TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Combat Move - Japanese
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from ANZACCombat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to India
1 infantry moved from Szechwan to ShensiTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Americans
Americans buy 6 armour, 2 carriers, 1 cruiser and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 transports moved from 26 Sea Zone to 64 Sea Zone
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
5 armour and 1 mech_infantry moved from Hunan to Yunnan
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in Yunnan
Americans attack with 11 armour and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 11 armour and 1 mech_infantry in Yunnan, round 2 : 6/12 hits, 5,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Yunnan
Americans win, taking Yunnan from Italians with 11 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 2 artilleries and 1 infantryNon Combat Move - Americans
1 aaGun and 1 artillery moved from 88 Sea Zone to Suriname
6 fighters moved from Eastern United States to 88 Sea Zone
1 bomber moved from British Guiana to United Kingdom
3 transports moved from 88 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
2 carriers and 1 cruiser placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Italians : 0,00
Americans : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Battle in Anhwe
Chinese attack with 5 infantry
Germans defend with 1 artillery
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Germans with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 0,67
Chinese : -0,50
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Americans
Americans buy 6 armour, 2 carriers, 1 cruiser and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 transports moved from 26 Sea Zone to 64 Sea Zone
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
5 armour and 1 mech_infantry moved from Hunan to Yunnan
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in Yunnan
Americans attack with 11 armour and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 11 armour and 1 mech_infantry in Yunnan, round 2 : 6/12 hits, 5,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Yunnan
Americans win, taking Yunnan from Italians with 11 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 2 artilleries and 1 infantryNon Combat Move - Americans
1 aaGun and 1 artillery moved from 88 Sea Zone to Suriname
6 fighters moved from Eastern United States to 88 Sea Zone
1 bomber moved from British Guiana to United Kingdom
3 transports moved from 88 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
2 carriers and 1 cruiser placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Battle in Anhwe
Chinese attack with 5 infantry
Germans defend with 1 artillery
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Germans with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUsPurchase Units - British
British buy 3 aaGuns and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Algeria to Tunisia
British take Tunisia from Italians
1 transport moved from 74 Sea Zone to 57 Sea Zone
1 fighter moved from 72 Sea Zone to 37 Sea Zone
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
3 aaGuns and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 17 PUs (1 lost to blockades); end with 17 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,00
Americans : 0,33
Chinese : -0,50
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from 95 Sea Zone to Tunisia
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 95 Sea Zone to TunisiaCombat - Italians
Battle in Algeria
Battle in 87 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 destroyer
Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 87 Sea Zone
Italians win, taking Algeria from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 0/4 hits
British roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 : 2/4 hits
British roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
1 artillery owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Tunisia to 95 Sea Zone
1 armour moved from Northern Italy to France
2 armour moved from Egypt to Belgian Congo
1 bomber moved from Greece to Western GermanyPlace Units - Italians
1 carrier and 1 fighter placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 3 armour, 4 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Korea to Amur
ANZAC take Amur from Japanese
1 artillery moved from Siberia to Sakha
ANZAC take Sakha from Germans
1 bomber moved from Japan to Shan State
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from 38 Sea Zone to Burma
4 fighters moved from French Indo China to Burma
1 fighter moved from 37 Sea Zone to Burma
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 armour moved from Malaya to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Okinawa
Battle in Burma
ANZAC attack with 1 armour and 5 fighters
Germans defend with 1 armour and 2 mech_infantrys
ANZAC roll dice for 1 armour and 5 fighters in Burma, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 1/3 hits, 1,17 expected hits
1 armour owned by the ANZAC, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Burma
ANZAC win, taking Okinawa from Japanese with 5 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 armour
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Shan State
ANZAC attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry
Germans defend with 4 armour
ANZAC roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 : 4/7 hits, 3,00 expected hits
Germans roll dice for 4 armour in Shan State, round 2 : 3/4 hits, 2,00 expected hits
2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 4 armour owned by the Germans lost in Shan State
ANZAC win, taking Shan State from Germans with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Germans: 4 armourNon Combat Move - ANZAC
5 fighters moved from Burma to Yunnan
5 fighters moved from Yunnan to Kweichow
1 bomber moved from Shan State to Malaya
1 aaGun moved from Western Australia to Northern Territory
1 carrier and 1 destroyer moved from 72 Sea Zone to 58 Sea ZonePlace Units - ANZAC
3 armour placed in Malaya
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
1 artillery and 1 infantry placed in JapanTurn Complete - ANZAC
ANZAC collect 43 PUs; end with 44 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0,83
ANZAC : 2,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Germans
Germans buy 4 armour, 6 bombers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from Western Germany to 112 Sea Zone
1 armour, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Southern Italy to Gibraltar
11 bombers moved from Western Germany to Gibraltar
3 fighters moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from ANZAC
