Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 31

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Malaya to Yunnan
                5 armour moved from Burma to Szechwan
                1 artillery moved from Amur to Siberia
                      ANZAC take Siberia from Germans
                1 artillery and 3 infantry moved from Burma to India
                2 artilleries moved from Burma to India
                1 bomber, 3 fighters and 1 tactical_bomber moved from Burma to India

    Combat - ANZAC
                ANZAC creates battle in territory 54 Sea Zone
                Battle in India
                    ANZAC attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
                        ANZAC roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 8/11 hits, 4,83 expected hits
                        Japanese roll dice for 5 artilleries, 1 infantry and 1 marine in India, round 2 : 3/7 hits, 2,33 expected hits
                        1 infantry owned by the Japanese, 1 marine owned by the Japanese, 5 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in India
                    ANZAC win, taking 54 Sea Zone from Italians, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Americans, taking Malaya from ANZAC, taking Borneo from ANZAC, taking Kwangtung from Americans with 3 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 3 infantry
                    Casualties for Japanese: 5 artilleries, 1 infantry and 1 marine

    Non Combat Move - ANZAC
                3 fighters moved from India to 41 Sea Zone
                1 tactical_bomber moved from India to 41 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries moved from Malaya to 37 Sea Zone
                2 artilleries and 2 transports moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from Burma to 38 Sea Zone
                4 artilleries and 4 infantry moved from Burma to 38 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 38 Sea Zone to 41 Sea Zone
                6 artilleries and 6 infantry moved from 41 Sea Zone to Sumatra
                2 carriers, 2 destroyers and 2 fighters moved from 38 Sea Zone to 41 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 41 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from India to Novosibirsk
                1 fighter moved from 54 Sea Zone to Queensland
                1 carrier and 1 cruiser moved from 54 Sea Zone to 41 Sea Zone

    Place Units - ANZAC
                1 transport placed in 6 Sea Zone
                1 armour and 1 infantry placed in Japan
                1 carrier and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2
                ANZAC collect 31 PUs (2 lost to blockades); end with 31 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    ANZAC : 3,17
        Japanese : 0,67

    triplea_42175_ANZ31.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 bomber, 2 fighters, 7 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 1 mech_infantry moved from Eastern Persia to India
                1 mech_infantry moved from Eastern Persia to India

    Combat - Germans
                Battle in India
                    Germans attack with 3 armour and 2 mech_infantrys
                    ANZAC defend with 3 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Germans roll dice for 3 armour and 2 mech_infantrys in India, round 2 :  2/5 hits
                        UK_Pacific roll dice for 3 artilleries in India, round 2 :  1/3 hits
                        2 artilleries owned by the ANZAC and 1 mech_infantry owned by the Germans lost in India
                        Germans roll dice for 3 armour and 1 mech_infantry in India, round 3 :  3/4 hits
                        UK_Pacific roll dice for 1 artillery in India, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 mech_infantry owned by the Germans lost in India
                    Germans destroys 0PUs while taking UK_Pacific capital
                    Germans win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for ANZAC: 3 artilleries

    Non Combat Move - Germans
                1 aaGun moved from Russia to Vologda
                1 mech_infantry moved from Volgograd to Samara
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                1 artillery moved from Volgograd to Tambov
                2 armour moved from Caucasus to Tambov
                1 fighter moved from Caucasus to Russia
                2 armour and 15 mech_infantrys moved from Northwest Persia to Volgograd
                3 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
                2 artilleries and 1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 2 mech_infantrys moved from Morocco to Tunisia
                2 infantry moved from Greece to Bulgaria
                3 fighters moved from Normandy Bordeaux to Scotland
                2 fighters moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to Scotland
                18 bombers and 1 tactical_bomber moved from Western Germany to Scotland
                5 artilleries, 3 destroyers, 10 infantry, 3 mech_infantrys and 9 transports moved from 110 Sea Zone to 111 Sea Zone
                5 artilleries, 10 infantry and 3 mech_infantrys moved from 111 Sea Zone to Scotland
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
                5 artilleries, 2 destroyers, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
                5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
                1 submarine moved from 119 Sea Zone to 117 Sea Zone
                1 submarine moved from 119 Sea Zone to 117 Sea Zone
                1 submarine moved from 109 Sea Zone to 103 Sea Zone
                1 submarine moved from 109 Sea Zone to 107 Sea Zone
                1 submarine moved from 109 Sea Zone to 103 Sea Zone

    Place Units - Germans
                4 artilleries and 6 infantry placed in Western Germany
                2 artilleries and 1 infantry placed in Germany
                6 transports placed in 113 Sea Zone
                1 bomber and 2 fighters placed in France
                Germans undo move 2.
                2 artilleries placed in Germany
                1 infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
                Germans collect 83 PUs (10 lost to blockades); end with 83 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 101 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs

    triplea_42175_Ger32.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Combat Move - Japanese

