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18L Arathorn Axis vs JDOW Allies BM3

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                2 fighters moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                4 aaGuns, 7 armour, 10 artilleries, 41 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Samara to Russia
                1 infantry moved from Volgograd to Tambov
                2 mech_infantrys moved from Volgograd to Russia
                2 aaGuns and 15 infantry moved from Buryatia to Amur

    Place Units - Russians
                10 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Tsinghai: 2 fighters
                EDIT: Adding units owned by ANZAC to Persia: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -0,33
        Russians : -0,83

    triplea_42196_Rus6.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                2 fighters moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                4 aaGuns, 7 armour, 10 artilleries, 41 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Samara to Russia
                1 infantry moved from Volgograd to Tambov
                2 mech_infantrys moved from Volgograd to Russia
                2 aaGuns and 15 infantry moved from Buryatia to Amur

    Place Units - Russians
                10 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Tsinghai: 2 fighters
                EDIT: Adding units owned by ANZAC to Persia: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 81 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -0,33
        Russians : -0,83

    triplea_42196_Rus6.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                2 fighters moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                4 aaGuns, 7 armour, 10 artilleries, 41 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Samara to Russia
                1 infantry moved from Volgograd to Tambov
                2 mech_infantrys moved from Volgograd to Russia
                2 aaGuns and 15 infantry moved from Buryatia to Amur

    Place Units - Russians
                10 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Tsinghai: 2 fighters
                EDIT: Adding units owned by ANZAC to Persia: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 81 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 81 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -0,33
        Russians : -0,83

    triplea_42196_Rus6.tsvg

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 tactical_bomber moved from Anhwe to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery moved from 21 Sea Zone to Guam
                1 tactical_bomber moved from French Indo China to 41 Sea Zone
                1 tactical_bomber moved from French Indo China to 39 Sea Zone
                2 bombers moved from French Indo China to 39 Sea Zone
                2 tactical_bombers moved from French Indo China to 34 Sea Zone
                2 fighters moved from Caroline Islands to 49 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
                1 fighter moved from Caroline Islands to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 17 Sea Zone to 34 Sea Zone
                1 fighter moved from 17 Sea Zone to 46 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to Burma

    triplea_42196_Jap6.tsvg

  • 15 14

    no scramble. Better the TT dying then another 13 SBR damage :)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 tactical_bomber moved from Anhwe to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery moved from 21 Sea Zone to Guam
                1 tactical_bomber moved from French Indo China to 41 Sea Zone
                1 tactical_bomber moved from French Indo China to 39 Sea Zone
                2 bombers moved from French Indo China to 39 Sea Zone
                2 tactical_bombers moved from French Indo China to 34 Sea Zone
                2 fighters moved from Caroline Islands to 49 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
                1 fighter moved from Caroline Islands to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 17 Sea Zone to 34 Sea Zone
                1 fighter moved from 17 Sea Zone to 46 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to Burma

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 2 bombers and 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 39 Sea Zone
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Guam
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 49 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                        Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                        Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 49 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 4 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Burma
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 2 infantry; ANZAC defend with 1 aaGun
                        Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                        UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                        1 aaGun owned by the ANZAC and 1 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 2/4 hits, 1.33 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 aaGun
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Shan State to Burma
                1 tactical_bomber moved from 39 Sea Zone to Shan State
                2 bombers moved from 39 Sea Zone to French Indo China
                1 tactical_bomber moved from 41 Sea Zone to Shan State
                1 mech_infantry moved from French Indo China to Shan State
                1 fighter moved from Szechwan to French Indo China
                1 fighter moved from Kweichow to French Indo China
                1 fighter moved from Hopei to French Indo China
                1 battleship moved from 33 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                3 fighters moved from 46 Sea Zone to Caroline Islands
                2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
                2 mech_infantrys moved from French Indo China to Hunan
                1 infantry and 1 marine moved from Yunnan to French Indo China
                1 tactical_bomber moved from Szechwan to Anhwe
                1 tactical_bomber moved from Kweichow to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe
                2 mech_infantrys moved from Manchuria to Jehol
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 transports placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone
                1 fighter and 1 infantry placed in Japan
                1 infantry placed in Japan
                1 armour and 1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,5
                Japanese collect 44 PUs (5 lost to blockades); end with 44 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Americans : -0.67
        ANZAC : 0.33
        Chinese : -1.67
        UK_Pacific : 0.00
        Japanese : 1.17

