Sorry! Did the game on local and totally thought I had done it for real. Also man did those British boats get work done this game lol.
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
4 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 4 infantry
Germans defend with 1 infantry; Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 2/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 1,67
Chinese : -0,17
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
7 fighters moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from French Indo China to Szechwan
3 armour moved from Yunnan to Szechwan
5 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Shensi
3 armour moved from Kwangtung to AnhweCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Shensi
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Shensi, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Shensi
Americans win, taking Shensi from Japanese with 5 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Szechwan, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Szechwan
Americans win, taking Szechwan from Japanese with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 transports
Germans defend with 2 carriers, 3 destroyers, 4 fighters and 3 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 cruisers, 1 destroyer, 9 fighters and 2 transports in 91 Sea Zone, round 2 : 5/12 hits, 5,83 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 9 fighters and 2 transports in 91 Sea Zone, round 3 : 7/10 hits, 5,00 expected hits
Germans roll dice for 2 carriers, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
1 cruiser owned by the Americans, 4 fighters owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 transport owned by the Germans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 49
Casualties for Americans: 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
Casualties for Germans: 2 carriers, 3 destroyers, 4 fighters and 3 transports
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
6 fighters moved from 91 Sea Zone to 101 Sea Zone
2 battleships and 4 carriers moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 bomber moved from 94 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
1 cruiser and 5 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
4 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 4 infantry
Germans defend with 1 infantry; Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 2/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsPurchase Units - British
British buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 transport moved from 57 Sea Zone to 55 Sea ZoneNon Combat Move - British
Place Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 10 PUs (6 lost to blockades); end with 12 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,17
Americans : -1,50
Chinese : -0,17
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
2 fighters moved from 95 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Morocco
1 bomber moved from Western Germany to Gibraltar
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Gibraltar
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 2 artilleries and 3 infantry
AA fire in Gibraltar : 0/3 hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/9 hits
British roll dice for 1 aaGun, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/5 hits
1 aaGun owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 artilleries, 1 bomber and 2 fighters in Gibraltar, round 3 : 1/6 hits
British roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 2/5 hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Gibraltar, round 4 : 3/4 hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 1/4 hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 5 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 2 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 1 aaGun, 2 artilleries and 3 infantry
Battle in Morocco
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 bomber
Italians roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits
British roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Morocco
Italians win, taking Morocco from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Algeria
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
2 carriers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 armour moved from Belgian Congo to Egypt
1 armour moved from France to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Amur to Buryatia
1 artillery moved from Sakha to Buryatia
1 artillery moved from Shan State to Burma
2 armour moved from Shan State to Burma
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 carrier and 1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
3 armour moved from Malaya to Burma
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 2 destroyers moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
1 bomber moved from Malaya to Burma
2 fighters moved from Kweichow to ShensiCombat - ANZAC
Battle in Buryatia
ANZAC attack with 2 artilleries
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 artilleries in Buryatia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 : 0/3 hits, 1,17 expected hits
ANZAC roll dice for 2 artilleries in Buryatia, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 3 : 1/3 hits, 1,17 expected hits
1 artillery owned by the ANZAC lost in Buryatia
1 artillery owned by the ANZAC retreated to Amur
Japanese win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Malaya
2 transports placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
1 artillery placed in New South Wales
1 harbour placed in SumatraTurn Complete - ANZAC
ANZAC collect 42 PUs; end with 42 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to French Indo China: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Okinawa: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -1,33
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 destroyers, 1 infantry, 10 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
3 bombers moved from France to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/6 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,5,6,5,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Sakha from ANZAC to Germans
EDIT: Changing ownership of Siberia from ANZAC to Germans