    Turn Complete - Japanese

    triplea_42175_Jap32.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                8 fighters moved from 106 Sea Zone to United Kingdom
                4 carriers moved from 106 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 fighter moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from 101 Sea Zone to 89 Sea Zone
                3 armour moved from Tsinghai to Samara
                19 armour moved from Novosibirsk to Samara
                1 armour moved from Timguska to Samara
                1 armour moved from Szechwan to Kazakhstan
                2 armour moved from Szechwan to Tsinghai
                3 armour moved from Shensi to Tsinghai
                3 armour moved from Yunnan to India

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Kazakhstan
                    Americans attack with 1 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Americans attack with 23 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in India
                    Americans attack with 3 armour
                    Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
                        1 armour owned by the Germans lost in India
                        Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in India
                        Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in India
                    Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 2 armour

    Non Combat Move - Americans
                3 armour moved from French Indo China to Szechwan
                3 armour moved from Kwangtung to Yunnan
                1 fighter moved from 89 Sea Zone to 101 Sea Zone
                1 fighter moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 armour placed in French Indo China
                2 destroyers, 5 fighters and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs

    Combat Hit Differential Summary :

    Germans : -1,33
        Italians : -0,33
        Americans : -6,83
        Japanese : -0,67

    triplea_42175_Ame32.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_42175_Chi32.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                8 fighters moved from 106 Sea Zone to United Kingdom
                4 carriers moved from 106 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 fighter moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from 101 Sea Zone to 89 Sea Zone
                3 armour moved from Tsinghai to Samara
                19 armour moved from Novosibirsk to Samara
                1 armour moved from Timguska to Samara
                1 armour moved from Szechwan to Kazakhstan
                2 armour moved from Szechwan to Tsinghai
                3 armour moved from Shensi to Tsinghai
                3 armour moved from Yunnan to India

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Kazakhstan
                    Americans attack with 1 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Americans attack with 23 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in India
                    Americans attack with 3 armour
                    Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
                        1 armour owned by the Germans lost in India
                        Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in India
                        Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in India
                    Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 2 armour

    Non Combat Move - Americans
                3 armour moved from French Indo China to Szechwan
                3 armour moved from Kwangtung to Yunnan
                1 fighter moved from 89 Sea Zone to 101 Sea Zone
                1 fighter moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 armour placed in French Indo China
                2 destroyers, 5 fighters and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
                EDIT: Changing PUs for British from 10 to 9
                EDIT: Turning off Edit Mode
                British buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 41 Sea Zone to India

    Non Combat Move - British

    Place Units - British
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 13 PUs; end with 13 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Germans : -1,33
        Italians : -0,33
        Americans : -6,83
        Japanese : -0,67

    triplea_42175_UK_32.tsvg

  • '21 '20 '19 '18 '17 '16

    I forgot to attack 111 will do it here will you scramble?

  • '20 '19 '18 '15 '13

    attack with what? US Fighters? 11 of them?

  • '21 '20 '19 '18 '17 '16

    @Odonis:

    attack with what? US Fighters? 11 of them?

    yes

  • '20 '19 '18 '15 '13

    scramble 3 FTRs please. Max defence

  • '21 '20 '19 '18 '17 '16

    DiceRolls: 11@3; Total Hits: 611@3: (6, 3, 5, 2, 6, 1, 5, 3, 1, 1, 6)

    DiceRolls: 5@2 3@4; Total Hits: 35@2: (2, 6, 4, 2, 4)3@4: (3, 5, 5)

  • '21 '20 '19 '18 '17 '16

    DiceRolls: 8@3; Total Hits: 58@3: (4, 2, 3, 4, 5, 1, 2, 1)

    DiceRolls: 2@4; Total Hits: 12@4: (5, 4)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                8 fighters moved from 106 Sea Zone to United Kingdom
                4 carriers moved from 106 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 fighter moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from 101 Sea Zone to 89 Sea Zone
                3 armour moved from Tsinghai to Samara
                19 armour moved from Novosibirsk to Samara
                1 armour moved from Timguska to Samara
                1 armour moved from Szechwan to Kazakhstan
                2 armour moved from Szechwan to Tsinghai
                3 armour moved from Shensi to Tsinghai
                3 armour moved from Yunnan to India

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Kazakhstan
                    Americans attack with 1 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Americans attack with 23 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in India
                    Americans attack with 3 armour
                    Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
                        1 armour owned by the Germans lost in India
                        Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in India
                        Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Germans and 1 armour owned by the Americans lost in India
                    Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 2 armour

    Non Combat Move - Americans
                3 armour moved from French Indo China to Szechwan
                3 armour moved from Kwangtung to Yunnan
                1 fighter moved from 89 Sea Zone to 101 Sea Zone
                1 fighter moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 armour placed in French Indo China
                2 destroyers, 5 fighters and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
                EDIT: Changing PUs for British from 10 to 9
                EDIT: Turning off Edit Mode
                British buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 41 Sea Zone to India

    Non Combat Move - British

    Place Units - British
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 13 PUs; end with 13 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 4 fighters
                EDIT: Removing units owned by Germans from 111 Sea Zone: 5 destroyers and 14 transports
                EDIT: Removing units owned by Italians from 111 Sea Zone: 3 transports
                EDIT: Removing units owned by Germans from Scotland: 3 fighters
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -1,33
        Italians : -0,33
        Americans : -6,83
        Japanese : -0,67

    triplea_42175_UK_32.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Northern Italy to 110 Sea Zone
                2 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
                2 armour moved from Eastern Persia to Kazakhstan

    Combat - Italians

    triplea_42175_Ita32.tsvg

  • '20 '19 '18 '15 '13

    scram,ble?

  • '21 '20 '19 '18 '17 '16

    no

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Northern Italy to 110 Sea Zone
                2 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
                2 armour moved from Eastern Persia to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 2 armour
                    Americans defend with 1 armour
                        Italians roll dice for 2 armour in Kazakhstan, round 2 :  1/2 hits
                        Americans roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Kazakhstan
                    Italians win, taking Kazakhstan from Americans with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in United Kingdom
                    Italians attack with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
                    British defend with 7 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 47 infantry; Americans defend with 15 fighters
                        AA fire in United Kingdom :  0/7 hits
                        Italians roll dice for 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry in United Kingdom, round 2 :  5/19 hits
                        British roll dice for 7 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry in United Kingdom, round 2 :  32/66 hits
                        1 mech_infantry owned by the Italians, 5 aaGuns owned by the British, 2 bombers owned by the Italians, 5 fighters owned by the Italians, 4 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 armour owned by the Italians lost in United Kingdom
                    British win with 2 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry remaining. Battle score for attacker is -93
                    Casualties for Italians: 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
                    Casualties for British: 5 aaGuns

    Non Combat Move - Italians
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 destroyer moved from 110 Sea Zone to 102 Sea Zone
                1 submarine moved from 108 Sea Zone to 103 Sea Zone
                1 destroyer moved from 110 Sea Zone to 90 Sea Zone
                1 destroyer moved from 110 Sea Zone to 88 Sea Zone
                2 carriers moved from 110 Sea Zone to 113 Sea Zone
                2 artilleries and 3 infantry moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 fighters placed in Normandy Bordeaux
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    triplea_42175_Ita32.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - ANZAC
                ANZAC buy 4 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
                7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
                1 bomber moved from Novosibirsk to Tambov
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Siberia to Sakha
                      ANZAC take Sakha from Germans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 63 Sea Zone
                5 armour moved from Szechwan to Kazakhstan

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer
                    Italians defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Italians lost in 63 Sea Zone
                    ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Tambov
                    ANZAC attack with 1 bomber
                    Germans defend with 2 armour and 1 artillery
                        ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
                        Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
                        1 bomber owned by the ANZAC lost in Tambov
                    Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 bomber
                Battle in Iwo Jima
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                        ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the ANZAC lost in Iwo Jima
                        ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                        ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Iwo Jima
                    ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    ANZAC attack with 5 armour
                    Italians defend with 2 armour
                        ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
                        Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
                        1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
                    ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                    Casualties for Italians: 2 armour

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 fighters placed in Queensland
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 36 PUs; end with 36 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : -0,17
        ANZAC : -0,33
        Japanese : -1,67

    triplea_42175_ANZ32.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 32

    Purchase Units - ANZAC
                ANZAC buy 4 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
                7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
                1 bomber moved from Novosibirsk to Tambov
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Siberia to Sakha
                      ANZAC take Sakha from Germans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 63 Sea Zone
                5 armour moved from Szechwan to Kazakhstan

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer
                    Italians defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Italians lost in 63 Sea Zone
                    ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Tambov
                    ANZAC attack with 1 bomber
                    Germans defend with 2 armour and 1 artillery
                        ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
                        Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
                        1 bomber owned by the ANZAC lost in Tambov
                    Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 bomber
                Battle in Iwo Jima
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                        ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the ANZAC lost in Iwo Jima
                        ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                        ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Iwo Jima
                    ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    ANZAC attack with 5 armour
                    Italians defend with 2 armour
                        ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
                        Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
                        1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
                    ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                    Casualties for Italians: 2 armour

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 fighters placed in Queensland
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 36 PUs; end with 36 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 77 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
                EDIT: Removing units owned by ANZAC from 80 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : -0,17
        ANZAC : -0,33
        Japanese : -1,67

    triplea_42175_ANZ32.tsvg

  • '20 '19 '18 '15 '13

    Even though I’m going to lose, this is one of the cooler games I’ve had in A&A! :)

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