    triplea_42196_Jap6.tsvg

  • 19 13

    @JDOW:

    no scramble. Better the TT dying then another 13 SBR damage :)

    :) hehe. I’m with you on that one ;)

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 marine; Italians defend with 1 airfield and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 marine

    Non Combat Move - Americans
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 56 Sea Zone
                1 fighter moved from Hawaiian Islands to New Zealand
                1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 mech_infantry moved from 63 Sea Zone to New Zealand
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 armour moved from 54 Sea Zone to Queensland
                1 marine moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 artilleries and 4 infantry placed in Central United States
                1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 bombers placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    Italians : -0,33
        Americans : 0,33

    triplea_42196_Ame6.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 artillery moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 4/4 hits, 1,33 expected hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Chinese : 2,33
        Japanese : -2,00

    triplea_42196_Chi6.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 marine; Italians defend with 1 airfield and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 marine

    Non Combat Move - Americans
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 56 Sea Zone
                1 fighter moved from Hawaiian Islands to New Zealand
                1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 mech_infantry moved from 63 Sea Zone to New Zealand
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 armour moved from 54 Sea Zone to Queensland
                1 marine moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 artilleries and 4 infantry placed in Central United States
                1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 bombers placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 artillery moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 4/4 hits, 1,33 expected hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 4 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 aaGun, 2 artilleries and 1 infantry
                        British roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 2/6 hits, 1,67 expected hits
                        Japanese roll dice for 1 aaGun, 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Burma
                        British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 1/5 hits, 1,50 expected hits
                        Japanese roll dice for 2 artilleries in Burma, round 3 : 2/2 hits, 0,67 expected hits
                        1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                        British roll dice for 2 artilleries and 1 infantry in Burma, round 4 : 1/3 hits, 1,00 expected hits
                        Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 aaGun, 2 artilleries and 1 infantry

    Non Combat Move - British
                1 aaGun moved from India to Burma
                1 fighter moved from India to Sumatra
                1 tactical_bomber moved from India to Sumatra
                1 aaGun, 1 artillery and 7 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Ethiopia to Egypt
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from West India to India
                1 battleship moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 76 Sea Zone to 81 Sea Zone

    Place Units - British
                3 infantry placed in Normandy Bordeaux
                2 fighters placed in United Kingdom
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Italians : -0,33
        British : -0,17
        Americans : 0,33
        Chinese : 2,33
        Japanese : -1,00

    triplea_42196_UK_6.tsvg

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 bomber, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Romania to Bessarabia
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 3 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 3 mech_infantrys in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 3 mech_infantrys in Bessarabia, round 4 : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 2 mech_infantrys in Bessarabia, round 5 : 0/2 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 mech_infantrys in Bessarabia, round 6 : 0/2 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 6 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 1 mech_infantry in Bessarabia, round 7 : 1/1 hits, 0.17 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 7 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Italians: 3 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Algeria to Tunisia
                2 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 battleship, 2 cruisers and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 aaGun and 1 infantry moved from France to Northern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                1 transport moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                2 mech_infantrys placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Italians : -1.33
        Russians : 1.00

    triplea_42196_Ita6.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Persia to Eastern Persia
                2 fighters moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from Queensland to South Australia
                1 cruiser moved from 61 Sea Zone to 54 Sea Zone
                1 transport moved from 52 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Sumatra
                1 submarine moved from 43 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42196_Fre6.tsvg