1 armour and 1 mech_infantry moved from Yakut S.S.R. to BuryatiaCombat - Germans
Germans creates battle in territory 109 Sea Zone -
Scramble in SZ91? If so, which planes?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Germans
Germans buy 4 armour, 6 bombers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from Western Germany to 112 Sea Zone
1 armour, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Southern Italy to Gibraltar
11 bombers moved from Western Germany to Gibraltar
3 fighters moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from ANZAC
1 armour and 1 mech_infantry moved from Yakut S.S.R. to BuryatiaCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Gibraltar
Germans attack with 1 armour, 17 bombers and 5 infantry
British defend with 1 airfield, 5 fighters and 1 harbour; Americans defend with 5 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers
Germans roll dice for 1 armour, 17 bombers and 5 infantry in Gibraltar, round 2 : 13/23 hits
British roll dice for 5 artilleries, 10 fighters, 5 infantry and 3 tactical_bombers in Gibraltar, round 2 : 10/23 hits
3 tactical_bombers owned by the Americans, 5 bombers owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Gibraltar
Germans roll dice for 1 armour and 12 bombers in Gibraltar, round 3 : 10/13 hits
British roll dice for 10 fighters in Gibraltar, round 3 : 5/10 hits
4 bombers owned by the Germans, 1 armour owned by the Germans, 5 fighters owned by the Americans and 5 fighters owned by the British lost in Gibraltar
Germans win, taking 109 Sea Zone from Americans with 8 bombers remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour, 9 bombers and 5 infantry
Casualties for British: 5 fighters
Casualties for Americans: 5 artilleries, 5 fighters, 5 infantry and 3 tactical_bombersNon Combat Move - Germans
1 bomber moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
2 carriers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to Southern Italy
3 mech_infantrys moved from France to Northern Italy
1 artillery and 1 infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 artillery moved from French Equatorial Africa to French Central Africa
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from South West Africa to Union of South Africa
3 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Persia to West India
1 armour and 2 mech_infantrys moved from West India to India
2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Caucasus to Sikang
1 fighter moved from Shensi to Sikang
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Kansu
6 bombers moved from Gibraltar to Algeria
3 fighters moved from Southern Italy to Algeria
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Algeria: 1 bomber
EDIT: Adding units owned by Germans to Gibraltar: 1 armour
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Turning off Edit Mode
3 bombers placed in France
3 bombers placed in Western Germany
1 destroyer placed in 97 Sea Zone
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Caucasus
1 infantry placed in Union of South AfricaTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
Germans collect 91 PUs (5 lost to blockades); end with 91 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 103 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 124 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Combat Move - Japanese
1 infantry moved from Chahar to Jehol
Japanese take Jehol from ChineseCombat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from India to BurmaTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
7 fighters moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from French Indo China to Szechwan
3 armour moved from Yunnan to Szechwan
5 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Shensi
3 armour moved from Kwangtung to AnhweCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Shensi
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Shensi, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Shensi
Americans win, taking Shensi from Japanese with 5 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Szechwan, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Szechwan
Americans win, taking Szechwan from Japanese with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 transports
Germans defend with 2 carriers, 3 destroyers, 4 fighters and 3 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 cruisers, 1 destroyer, 9 fighters and 2 transports in 91 Sea Zone, round 2 : 5/12 hits, 5,83 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 9 fighters and 2 transports in 91 Sea Zone, round 3 : 7/10 hits, 5,00 expected hits
Germans roll dice for 2 carriers, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
1 cruiser owned by the Americans, 4 fighters owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 transport owned by the Germans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 49
Casualties for Americans: 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
Casualties for Germans: 2 carriers, 3 destroyers, 4 fighters and 3 transports
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
6 fighters moved from 91 Sea Zone to 101 Sea Zone
2 battleships and 4 carriers moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 bomber moved from 94 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
1 cruiser and 5 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : -1,50
Americans : -1,50
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
4 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 4 infantry
Germans defend with 1 infantry; Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 2/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 1,67
Chinese : -0,17
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
7 fighters moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from French Indo China to Szechwan
3 armour moved from Yunnan to Szechwan
5 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Shensi
3 armour moved from Kwangtung to AnhweCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Shensi
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Shensi, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Shensi
Americans win, taking Shensi from Japanese with 5 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Szechwan, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Szechwan
Americans win, taking Szechwan from Japanese with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 transports
Germans defend with 2 carriers, 3 destroyers, 4 fighters and 3 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 cruisers, 1 destroyer, 9 fighters and 2 transports in 91 Sea Zone, round 2 : 5/12 hits, 5,83 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 9 fighters and 2 transports in 91 Sea Zone, round 3 : 7/10 hits, 5,00 expected hits
