Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Americans
                Americans buy 6 armour, 2 carriers, 1 cruiser and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 transports moved from 26 Sea Zone to 64 Sea Zone
                3 armour moved from Kwangtung to Yunnan
                3 armour moved from French Indo China to Yunnan
                5 armour and 1 mech_infantry moved from Hunan to Yunnan
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 submarine moved from 78 Sea Zone to 80 Sea Zone
                1 submarine moved from 79 Sea Zone to 80 Sea Zone

    Combat - Americans
                Battle in Yunnan
                    Americans attack with 11 armour and 1 mech_infantry
                    Italians defend with 2 artilleries and 1 infantry
                        Americans roll dice for 11 armour and 1 mech_infantry in Yunnan, round 2 : 6/12 hits, 5,67 expected hits
                        Italians roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                        2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Yunnan
                    Americans win, taking Yunnan from Italians with 11 armour remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Italians: 2 artilleries and 1 infantry

    Non Combat Move - Americans
                1 aaGun and 1 artillery moved from 88 Sea Zone to Suriname
                6 fighters moved from Eastern United States to 88 Sea Zone
                1 bomber moved from British Guiana to United Kingdom
                3 transports moved from 88 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 armour placed in Kwangtung
                3 armour placed in French Indo China
                2 carriers and 1 cruiser placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Combat Hit Differential Summary :

    Italians : 0,00
        Americans : 0,33

    triplea_42175_Ame27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                3 infantry moved from Hunan to Anhwe
                3 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Yunnan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 5 infantry
                    Germans defend with 1 infantry
                        Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 5 infantry in Kweichow, round 3 : 1/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Anhwe
                    Chinese attack with 5 infantry
                    Germans defend with 1 artillery
                        Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
                        Germans roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Germans with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Germans: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Chinese : -0,50
        Japanese : 0,33

    triplea_42175_Chi27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Americans
                Americans buy 6 armour, 2 carriers, 1 cruiser and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 transports moved from 26 Sea Zone to 64 Sea Zone
                3 armour moved from Kwangtung to Yunnan
                3 armour moved from French Indo China to Yunnan
                5 armour and 1 mech_infantry moved from Hunan to Yunnan
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 submarine moved from 78 Sea Zone to 80 Sea Zone
                1 submarine moved from 79 Sea Zone to 80 Sea Zone

    Combat - Americans
                Battle in Yunnan
                    Americans attack with 11 armour and 1 mech_infantry
                    Italians defend with 2 artilleries and 1 infantry
                        Americans roll dice for 11 armour and 1 mech_infantry in Yunnan, round 2 : 6/12 hits, 5,67 expected hits
                        Italians roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                        2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Yunnan
                    Americans win, taking Yunnan from Italians with 11 armour remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Italians: 2 artilleries and 1 infantry

    Non Combat Move - Americans
                1 aaGun and 1 artillery moved from 88 Sea Zone to Suriname
                6 fighters moved from Eastern United States to 88 Sea Zone
                1 bomber moved from British Guiana to United Kingdom
                3 transports moved from 88 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 armour placed in Kwangtung
                3 armour placed in French Indo China
                2 carriers and 1 cruiser placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                3 infantry moved from Hunan to Anhwe
                3 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Yunnan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 5 infantry
                    Germans defend with 1 infantry
                        Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 5 infantry in Kweichow, round 3 : 1/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Anhwe
                    Chinese attack with 5 infantry
                    Germans defend with 1 artillery
                        Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
                        Germans roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Germans with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Germans: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs

    Purchase Units - British
                British buy 3 aaGuns and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Algeria to Tunisia
                      British take Tunisia from Italians
                1 transport moved from 74 Sea Zone to 57 Sea Zone
                1 fighter moved from 72 Sea Zone to 37 Sea Zone
                2 transports moved from 88 Sea Zone to 101 Sea Zone
                1 transport moved from 26 Sea Zone to 64 Sea Zone

