TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
7 fighters moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from French Indo China to Szechwan
3 armour moved from Yunnan to Szechwan
5 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Shensi
3 armour moved from Kwangtung to Anhwe
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Shensi
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Shensi, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Shensi
Americans win, taking Shensi from Japanese with 5 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 6 armour
Germans defend with 1 infantry
Americans roll dice for 6 armour in Szechwan, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Szechwan
Americans win, taking Szechwan from Japanese with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 transports
Germans defend with 2 carriers, 3 destroyers, 4 fighters and 3 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 cruisers, 1 destroyer, 9 fighters and 2 transports in 91 Sea Zone, round 2 : 5/12 hits, 5,83 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 9 fighters and 2 transports in 91 Sea Zone, round 3 : 7/10 hits, 5,00 expected hits
Germans roll dice for 2 carriers, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
1 cruiser owned by the Americans, 4 fighters owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 transport owned by the Germans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 49
Casualties for Americans: 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
Casualties for Germans: 2 carriers, 3 destroyers, 4 fighters and 3 transports
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
6 fighters moved from 91 Sea Zone to 101 Sea Zone
2 battleships and 4 carriers moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 bomber moved from 94 Sea Zone to Morocco
Place Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
1 cruiser and 5 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
4 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 4 infantry
Germans defend with 1 infantry; Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 2/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Purchase Units - British
British buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 transport moved from 57 Sea Zone to 55 Sea Zone
Non Combat Move - British
Place Units - British
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 10 PUs (6 lost to blockades); end with 12 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,17
Americans : -1,50
Chinese : -0,17
Japanese : 1,33
triplea_42175_UK_28.tsvg