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Bessarabia
                      Germans take Bessarabia from Russians
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                4 artilleries moved from Archangel to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                10 artilleries, 6 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
                2 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 bombers and 1 tactical_bomber moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                8 infantry moved from Smolensk to Belarus
                1 infantry moved from Archangel to Belarus

    triplea_42196_Ger7.tsvg

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Bessarabia
                      Germans take Bessarabia from Russians
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                4 artilleries moved from Archangel to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                10 artilleries, 6 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
                2 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 bombers and 1 tactical_bomber moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                8 infantry moved from Smolensk to Belarus
                1 infantry moved from Archangel to Belarus

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 7 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 4 artilleries, 9 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 artilleries, 9 infantry and 1 mech_infantry in Belarus, round 2 : 6/14 hits, 3.67 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 10 artilleries, 3 bombers, 6 infantry, 7 mech_infantrys and 1 tactical_bomber
                    British defend with 3 aaGuns, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry; Americans defend with 1 aaGun, 1 artillery, 1 fighter, 4 infantry, 1 marine and 2 mech_infantrys
                        AA fire in Normandy Bordeaux : 1/4 hits, 0.67 expected hits
                        1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 armour, 10 artilleries, 3 bombers, 6 infantry and 7 mech_infantrys in Normandy Bordeaux, round 2 : 9/28 hits, 10.17 expected hits
                        British roll dice for 4 aaGuns, 1 armour, 1 artillery, 4 fighters, 14 infantry, 1 marine and 2 mech_infantrys in Normandy Bordeaux, round 2 : 11/23 hits, 9.17 expected hits
                        3 aaGuns owned by the British, 5 artilleries owned by the Germans, 1 aaGun owned by the Americans, 6 infantry owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux
                    5 artilleries owned by the Germans, 2 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to France
                    British win with 1 armour, 1 artillery, 4 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is -14
                    Casualties for Germans: 5 artilleries, 6 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 aaGun
                    Casualties for British: 3 aaGuns and 5 infantry

    Non Combat Move - Germans
                3 bombers moved from Normandy Bordeaux to Western Germany
                1 artillery and 3 infantry moved from Western Germany to France
                3 aaGuns, 16 armour, 4 artilleries, 20 infantry and 17 mech_infantrys moved from Smolensk to Belarus
                2 mech_infantrys moved from Novgorod to Belarus
                1 mech_infantry moved from Poland to Romania
                3 mech_infantrys moved from Baltic States to Romania
                1 armour moved from Baltic States to Romania
                2 transports moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                2 infantry placed in France
                2 armour and 7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Germans : -1.67
        British : 1.83
        AA fire in Normandy Bordeaux : : 0.33
        Russians : 0.67

    triplea_42196_Ger7.tsvg

  • 19 13

    Edit OOL if needed in Normandy.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                2 fighters moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Bryansk
                1 infantry moved from Tambov to Bryansk
                3 infantry moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk
                3 aaGuns, 6 armour, 20 artilleries, 50 infantry and 6 mech_infantrys moved from Russia to Bryansk
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Russians : 0,00

    triplea_42196_Rus7.tsvg

  • 15 14

    @arathorn:

    Edit OOL if needed in Normandy.

    Great dice I had this turn, entirely shifted the balance in my favor.

    I review OOL later. I might put one AA back on the board. Certainly not influenced by Japan. But I wanted to allow you to play Japan while doing the calcs at Normandy.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                2 fighters moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Bryansk
                1 infantry moved from Tambov to Bryansk
                3 infantry moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk
                3 aaGuns, 6 armour, 20 artilleries, 50 infantry and 6 mech_infantrys moved from Russia to Bryansk
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0,67
        Russians : 0,00

    triplea_42196_Rus7.tsvg

  • 15 14

    Exchanged UK inf into AA. We can also edit later in case you have the map open already.

  • 19 13

    I’m calling this game. Sure, some would possibly argue for a small axis chance, but I’m not seeing it right now, so I am calling it.

    Let’s rematch instead :)

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