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 aaGuns and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                British collect 17 PUs (1 lost to blockades); end with 17 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : 0,00
        Americans : 0,33
        Chinese : -0,50
        Japanese : 0,33

    triplea_42175_UK_27.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 93 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 fighter moved from 95 Sea Zone to Tunisia
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria
                1 fighter moved from 95 Sea Zone to Tunisia

    Combat - Italians
                Battle in Algeria
                Battle in 87 Sea Zone
                    Italians attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Italians roll dice for 1 submarine in 87 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 87 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 87 Sea Zone
                    Italians win, taking Algeria from British with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Tunisia
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 :  0/4 hits
                        British roll dice for 1 artillery in Tunisia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 :  2/4 hits
                        British roll dice for 1 artillery in Tunisia, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Tunisia
                    Italians win, taking Tunisia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Tunisia to 95 Sea Zone
                1 armour moved from Northern Italy to France
                2 armour moved from Egypt to Belgian Congo
                1 bomber moved from Greece to Western Germany

    Place Units - Italians
                1 carrier and 1 fighter placed in 95 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_42175_Ita27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 4 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Korea to Amur
                      ANZAC take Amur from Japanese
                1 artillery moved from Siberia to Sakha
                      ANZAC take Sakha from Germans
                1 bomber moved from Japan to Shan State
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 armour moved from 38 Sea Zone to Burma
                4 fighters moved from French Indo China to Burma
                1 fighter moved from 37 Sea Zone to Burma
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
                2 armour moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                1 artillery and 2 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Okinawa
                Battle in Burma
                    ANZAC attack with 1 armour and 5 fighters
                    Germans defend with 1 armour and 2 mech_infantrys
                        ANZAC roll dice for 1 armour and 5 fighters in Burma, round 2 : 4/6 hits, 3,00 expected hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 1/3 hits, 1,17 expected hits
                        1 armour owned by the ANZAC, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Burma
                    ANZAC win, taking Okinawa from Japanese with 5 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 armour
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                Battle in Shan State
                    ANZAC attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry
                    Germans defend with 4 armour
                        ANZAC roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 : 4/7 hits, 3,00 expected hits
                        Germans roll dice for 4 armour in Shan State, round 2 : 3/4 hits, 2,00 expected hits
                        2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 4 armour owned by the Germans lost in Shan State
                    ANZAC win, taking Shan State from Germans with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Germans: 4 armour

    Non Combat Move - ANZAC
                5 fighters moved from Burma to Yunnan
                5 fighters moved from Yunnan to Kweichow
                1 bomber moved from Shan State to Malaya
                1 aaGun moved from Western Australia to Northern Territory
                1 carrier and 1 destroyer moved from 72 Sea Zone to 58 Sea Zone

    Place Units - ANZAC
                3 armour placed in Malaya
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                2 artilleries and 1 infantry placed in New South Wales
                1 artillery and 1 infantry placed in Japan

    Turn Complete - ANZAC
                ANZAC collect 43 PUs; end with 44 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Germans : 0,83
        ANZAC : 2,00

    triplea_42175_ANZ27.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Germans
                Germans buy 4 armour, 6 bombers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 destroyers moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 5 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
                6 bombers moved from Southern Italy to Gibraltar
                11 bombers moved from Western Germany to Gibraltar
                3 fighters moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from ANZAC
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone

    triplea_42175_Ger28.tsvg

  • '20 '19 '18 '15 '13

    Scramble in SZ91? If so, which planes?

  • '21 '20 '19 '18 '17 '16

    no

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Germans
                Germans buy 4 armour, 6 bombers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 destroyers moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 5 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
                6 bombers moved from Southern Italy to Gibraltar
                11 bombers moved from Western Germany to Gibraltar
                3 fighters moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from ANZAC
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in Gibraltar
                    Germans attack with 1 armour, 17 bombers and 5 infantry
                    British defend with 1 airfield, 5 fighters and 1 harbour; Americans defend with 5 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers
                        Germans roll dice for 1 armour, 17 bombers and 5 infantry in Gibraltar, round 2 :  13/23 hits
                        British roll dice for 5 artilleries, 10 fighters, 5 infantry and 3 tactical_bombers in Gibraltar, round 2 :  10/23 hits
                        3 tactical_bombers owned by the Americans, 5 bombers owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Gibraltar
                        Germans roll dice for 1 armour and 12 bombers in Gibraltar, round 3 :  10/13 hits
                        British roll dice for 10 fighters in Gibraltar, round 3 :  5/10 hits
                        4 bombers owned by the Germans, 1 armour owned by the Germans, 5 fighters owned by the Americans and 5 fighters owned by the British lost in Gibraltar
                    Germans win, taking 109 Sea Zone from Americans with 8 bombers remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 armour, 9 bombers and 5 infantry
                    Casualties for British: 5 fighters
                    Casualties for Americans: 5 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers

    Non Combat Move - Germans
                1 bomber moved from Gibraltar to Algeria
                1 bomber moved from Gibraltar to Algeria
                2 carriers moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 fighters moved from Western Germany to Southern Italy
                3 mech_infantrys moved from France to Northern Italy
                1 artillery and 1 infantry moved from France to Western Germany
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 artillery moved from French Equatorial Africa to French Central Africa
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 mech_infantry moved from South West Africa to Union of South Africa
                3 mech_infantrys moved from Iraq to Eastern Persia
                2 armour and 1 mech_infantry moved from Persia to West India
                1 armour and 2 mech_infantrys moved from West India to India
                2 mech_infantrys moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Caucasus to Sikang
                1 fighter moved from Shensi to Sikang
                1 infantry moved from Hopei to Suiyuyan
                1 artillery moved from Kansu to Tsinghai
                1 mech_infantry moved from Tsinghai to Kansu
                6 bombers moved from Gibraltar to Algeria
                3 fighters moved from Southern Italy to Algeria
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Algeria: 1 bomber
                EDIT: Adding units owned by Germans to Gibraltar: 1 armour
                EDIT: Changing ownership of Gibraltar from British to Germans
                EDIT: Turning off Edit Mode
                3 bombers placed in France
                3 bombers placed in Western Germany
                1 destroyer placed in 97 Sea Zone
                3 armour placed in Persia
                3 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Caucasus
                1 infantry placed in Union of South Africa

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1,6
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
                Germans collect 91 PUs (5 lost to blockades); end with 91 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 103 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 109 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 124 PUs

    triplea_42175_Ger28.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Combat Move - Japanese
                1 infantry moved from Chahar to Jehol
                      Japanese take Jehol from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 mech_infantry moved from Suiyuyan to Chahar
                1 infantry moved from Shensi to Hopei
                1 infantry moved from India to Burma

    Turn Complete - Japanese

    triplea_42175_Jap28.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 6 armour, 1 cruiser and 5 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                7 fighters moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to 94 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                3 armour moved from French Indo China to Szechwan
                3 armour moved from Yunnan to Szechwan
                5 armour moved from Yunnan to Shensi
                1 armour moved from Yunnan to Burma
                1 armour moved from Yunnan to Burma
                1 armour moved from Yunnan to Shensi
                3 armour moved from Kwangtung to Anhwe

    Combat - Americans
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Shensi
                    Americans attack with 6 armour
                    Germans defend with 1 infantry
                        Americans roll dice for 6 armour in Shensi, round 2 : 2/6 hits, 3,00 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Shensi
                    Americans win, taking Shensi from Japanese with 5 armour remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 armour
                    Casualties for Germans: 1 infantry
                Battle in Szechwan
                    Americans attack with 6 armour
                    Germans defend with 1 infantry
                        Americans roll dice for 6 armour in Szechwan, round 2 : 1/6 hits, 3,00 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Szechwan
                    Americans win, taking Szechwan from Japanese with 6 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Burma
                    Americans attack with 2 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                    Americans win, taking Burma from Germans with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 91 Sea Zone
                    Americans attack with 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 transports
                    Germans defend with 2 carriers, 3 destroyers, 4 fighters and 3 transports
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 cruisers, 1 destroyer, 9 fighters and 2 transports in 91 Sea Zone, round 2 : 5/12 hits, 5,83 expected hits
                    Units damaged: 2 carriers owned by the Germans
                        Germans roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
                        3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 cruiser, 9 fighters and 2 transports in 91 Sea Zone, round 3 : 7/10 hits, 5,00 expected hits
                        Germans roll dice for 2 carriers, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
                        1 cruiser owned by the Americans, 4 fighters owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 transport owned by the Germans lost in 91 Sea Zone
                        2 transports owned by the Germans lost in 91 Sea Zone
                    Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 49
                    Casualties for Americans: 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
                    Casualties for Germans: 2 carriers, 3 destroyers, 4 fighters and 3 transports
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 airfield, 1 armour and 1 harbour
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
                        Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                6 fighters moved from 91 Sea Zone to 101 Sea Zone
                2 battleships and 4 carriers moved from 88 Sea Zone to 101 Sea Zone
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 aaGun and 1 infantry moved from Suriname to 88 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 64 Sea Zone to 101 Sea Zone
                1 bomber moved from 94 Sea Zone to Morocco

