@sunkhareb no scram thanks
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from French Guiana to 67 Sea Zone
1 tactical_bomber moved from French Guiana to 87 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 83 Sea Zone
1 fighter moved from 91 Sea Zone to 83 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 67 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 67 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 83 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 83 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 87 Sea Zone
Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 87 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 87 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber in French West Africa, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in French West Africa
Americans win, taking French West Africa from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in 104 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 67 Sea Zone to British GuianaPlace Units - Americans
1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
3 artilleries and 3 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -1,83
Italians : 0,67
Americans : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Shantung
Chinese win, taking Shantung from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : -0,33
Chinese : 1,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from French Guiana to 67 Sea Zone
1 tactical_bomber moved from French Guiana to 87 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 83 Sea Zone
1 fighter moved from 91 Sea Zone to 83 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 67 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 67 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 83 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 83 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 87 Sea Zone
Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 87 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 87 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber in French West Africa, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in French West Africa
Americans win, taking French West Africa from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in 104 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 67 Sea Zone to British GuianaPlace Units - Americans
1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
3 artilleries and 3 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Shantung
Chinese win, taking Shantung from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 aaGun, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 mech_infantry moved from South West Africa to Rhodesia
3 armour, 1 artillery, 1 fighter and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in Morocco
Battle in Rhodesia
British attack with 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
Germans defend with 3 armour, 1 artillery and 2 mech_infantrys
British roll dice for 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Rhodesia, round 2 : 2/8 hits, 3,33 expected hits
Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Rhodesia, round 2 : 2/6 hits, 2,50 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Rhodesia
British roll dice for 3 armour, 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 3 : 4/6 hits, 2,67 expected hits
Germans roll dice for 3 armour and 1 artillery in Rhodesia, round 3 : 2/4 hits, 1,83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 armour owned by the Germans and 1 artillery owned by the British lost in Rhodesia
British win, taking Morocco from Germans, taking Rhodesia from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 2 mech_infantrys
Casualties for Germans: 3 armour, 1 artillery and 2 mech_infantrysNon Combat Move - British
1 fighter moved from Rhodesia to Union of South Africa
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 aaGun and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
British collect 19 PUs (2 lost to blockades); end with 19 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2,50
Italians : 0,67
British : 0,00
Americans : -0,67
Chinese : 1,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Italians
Italians buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 87 Sea ZoneCombat - Italians
Battle in 87 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 87 Sea Zone to French Central Africa
2 armour moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to FrancePlace Units - Italians
3 destroyers and 2 submarines placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Szechwan: 2 artilleries and 2 infantry
EDIT: Adding units owned by Italians to Kweichow: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 armour moved from French Indo China to Shan State
7 armour, 2 fighters and 2 infantry moved from Malaya to Shan State
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Kwangtung to Anhwe
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from Siberia to Soviet Far East
ANZAC take Soviet Far East from Germans
1 infantry moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 70 Sea Zone to 82 Sea Zone
1 destroyer moved from 70 Sea Zone to 71 Sea ZoneCombat - ANZAC
Battle in 82 Sea Zone
ANZAC attack with 1 destroyer
Germans defend with 2 transports
2 transports owned by the Germans lost in 82 Sea Zone
ANZAC win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Yenisey
ANZAC attack with 1 infantry
Germans defend with 1 artillery
ANZAC roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the Germans lost in Yenisey
Germans win with no units remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 artillery
Battle in Shan State
ANZAC attack with 8 armour, 2 artilleries, 2 fighters and 4 infantry
Germans defend with 8 armour; Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
ANZAC roll dice for 8 armour, 2 artilleries, 2 fighters and 4 infantry in Shan State, round 2 : 4/16 hits, 6,67 expected hits
Germans roll dice for 8 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 5/13 hits, 5,67 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
ANZAC roll dice for 8 armour, 1 artillery and 2 fighters in Shan State, round 3 : 5/11 hits, 5,33 expected hits
Germans roll dice for 8 armour and 1 artillery in Shan State, round 3 : 4/9 hits, 4,33 expected hits
1 artillery owned by the Japanese, 3 armour owned by the ANZAC, 1 artillery owned by the ANZAC and 4 armour owned by the Germans lost in Shan State
ANZAC roll dice for 5 armour and 2 fighters in Shan State, round 4 : 1/7 hits, 3,50 expected hits
Germans roll dice for 4 armour in Shan State, round 4 : 1/4 hits, 2,00 expected hits
1 armour owned by the ANZAC and 1 armour owned by the Germans lost in Shan State
ANZAC roll dice for 4 armour and 2 fighters in Shan State, round 5 : 5/6 hits, 3,00 expected hits
Germans roll dice for 3 armour in Shan State, round 5 : 2/3 hits, 1,50 expected hits
2 armour owned by the ANZAC and 3 armour owned by the Germans lost in Shan State
ANZAC win, taking Shan State from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 6 armour, 2 artilleries and 4 infantry
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Germans: 8 armourNon Combat Move - ANZAC
1 fighter moved from Shan State to Anhwe
1 fighter moved from Shan State to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
3 armour placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Queensland
1 artillery and 2 infantry placed in New South Wales
2 artilleries and 1 infantry placed in JapanTurn Complete - ANZAC
ANZAC collect 42 PUs; end with 46 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 52 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -1,17
ANZAC : -2,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 2 destroyers, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Jehol to Korea
Germans take Korea from ANZAC
1 mech_infantry moved from Hopei to Hunan
Germans take Hunan from Chinese
1 destroyer and 1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Belgian Congo to Rhodesia
4 bombers moved from Nigeria to Rhodesia
1 bomber moved from Nigeria to Rhodesia
3 bombers and 1 infantry moved from Nigeria to French West AfricaCombat - Germans
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scramble from London to either / both SZ?
