Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 bomber moved from French Guiana to 67 Sea Zone
                1 tactical_bomber moved from French Guiana to 87 Sea Zone
                1 fighter moved from 91 Sea Zone to 87 Sea Zone
                1 submarine moved from 70 Sea Zone to 83 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 83 Sea Zone
                1 fighter moved from 91 Sea Zone to 83 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 tactical_bomber moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 battleship, 2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 67 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 67 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 83 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 83 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 87 Sea Zone
                    Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 87 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 87 Sea Zone
                    Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in French West Africa
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber in French West Africa, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
                        1 bomber owned by the Germans lost in French West Africa
                    Americans win, taking French West Africa from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                Battle in 104 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
                2 fighters moved from 83 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Kwangtung to French Indo China
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from 67 Sea Zone to British Guiana

    Place Units - Americans
                1 factory_minor placed in Kwangtung
                3 armour placed in French Indo China
                3 artilleries and 3 infantry placed in Central United States
                1 carrier placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Combat Hit Differential Summary :

    Germans : -1,83
        Italians : 0,67
        Americans : -0,67

    triplea_42175_Ame25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Hunan to Anhwe
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Shantung
                    Chinese win, taking Shantung from Germans with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Chinese : 1,17
        Japanese : -0,33

    triplea_42175_Chi25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 bomber moved from French Guiana to 67 Sea Zone
                1 tactical_bomber moved from French Guiana to 87 Sea Zone
                1 fighter moved from 91 Sea Zone to 87 Sea Zone
                1 submarine moved from 70 Sea Zone to 83 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 83 Sea Zone
                1 fighter moved from 91 Sea Zone to 83 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 tactical_bomber moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 battleship, 2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 67 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 67 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 83 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 83 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 87 Sea Zone
                    Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 87 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 87 Sea Zone
                    Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in French West Africa
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber in French West Africa, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
                        1 bomber owned by the Germans lost in French West Africa
                    Americans win, taking French West Africa from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                Battle in 104 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
                2 fighters moved from 83 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Kwangtung to French Indo China
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from 67 Sea Zone to British Guiana

    Place Units - Americans
                1 factory_minor placed in Kwangtung
                3 armour placed in French Indo China
                3 artilleries and 3 infantry placed in Central United States
                1 carrier placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Hunan to Anhwe
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Shantung
                    Chinese win, taking Shantung from Germans with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 aaGun, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 mech_infantry moved from South West Africa to Rhodesia
                3 armour, 1 artillery, 1 fighter and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Battle in Morocco
                Battle in Rhodesia
                    British attack with 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
                    Germans defend with 3 armour, 1 artillery and 2 mech_infantrys
                        British roll dice for 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Rhodesia, round 2 : 2/8 hits, 3,33 expected hits
                        Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Rhodesia, round 2 : 2/6 hits, 2,50 expected hits
                        1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Rhodesia
                        British roll dice for 3 armour, 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 3 : 4/6 hits, 2,67 expected hits
                        Germans roll dice for 3 armour and 1 artillery in Rhodesia, round 3 : 2/4 hits, 1,83 expected hits
                        1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 armour owned by the Germans and 1 artillery owned by the British lost in Rhodesia
                    British win, taking Morocco from Germans, taking Rhodesia from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 artilleries and 2 mech_infantrys
                    Casualties for Germans: 3 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Rhodesia to Union of South Africa
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 aaGun and 1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                British collect 19 PUs (2 lost to blockades); end with 19 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -2,50
        Italians : 0,67
        British : 0,00
        Americans : -0,67
        Chinese : 1,17
        Japanese : -0,33

    triplea_42175_UK_25.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Italians
                Italians buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 87 Sea Zone

    Combat - Italians
                Battle in 87 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 87 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 87 Sea Zone to French Central Africa
                2 armour moved from Egypt to Belgian Congo
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 transports moved from 97 Sea Zone to 95 Sea Zone
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Southern France to France

    Place Units - Italians
                3 destroyers and 2 submarines placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Szechwan: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Italians to Kweichow: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_42175_Ita25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 armour moved from French Indo China to Shan State
                7 armour, 2 fighters and 2 infantry moved from Malaya to Shan State
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Kwangtung to Anhwe
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 artillery moved from Siberia to Soviet Far East
                      ANZAC take Soviet Far East from Germans
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 destroyer moved from 70 Sea Zone to 82 Sea Zone
                1 destroyer moved from 70 Sea Zone to 71 Sea Zone

