@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 4 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
1 bomber moved from Novosibirsk to Tambov
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Siberia to Sakha
ANZAC take Sakha from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
5 armour moved from Szechwan to KazakhstanCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 submarine
ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Tambov
ANZAC attack with 1 bomber
Germans defend with 2 armour and 1 artillery
ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
1 bomber owned by the ANZAC lost in Tambov
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
ANZAC attack with 5 armour
Italians defend with 2 armour
ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Casualties for Italians: 2 armourNon Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 36 PUs; end with 36 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 77 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67
Italians : -0,17
ANZAC : -0,33
Japanese : -1,67 -
Even though I’m going to lose, this is one of the cooler games I’ve had in A&A! :)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Germans
Germans buy 10 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
2 armour and 15 mech_infantrys moved from Volgograd to Samara
2 armour and 1 artillery moved from Tambov to Samara
1 armour, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 artilleries moved from Germany to 113 Sea Zone
4 artilleries moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
10 artilleries, 17 bombers, 1 fighter, 15 infantry and 3 mech_infantrys moved from Scotland to United KingdomCombat - Germans
-
scramble in 110?
This is the deciding battle for me…
-
no scramble, lets see how this goes
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Germans
Germans buy 10 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
2 armour and 15 mech_infantrys moved from Volgograd to Samara
2 armour and 1 artillery moved from Tambov to Samara
1 armour, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 artilleries moved from Germany to 113 Sea Zone
4 artilleries moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
10 artilleries, 17 bombers, 1 fighter, 15 infantry and 3 mech_infantrys moved from Scotland to United KingdomCombat - Germans
Battle in Kazakhstan
Germans attack with 3 armour and 4 mech_infantrys
ANZAC defend with 4 armour
Germans roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
ANZAC roll dice for 4 armour in Kazakhstan, round 2 : 1/4 hits
2 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 3 : 5/6 hits
ANZAC roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits
2 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 4 armour
Battle in Samara
Germans attack with 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys
Americans defend with 23 armour
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys in Samara, round 2 : 5/24 hits
Americans roll dice for 23 armour in Samara, round 2 : 10/23 hits
1 infantry owned by the Germans, 5 armour owned by the Americans and 9 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 5 armour, 1 artillery, 1 fighter and 7 mech_infantrys in Samara, round 3 : 5/14 hits
Americans roll dice for 18 armour in Samara, round 3 : 14/18 hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 5 armour owned by the Germans, 5 armour owned by the Americans and 7 mech_infantrys owned by the Germans lost in Samara
Americans win with 13 armour remaining. Battle score for attacker is -51
Casualties for Germans: 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys
Casualties for Americans: 10 armour
Battle in United Kingdom
Germans attack with 16 artilleries, 18 bombers, 5 fighters, 21 infantry and 3 mech_infantrys
British defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 47 infantry; Americans defend with 15 fighters
AA fire in United Kingdom : 1/6 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 16 artilleries, 18 bombers, 4 fighters, 21 infantry and 3 mech_infantrys in United Kingdom, round 2 : 27/62 hits
British roll dice for 2 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry in United Kingdom, round 2 : 22/66 hits
2 aaGuns owned by the British, 1 artillery owned by the Germans, 21 infantry owned by the Germans and 25 infantry owned by the British lost in United Kingdom
Germans roll dice for 15 artilleries, 18 bombers, 4 fighters and 3 mech_infantrys in United Kingdom, round 3 : 23/40 hits
British roll dice for 1 armour, 2 artilleries, 16 fighters and 22 infantry in United Kingdom, round 3 : 19/41 hits
14 artilleries owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 22 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 18 bombers and 2 fighters in United Kingdom, round 4 : 12/21 hits
British roll dice for 1 armour, 1 artillery and 16 fighters in United Kingdom, round 4 : 12/18 hits
10 bombers owned by the Germans, 2 fighters owned by the Germans, 9 fighters owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 8 bombers in United Kingdom, round 5 : 3/9 hits
British roll dice for 6 fighters in United Kingdom, round 5 : 6/6 hits
6 bombers owned by the Germans and 3 fighters owned by the Americans lost in United Kingdom
Germans roll dice for 1 artillery and 2 bombers in United Kingdom, round 6 : 2/3 hits