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109
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 2 destroyers, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Jehol to Korea
Germans take Korea from ANZAC
1 mech_infantry moved from Hopei to Hunan
Germans take Hunan from Chinese
1 destroyer and 1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Belgian Congo to Rhodesia
4 bombers moved from Nigeria to Rhodesia
1 bomber moved from Nigeria to Rhodesia
3 bombers and 1 infantry moved from Nigeria to French West AfricaCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 72 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 72 Sea Zone
Germans win, taking 72 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rhodesia
Germans attack with 1 armour and 5 bombers
British defend with 3 armour
Germans roll dice for 1 armour and 5 bombers in Rhodesia, round 2 : 5/6 hits
British roll dice for 3 armour in Rhodesia, round 2 : 0/3 hits
3 armour owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 1 armour and 5 bombers remaining. Battle score for attacker is 18
Casualties for British: 3 armour
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 3 fighters; Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 destroyer and 5 fighters
British defend with 1 carrier and 1 destroyer
Germans roll dice for 4 bombers, 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 4/10 hits
British roll dice for 1 carrier and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
Germans win with 4 bombers and 5 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer
Casualties for British: 1 carrier and 1 destroyer
Battle in French Madagascar
Battle in French West Africa
Germans attack with 3 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 1 infantry in French West Africa, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 1 infantry in French West Africa, round 3 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 2/2 hits
2 bombers owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French West Africa
Germans win, taking French Madagascar from British, taking French West Africa from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 2 bombers
Casualties for Americans: 1 artillery and 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 bombers and 2 fighters moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to 112 Sea Zone
5 bombers moved from Rhodesia to Egypt
1 fighter moved from Western Germany to 112 Sea Zone
2 artilleries moved from French Equatorial Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
3 mech_infantrys moved from Eastern Persia to India
3 armour moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to West India
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
3 armour moved from Sikang to Kweichow
1 fighter moved from Hopei to Kweichow
2 armour moved from Hopei to Kweichow
1 infantry moved from Shensi to Hopei
1 artillery and 1 infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Poland to Western Germany
3 infantry moved from Western Germany to France
1 bomber moved from French West Africa to EgyptPlace Units - Germans
2 fighters placed in Western Germany
3 bombers placed in Western Germany
2 infantry placed in Western Germany
2 destroyers and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in France
1 mech_infantry placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,3,3,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2
Germans collect 92 PUs (6 lost to blockades); end with 92 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 104 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 125 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Combat Move - Japanese
2 armour moved from India to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from ANZACCombat - Japanese
Battle in Shan State
Japanese attack with 2 armour and 1 infantry
ANZAC defend with 2 armour
Japanese roll dice for 2 armour and 1 infantry in Shan State, round 2 : 2/3 hits
ANZAC roll dice for 2 armour in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 2 armour remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to SzechwanTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Americans
Americans buy 6 armour and 6 fighters; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
5 armour and 1 mech_infantry moved from French Indo China to Hunan
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from British Guiana to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 83 Sea Zone to 88 Sea Zone
2 submarines moved from 70 Sea Zone to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Americans
Battle in 72 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Americans roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 72 Sea Zone
Americans win, taking 72 Sea Zone from Germans with 3 submarines remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Hunan
Americans attack with 5 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 5 armour and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Hunan
Americans win, taking Hunan from Germans with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Yunnan
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to British Guiana
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 artilleries and 3 infantry moved from 88 Sea Zone to Suriname
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 88 Sea Zone
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 88 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to GibraltarPlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
6 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : -1,00
Italians : -0,33
Americans : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Germans
1 infantry moved from Kiangsu to Anhwe
8 infantry moved from Anhwe to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Americans
Americans buy 6 armour and 6 fighters; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
5 armour and 1 mech_infantry moved from French Indo China to Hunan
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from British Guiana to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 83 Sea Zone to 88 Sea Zone
2 submarines moved from 70 Sea Zone to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Americans
Battle in 72 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Americans roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 72 Sea Zone
Americans win, taking 72 Sea Zone from Germans with 3 submarines remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Hunan
Americans attack with 5 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 5 armour and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Hunan
Americans win, taking Hunan from Germans with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Yunnan
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to British Guiana
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 artilleries and 3 infantry moved from 88 Sea Zone to Suriname
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 88 Sea Zone
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 88 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to GibraltarPlace Units - Americans
3 armour placed in Kwangtung
3 armour placed in French Indo China
6 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Germans
1 infantry moved from Kiangsu to Anhwe
8 infantry moved from Anhwe to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsPurchase Units - British
British buy 6 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Union of South Africa to 71 Sea Zone
1 aaGun, 1 artillery and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from United Kingdom to GibraltarCombat - British
Battle in MaltaNon Combat Move - British
Place Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
Italians : -0,33
Americans : 0,33
Japanese : -0,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
4 submarines moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Algeria
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Malta
2 artilleries and 2 infantry moved from Kweichow to YunnanCombat - Italians
-
scramble in 92? If so, which FTRs?