    Place Units - Americans
                3 armour placed in Kwangtung
                3 armour placed in French Indo China
                1 cruiser and 5 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs

    Combat Hit Differential Summary :

    Germans : -1,50
        Americans : -1,50
        Japanese : 0,33

    triplea_42175_Ame28.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Hopei
                1 infantry moved from Anhwe to Chahar
                2 infantry moved from Anhwe to Chahar
                1 infantry moved from Kweichow to Hopei
                4 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                        Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
                        Germans roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Germans defend with 1 infantry; Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
                        Germans roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 4 infantry in Hopei, round 3 : 2/4 hits, 0,67 expected hits
                        Germans roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Germans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Manchuria
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Germans : 1,67
        Chinese : -0,17
        Japanese : 1,00

    triplea_42175_Chi28.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 6 armour, 1 cruiser and 5 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                7 fighters moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to 94 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                3 armour moved from French Indo China to Szechwan
                3 armour moved from Yunnan to Szechwan
                5 armour moved from Yunnan to Shensi
                1 armour moved from Yunnan to Burma
                1 armour moved from Yunnan to Burma
                1 armour moved from Yunnan to Shensi
                3 armour moved from Kwangtung to Anhwe

    Combat - Americans
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Shensi
                    Americans attack with 6 armour
                    Germans defend with 1 infantry
                        Americans roll dice for 6 armour in Shensi, round 2 : 2/6 hits, 3,00 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Shensi
                    Americans win, taking Shensi from Japanese with 5 armour remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 armour
                    Casualties for Germans: 1 infantry
                Battle in Szechwan
                    Americans attack with 6 armour
                    Germans defend with 1 infantry
                        Americans roll dice for 6 armour in Szechwan, round 2 : 1/6 hits, 3,00 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Szechwan
                    Americans win, taking Szechwan from Japanese with 6 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Burma
                    Americans attack with 2 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                    Americans win, taking Burma from Germans with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 91 Sea Zone
                    Americans attack with 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 transports
                    Germans defend with 2 carriers, 3 destroyers, 4 fighters and 3 transports
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 cruisers, 1 destroyer, 9 fighters and 2 transports in 91 Sea Zone, round 2 : 5/12 hits, 5,83 expected hits
                    Units damaged: 2 carriers owned by the Germans
                        Germans roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
                        3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 cruiser, 9 fighters and 2 transports in 91 Sea Zone, round 3 : 7/10 hits, 5,00 expected hits
                        Germans roll dice for 2 carriers, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
                        1 cruiser owned by the Americans, 4 fighters owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 transport owned by the Germans lost in 91 Sea Zone
                        2 transports owned by the Germans lost in 91 Sea Zone
                    Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 49
                    Casualties for Americans: 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
                    Casualties for Germans: 2 carriers, 3 destroyers, 4 fighters and 3 transports
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 airfield, 1 armour and 1 harbour
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
                        Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                6 fighters moved from 91 Sea Zone to 101 Sea Zone
                2 battleships and 4 carriers moved from 88 Sea Zone to 101 Sea Zone
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 aaGun and 1 infantry moved from Suriname to 88 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 64 Sea Zone to 101 Sea Zone
                1 bomber moved from 94 Sea Zone to Morocco

    Place Units - Americans
                3 armour placed in Kwangtung
                3 armour placed in French Indo China
                1 cruiser and 5 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Hopei
                1 infantry moved from Anhwe to Chahar
                2 infantry moved from Anhwe to Chahar
                1 infantry moved from Kweichow to Hopei
                4 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                        Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
                        Germans roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Germans defend with 1 infantry; Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
                        Germans roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 4 infantry in Hopei, round 3 : 2/4 hits, 0,67 expected hits
                        Germans roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Germans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Manchuria
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs

    Purchase Units - British
                British buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 fighter moved from 37 Sea Zone to Burma
                1 transport moved from 57 Sea Zone to 55 Sea Zone

    Non Combat Move - British

    Place Units - British
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                British collect 10 PUs (6 lost to blockades); end with 12 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : 0,17
        Americans : -1,50
        Chinese : -0,17
        Japanese : 1,33

    triplea_42175_UK_28.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Algeria to Morocco
                2 fighters moved from 95 Sea Zone to Gibraltar
                1 fighter moved from 95 Sea Zone to Morocco
                1 bomber moved from Western Germany to Gibraltar
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Gibraltar
                    Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 2 artilleries and 3 infantry
                        AA fire in Gibraltar :  0/3 hits
                        Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 :  1/9 hits
                        British roll dice for 1 aaGun, 2 artilleries and 3 infantry in Gibraltar, round 2 :  3/5 hits
                        1 aaGun owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 3 artilleries, 1 bomber and 2 fighters in Gibraltar, round 3 :  1/6 hits
                        British roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 :  2/5 hits
                        1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Gibraltar, round 4 :  3/4 hits
                        British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 :  1/4 hits
                        2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 5 :  1/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 5 :  0/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Italians: 2 artilleries, 1 fighter and 3 infantry
                    Casualties for Americans: 1 aaGun, 2 artilleries and 3 infantry
                Battle in Morocco
                    Italians attack with 1 fighter and 1 infantry
                    Americans defend with 1 bomber
                        Italians roll dice for 1 fighter and 1 infantry in Morocco, round 2 :  1/2 hits
                        British roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Morocco
                    Italians win, taking Morocco from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Italians
                1 fighter moved from Morocco to 92 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
                1 bomber moved from 92 Sea Zone to Algeria
                1 submarine moved from 87 Sea Zone to 85 Sea Zone
                2 destroyers moved from 95 Sea Zone to 98 Sea Zone
                2 carriers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 armour moved from Belgian Congo to Egypt
                1 armour moved from France to Southern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    triplea_42175_Ita28.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 harbour, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Amur to Buryatia
                1 artillery moved from Sakha to Buryatia
                1 artillery moved from Shan State to Burma
                2 armour moved from Shan State to Burma
                1 fighter moved from Kweichow to Shensi
                1 fighter moved from Kweichow to Shensi
                1 fighter moved from Kweichow to Shensi
                1 carrier and 1 destroyer moved from 58 Sea Zone to 41 Sea Zone
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                3 armour moved from Malaya to Burma
                3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
                1 carrier and 2 destroyers moved from 37 Sea Zone to 41 Sea Zone
                2 artilleries and 1 infantry moved from New South Wales to Queensland
                1 bomber moved from Malaya to Burma
                2 fighters moved from Kweichow to Shensi

    Combat - ANZAC
                Battle in Buryatia
                    ANZAC attack with 2 artilleries
                    Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 2 artilleries in Buryatia, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 : 0/3 hits, 1,17 expected hits
                        ANZAC roll dice for 2 artilleries in Buryatia, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 3 : 1/3 hits, 1,17 expected hits
                        1 artillery owned by the ANZAC lost in Buryatia
                    1 artillery owned by the ANZAC retreated to Amur
                    Japanese win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in Malaya
                2 transports placed in 54 Sea Zone
                1 tactical_bomber placed in Queensland
                1 artillery placed in New South Wales
                1 harbour placed in Sumatra