Germans roll dice for 2 carriers, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
1 cruiser owned by the Americans, 4 fighters owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 transport owned by the Germans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 49
Casualties for Americans: 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
Casualties for Germans: 2 carriers, 3 destroyers, 4 fighters and 3 transports
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
6 fighters moved from 91 Sea Zone to 101 Sea Zone
2 battleships and 4 carriers moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 bomber moved from 94 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
1 cruiser and 5 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
4 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 4 infantry
Germans defend with 1 infantry; Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 2/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsPurchase Units - British
British buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 transport moved from 57 Sea Zone to 55 Sea ZoneNon Combat Move - British
Place Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 10 PUs (6 lost to blockades); end with 12 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,17
Americans : -1,50
Chinese : -0,17
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
2 fighters moved from 95 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Morocco
1 bomber moved from Western Germany to Gibraltar
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Gibraltar
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 2 artilleries and 3 infantry
AA fire in Gibraltar : 0/3 hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/9 hits
British roll dice for 1 aaGun, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/5 hits
1 aaGun owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 artilleries, 1 bomber and 2 fighters in Gibraltar, round 3 : 1/6 hits
British roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 2/5 hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Gibraltar, round 4 : 3/4 hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 1/4 hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 5 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 2 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 1 aaGun, 2 artilleries and 3 infantry
Battle in Morocco
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 bomber
Italians roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits
British roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Morocco
Italians win, taking Morocco from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Algeria
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
2 carriers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 armour moved from Belgian Congo to Egypt
1 armour moved from France to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Amur to Buryatia
1 artillery moved from Sakha to Buryatia
1 artillery moved from Shan State to Burma
2 armour moved from Shan State to Burma
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 carrier and 1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
3 armour moved from Malaya to Burma
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 2 destroyers moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
1 bomber moved from Malaya to Burma
2 fighters moved from Kweichow to ShensiCombat - ANZAC
Battle in Buryatia
ANZAC attack with 2 artilleries
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 artilleries in Buryatia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 : 0/3 hits, 1,17 expected hits
ANZAC roll dice for 2 artilleries in Buryatia, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 3 : 1/3 hits, 1,17 expected hits
1 artillery owned by the ANZAC lost in Buryatia
1 artillery owned by the ANZAC retreated to Amur
Japanese win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Malaya
2 transports placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
1 artillery placed in New South Wales
1 harbour placed in SumatraTurn Complete - ANZAC
ANZAC collect 42 PUs; end with 42 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to French Indo China: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Okinawa: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -1,33
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 destroyers, 1 infantry, 10 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
3 bombers moved from France to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/6 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,5,6,5,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Sakha from ANZAC to Germans
EDIT: Changing ownership of Siberia from ANZAC to Germans
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Siberia: 1 armour
EDIT: Turning off Edit Mode
1 mech_infantry moved from Buryatia to Sakha
1 mech_infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Sikang to India
3 mech_infantrys moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from West India to India
3 armour moved from Persia to West India
5 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from French Equatorial Africa to Egypt
1 artillery moved from French Equatorial Africa to French Central Africa
3 fighters moved from Algeria to Gibraltar
1 armour and 2 mech_infantrys moved from Tunisia to Algeria
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Northern Italy to France
5 bombers moved from United Kingdom to Western Germany
1 submarine moved from 105 Sea Zone to 92 Sea Zone
7 bombers moved from Algeria to Greece
2 infantry moved from Bulgaria to Greece
2 artilleries moved from France to Western GermanyPlace Units - Germans
3 destroyers, 3 submarines and 3 transports placed in 112 Sea Zone
1 bomber placed in Greece
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Caucasus
2 mech_infantrys placed in Russia
1 infantry placed in EgyptTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Germans collect 86 PUs (9 lost to blockades); end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Combat Move - Japanese
Combat - Japanese
Turn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
2 armour moved from Burma to Kweichow
3 armour moved from Anhwe to Kweichow
5 armour moved from Shensi to Szechwan
1 submarine moved from 80 Sea Zone to 75 Sea ZoneCombat - Americans
Non Combat Move - Americans
6 carriers and 11 fighters moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
5 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 infantry moved from Szechwan to Sikang
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in SikangTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -0,33
Chinese : 0,67
Japanese : -0,67