-
scramble 3 us fighters
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
4 submarines moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Algeria
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Malta
2 artilleries and 2 infantry moved from Kweichow to YunnanCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Yunnan
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits
Italians roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 3/4 hits
Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Yunnan
Italians win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 3/4 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 destroyer and 3 fighters
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
1 submarine owned by the Italians retreated to 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Italians: 3 submarines
Casualties for Americans: 1 destroyer
Battle in Algeria
Italians attack with 1 infantry
British defend with 1 artillery
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
British roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
British roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
British roll dice for 1 artillery in Algeria, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Algeria
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
2 fighters moved from Malta to 95 Sea Zone
1 bomber moved from French Central Africa to Greece
1 armour and 1 infantry moved from France to Northern Italy
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 armour moved from Belgian Congo to EgyptPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 3 armour, 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
3 armour moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Anhwe to Hopei
3 fighters moved from Anhwe to Hopei
1 artillery moved from Soviet Far East to Siberia
2 destroyers moved from 71 Sea Zone to 72 Sea Zone
1 carrier and 1 fighter moved from 71 Sea Zone to 72 Sea ZoneCombat - ANZAC
Battle in 72 Sea Zone
British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 carrier and 2 destroyers
Germans defend with 1 submarine
ANZAC roll dice for 1 carrier and 2 destroyers in 72 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 carrier and 2 destroyers in 72 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 72 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the ANZAC lost in 72 Sea Zone
ANZAC win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Hopei
ANZAC attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Hopei, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Hopei
ANZAC win, taking Hopei from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
ANZAC attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 armour
ANZAC roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Shan State, round 2 : 4/8 hits, 3,33 expected hits
Japanese roll dice for 2 armour in Shan State, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 armour
Battle in Korea
ANZAC attack with 1 artillery and 1 infantry
Germans defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Germans lost in Korea
ANZAC win, taking Korea from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 armourNon Combat Move - ANZAC
1 fighter moved from Shan State to French Indo China
3 fighters moved from Hopei to French Indo China
1 aaGun moved from Malaya to Shan State
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Northern Territory to Western Australia
1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 37 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 82 Sea Zone to 87 Sea ZonePlace Units - ANZAC
1 bomber and 1 infantry placed in Japan
3 armour placed in Malaya
2 artilleries and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 41 PUs; end with 42 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 0,83
ANZAC : 2,00
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Germans
Germans buy 3 armour, 5 bombers, 1 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belgian Congo to South West Africa
Germans take South West Africa from British
1 mech_infantry moved from Belgian Congo to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Belgian Congo to Italian Somaliland
Italians take Italian Somaliland from British
1 bomber moved from Egypt to 96 Sea Zone
3 armour and 3 mech_infantrys moved from India to Shan State
5 armour moved from Kweichow to Shan State
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to HopeiCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber; Italians loiter and taunt
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Germans attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Hopei
Germans win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Germans attack with 8 armour and 3 mech_infantrys
ANZAC defend with 2 aaGuns, 3 armour, 2 artilleries and 1 infantry
Germans roll dice for 8 armour and 3 mech_infantrys in Shan State, round 2 : 5/11 hits
ANZAC roll dice for 2 aaGuns, 3 armour, 2 artilleries and 1 infantry in Shan State, round 2 : 2/6 hits
1 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 aaGuns owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Shan State
Germans roll dice for 8 armour and 1 mech_infantry in Shan State, round 3 : 0/9 hits
ANZAC roll dice for 3 armour in Shan State, round 3 : 3/3 hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Shan State
Germans roll dice for 6 armour in Shan State, round 4 : 3/6 hits
ANZAC roll dice for 3 armour in Shan State, round 4 : 2/3 hits
3 armour owned by the ANZAC and 2 armour owned by the Germans lost in Shan State
Germans win, taking Shan State from ANZAC with 4 armour remaining. Battle score for attacker is 3
Casualties for Germans: 4 armour and 3 mech_infantrys
Casualties for ANZAC: 2 aaGuns, 3 armour, 2 artilleries and 1 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from West India to Burma
1 fighter moved from Hopei to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
5 bombers moved from Egypt to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 infantry moved from French West Africa to French Central Africa
1 artillery moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Greece to BulgariaPlace Units - Germans
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
5 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Caucasus
1 infantry and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,4,2,1,5,2,3,5
Germans collect 94 PUs (4 lost to blockades); end with 94 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 106 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 112 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Combat Move - Japanese
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from ANZACCombat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to India
1 infantry moved from Szechwan to ShensiTurn Complete - Japanese