@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Malaya to Yunnan
5 armour moved from Burma to Szechwan
1 artillery moved from Amur to Siberia
ANZAC take Siberia from Germans
1 artillery and 3 infantry moved from Burma to India
2 artilleries moved from Burma to India
1 bomber, 3 fighters and 1 tactical_bomber moved from Burma to India
Combat - ANZAC
ANZAC creates battle in territory 54 Sea Zone
Battle in India
ANZAC attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
ANZAC roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 8/11 hits, 4,83 expected hits
Japanese roll dice for 5 artilleries, 1 infantry and 1 marine in India, round 2 : 3/7 hits, 2,33 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese, 5 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in India
ANZAC win, taking 54 Sea Zone from Italians, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Americans, taking Malaya from ANZAC, taking Borneo from ANZAC, taking Kwangtung from Americans with 3 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 5 artilleries, 1 infantry and 1 marine
Non Combat Move - ANZAC
3 fighters moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries and 2 transports moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
4 artilleries and 4 infantry moved from Burma to 38 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 38 Sea Zone to 41 Sea Zone
6 artilleries and 6 infantry moved from 41 Sea Zone to Sumatra
2 carriers, 2 destroyers and 2 fighters moved from 38 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 41 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Novosibirsk
1 fighter moved from 54 Sea Zone to Queensland
1 carrier and 1 cruiser moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
1 carrier and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2
ANZAC collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
ANZAC : 3,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 2 fighters, 7 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
Combat - Germans
Battle in India
Germans attack with 3 armour and 2 mech_infantrys
ANZAC defend with 3 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour and 2 mech_infantrys in India, round 2 : 2/5 hits
UK_Pacific roll dice for 3 artilleries in India, round 2 : 1/3 hits
2 artilleries owned by the ANZAC and 1 mech_infantry owned by the Germans lost in India
Germans roll dice for 3 armour and 1 mech_infantry in India, round 3 : 3/4 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Germans lost in India
Germans destroys 0PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 3 artilleries
Non Combat Move - Germans
1 aaGun moved from Russia to Vologda
1 mech_infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 artillery moved from Volgograd to Tambov
2 armour moved from Caucasus to Tambov
1 fighter moved from Caucasus to Russia
2 armour and 15 mech_infantrys moved from Northwest Persia to Volgograd
3 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
2 artilleries and 1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Greece to Bulgaria
3 fighters moved from Normandy Bordeaux to Scotland
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Scotland
18 bombers and 1 tactical_bomber moved from Western Germany to Scotland
5 artilleries, 3 destroyers, 10 infantry, 3 mech_infantrys and 9 transports moved from 110 Sea Zone to 111 Sea Zone
5 artilleries, 10 infantry and 3 mech_infantrys moved from 111 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
5 artilleries, 2 destroyers, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
Place Units - Germans
4 artilleries and 6 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Germany
6 transports placed in 113 Sea Zone
1 bomber and 2 fighters placed in France
Germans undo move 2.
2 artilleries placed in Germany
1 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
Germans collect 83 PUs (10 lost to blockades); end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Combat Move - Japanese
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
8 fighters moved from 106 Sea Zone to United Kingdom
4 carriers moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
3 armour moved from Tsinghai to Samara
19 armour moved from Novosibirsk to Samara
1 armour moved from Timguska to Samara
1 armour moved from Szechwan to Kazakhstan
2 armour moved from Szechwan to Tsinghai
3 armour moved from Shensi to Tsinghai
3 armour moved from Yunnan to India
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Americans attack with 23 armour
Germans defend with 1 mech_infantry
Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
Americans attack with 3 armour
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
1 armour owned by the Germans lost in India
Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for Americans: 2 armour
Non Combat Move - Americans
3 armour moved from French Indo China to Szechwan
3 armour moved from Kwangtung to Yunnan
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
3 armour placed in French Indo China
2 destroyers, 5 fighters and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -1,33
Italians : -0,33
Americans : -6,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
8 fighters moved from 106 Sea Zone to United Kingdom
4 carriers moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
3 armour moved from Tsinghai to Samara
19 armour moved from Novosibirsk to Samara
1 armour moved from Timguska to Samara
1 armour moved from Szechwan to Kazakhstan
2 armour moved from Szechwan to Tsinghai
3 armour moved from Shensi to Tsinghai
3 armour moved from Yunnan to India
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Americans attack with 23 armour
Germans defend with 1 mech_infantry
Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
Americans attack with 3 armour
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
1 armour owned by the Germans lost in India
Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for Americans: 2 armour
Non Combat Move - Americans
3 armour moved from French Indo China to Szechwan
3 armour moved from Kwangtung to Yunnan
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
3 armour placed in French Indo China
2 destroyers, 5 fighters and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
EDIT: Changing PUs for British from 10 to 9
EDIT: Turning off Edit Mode
British buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 41 Sea Zone to India
Non Combat Move - British
Place Units - British
3 infantry placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 13 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -1,33
Italians : -0,33
Americans : -6,83
Japanese : -0,67
I forgot to attack 111 will do it here will you scramble?
attack with what? US Fighters? 11 of them?
scramble 3 FTRs please. Max defence
Rolls: 11@3; Total Hits: 611@3: (6, 3, 5, 2, 6, 1, 5, 3, 1, 1, 6)
Rolls: 5@2 3@4; Total Hits: 35@2: (2, 6, 4, 2, 4)3@4: (3, 5, 5)
Rolls: 8@3; Total Hits: 58@3: (4, 2, 3, 4, 5, 1, 2, 1)
Rolls: 2@4; Total Hits: 12@4: (5, 4)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
8 fighters moved from 106 Sea Zone to United Kingdom
4 carriers moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
3 armour moved from Tsinghai to Samara
19 armour moved from Novosibirsk to Samara
1 armour moved from Timguska to Samara
1 armour moved from Szechwan to Kazakhstan
2 armour moved from Szechwan to Tsinghai
3 armour moved from Shensi to Tsinghai
3 armour moved from Yunnan to India
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Americans attack with 23 armour
Germans defend with 1 mech_infantry
Americans roll dice for 23 armour in Samara, round 2 : 6/23 hits, 11,50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Americans win, taking Samara from Germans with 23 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
Americans attack with 3 armour
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 armour in India, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 3 armour in India, round 2 : 0/3 hits, 1,50 expected hits
1 armour owned by the Germans lost in India
Americans roll dice for 3 armour in India, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in India
Americans win, taking India from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for Americans: 2 armour
Non Combat Move - Americans
3 armour moved from French Indo China to Szechwan
3 armour moved from Kwangtung to Yunnan
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
3 armour placed in French Indo China
2 destroyers, 5 fighters and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
EDIT: Changing PUs for British from 10 to 9
EDIT: Turning off Edit Mode
British buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 41 Sea Zone to India
Non Combat Move - British
Place Units - British
3 infantry placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 13 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 4 fighters
EDIT: Removing units owned by Germans from 111 Sea Zone: 5 destroyers and 14 transports
EDIT: Removing units owned by Italians from 111 Sea Zone: 3 transports
EDIT: Removing units owned by Germans from Scotland: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
Italians : -0,33
Americans : -6,83
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Italians
Italians buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Northern Italy to 110 Sea Zone
2 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
2 armour moved from Eastern Persia to Kazakhstan
Combat - Italians
scram,ble?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - Italians
Italians buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Northern Italy to 110 Sea Zone
2 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
2 armour moved from Eastern Persia to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 2 armour
Americans defend with 1 armour
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Americans lost in Kazakhstan
Italians win, taking Kazakhstan from Americans with 2 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in United Kingdom
Italians attack with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
British defend with 7 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 47 infantry; Americans defend with 15 fighters
AA fire in United Kingdom : 0/7 hits
Italians roll dice for 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/19 hits
British roll dice for 7 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry in United Kingdom, round 2 : 32/66 hits
1 mech_infantry owned by the Italians, 5 aaGuns owned by the British, 2 bombers owned by the Italians, 5 fighters owned by the Italians, 4 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 armour owned by the Italians lost in United Kingdom
British win with 2 aaGuns, 1 armour, 2 artilleries, 16 fighters and 47 infantry remaining. Battle score for attacker is -93
Casualties for Italians: 1 armour, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
Casualties for British: 5 aaGuns
Non Combat Move - Italians
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 108 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 90 Sea Zone
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
2 carriers moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 fighters placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 4 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
1 bomber moved from Novosibirsk to Tambov
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Siberia to Sakha
ANZAC take Sakha from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
5 armour moved from Szechwan to Kazakhstan
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 submarine
ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Tambov
ANZAC attack with 1 bomber
Germans defend with 2 armour and 1 artillery
ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
1 bomber owned by the ANZAC lost in Tambov
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
ANZAC attack with 5 armour
Italians defend with 2 armour
ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Casualties for Italians: 2 armour
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 36 PUs; end with 36 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,17
ANZAC : -0,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 4 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
7 artilleries and 9 infantry moved from Sumatra to 41 Sea Zone
7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports moved from 41 Sea Zone to 80 Sea Zone
1 bomber moved from Novosibirsk to Tambov
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Siberia to Sakha
ANZAC take Sakha from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
5 armour moved from Szechwan to Kazakhstan
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 submarine
ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Tambov
ANZAC attack with 1 bomber
Germans defend with 2 armour and 1 artillery
ANZAC roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 2 armour and 1 artillery in Tambov, round 2 : 2/3 hits, 1,33 expected hits
1 bomber owned by the ANZAC lost in Tambov
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Iwo Jima, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
ANZAC attack with 5 armour
Italians defend with 2 armour
ANZAC roll dice for 5 armour in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the ANZAC and 2 armour owned by the Italians lost in Kazakhstan
ANZAC win, taking Kazakhstan from Italians with 4 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Casualties for Italians: 2 armour
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 36 PUs; end with 36 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 77 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 7 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 infantry, 1 tactical_bomber and 8 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,17
ANZAC : -0,33
Japanese : -1,67
Even though I’m going to lose, this is one of the cooler games I’ve had in A&A! :)