British roll dice for 3 fighters in United Kingdom, round 6 : 0/3 hits
2 fighters owned by the Americans lost in United Kingdom
Germans roll dice for 1 artillery and 2 bombers in United Kingdom, round 7 : 2/3 hits
British roll dice for 1 fighter in United Kingdom, round 7 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in United Kingdom
Germans captures 13PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 1 bomber remaining. Battle score for attacker is -64
Casualties for Germans: 15 artilleries, 17 bombers, 5 fighters, 21 infantry and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 47 infantry
Casualties for Americans: 15 fighters
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 submarines moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 107 Sea Zone to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
2 artilleries and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Bulgaria to Greece
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 bombers placed in Greece
1 bomber placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
Germans collect 88 PUs (7 lost to blockades); end with 101 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 113 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 119 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 134 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Combat Move - Japanese
Combat - Japanese
Turn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 88 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 submarine moved from 106 Sea Zone to 117 Sea Zone
1 armour moved from Samara to Volgograd
Americans take Volgograd from Japanese
1 armour moved from Samara to Vologda
1 armour moved from Samara to Tambov
Americans take Tambov from Germans
1 armour moved from Tambov to Bryansk
Americans take Bryansk from Germans
1 armour moved from Samara to Rostov
Americans take Rostov from Germans
5 armour moved from Tsinghai to Kazakhstan
3 armour moved from Szechwan to Kazakhstan
1 armour moved from India to Eastern Persia
UK_Pacific take West India from Japanese
Americans take Eastern Persia from Japanese
1 armour moved from Samara to Tambov
3 armour moved from Yunnan to Sikang
3 armour moved from French Indo China to Szechwan
2 armour moved from Samara to Russia
1 armour moved from Samara to RussiaCombat - Americans
Battle in Vologda
Americans attack with 1 armour
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Vologda
Americans win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 4 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 117 Sea Zone
Americans roll dice for 1 destroyer in 117 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 6 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 117 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 103 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 8 armour
Germans defend with 3 armour and 2 mech_infantrys
Americans roll dice for 8 armour in Kazakhstan, round 2 : 3/8 hits, 4,00 expected hits
Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 2,17 expected hits
1 armour owned by the Germans, 2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Americans roll dice for 6 armour in Kazakhstan, round 3 : 2/6 hits, 3,00 expected hits
Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 5 armour remaining. Battle score for attacker is 8
Casualties for Americans: 3 armour
Casualties for Germans: 3 armour and 2 mech_infantrys
Battle in 88 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 88 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 90 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Russia
Americans attack with 3 armour
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 armour in Russia, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1,17 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Russia
Americans roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 3 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Russia
Americans win, taking Russia from Germans, taking Sakha from ANZAC, taking Soviet Far East from ANZAC, taking Amur from ANZAC, taking Timguska from Americans, taking Siberia from ANZAC, taking Kazakhstan from Americans, taking Bryansk from Americans, taking Rostov from Americans, taking Tambov from Americans, taking Novosibirsk from Americans, taking Vologda from Americans, taking Volgograd from Americans, taking Samara from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Americans: 2 armour
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - Americans
5 armour moved from Samara to Volgograd
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from 103 Sea Zone to 104 Sea Zone
2 fighters moved from 90 Sea Zone to 104 Sea Zone
1 fighter moved from 102 Sea Zone to 104 Sea Zone
2 fighters moved from 88 Sea Zone to 104 Sea Zone
3 aaGuns moved from Eastern United States to 101 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
5 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 0,17
Italians : -1,33
Americans : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 88 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 submarine moved from 106 Sea Zone to 117 Sea Zone
1 armour moved from Samara to Volgograd
Americans take Volgograd from Japanese
1 armour moved from Samara to Vologda
1 armour moved from Samara to Tambov
Americans take Tambov from Germans
1 armour moved from Tambov to Bryansk
Americans take Bryansk from Germans
1 armour moved from Samara to Rostov
Americans take Rostov from Germans
5 armour moved from Tsinghai to Kazakhstan
3 armour moved from Szechwan to Kazakhstan
1 armour moved from India to Eastern Persia
UK_Pacific take West India from Japanese
Americans take Eastern Persia from Japanese
1 armour moved from Samara to Tambov
3 armour moved from Yunnan to Sikang
3 armour moved from French Indo China to Szechwan
2 armour moved from Samara to Russia
1 armour moved from Samara to RussiaCombat - Americans
Battle in Vologda
Americans attack with 1 armour
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Vologda
Americans win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 4 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 117 Sea Zone
Americans roll dice for 1 destroyer in 117 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 6 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 117 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 103 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 8 armour
Germans defend with 3 armour and 2 mech_infantrys
Americans roll dice for 8 armour in Kazakhstan, round 2 : 3/8 hits, 4,00 expected hits
Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 2,17 expected hits
1 armour owned by the Germans, 2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Americans roll dice for 6 armour in Kazakhstan, round 3 : 2/6 hits, 3,00 expected hits
Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 5 armour remaining. Battle score for attacker is 8
Casualties for Americans: 3 armour
Casualties for Germans: 3 armour and 2 mech_infantrys
Battle in 88 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 88 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 90 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Russia
Americans attack with 3 armour
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 armour in Russia, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1,17 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Russia
Americans roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 3 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Russia
Americans win, taking Russia from Germans, taking Sakha from ANZAC, taking Soviet Far East from ANZAC, taking Amur from ANZAC, taking Timguska from Americans, taking Siberia from ANZAC, taking Kazakhstan from Americans, taking Bryansk from Americans, taking Rostov from Americans, taking Tambov from Americans, taking Novosibirsk from Americans, taking Vologda from Americans, taking Volgograd from Americans, taking Samara from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Americans: 2 armour
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - Americans
5 armour moved from Samara to Volgograd
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from 103 Sea Zone to 104 Sea Zone
2 fighters moved from 90 Sea Zone to 104 Sea Zone
1 fighter moved from 102 Sea Zone to 104 Sea Zone
2 fighters moved from 88 Sea Zone to 104 Sea Zone
3 aaGuns moved from Eastern United States to 101 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
5 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsPurchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to Kazakhstan
3 aaGuns and 3 transports moved from 101 Sea Zone to 104 Sea ZoneNon Combat Move - British
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 3 armourCombat Hit Differential Summary :
Germans : 0,17
Italians : -1,33
Americans : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 fighters moved from Normandy Bordeaux to United Kingdom
2 artilleries and 3 infantry moved from Southern France to Northern Italy
2 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Western Germany
3 transports moved from 110 Sea Zone to 113 Sea ZonePlace Units - Italians
1 destroyer and 3 transports placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 77 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 77 Sea Zone to Egypt
1 fighter moved from 77 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 carrier and 1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 77 Sea Zone to Egypt
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
1 carrier moved from 77 Sea Zone to 81 Sea Zone
1 carrier moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from 77 Sea Zone to Anglo Egyptian Sudan
2 carriers moved from 77 Sea Zone to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 artillery moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Yunnan to Sikang
1 destroyer moved from 63 Sea Zone to 64 Sea ZoneCombat - ANZAC
Battle in Union of South Africa
Battle in Persia
Battle in Iraq
Battle in Egypt
ANZAC attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in Egypt, round 2 : 3/7 hits, 2,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Egypt
ANZAC win, taking Union of South Africa from Germans, taking Persia from Germans, taking Iraq from Germans, taking Egypt from Germans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Anglo Egyptian Sudan
ANZAC attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 infantry and 2 mech_infantrys
ANZAC roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 4/11 hits, 4,33 expected hits
Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the ANZAC, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Anglo Egyptian Sudan
ANZAC roll dice for 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 5/10 hits, 4,00 expected hits
Germans roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Anglo Egyptian Sudan
ANZAC win, taking Anglo Egyptian Sudan from Germans with 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrysNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
3 fighters moved from Egypt to 81 Sea Zone
1 aaGun moved from Burma to India
3 fighters moved from Queensland to Shan State
1 fighter and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 81 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 factory_minor placed in Korea
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 40 PUs; end with 42 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Iwo Jima: 1 armour
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Korea: 1 armour
EDIT: Adding units owned by ANZAC to Japan: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2,00
ANZAC : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 34
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 128 PUs;
Germans buy 4 armour, 5 artilleries, 3 destroyers, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 bombers moved from Greece to Volgograd
1 bomber moved from Greece to Volgograd
3 armour moved from Caucasus to Volgograd
2 bombers moved from Southern Italy to Ukraine
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Bryansk
3 armour moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Rostov
1 bomber moved from Novgorod to Vologda
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 102 Sea Zone
1 submarine moved from 109 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 3 armour and 1 bomber
Americans defend with 1 armour
Germans roll dice for 3 armour and 1 bomber in Bryansk, round 2 : 3/4 hits
Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Battle in Egypt
Germans attack with 1 armour and 2 mech_infantrys
ANZAC defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Egypt, round 2 : 0/3 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 3/4 hits
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Egypt
ANZAC win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in 103 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 102 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits
Battle in Vologda
Germans attack with 1 bomber
Americans defend with 1 armour
Germans roll dice for 1 bomber in Vologda, round 2 : 1/1 hits
Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 armour owned by the Americans lost in Vologda
Russians winGermans win with 1 submarine remaining with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 1 armour
Battle in 106 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 3 armour and 1 bomber
Americans defend with 1 armour
Germans roll dice for 3 armour and 1 bomber in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Americans lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Volgograd
Germans attack with 3 armour and 3 bombers
Americans defend with 6 armour; Russians defend with 1 factory_minor
Germans roll dice for 3 armour and 3 bombers in Volgograd, round 2 : 4/6 hits
Russians roll dice for 6 armour in Volgograd, round 2 : 3/6 hits
3 bombers owned by the Germans and 4 armour owned by the Americans lost in Volgograd
Germans roll dice for 3 armour in Volgograd, round 3 : 2/3 hits
Russians roll dice for 2 armour in Volgograd, round 3 : 2/2 hits
2 armour owned by the Germans and 2 armour owned by the Americans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour and 3 bombers
Casualties for Americans: 6 armourNon Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 bomber moved from Bryansk to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
6 transports moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Belgian Congo to RhodesiaPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 infantry placed in Caucasus
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 3.
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Western Ukraine
3 infantry placed in Caucasus
3 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
3 artilleries placed in United Kingdom
1 artillery placed in Western Germany
3 destroyers placed in 113 Sea Zone
Germans undo move 8.
Germans undo move 7.
Germans undo move 6.
Germans undo move 5.
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
4 artilleries, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
2 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5
Germans collect 77 PUs (5 lost to blockades); end with 77 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 34
Combat Move - Russians
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
-
Japan rests
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 34
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Russia to Bryansk
1 armour moved from Tambov to Bryansk
1 armour moved from Sikang to Samara
2 armour moved from Sikang to Volgograd
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 battleships and 1 cruiser moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 fighter moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 104 Sea Zone to United Kingdom
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 carrier moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaCombat Hit Differential Summary :
-
scramble?
-
scramble 1 Tac in 106
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 34
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Russia to Bryansk
1 armour moved from Tambov to Bryansk
1 armour moved from Sikang to Samara
2 armour moved from Sikang to Volgograd
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 battleships and 1 cruiser moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 fighter moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 104 Sea Zone to United Kingdom
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 carrier moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaCombat - Americans
Germans scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Germans scrambles to create a battle in territory 109 Sea Zone
Battle in Gibraltar
Battle in French West Africa
Battle in Bryansk
Americans attack with 2 armour
Germans defend with 2 armour
Americans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Bryansk
Americans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Bryansk
Americans win, taking Gibraltar from Italians, taking French West Africa from Germans, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Casualties for Germans: 2 armour
Battle in 109 Sea Zone
Americans attack with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 3 transports
Germans defend with 1 tactical_bomber
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 3 transports in 109 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Germans roll dice for 1 tactical_bomber in 109 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in 109 Sea Zone
Americans win with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 3 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Volgograd
Americans attack with 2 armour
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in United Kingdom
Americans attack with 1 armour, 2 artilleries, 5 fighters and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour; Italians defend with 3 fighters
Americans roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in United Kingdom, round 2 : 7/11 hits, 4,50 expected hits
Germans roll dice for 1 artillery and 6 fighters in United Kingdom, round 2 : 4/7 hits, 4,33 expected hits
1 artillery owned by the Germans, 3 fighters owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 fighters owned by the Italians lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Egypt from ANZAC, taking Union of South Africa from ANZAC, taking Anglo Egyptian Sudan from ANZAC with 1 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is 51
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Germans: 1 artillery and 3 fighters
Casualties for Italians: 3 fighters
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 carrier moved from 104 Sea Zone to 112 Sea Zone
4 carriers moved from 104 Sea Zone to 109 Sea Zone
5 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
2 fighters moved from Eastern United States to Iceland
3 armour moved from French Indo China to Szechwan
3 armour moved from Szechwan to Kazakhstan
1 armour moved from Kazakhstan to Tambov
4 armour moved from Kazakhstan to Russia
1 armour moved from Eastern Persia to IraqPlace Units - Americans
3 armour placed in French Indo China
1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 artillery, 1 infantry and 1 marine placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -2,67
Americans : 4,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 34
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Russia to Bryansk
1 armour moved from Tambov to Bryansk
1 armour moved from Sikang to Samara
2 armour moved from Sikang to Volgograd
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 battleships and 1 cruiser moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 fighter moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 104 Sea Zone to United Kingdom
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 carrier moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaCombat - Americans
Germans scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Germans scrambles to create a battle in territory 109 Sea Zone
Battle in Gibraltar
Battle in French West Africa
Battle in Bryansk
Americans attack with 2 armour
Germans defend with 2 armour
Americans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Bryansk
Americans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Bryansk
Americans win, taking Gibraltar from Italians, taking French West Africa from Germans, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Casualties for Germans: 2 armour
Battle in 109 Sea Zone
Americans attack with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 3 transports
Germans defend with 1 tactical_bomber
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 3 transports in 109 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Germans roll dice for 1 tactical_bomber in 109 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in 109 Sea Zone
Americans win with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 3 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Volgograd
Americans attack with 2 armour
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in United Kingdom
Americans attack with 1 armour, 2 artilleries, 5 fighters and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour; Italians defend with 3 fighters
Americans roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in United Kingdom, round 2 : 7/11 hits, 4,50 expected hits
Germans roll dice for 1 artillery and 6 fighters in United Kingdom, round 2 : 4/7 hits, 4,33 expected hits
1 artillery owned by the Germans, 3 fighters owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 fighters owned by the Italians lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Egypt from ANZAC, taking Union of South Africa from ANZAC, taking Anglo Egyptian Sudan from ANZAC with 1 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is 51
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Germans: 1 artillery and 3 fighters
Casualties for Italians: 3 fighters
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 carrier moved from 104 Sea Zone to 112 Sea Zone
4 carriers moved from 104 Sea Zone to 109 Sea Zone
5 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
2 fighters moved from Eastern United States to Iceland
3 armour moved from French Indo China to Szechwan
3 armour moved from Szechwan to Kazakhstan
1 armour moved from Kazakhstan to Tambov
4 armour moved from Kazakhstan to Russia
1 armour moved from Eastern Persia to IraqPlace Units - Americans
3 armour placed in French Indo China
1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 artillery, 1 infantry and 1 marine placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
3 aaGuns and 3 transports moved from 104 Sea Zone to 109 Sea Zone
3 armour moved from India to Eastern Persia
1 fighter moved from Kazakhstan to RussiaNon Combat Move - British
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
British collect 16 PUs (2 lost to blockades); end with 16 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 fightersCombat Hit Differential Summary :
Germans : -2,67
Americans : 4,17 -
ok, Good game. Was very fun actually!
Losing Japan killed me, but Germany was a beast and really fun to play for quite a while!
I’ll post - rematch?