    Turn Complete - ANZAC
                ANZAC collect 42 PUs; end with 42 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to French Indo China: 1 artillery and 1 infantry
                EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Okinawa: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    ANZAC : -1,33
        Japanese : -1,33

    triplea_42175_ANZ28.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 29

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 destroyers, 1 infantry, 10 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                3 bombers moved from France to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/6 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 3,5,6,5,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Sakha from ANZAC to Germans
                EDIT: Changing ownership of Siberia from ANZAC to Germans
                EDIT: Removing units owned by Germans from Buryatia: 1 armour
                EDIT: Adding units owned by Germans to Siberia: 1 armour
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Buryatia to Sakha
                1 mech_infantry moved from Kansu to Novosibirsk
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Sikang to Tsinghai
                1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
                1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 fighter moved from Sikang to India
                3 mech_infantrys moved from Eastern Persia to India
                2 armour and 1 mech_infantry moved from West India to India
                3 armour moved from Persia to West India
                5 mech_infantrys moved from Iraq to Eastern Persia
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 armour moved from French Equatorial Africa to Egypt
                1 artillery moved from French Equatorial Africa to French Central Africa
                3 fighters moved from Algeria to Gibraltar
                1 armour and 2 mech_infantrys moved from Tunisia to Algeria
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                3 mech_infantrys moved from Northern Italy to France
                5 bombers moved from United Kingdom to Western Germany
                1 submarine moved from 105 Sea Zone to 92 Sea Zone
                7 bombers moved from Algeria to Greece
                2 infantry moved from Bulgaria to Greece
                2 artilleries moved from France to Western Germany

    Place Units - Germans
                3 destroyers, 3 submarines and 3 transports placed in 112 Sea Zone
                1 bomber placed in Greece
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Caucasus
                2 mech_infantrys placed in Russia
                1 infantry placed in Egypt

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
                Germans collect 86 PUs (9 lost to blockades); end with 86 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs

    triplea_42175_Ger29.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 29

    Combat Move - Japanese

    Combat - Japanese

    Turn Complete - Japanese

    triplea_42175_Jap29.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 29

    Purchase Units - Americans
                Americans buy 6 armour, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour moved from Kwangtung to Yunnan
                3 armour moved from French Indo China to Yunnan
                2 armour moved from Burma to Kweichow
                3 armour moved from Anhwe to Kweichow
                5 armour moved from Shensi to Szechwan
                1 submarine moved from 80 Sea Zone to 75 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                6 carriers and 11 fighters moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                3 armour placed in Kwangtung
                3 armour placed in French Indo China
                5 fighters placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
                Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Combat Hit Differential Summary :

    triplea_42175_Ame29.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 29

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                4 infantry moved from Szechwan to Sikang
                1 infantry moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Shantung to Jehol
                2 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 4 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 0,67 expected hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Sikang
                    Chinese win, taking Sikang from Germans with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Chinese : 0,67
        Japanese : -0,67

    triplea_42175_Chi29.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 29

    Purchase Units - Americans
                Americans buy 6 armour, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour moved from Kwangtung to Yunnan
                3 armour moved from French Indo China to Yunnan
                2 armour moved from Burma to Kweichow
                3 armour moved from Anhwe to Kweichow
                5 armour moved from Shensi to Szechwan
                1 submarine moved from 80 Sea Zone to 75 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                6 carriers and 11 fighters moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                3 armour placed in Kwangtung
                3 armour placed in French Indo China
                5 fighters placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
                Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                4 infantry moved from Szechwan to Sikang
                1 infantry moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Shantung to Jehol
                2 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 4 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 0,67 expected hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Sikang
                    Chinese win, taking Sikang from Germans with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs

    Purchase Units - British
                British buy nothing; Remaining resources: 12 PUs;

    Combat Move - British

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
                British collect 11 PUs (4 lost to blockades); end with 23 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -0,33
        Chinese : 0,67
        Japanese : -0,67

    triplea_42175_UK_29.tsvg

Suggested Topics

  • 3
  • 31
  • 26
  • 97
  • 126
  • 155
  • 186
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

89

Online

17.8k

Users

40.4k

Topics

1.8m

Posts