@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Do we continue?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 infantry
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Adding units owned by Russians to Amur: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Vologda
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Novosibirsk to Samara
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
5 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Olgiy to Timguska
Turn Complete - Russians
Combat Hit Differential Summary :
Do we continue?
I see that this could come across as unsportsmanlike. I apologize. I was just curious as to whether I should stay online the next couple of hours or not.
Let us go on for a moment, maybe a lucky battle might swing the pendulum again, even though it’s very unlikely.
But might I ask for some tips? Is there any way to stop Germany from conquering Moscow, if they invest heavily in tanks+mechs like you did?
Let us go on for a moment, maybe a lucky battle might swing the pendulum again, even though it’s very unlikely.
But might I ask for some tips? Is there any way to stop Germany from conquering Moscow, if they invest heavily in tanks+mechs like you did?
Ok. I’ll be happy to continue.
Yes, there is a way, but that requires realizing that Novgorod is not worth holding on to at any cost. And your “Finland-adventures” with 8 inf and 1 art is not advisable. That’s for starters. Also, a healthy buy of inf and art the first rounds, and then all armor buy the round after Germany gets ready to move on Bryansk, makes it very difficult for Germany to advance as quickly.
Also, you allowed Germany to go all in on Russia, with zero pressure in the west, due to you KJF strategy in the pacific.
Those are my main observations initially.
Yes I actually don’t know why I did the Finland thing. Never did that before, I’ll put that on my absence from the game.
you’d suggest to buy tanks with russia? Isn’t that too weak defensively?
Yes I actually don’t know why I did the Finland thing. Never did that before, I’ll put that on my absence from the game.
you’d suggest to buy tanks with russia? Isn’t that too weak defensively?
It all depends, but a healthy combo of inf and art for a round or two, getting ready to sit in Bryansk, combined with a R3/R4 Armor buy (depending on GDOW) making it hard for Germany to move within striking distance of Bryansk stack + freshly placed Armor.
Make sense?
Yeah it makes sense. Of course only as long as Italy doesn’t get the area so that Germany can land planes for the defense
Yeah it makes sense. Of course only as long as Italy doesn’t get the area so that Germany can land planes for the defense
Go take a look at the current game between JDOW and myself. Look at how JDOW slowed me down. I lost an entire turn of momentum, due to his defensive movements and purchases. This has probably contributed to me being on the losing end of that game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Hunan to Anhwe
3 fighters and 3 tactical_bombers moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Burma to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 3 infantry
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Malaya, round 2 : 2/6 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 4 fighters and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Anhwe, round 2 : 7/9 hits, 5.00 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of West India from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 carriers moved from 39 Sea Zone to 36 Sea Zone
2 bombers moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 fighters and 4 tactical_bombers moved from Anhwe to 36 Sea Zone
1 fighter moved from Anhwe to Kwangsi
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 infantry placed in India
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,1,4,6,6,6,5,4,6,1,4,4,1,2,5,2,6,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,2,4,3
Japanese collect 27 PUs (10 lost to blockades); end with 27 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Chinese : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in 37 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 37 Sea Zone
Americans win, taking Morocco from Italians, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Marianas
Battle in 20 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Marianas from Japanese, taking 20 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Non Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
5 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Philippines
1 bomber moved from Ulaanbaatar to Kazakhstan
1 bomber moved from Kazakhstan to Novosibirsk
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 4 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
4 infantry moved from Shensi to Kweichow
2 infantry moved from Jehol to Anhwe
1 fighter moved from Yunnan to Anhwe
Place Units - Chinese
3 infantry placed in Yunnan
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
Combat - British
Non Combat Move - British
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from French West Africa to French Central Africa
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 destroyer and 1 transport placed in 106 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,3,5
British collect 29 PUs (6 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0,67
Chinese : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Algeria to Rostov
1 bomber moved from Southern Italy to Samara
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Rostov
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking 98 Sea Zone from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Samara to Russia
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to Tunisia
Place Units - Italians
1 destroyer placed in 93 Sea Zone
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to Yunnan
1 fighter moved from Sumatra to Yunnan
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from Northern Territory to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 bombers, 1 destroyer, 1 factory_minor, 1 marine, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Belarus to Vologda
Germans take Smolensk from Russians
1 armour moved from Baltic States to Archangel
1 armour moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Belarus to Tambov
3 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
16 armour moved from Russia to Novosibirsk
2 bombers moved from Ukraine to Kazakhstan
3 bombers moved from Western Germany to Caucasus
1 bomber moved from Bryansk to Kazakhstan
3 bombers moved from Bryansk to Novosibirsk
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Vologda
2 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
Combat - Germans
Battle in Novosibirsk
Germans attack with 16 armour and 3 bombers
Americans defend with 1 bomber; Russians defend with 2 aaGuns, 1 artillery and 14 infantry
AA fire in Novosibirsk : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Novosibirsk
Germans roll dice for 16 armour and 2 bombers in Novosibirsk, round 2 : 12/18 hits, 9.33 expected hits
Russians roll dice for 2 aaGuns, 1 artillery, 1 bomber and 14 infantry in Novosibirsk, round 2 : 2/16 hits, 5.17 expected hits
9 infantry owned by the Russians, 2 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 bomber owned by the Americans lost in Novosibirsk
Germans roll dice for 14 armour and 2 bombers in Novosibirsk, round 3 : 8/16 hits, 8.33 expected hits
Russians roll dice for 1 artillery and 5 infantry in Novosibirsk, round 3 : 3/6 hits, 2.00 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 11 armour and 2 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 5 armour and 1 bomber
Casualties for Americans: 1 bomber
Casualties for Russians: 2 aaGuns, 1 artillery and 14 infantry
Battle in Kazakhstan
Germans attack with 3 armour and 3 bombers
Russians defend with 5 infantry
Germans roll dice for 3 armour and 3 bombers in Kazakhstan, round 2 : 4/6 hits, 3.50 expected hits
Russians roll dice for 5 infantry in Kazakhstan, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Russians lost in Kazakhstan
Germans roll dice for 3 armour and 3 bombers in Kazakhstan, round 3 : 4/6 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 armour and 3 bombers remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Caucasus
Germans attack with 2 armour, 3 bombers and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour, 3 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 3 bombers in Caucasus, round 3 : 4/5 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 5 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 6 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Bryansk to Yugoslavia
2 aaGuns moved from Bryansk to Rostov
2 infantry moved from Baltic States to 115 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 aaGun and 2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Karelia to Finland
1 aaGun moved from Novgorod to Karelia
2 bombers moved from Novosibirsk to Russia
3 bombers moved from Kazakhstan to Russia
3 bombers moved from Caucasus to Ukraine
Place Units - Germans
1 airfield and 1 factory_minor placed in Yugoslavia
1 destroyer placed in 113 Sea Zone
3 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
2 bombers and 1 marine placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.33
AA fire in Novosibirsk : : 0.50
Russians : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 80 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 2 fighters; Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.50 expected hits
Chinese roll dice for 2 fighters and 4 infantry in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 4 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 battleship, 6 carriers and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 43 Sea Zone to 39 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
1 bomber moved from Yunnan to India
1 bomber moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
3 fighters moved from Japan to French Indo China
1 battleship moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 marine placed in India
3 infantry placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,4,2,2,5,2,2,5,4,3,2,1,5,5,2,3,5,6,6,6,1,6,6,1,4,4,5,3,4,1
Japanese collect 18 PUs (8 lost to blockades); end with 18 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans : 1.33
Chinese : -0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from 91 Sea Zone to Tunisia
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
4 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Formosa
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Formosa from Japanese, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 carrier, 2 submarines and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 19 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 4 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Southern France
Non Combat Move - Americans
1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
4 fighters moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Kweichow
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 8 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
Place Units - Americans
2 carriers, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -1,00
Americans : 0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from 91 Sea Zone to Tunisia
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
4 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Formosa
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Formosa from Japanese, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 carrier, 2 submarines and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 19 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 4 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Southern France
Non Combat Move - Americans
1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
4 fighters moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Kweichow
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 8 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
Place Units - Americans
2 carriers, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Anhwe to Burma
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Burma
Chinese attack with 1 fighter
Japanese defend with 1 bomber
Chinese roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Burma, round 2 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 fighter in Burma, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Burma, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Burma
Chinese win, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
4 infantry moved from Kweichow to Yunnan
5 infantry moved from Anhwe to Kweichow
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Purchase Units - British
British buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
10 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 10 fighters and 1 tactical_bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking 106 Sea Zone from Germans, taking 98 Sea Zone from Italians with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - British
10 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Italians : -1,00
Americans : 0,67
Chinese : 0,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to 98 Sea Zone
1 fighter moved from Ukraine to 98 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
British defend with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 3 fighters in 98 Sea Zone, round 3 : 6/7 hits, 3.83 expected hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 1 bomber, 1 cruiser and 3 fighters remaining. Battle score for attacker is 42
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Non Combat Move - Italians
3 fighters moved from 98 Sea Zone to Alexandria
1 bomber moved from Russia to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 2.67
British : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
3 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 tactical_bomber moved from Queensland to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :