@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
attack with what? US Fighters? 11 of them?
scramble 3 FTRs please. Max defence
Rolls: 11@3; Total Hits: 611@3: (6, 3, 5, 2, 6, 1, 5, 3, 1, 1, 6)
Rolls: 5@2 3@4; Total Hits: 35@2: (2, 6, 4, 2, 4)3@4: (3, 5, 5)
Rolls: 8@3; Total Hits: 58@3: (4, 2, 3, 4, 5, 1, 2, 1)
Rolls: 2@4; Total Hits: 12@4: (5, 4)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
8 fighters moved from 106 Sea Zone to United Kingdom
4 carriers moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
3 armour moved from Tsinghai to Samara
19 armour moved from Novosibirsk to Samara
1 armour moved from Timguska to Samara
1 armour moved from Szechwan to Kazakhstan
2 armour moved from Szechwan to Tsinghai
3 armour moved from Shensi to Tsinghai
3 armour moved from Yunnan to India
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Americans attack with 23 armour
Germans defend with 1 mech_infantry
Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
Americans attack with 3 armour
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
1 armour owned by the Germans lost in India
Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for Americans: 2 armour
Non Combat Move - Americans
3 armour moved from French Indo China to Szechwan
3 armour moved from Kwangtung to Yunnan
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
3 armour placed in French Indo China
2 destroyers, 5 fighters and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
EDIT: Changing PUs for British from 10 to 9
EDIT: Turning off Edit Mode
British buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 41 Sea Zone to India
Non Combat Move - British
Place Units - British
3 infantry placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 13 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 4 fighters
EDIT: Removing units owned by Germans from 111 Sea Zone: 5 destroyers and 14 transports
EDIT: Removing units owned by Italians from 111 Sea Zone: 3 transports
EDIT: Removing units owned by Germans from Scotland: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
Italians : -0,33
Americans : -6,83
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Italians
Italians buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Northern Italy to 110 Sea Zone
2 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
2 armour moved from Eastern Persia to Kazakhstan
Combat - Italians
scram,ble?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Italians
Italians buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Northern Italy to 110 Sea Zone
2 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
2 armour moved from Eastern Persia to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 2 armour
Americans defend with 1 armour
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Americans lost in Kazakhstan
Italians win, taking Kazakhstan from Americans with 2 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in United Kingdom
Italians attack with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
British defend with 7 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 47 infantry; Americans defend with 15 fighters
AA fire in United Kingdom : 0/7 hits
Italians roll dice for 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/19 hits
British roll dice for 7 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry in United Kingdom, round 2 : 32/66 hits
1 mech_infantry owned by the Italians, 5 aaGuns owned by the British, 2 bombers owned by the Italians, 5 fighters owned by the Italians, 4 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 armour owned by the Italians lost in United Kingdom
British win with 2 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry remaining. Battle score for attacker is -93
Casualties for Italians: 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
Casualties for British: 5 aaGuns
Non Combat Move - Italians
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 108 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 90 Sea Zone
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
2 carriers moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 fighters placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 4 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
1 bomber moved from Novosibirsk to Tambov
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Siberia to Sakha
ANZAC take Sakha from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
5 armour moved from Szechwan to Kazakhstan
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 submarine
ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Tambov
ANZAC attack with 1 bomber
Germans defend with 2 armour and 1 artillery
ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
1 bomber owned by the ANZAC lost in Tambov
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
ANZAC attack with 5 armour
Italians defend with 2 armour
ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Casualties for Italians: 2 armour
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 36 PUs; end with 36 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,17
ANZAC : -0,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 4 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
1 bomber moved from Novosibirsk to Tambov
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Siberia to Sakha
ANZAC take Sakha from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
5 armour moved from Szechwan to Kazakhstan
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 submarine
ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Tambov
ANZAC attack with 1 bomber
Germans defend with 2 armour and 1 artillery
ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
1 bomber owned by the ANZAC lost in Tambov
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
ANZAC attack with 5 armour
Italians defend with 2 armour
ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Casualties for Italians: 2 armour
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 36 PUs; end with 36 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 77 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,17
ANZAC : -0,33
Japanese : -1,67
Even though I’m going to lose, this is one of the cooler games I’ve had in A&A! :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Germans
Germans buy 10 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
2 armour and 15 mech_infantrys moved from Volgograd to Samara
2 armour and 1 artillery moved from Tambov to Samara
1 armour, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 artilleries moved from Germany to 113 Sea Zone
4 artilleries moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
10 artilleries, 17 bombers, 1 fighter, 15 infantry and 3 mech_infantrys moved from Scotland to United Kingdom
Combat - Germans
scramble in 110?
This is the deciding battle for me…
no scramble, lets see how this goes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Germans
Germans buy 10 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
2 armour and 15 mech_infantrys moved from Volgograd to Samara
2 armour and 1 artillery moved from Tambov to Samara
1 armour, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 artilleries moved from Germany to 113 Sea Zone
4 artilleries moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
10 artilleries, 17 bombers, 1 fighter, 15 infantry and 3 mech_infantrys moved from Scotland to United Kingdom
Combat - Germans
Battle in Kazakhstan
Germans attack with 3 armour and 4 mech_infantrys
ANZAC defend with 4 armour
Germans roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
ANZAC roll dice for 4 armour in Kazakhstan, round 2 : 1/4 hits
2 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 3 : 5/6 hits
ANZAC roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits
2 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 4 armour
Battle in Samara
Germans attack with 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys
Americans defend with 23 armour
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys in Samara, round 2 : 5/24 hits
Americans roll dice for 23 armour in Samara, round 2 : 10/23 hits
1 infantry owned by the Germans, 5 armour owned by the Americans and 9 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 5 armour, 1 artillery, 1 fighter and 7 mech_infantrys in Samara, round 3 : 5/14 hits
Americans roll dice for 18 armour in Samara, round 3 : 14/18 hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 5 armour owned by the Germans, 5 armour owned by the Americans and 7 mech_infantrys owned by the Germans lost in Samara
Americans win with 13 armour remaining. Battle score for attacker is -51
Casualties for Germans: 5 armour, 1 artillery, 1 fighter, 1 infantry and 16 mech_infantrys
Casualties for Americans: 10 armour
Battle in United Kingdom
Germans attack with 16 artilleries, 18 bombers, 5 fighters, 21 infantry and 3 mech_infantrys
British defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 47 infantry; Americans defend with 15 fighters
AA fire in United Kingdom : 1/6 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 16 artilleries, 18 bombers, 4 fighters, 21 infantry and 3 mech_infantrys in United Kingdom, round 2 : 27/62 hits
British roll dice for 2 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry in United Kingdom, round 2 : 22/66 hits
2 aaGuns owned by the British, 1 artillery owned by the Germans, 21 infantry owned by the Germans and 25 infantry owned by the British lost in United Kingdom
Germans roll dice for 15 artilleries, 18 bombers, 4 fighters and 3 mech_infantrys in United Kingdom, round 3 : 23/40 hits
British roll dice for 1 armour, 2 artilleries, 16 fighters and 22 infantry in United Kingdom, round 3 : 19/41 hits
14 artilleries owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 22 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 18 bombers and 2 fighters in United Kingdom, round 4 : 12/21 hits
British roll dice for 1 armour, 1 artillery and 16 fighters in United Kingdom, round 4 : 12/18 hits
10 bombers owned by the Germans, 2 fighters owned by the Germans, 9 fighters owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 8 bombers in United Kingdom, round 5 : 3/9 hits
British roll dice for 6 fighters in United Kingdom, round 5 : 6/6 hits
6 bombers owned by the Germans and 3 fighters owned by the Americans lost in United Kingdom
Germans roll dice for 1 artillery and 2 bombers in United Kingdom, round 6 : 2/3 hits
British roll dice for 3 fighters in United Kingdom, round 6 : 0/3 hits
2 fighters owned by the Americans lost in United Kingdom
Germans roll dice for 1 artillery and 2 bombers in United Kingdom, round 7 : 2/3 hits
British roll dice for 1 fighter in United Kingdom, round 7 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in United Kingdom
Germans captures 13PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 1 bomber remaining. Battle score for attacker is -64
Casualties for Germans: 15 artilleries, 17 bombers, 5 fighters, 21 infantry and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 47 infantry
Casualties for Americans: 15 fighters
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 submarines moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 107 Sea Zone to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
2 artilleries and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Bulgaria to Greece
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
Place Units - Germans
3 bombers placed in Greece
1 bomber placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Caucasus
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
Germans collect 88 PUs (7 lost to blockades); end with 101 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 113 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 119 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 134 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Combat Move - Japanese
Combat - Japanese
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 88 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 submarine moved from 106 Sea Zone to 117 Sea Zone
1 armour moved from Samara to Volgograd
Americans take Volgograd from Japanese
1 armour moved from Samara to Vologda
1 armour moved from Samara to Tambov
Americans take Tambov from Germans
1 armour moved from Tambov to Bryansk
Americans take Bryansk from Germans
1 armour moved from Samara to Rostov
Americans take Rostov from Germans
5 armour moved from Tsinghai to Kazakhstan
3 armour moved from Szechwan to Kazakhstan
1 armour moved from India to Eastern Persia
UK_Pacific take West India from Japanese
Americans take Eastern Persia from Japanese
1 armour moved from Samara to Tambov
3 armour moved from Yunnan to Sikang
3 armour moved from French Indo China to Szechwan
2 armour moved from Samara to Russia
1 armour moved from Samara to Russia
Combat - Americans
Battle in Vologda
Americans attack with 1 armour
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Vologda
Americans win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 4 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 117 Sea Zone
Americans roll dice for 1 destroyer in 117 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 6 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 117 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 103 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 8 armour
Germans defend with 3 armour and 2 mech_infantrys
Americans roll dice for 8 armour in Kazakhstan, round 2 : 3/8 hits, 4,00 expected hits
Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 2,17 expected hits
1 armour owned by the Germans, 2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Americans roll dice for 6 armour in Kazakhstan, round 3 : 2/6 hits, 3,00 expected hits
Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 5 armour remaining. Battle score for attacker is 8
Casualties for Americans: 3 armour
Casualties for Germans: 3 armour and 2 mech_infantrys
Battle in 88 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 88 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 90 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Russia
Americans attack with 3 armour
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 armour in Russia, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1,17 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Russia
Americans roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 3 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Russia
Americans win, taking Russia from Germans, taking Sakha from ANZAC, taking Soviet Far East from ANZAC, taking Amur from ANZAC, taking Timguska from Americans, taking Siberia from ANZAC, taking Kazakhstan from Americans, taking Bryansk from Americans, taking Rostov from Americans, taking Tambov from Americans, taking Novosibirsk from Americans, taking Vologda from Americans, taking Volgograd from Americans, taking Samara from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Americans: 2 armour
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Americans
5 armour moved from Samara to Volgograd
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from 103 Sea Zone to 104 Sea Zone
2 fighters moved from 90 Sea Zone to 104 Sea Zone
1 fighter moved from 102 Sea Zone to 104 Sea Zone
2 fighters moved from 88 Sea Zone to 104 Sea Zone
3 aaGuns moved from Eastern United States to 101 Sea Zone
Place Units - Americans
3 armour placed in French Indo China
5 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0,17
Italians : -1,33
Americans : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 33
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 88 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 submarine moved from 106 Sea Zone to 117 Sea Zone
1 armour moved from Samara to Volgograd
Americans take Volgograd from Japanese
1 armour moved from Samara to Vologda
1 armour moved from Samara to Tambov
Americans take Tambov from Germans
1 armour moved from Tambov to Bryansk
Americans take Bryansk from Germans
1 armour moved from Samara to Rostov
Americans take Rostov from Germans
5 armour moved from Tsinghai to Kazakhstan
3 armour moved from Szechwan to Kazakhstan
1 armour moved from India to Eastern Persia
UK_Pacific take West India from Japanese
Americans take Eastern Persia from Japanese
1 armour moved from Samara to Tambov
3 armour moved from Yunnan to Sikang
3 armour moved from French Indo China to Szechwan
2 armour moved from Samara to Russia
1 armour moved from Samara to Russia
Combat - Americans
Battle in Vologda
Americans attack with 1 armour
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Vologda
Americans win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 4 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 117 Sea Zone
Americans roll dice for 1 destroyer in 117 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 6 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 117 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 103 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 8 armour
Germans defend with 3 armour and 2 mech_infantrys
Americans roll dice for 8 armour in Kazakhstan, round 2 : 3/8 hits, 4,00 expected hits
Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 2,17 expected hits
1 armour owned by the Germans, 2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Americans roll dice for 6 armour in Kazakhstan, round 3 : 2/6 hits, 3,00 expected hits
Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 5 armour remaining. Battle score for attacker is 8
Casualties for Americans: 3 armour
Casualties for Germans: 3 armour and 2 mech_infantrys
Battle in 88 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 88 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 90 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Russia
Americans attack with 3 armour
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 armour in Russia, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1,17 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Russia
Americans roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 3 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Russia
Americans win, taking Russia from Germans, taking Sakha from ANZAC, taking Soviet Far East from ANZAC, taking Amur from ANZAC, taking Timguska from Americans, taking Siberia from ANZAC, taking Kazakhstan from Americans, taking Bryansk from Americans, taking Rostov from Americans, taking Tambov from Americans, taking Novosibirsk from Americans, taking Vologda from Americans, taking Volgograd from Americans, taking Samara from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Americans: 2 armour
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Americans
5 armour moved from Samara to Volgograd
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from 103 Sea Zone to 104 Sea Zone
2 fighters moved from 90 Sea Zone to 104 Sea Zone
1 fighter moved from 102 Sea Zone to 104 Sea Zone
2 fighters moved from 88 Sea Zone to 104 Sea Zone
3 aaGuns moved from Eastern United States to 101 Sea Zone
Place Units - Americans
3 armour placed in French Indo China
5 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to Kazakhstan
3 aaGuns and 3 transports moved from 101 Sea Zone to 104 Sea Zone
Non Combat Move - British
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Germans : 0,17
Italians : -1,33
Americans : -2,33