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Siberia: 1 armour
EDIT: Turning off Edit Mode
1 mech_infantry moved from Buryatia to Sakha
1 mech_infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Sikang to India
3 mech_infantrys moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from West India to India
3 armour moved from Persia to West India
5 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from French Equatorial Africa to Egypt
1 artillery moved from French Equatorial Africa to French Central Africa
3 fighters moved from Algeria to Gibraltar
1 armour and 2 mech_infantrys moved from Tunisia to Algeria
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Northern Italy to France
5 bombers moved from United Kingdom to Western Germany
1 submarine moved from 105 Sea Zone to 92 Sea Zone
7 bombers moved from Algeria to Greece
2 infantry moved from Bulgaria to Greece
2 artilleries moved from France to Western GermanyPlace Units - Germans
3 destroyers, 3 submarines and 3 transports placed in 112 Sea Zone
1 bomber placed in Greece
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Caucasus
2 mech_infantrys placed in Russia
1 infantry placed in EgyptTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Germans collect 86 PUs (9 lost to blockades); end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Combat Move - Japanese
Combat - Japanese
Turn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
2 armour moved from Burma to Kweichow
3 armour moved from Anhwe to Kweichow
5 armour moved from Shensi to Szechwan
1 submarine moved from 80 Sea Zone to 75 Sea ZoneCombat - Americans
Non Combat Move - Americans
6 carriers and 11 fighters moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
5 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 infantry moved from Szechwan to Sikang
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in SikangTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -0,33
Chinese : 0,67
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
2 armour moved from Burma to Kweichow
3 armour moved from Anhwe to Kweichow
5 armour moved from Shensi to Szechwan
1 submarine moved from 80 Sea Zone to 75 Sea ZoneCombat - Americans
Non Combat Move - Americans
6 carriers and 11 fighters moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
5 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 infantry moved from Szechwan to Sikang
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in SikangTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUsPurchase Units - British
British buy nothing; Remaining resources: 12 PUs;Combat Move - British
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
British collect 11 PUs (4 lost to blockades); end with 23 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Chinese : 0,67
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to BrazilCombat - Italians
Battle in BrazilNon Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Algeria to Western Germany
1 fighter moved from Southern Italy to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 armour moved from Egypt to Iraq
3 destroyers moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Southern Italy to France
2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - ANZAC
ANZAC buy 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Amur to SiberiaCombat - ANZAC
Battle in Siberia
ANZAC attack with 1 artillery
Germans defend with 1 armour
ANZAC roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0,50 expected hits
1 artillery owned by the ANZAC lost in Siberia
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artilleryNon Combat Move - ANZAC
3 artilleries, 2 carriers, 3 destroyers, 3 infantry and 3 transports moved from 41 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Malaya to Shan State
5 fighters moved from Shensi to Burma
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 38 Sea Zone
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 aaGun moved from Northern Territory to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 carriers placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 40 PUs; end with 40 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,50
ANZAC : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Combat Move - Japanese
1 mech_infantry moved from Buryatia to Manchuria
Japanese take Manchuria from ChineseCombat - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
11 armour moved from Szechwan to Tsinghai
5 armour moved from Kweichow to Tsinghai
6 armour moved from Yunnan to Shensi
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Kweichow
1 submarine moved from 101 Sea Zone to 89 Sea Zone
5 fighters moved from Eastern United States to 89 Sea Zone
2 artilleries moved from Suriname to BrazilCombat - Americans
Battle in 89 Sea Zone
Americans attack with 5 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 89 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Brazil
Americans attack with 2 artilleries
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries in Brazil, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Brazil
Americans roll dice for 1 artillery in Brazil, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Brazil, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Brazil
Italians win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tsinghai
Americans attack with 16 armour
Germans defend with 1 mech_infantry
Americans roll dice for 16 armour in Tsinghai, round 2 : 6/16 hits, 8,00 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Tsinghai
Americans win, taking Tsinghai from Germans with 15 armour remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
11 fighters moved from 106 Sea Zone to United Kingdom
6 carriers moved from 106 Sea Zone to 101 Sea Zone
5 fighters moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
1 cruiser and 5 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 0,67
Italians : 1,67
Americans : -2,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Jehol to Manchuria
2 infantry moved from Suiyuyan to Kansu
2 infantry moved from Shensi to Kansu
10 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Manchuria
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 4 infantry
Germans defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 0,33
Chinese : -0,17
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
