarines
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 3 submarines in 98 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
2 submarines owned by the Americans lost in 98 Sea Zone
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarinesNon Combat Move - Germans
2 fighters moved from 98 Sea Zone to Alexandria
2 tactical_bombers moved from 98 Sea Zone to Alexandria
1 bomber moved from 110 Sea Zone to Western Germany
1 aaGun moved from Romania to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Caucasus to Northwest Persia
1 aaGun moved from Karelia to Finland
1 artillery moved from Greece to AlbaniaPlace Units - Germans
1 factory_minor placed in Persia
2 transports placed in 97 Sea Zone
1 destroyer placed in 97 Sea Zone
5 bombers and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Germans collect 76 PUs (4 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsCombat Hit Differential Summary :
Germans : -1.17
British : 1.67
Americans : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
-
This game is a real pain ^^
It’s probably just prolonging the inevitable. But I want to go down with a fight! -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 10 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone
1 marine moved from British Somaliland to 76 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
4 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Trans-Jordan
2 battleships moved from 76 Sea Zone to 81 Sea Zone
6 carriers moved from 76 Sea Zone to 81 Sea Zone
5 fighters and 4 tactical_bombers moved from 76 Sea Zone to Anglo Egyptian Sudan
3 fighters moved from West India to 80 Sea ZoneCombat - Japanese
Battle in Union of South Africa
Battle in Trans-Jordan
Battle in 36 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 36 Sea Zone
Japanese win, taking Union of South Africa from British, taking Trans-Jordan from British with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 2 transports; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 80 Sea Zone
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
2 transports owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Americans with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for British: 2 transports
Battle in Anglo Egyptian Sudan
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 battleships in Anglo Egyptian Sudan, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers in Anglo Egyptian Sudan, round 2 : 7/11 hits, 5.83 expected hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Anglo Egyptian Sudan
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
5 fighters moved from Anglo Egyptian Sudan to Alexandria
4 tactical_bombers moved from Anglo Egyptian Sudan to Alexandria
4 fighters moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from 36 Sea Zone to Hainan
1 tactical_bomber moved from 80 Sea Zone to 81 Sea ZonePlace Units - Japanese
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,5,4,6,4,4
Japanese collect 11 PUs (5 lost to blockades); end with 21 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
British : 1.33
Japanese : 0.50 -
This game is a real pain ^^
It’s probably just prolonging the inevitable. But I want to go down with a fight!Hahaha. I hear ya man! I feel your pain ;)
It is actually quite fun. Never get to finish a game according to the victory conditions. But it is about to happen, that I can tell you ;)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Buryatia: 1 infantry
EDIT: Turning off Edit ModeCombat Move - Americans
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 fighters and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 6 infantry in Gibraltar, round 2 : 2/8 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
Americans attack with 2 fighters and 2 infantry
Japanese defend with 4 infantry
Americans roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 4 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan
Americans roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Trans-Jordan, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Trans-Jordan
Americans roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Trans-Jordan
Americans roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 5 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Trans-Jordan
Americans win, taking Trans-Jordan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Americans
2 fighters moved from Trans-Jordan to Egypt
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 8 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 36 Sea Zone
5 bombers moved from Eastern United States to Wake Island
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
3 transports placed in 36 Sea Zone
3 tactical_bombers placed in Korea
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUsPurchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 7 infantry and 1 mech_infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Egypt
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67
Americans : -0,83
Japanese : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 bombers moved from Southern Italy to Gibraltar
3 fighters moved from Alexandria to Trans-JordanCombat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/2 hits, 0.33 expected hits
Bombing raid in Gibraltar rolls: 3,4 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Trans-Jordan
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Alexandria
2 bombers moved from Gibraltar to Southern France
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
2 transports placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
AA fire in Gibraltar : : -0.33
Italians : 0.83
British : 0.67