    Combat - ANZAC
                Battle in 82 Sea Zone
                    ANZAC attack with 1 destroyer
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 82 Sea Zone
                    ANZAC win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Yenisey
                    ANZAC attack with 1 infantry
                    Germans defend with 1 artillery
                        ANZAC roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,17 expected hits
                        Germans roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Germans lost in Yenisey
                    Germans win with no units remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 artillery
                Battle in Shan State
                    ANZAC attack with 8 armour, 2 artilleries, 2 fighters and 4 infantry
                    Germans defend with 8 armour; Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
                        ANZAC roll dice for 8 armour, 2 artilleries, 2 fighters and 4 infantry in Shan State, round 2 : 4/16 hits, 6,67 expected hits
                        Germans roll dice for 8 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 5/13 hits, 5,67 expected hits
                        3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
                        ANZAC roll dice for 8 armour, 1 artillery and 2 fighters in Shan State, round 3 : 5/11 hits, 5,33 expected hits
                        Germans roll dice for 8 armour and 1 artillery in Shan State, round 3 : 4/9 hits, 4,33 expected hits
                        1 artillery owned by the Japanese, 3 armour owned by the ANZAC, 1 artillery owned by the ANZAC and 4 armour owned by the Germans lost in Shan State
                        ANZAC roll dice for 5 armour and 2 fighters in Shan State, round 4 : 1/7 hits, 3,50 expected hits
                        Germans roll dice for 4 armour in Shan State, round 4 : 1/4 hits, 2,00 expected hits
                        1 armour owned by the ANZAC and 1 armour owned by the Germans lost in Shan State
                        ANZAC roll dice for 4 armour and 2 fighters in Shan State, round 5 : 5/6 hits, 3,00 expected hits
                        Germans roll dice for 3 armour in Shan State, round 5 : 2/3 hits, 1,50 expected hits
                        2 armour owned by the ANZAC and 3 armour owned by the Germans lost in Shan State
                    ANZAC win, taking Shan State from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 6 armour, 2 artilleries and 4 infantry
                    Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Germans: 8 armour

    Non Combat Move - ANZAC
                1 fighter moved from Shan State to Anhwe
                1 fighter moved from Shan State to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Queensland to 37 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                3 armour placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
                EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Queensland
                1 artillery and 2 infantry placed in New South Wales
                2 artilleries and 1 infantry placed in Japan

    Turn Complete - ANZAC
                ANZAC collect 42 PUs; end with 46 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 52 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    Germans : -1,17
        ANZAC : -2,83

    triplea_42175_ANZ25.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers, 2 destroyers, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                4 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 armour moved from Jehol to Korea
                      Germans take Korea from ANZAC
                1 mech_infantry moved from Hopei to Hunan
                      Germans take Hunan from Chinese
                1 destroyer and 1 submarine moved from 98 Sea Zone to 72 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 armour moved from Belgian Congo to Rhodesia
                4 bombers moved from Nigeria to Rhodesia
                1 bomber moved from Nigeria to Rhodesia
                3 bombers and 1 infantry moved from Nigeria to French West Africa

    Combat - Germans

    triplea_42175_Ger26.tsvg

  • '20 '19 '18 '15 '13

    scramble from London to either / both SZ?

  • '21 '20 '19 '18 '17 '16

    109

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers, 2 destroyers, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                4 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 armour moved from Jehol to Korea
                      Germans take Korea from ANZAC
                1 mech_infantry moved from Hopei to Hunan
                      Germans take Hunan from Chinese
                1 destroyer and 1 submarine moved from 98 Sea Zone to 72 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 armour moved from Belgian Congo to Rhodesia
                4 bombers moved from Nigeria to Rhodesia
                1 bomber moved from Nigeria to Rhodesia
                3 bombers and 1 infantry moved from Nigeria to French West Africa

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 72 Sea Zone
                    Germans attack with 1 destroyer, 1 submarine and 1 transport
                    Americans defend with 1 submarine
                        Germans roll dice for 1 submarine in 72 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 72 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 72 Sea Zone
                    Germans win, taking 72 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Rhodesia
                    Germans attack with 1 armour and 5 bombers
                    British defend with 3 armour
                        Germans roll dice for 1 armour and 5 bombers in Rhodesia, round 2 :  5/6 hits
                        British roll dice for 3 armour in Rhodesia, round 2 :  0/3 hits
                        3 armour owned by the British lost in Rhodesia
                    Germans win, taking Rhodesia from British with 1 armour and 5 bombers remaining. Battle score for attacker is 18
                    Casualties for British: 3 armour
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 3 fighters; Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 :  3/4 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers, 1 destroyer and 5 fighters
                    British defend with 1 carrier and 1 destroyer
                        Germans roll dice for 4 bombers, 1 destroyer and 5 fighters in 110 Sea Zone, round 2 :  4/10 hits
                        British roll dice for 1 carrier and 1 destroyer in 110 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans win with 4 bombers and 5 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 carrier and 1 destroyer
                Battle in French Madagascar
                Battle in French West Africa
                    Germans attack with 3 bombers and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 bombers and 1 infantry in French West Africa, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 :  0/2 hits
                        Germans roll dice for 3 bombers and 1 infantry in French West Africa, round 3 :  3/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 :  2/2 hits
                        2 bombers owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French West Africa
                    Germans win, taking French Madagascar from British, taking French West Africa from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -17
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 artillery and 1 infantry
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 bombers and 2 fighters moved from 110 Sea Zone to Western Germany
                3 fighters moved from 110 Sea Zone to 112 Sea Zone
                5 bombers moved from Rhodesia to Egypt
                1 fighter moved from Western Germany to 112 Sea Zone
                2 artilleries moved from French Equatorial Africa to Belgian Congo
                1 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
                3 mech_infantrys moved from Eastern Persia to India
                3 armour moved from West India to India
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Kweichow
                3 armour moved from Sikang to Kweichow
                1 fighter moved from Hopei to Kweichow
                2 armour moved from Hopei to Kweichow
                1 infantry moved from Shensi to Hopei
                1 artillery and 1 infantry moved from Shensi to Kweichow
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Poland to Western Germany
                3 infantry moved from Western Germany to France
                1 bomber moved from French West Africa to Egypt

    Place Units - Germans
                2 fighters placed in Western Germany
                3 bombers placed in Western Germany
                2 infantry placed in Western Germany
                2 destroyers and 1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in France
                1 mech_infantry placed in Caucasus

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,3,3,6
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2
                Germans collect 92 PUs (6 lost to blockades); end with 92 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 104 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 110 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 125 PUs

    triplea_42175_Ger26.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Combat Move - Japanese
                2 armour moved from India to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Manchuria to Amur
                      Japanese take Amur from ANZAC

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 2 armour and 1 infantry
                    ANZAC defend with 2 armour
                        Japanese roll dice for 2 armour and 1 infantry in Shan State, round 2 :  2/3 hits
                        ANZAC roll dice for 2 armour in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 2 armour remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 2 armour
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from India to Burma
                1 mech_infantry moved from Chahar to Suiyuyan
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Kweichow to Szechwan

    Turn Complete - Japanese

    triplea_42175_Jap26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Americans
                Americans buy 6 armour and 6 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Yunnan
                5 armour and 1 mech_infantry moved from French Indo China to Hunan
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 submarine moved from 37 Sea Zone to 78 Sea Zone
                1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from British Guiana to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                1 submarine moved from 83 Sea Zone to 88 Sea Zone
                2 submarines moved from 70 Sea Zone to 72 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone

    Combat - Americans
                Battle in 72 Sea Zone
                    Americans attack with 3 submarines
                    Germans defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                        Germans roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 72 Sea Zone
                    Americans win, taking 72 Sea Zone from Germans with 3 submarines remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in Hunan
                    Americans attack with 5 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 5 armour and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2,67 expected hits
                        Germans roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Hunan
                    Americans win, taking Hunan from Germans with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Yunnan
                    Americans win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to British Guiana
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                3 artilleries and 3 infantry moved from 88 Sea Zone to Suriname
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 88 Sea Zone
                4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
                1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 88 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar

    Place Units - Americans
                3 armour placed in Kwangtung
                3 armour placed in French Indo China
                6 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        Italians : -0,33
        Americans : 0,33
        Japanese : -0,33

    triplea_42175_Ame26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Germans
                1 infantry moved from Kiangsu to Anhwe
                8 infantry moved from Anhwe to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs

    Combat Hit Differential Summary :

    triplea_42175_Chi26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Americans
                Americans buy 6 armour and 6 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Yunnan
                5 armour and 1 mech_infantry moved from French Indo China to Hunan
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 submarine moved from 37 Sea Zone to 78 Sea Zone
                1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from British Guiana to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                1 submarine moved from 83 Sea Zone to 88 Sea Zone
                2 submarines moved from 70 Sea Zone to 72 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone

    Combat - Americans
                Battle in 72 Sea Zone
                    Americans attack with 3 submarines
                    Germans defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                        Germans roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 72 Sea Zone
                    Americans win, taking 72 Sea Zone from Germans with 3 submarines remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in Hunan
                    Americans attack with 5 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 5 armour and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2,67 expected hits
                        Germans roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Hunan
                    Americans win, taking Hunan from Germans with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Yunnan
                    Americans win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to British Guiana
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                3 artilleries and 3 infantry moved from 88 Sea Zone to Suriname
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 88 Sea Zone
                4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
                1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 88 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar

    Place Units - Americans
                3 armour placed in Kwangtung
                3 armour placed in French Indo China
                6 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Germans
                1 infantry moved from Kiangsu to Anhwe
                8 infantry moved from Anhwe to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs

    Purchase Units - British
                British buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from Morocco to Algeria
                      British take Algeria from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 fighter moved from Union of South Africa to 71 Sea Zone
                1 aaGun, 1 artillery and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar

    Combat - British
                Battle in Malta

    Non Combat Move - British

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 20 PUs; end with 21 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -1,00
        Italians : -0,33
        Americans : 0,33
        Japanese : -0,33

    triplea_42175_UK_26.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 fighter moved from Southern Italy to 96 Sea Zone
                4 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Tunisia to Algeria
                1 fighter moved from 96 Sea Zone to Malta
                1 fighter moved from Southern Italy to Malta
                2 artilleries and 2 infantry moved from Kweichow to Yunnan

    Combat - Italians

    triplea_42175_Ita26.tsvg

  • '20 '19 '18 '15 '13

    scramble in 92? If so, which FTRs?

  • '21 '20 '19 '18 '17 '16

    scramble 3 us fighters

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 fighter moved from Southern Italy to 96 Sea Zone
                4 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Tunisia to Algeria
                1 fighter moved from 96 Sea Zone to Malta
                1 fighter moved from Southern Italy to Malta
                2 artilleries and 2 infantry moved from Kweichow to Yunnan

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in Yunnan
                    Italians attack with 2 artilleries and 2 infantry
                    Americans defend with 1 armour and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 :  0/4 hits
                        Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 :  3/4 hits
                        Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 3 :  1/2 hits
                        1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Yunnan
                    Italians win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Malta
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 :  3/4 hits
                        British roll dice for 1 infantry in Malta, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 4 submarines
                    Americans defend with 1 destroyer and 3 fighters
                        Italians roll dice for 4 submarines in 92 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  3/4 hits
                        1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
                    1 submarine owned by the Italians retreated to 93 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -10
                    Casualties for Italians: 3 submarines
                    Casualties for Americans: 1 destroyer
                Battle in Algeria
                    Italians attack with 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        British roll dice for 1 artillery in Algeria, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Algeria, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Algeria, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Algeria, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Algeria, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Algeria
                    British win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians
                2 fighters moved from Malta to 95 Sea Zone
                1 bomber moved from French Central Africa to Greece
                1 armour and 1 infantry moved from France to Northern Italy
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                2 armour moved from Belgian Congo to Egypt

    Place Units - Italians
                1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_42175_Ita26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
                3 armour moved from Malaya to Shan State
                1 fighter moved from 37 Sea Zone to Shan State
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Anhwe to Hopei
                3 fighters moved from Anhwe to Hopei
                1 artillery moved from Soviet Far East to Siberia
                2 destroyers moved from 71 Sea Zone to 72 Sea Zone
                1 carrier and 1 fighter moved from 71 Sea Zone to 72 Sea Zone

    Combat - ANZAC
                Battle in 72 Sea Zone
                    British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 carrier and 2 destroyers
                    Germans defend with 1 submarine
                        ANZAC roll dice for 1 carrier and 2 destroyers in 72 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        ANZAC roll dice for 1 carrier and 2 destroyers in 72 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 submarine in 72 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans and 1 destroyer owned by the ANZAC lost in 72 Sea Zone
                    ANZAC win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Germans: 1 submarine
                Battle in Hopei
                    ANZAC attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        ANZAC roll dice for 3 fighters and 1 infantry in Hopei, round 2 : 3/4 hits, 1,67 expected hits
                        Germans roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Hopei
                    ANZAC win, taking Hopei from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Shan State
                    ANZAC attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 2 armour
                        ANZAC roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Shan State, round 2 : 4/8 hits, 3,33 expected hits
                        Japanese roll dice for 2 armour in Shan State, round 2 : 2/2 hits, 1,00 expected hits
                        2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 3 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 2 armour
                Battle in Korea
                    ANZAC attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour
                        ANZAC roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Germans lost in Korea
                    ANZAC win, taking Korea from Germans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 armour

    Non Combat Move - ANZAC
                1 fighter moved from Shan State to French Indo China
                3 fighters moved from Hopei to French Indo China
                1 aaGun moved from Malaya to Shan State
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun moved from Northern Territory to Western Australia
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 fighter moved from Queensland to 37 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 82 Sea Zone to 87 Sea Zone

    Place Units - ANZAC
                1 bomber and 1 infantry placed in Japan
                3 armour placed in Malaya
                2 artilleries and 1 infantry placed in Queensland
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 41 PUs; end with 42 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Germans : 0,83
        ANZAC : 2,00
        Japanese : 1,00

    triplea_42175_ANZ26.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Germans
                Germans buy 3 armour, 5 bombers, 1 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belgian Congo to South West Africa
                      Germans take South West Africa from British
                1 mech_infantry moved from Belgian Congo to Union of South Africa
                      Germans take Union of South Africa from British
                1 armour moved from Belgian Congo to Italian Somaliland
                      Italians take Italian Somaliland from British
                1 bomber moved from Egypt to 96 Sea Zone
                3 armour and 3 mech_infantrys moved from India to Shan State
                5 armour moved from Kweichow to Shan State
                1 artillery and 1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Kweichow to Hopei

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber; Italians loiter and taunt
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Hopei
                    Germans attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Hopei
                    Germans win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Anhwe
                    Germans attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
                    Germans win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Germans attack with 8 armour and 3 mech_infantrys
                    ANZAC defend with 2 aaGuns, 3 armour, 2 artilleries and 1 infantry
                        Germans roll dice for 8 armour and 3 mech_infantrys in Shan State, round 2 :  5/11 hits
                        ANZAC roll dice for 2 aaGuns, 3 armour, 2 artilleries and 1 infantry in Shan State, round 2 :  2/6 hits
                        1 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 aaGuns owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Shan State
                        Germans roll dice for 8 armour and 1 mech_infantry in Shan State, round 3 :  0/9 hits
                        ANZAC roll dice for 3 armour in Shan State, round 3 :  3/3 hits
                        2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Shan State
                        Germans roll dice for 6 armour in Shan State, round 4 :  3/6 hits
                        ANZAC roll dice for 3 armour in Shan State, round 4 :  2/3 hits
                        3 armour owned by the ANZAC and 2 armour owned by the Germans lost in Shan State
                    Germans win, taking Shan State from ANZAC with 4 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 armour and 3 mech_infantrys
                    Casualties for ANZAC: 2 aaGuns, 3 armour, 2 artilleries and 1 infantry

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from West India to Burma
                1 fighter moved from Hopei to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Sikang to Szechwan
                1 mech_infantry moved from Caucasus to Sikang
                1 mech_infantry moved from Novosibirsk to Tsinghai
                1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 armour and 2 mech_infantrys moved from Egypt to Tobruk
                5 bombers moved from Egypt to Southern Italy
                1 bomber moved from 96 Sea Zone to Southern Italy
                1 armour moved from Rhodesia to Anglo Egyptian Sudan
                1 infantry moved from French West Africa to French Central Africa
                1 artillery moved from Belgian Congo to French Equatorial Africa
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Greece to Bulgaria

    Place Units - Germans
                2 submarines placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                5 bombers placed in Western Germany
                2 armour and 1 mech_infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Caucasus
                1 infantry and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Iraq

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,4,2,1,5,2,3,5
                Germans collect 94 PUs (4 lost to blockades); end with 94 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 106 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 112 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs

    triplea_42175_Ger27.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Combat Move - Japanese
                1 mech_infantry moved from Amur to Buryatia
                      Japanese take Buryatia from ANZAC

    Combat - Japanese

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Burma to India
                1 infantry moved from Szechwan to Shensi

    Turn Complete - Japanese

    triplea_42175_Jap27.tsvg

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