11 armour moved from Szechwan to Tsinghai
5 armour moved from Kweichow to Tsinghai
6 armour moved from Yunnan to Shensi
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Kweichow
1 submarine moved from 101 Sea Zone to 89 Sea Zone
5 fighters moved from Eastern United States to 89 Sea Zone
2 artilleries moved from Suriname to BrazilCombat - Americans
Battle in 89 Sea Zone
Americans attack with 5 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 89 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Brazil
Americans attack with 2 artilleries
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries in Brazil, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Brazil
Americans roll dice for 1 artillery in Brazil, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Brazil, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Brazil
Italians win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tsinghai
Americans attack with 16 armour
Germans defend with 1 mech_infantry
Americans roll dice for 16 armour in Tsinghai, round 2 : 6/16 hits, 8,00 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Tsinghai
Americans win, taking Tsinghai from Germans with 15 armour remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
11 fighters moved from 106 Sea Zone to United Kingdom
6 carriers moved from 106 Sea Zone to 101 Sea Zone
5 fighters moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
1 cruiser and 5 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Jehol to Manchuria
2 infantry moved from Suiyuyan to Kansu
2 infantry moved from Shensi to Kansu
10 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Manchuria
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 4 infantry
Germans defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUsPurchase Units - British
British repair damage of 11x factory_major; Remaining resources: 12 PUs;
British buy 1 fighter; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 55 Sea Zone to 63 Sea ZoneNon Combat Move - British
Place Units - British
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4,2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,1,4,4,5
British collect 10 PUs (5 lost to blockades); end with 12 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00
Italians : 1,67
Americans : -2,83
Chinese : -0,17
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 52 Sea Zone to 54 Sea ZoneCombat - Italians
Battle in 54 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 54 Sea Zone
Italians roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Italians win, taking 54 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Italians
2 armour moved from Iraq to Eastern Persia
1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 102 Sea Zone
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
3 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 carriers and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to 110 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 armour moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 artillery and 3 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern Italy
1 submarine moved from 105 Sea Zone to 110 Sea ZonePlace Units - Italians
1 airfield placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Normandy Bordeaux
1 transport placed in 110 Sea Zone
1 fighter placed in Southern FranceTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 artilleries and 6 infantry moved from Shan State to Burma
1 aaGun and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery moved from Korea to Amur
ANZAC take Amur from Germans
1 transport moved from 6 Sea Zone to 36 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to Burma
1 aaGun moved from 38 Sea Zone to Burma
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 fighter moved from Burma to 37 Sea ZonePlace Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
1 armour and 2 artilleries placed in Malaya
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
ANZAC collect 38 PUs (2 lost to blockades); end with 39 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 31
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers, 1 destroyer, 2 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 bombers moved from Germany to 114 Sea Zone
4 bombers moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
3 bombers moved from Western Germany to 114 Sea Zone
4 bombers moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 7 bombers and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 7 bombers in 114 Sea Zone, round 2 : 4/7 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 113 Sea Zone
Germans attack with 8 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 8 bombers and 1 destroyer in 113 Sea Zone, round 2 : 6/9 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 8 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
7 bombers moved from 114 Sea Zone to Western Germany
8 bombers moved from 113 Sea Zone to Western Germany
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
5 artilleries, 10 infantry and 3 mech_infantrys moved from Western Germany to 112 Sea Zone
5 artilleries, 10 infantry, 3 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from France to Western Germany
1 armour and 2 mech_infantrys moved from Algeria to Morocco
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Kazakhstan
2 armour and 7 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 fighter moved from India to Caucasus
5 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
6 armour and 6 mech_infantrys moved from India to Eastern PersiaPlace Units - Germans
1 destroyer and 5 transports placed in 113 Sea Zone
3 artilleries and 3 infantry placed in Germany
Germans undo move 1.
4 transports placed in 113 Sea Zone
1 destroyer and 1 transport placed in 113 Sea Zone
2 artilleries, 2 bombers, 2 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6
Germans collect 86 PUs (6 lost to blockades); end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 31
Combat Move - Japanese
Turn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 31
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Manchuria to Jehol
3 infantry moved from Kansu to Tsinghai
5 infantry moved from Yunnan to BurmaNon Combat Move - Chinese
Place Units - Chinese
8 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :