@sunkhareb no scram thanks
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Kazakhstan to Sikang
1 submarine moved from 81 Sea Zone to 95 Sea ZonePlace Units - Italians
3 submarines placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 4 armour and 5 infantry; Remaining resources: 9 PUs;Combat Move - ANZAC
1 artillery moved from Manchuria to Amur
1 fighter moved from Japan to Buryatia
1 infantry moved from Amur to Buryatia
1 transport moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to Yunnan
2 bombers moved from Malaya to Yunnan
1 armour moved from Malaya to Shan State
1 fighter moved from 33 Sea Zone to French Indo China
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 75 Sea ZoneCombat - ANZAC
Battle in Buryatia
ANZAC attack with 1 fighter and 1 infantry
Germans defend with 1 armour
ANZAC roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Buryatia
ANZAC win, taking Buryatia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yunnan
ANZAC attack with 3 bombers
Japanese defend with 4 mech_infantrys
ANZAC roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
ANZAC roll dice for 2 bombers in Yunnan, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 bomber in Yunnan, round 5 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 5 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for ANZAC: 3 bombers
Casualties for Japanese: 3 mech_infantrys
Battle in Shan State
ANZAC attack with 1 armour
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
2 armour moved from Malaya to French Indo China
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 aaGuns moved from 54 Sea Zone to Queensland
1 infantry moved from Shantung to Kiangsu
1 armour moved from Guam to 21 Sea Zone
1 armour and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 fighter moved from Buryatia to AmurPlace Units - ANZAC
3 armour placed in Malaya
1 armour and 2 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 39 PUs; end with 48 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 54 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -0,50
ANZAC : -1,33
Japanese : -0,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 3 fighters moved from Gibraltar to 91 Sea Zone
8 bombers moved from Southern Italy to 91 Sea Zone
3 bombers moved from Greece to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
4 destroyers moved from 112 Sea Zone to 91 Sea Zone
4 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Brazil to 85 Sea Zone
1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from British
1 artillery moved from Nigeria to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Gold Coast
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Germans take Rhodesia from British
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from Burma to Shan State
2 armour moved from India to Shan State
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Tsinghai to Kweichow
1 armour moved from Tsinghai to Kweichow
1 armour moved from Kansu to Hopei
1 mech_infantry moved from Tsinghai to Hopei
1 fighter moved from Novosibirsk to Hopei
1 carrier moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Gold Coast
Battle in French West Africa
Battle in Kweichow
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Germans roll dice for 1 armour in Kweichow, round 7 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Gold Coast from British, taking French West Africa from British with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 13 bombers, 1 carrier, 4 destroyers, 7 fighters and 2 submarines
Americans defend with 6 artilleries, 9 carriers, 3 destroyers, 6 fighters, 6 infantry, 1 tactical_bomber and 6 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 13 bombers, 1 carrier, 4 destroyers and 7 fighters in 91 Sea Zone, round 2 : 10/24 hits -
OOL in 92? 11 hits first round.
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tipped carrier 4 carriers 1 dd
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11 hits, not 5 hits.
OOL?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 3 fighters moved from Gibraltar to 91 Sea Zone
8 bombers moved from Southern Italy to 91 Sea Zone
3 bombers moved from Greece to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
4 destroyers moved from 112 Sea Zone to 91 Sea Zone
4 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Brazil to 85 Sea Zone
1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from British
1 artillery moved from Nigeria to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Gold Coast
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Germans take Rhodesia from British
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from Burma to Shan State
2 armour moved from India to Shan State
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Tsinghai to Kweichow
1 armour moved from Tsinghai to Kweichow
1 armour moved from Kansu to Hopei
1 mech_infantry moved from Tsinghai to Hopei
1 fighter moved from Novosibirsk to Hopei
1 carrier moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Gold Coast
Battle in French West Africa
Battle in Kweichow
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Germans roll dice for 1 armour in Kweichow, round 7 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Gold Coast from British, taking French West Africa from British with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 13 bombers, 1 carrier, 4 destroyers, 7 fighters and 2 submarines
Americans defend with 6 artilleries, 9 carriers, 3 destroyers, 6 fighters, 6 infantry, 1 tactical_bomber and 6 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 13 bombers, 1 carrier, 4 destroyers and 7 fighters in 91 Sea Zone, round 2 : 10/24 hits
Americans roll dice for 9 carriers, 3 destroyers, 6 fighters, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 2 : 9/19 hits
4 destroyers owned by the Germans, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 4 carriers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 13 bombers and 6 fighters in 91 Sea Zone, round 3 : 12/19 hits
Americans roll dice for 5 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 3 : 7/13 hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 6 fighters owned by the Germans, 5 carriers owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 12 bombers in 91 Sea Zone, round 4 : 7/12 hits
Americans roll dice for 5 fighters and 6 transports in 91 Sea Zone, round 4 : 2/5 hits
2 bombers owned by the Germans, 2 infantry owned by the Americans, 5 fighters owned by the Americans, 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
4 infantry owned by the Americans, 4 artilleries owned by the Americans and 4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 10 bombers remaining. Battle score for attacker is 157
Casualties for Germans: 3 bombers, 1 carrier, 4 destroyers, 7 fighters and 2 submarines
Casualties for Americans: 6 artilleries, 9 carriers, 3 destroyers, 6 fighters, 6 infantry, 1 tactical_bomber and 6 transports
Battle in Hopei
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Germans win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Germans attack with 3 armour
ANZAC defend with 1 armour
Germans roll dice for 3 armour in Shan State, round 2 : 0/3 hits
ANZAC roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 armour owned by the Germans lost in Shan State
Germans roll dice for 2 armour in Shan State, round 3 : 1/2 hits
ANZAC roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the ANZAC lost in Shan State
Germans win, taking Shan State from ANZAC with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 armourNon Combat Move - Germans
7 armour moved from West India to India
2 armour and 1 mech_infantry moved from Eastern Persia to India
3 armour moved from Persia to Turkmenistan
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
4 infantry moved from Kazakhstan to Sikang
1 artillery and 4 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Hopei to Suiyuyan
1 artillery moved from Novosibirsk to Timguska
1 artillery moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo
2 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
1 armour moved from Ethiopia to Belgian Congo
10 bombers moved from 91 Sea Zone to Algeria
1 carrier and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 armour moved from Tobruk to EgyptPlace Units - Germans
1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in Egypt
Germans undo move 1.
1 carrier, 2 destroyers and 2 submarines placed in 112 Sea Zone
1 transport placed in 98 Sea Zone
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,3,2,1,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,1,6
Germans collect 93 PUs (6 lost to blockades); end with 93 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 126 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry and 2 mech_infantrys moved from Kiangsi to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Eastern Persia to West India
2 armour moved from Iraq to Eastern PersiaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
6 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Eastern United States to Brazil
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to French Guiana
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Siam to French Indo China
2 submarines moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Americans
Battle in Kwangtung
Battle in Gibraltar
Americans attack with 5 artilleries and 5 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Kwangtung from Japanese, taking Gibraltar from Italians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 82 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 destroyers and 2 transports
Americans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 destroyers and 2 transports in 82 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 82 Sea Zone
Germans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Brazil
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Brazil, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Brazil
Americans win, taking Brazil from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Guiana: 2 fighters
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from Brazil to French GuianaPlace Units - Americans
3 armour placed in French Indo China
1 battleship, 2 carriers and 2 destroyers placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : 0,00
Italians : -0,33
Americans : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
6 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Eastern United States to Brazil
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to French Guiana
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Siam to French Indo China
2 submarines moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Americans
Battle in Kwangtung
Battle in Gibraltar
Americans attack with 5 artilleries and 5 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Kwangtung from Japanese, taking Gibraltar from Italians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 82 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 destroyers and 2 transports
Americans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 destroyers and 2 transports in 82 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 82 Sea Zone
Germans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Brazil
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Brazil, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Brazil
Americans win, taking Brazil from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Guiana: 2 fighters
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from Brazil to French GuianaPlace Units - Americans
3 armour placed in French Indo China
1 battleship, 2 carriers and 2 destroyers placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kiangsu
Chinese undo move 1.
5 infantry placed in Hunan
Chinese undo move 1.
1 infantry placed in Kiangsu
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUsPurchase Units - British
British buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 mech_infantry moved from Union of South Africa to South West Africa
1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to RhodesiaCombat - British
Battle in Rhodesia
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Rhodesia, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in South West Africa
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 mech_infantry in South West Africa, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in South West Africa, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 1 mech_infantry in South West Africa, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in South West Africa, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in South West Africa
British win, taking South West Africa from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Rhodesia to Union of South AfricaPlace Units - British
3 armour placed in Union of South Africa
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 20 PUs; end with 20 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 23 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
Italians : -0,33
British : 0,33
Americans : -0,83
Chinese : -0,67
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 artilleries moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to France
2 artilleries and 1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to SzechwanPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber and 1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 artilleries and 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery moved from Amur to Siberia
ANZAC take Siberia from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
ANZAC take Yakut S.S.R. from Germans
1 armour moved from French Indo China to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Yunnan to Shan State
1 fighter moved from French Indo China to Shan State
1 armour moved from Malaya to Shan State
1 armour moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to French Indo China
1 infantry moved from French Indo China to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 armour, 1 fighter and 1 infantry
Germans defend with 2 armour
ANZAC roll dice for 2 armour, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 armour in Shan State, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Shan State
ANZAC win, taking Shan State from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - ANZAC
1 fighter moved from Shan State to Malaya
2 armour moved from French Indo China to Malaya
1 aaGun, 1 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
1 transport moved from 36 Sea Zone to 55 Sea Zone
1 aaGun moved from Queensland to Northern Territory
1 carrier and 1 destroyer moved from 75 Sea Zone to 72 Sea Zone
2 destroyers moved from 72 Sea Zone to 70 Sea Zone
1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to KwangtungPlace Units - ANZAC
2 armour and 1 fighter placed in Malaya
2 artilleries and 1 fighter placed in Queensland
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 41 PUs; end with 44 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -1,00
ANZAC : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers, 3 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
3 armour and 1 mech_infantry moved from India to Shan State
1 armour moved from Hopei to Chahar
Germans take Chahar from Chinese
1 armour moved from Chahar to Jehol
1 mech_infantry moved from Hopei to Shantung
Germans take Shantung from Chinese
1 fighter moved from Suiyuyan to Jehol
1 armour moved from India to Shan State
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 bomber moved from Algeria to 104 Sea Zone
1 bomber moved from Algeria to 86 Sea ZoneCombat - Germans
Battle in 86 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rhodesia
Germans attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Rhodesia, round 2 : 3/7 hits
British roll dice for 1 artillery in Rhodesia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Jehol
Germans attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Jehol, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 fighter in Jehol, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Germans win, taking Jehol from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Germans attack with 4 armour and 1 mech_infantry
ANZAC defend with 2 armour and 1 infantry
Germans roll dice for 4 armour and 1 mech_infantry in Shan State, round 2 : 3/5 hits
ANZAC roll dice for 2 armour and 1 infantry in Shan State, round 2 : 2/3 hits
2 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Shan State
Germans win, taking Shan State from ANZAC with 3 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for ANZAC: 2 armour and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
8 bombers moved from Algeria to Nigeria
1 infantry moved from French Central Africa to Nigeria
1 artillery moved from Gold Coast to 82 Sea Zone
1 artillery moved from French West Africa to 82 Sea Zone
1 artillery moved from 82 Sea Zone to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 83 Sea Zone to 67 Sea Zone
1 bomber moved from 86 Sea Zone to French West Africa
1 destroyer moved from 82 Sea Zone to 87 Sea Zone
1 armour moved from Egypt to Belgian Congo
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Persia to West India
3 armour moved from Turkmenistan to Sikang
4 infantry moved from Sikang to Szechwan
1 armour moved from Tsinghai to Hopei
1 armour moved from Tsinghai to Hopei
1 mech_infantry moved from Tsinghai to Hopei
1 artillery and 3 infantry moved from Tsinghai to Shensi
1 artillery moved from Timguska to Yenisey
1 fighter moved from Jehol to Hopei
5 armour moved from India to Shan State
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 artillery moved from Western Germany to France
1 armour moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in 112 Sea Zone
1 fighter placed in Iraq
Germans undo move 5.
3 bombers and 1 fighter placed in Western Germany
3 artilleries placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,2,4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6,5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,4,3,1,4
Germans collect 95 PUs (3 lost to blockades); end with 95 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 113 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 128 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Combat Move - Japanese
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Anhwe to Manchuria
Japanese take Manchuria from ChineseCombat - Japanese
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from West India to India
2 armour moved from Eastern Persia to India
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Kweichow to Shan StateTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from French Guiana to 67 Sea Zone
1 tactical_bomber moved from French Guiana to 87 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 83 Sea Zone
1 fighter moved from 91 Sea Zone to 83 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 67 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 67 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 83 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 83 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 87 Sea Zone
Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 87 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 87 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber in French West Africa, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in French West Africa
Americans win, taking French West Africa from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in 104 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 67 Sea Zone to British GuianaPlace Units - Americans
1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
3 artilleries and 3 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -1,83
Italians : 0,67
Americans : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Shantung
Chinese win, taking Shantung from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : -0,33
Chinese : 1,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from French Guiana to 67 Sea Zone
1 tactical_bomber moved from French Guiana to 87 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 83 Sea Zone
1 fighter moved from 91 Sea Zone to 83 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 67 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 67 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 83 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 83 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 87 Sea Zone
Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 87 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 87 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber in French West Africa, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in French West Africa
Americans win, taking French West Africa from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in 104 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 67 Sea Zone to British GuianaPlace Units - Americans
1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
3 artilleries and 3 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Shantung
Chinese win, taking Shantung from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 aaGun, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 mech_infantry moved from South West Africa to Rhodesia
3 armour, 1 artillery, 1 fighter and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in Morocco
Battle in Rhodesia
British attack with 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
Germans defend with 3 armour, 1 artillery and 2 mech_infantrys
British roll dice for 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Rhodesia, round 2 : 2/8 hits, 3,33 expected hits
Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Rhodesia, round 2 : 2/6 hits, 2,50 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Rhodesia
British roll dice for 3 armour, 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 3 : 4/6 hits, 2,67 expected hits
Germans roll dice for 3 armour and 1 artillery in Rhodesia, round 3 : 2/4 hits, 1,83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 armour owned by the Germans and 1 artillery owned by the British lost in Rhodesia
British win, taking Morocco from Germans, taking Rhodesia from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 2 mech_infantrys
Casualties for Germans: 3 armour, 1 artillery and 2 mech_infantrysNon Combat Move - British
1 fighter moved from Rhodesia to Union of South Africa
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 aaGun and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
British collect 19 PUs (2 lost to blockades); end with 19 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2,50
Italians : 0,67
British : 0,00
Americans : -0,67
Chinese : 1,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Italians
Italians buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 87 Sea ZoneCombat - Italians
Battle in 87 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 87 Sea Zone to French Central Africa
2 armour moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to FrancePlace Units - Italians
3 destroyers and 2 submarines placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Szechwan: 2 artilleries and 2 infantry
EDIT: Adding units owned by Italians to Kweichow: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 armour moved from French Indo China to Shan State
7 armour, 2 fighters and 2 infantry moved from Malaya to Shan State
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Kwangtung to Anhwe
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from Siberia to Soviet Far East
ANZAC take Soviet Far East from Germans
1 infantry moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 70 Sea Zone to 82 Sea Zone
1 destroyer moved from 70 Sea Zone to 71 Sea ZoneCombat - ANZAC
Battle in 82 Sea Zone
ANZAC attack with 1 destroyer
Germans defend with 2 transports
2 transports owned by the Germans lost in 82 Sea Zone
ANZAC win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Yenisey
ANZAC attack with 1 infantry
Germans defend with 1 artillery
ANZAC roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the Germans lost in Yenisey
Germans win with no units remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 artillery
Battle in Shan State
ANZAC attack with 8 armour, 2 artilleries, 2 fighters and 4 infantry
Germans defend with 8 armour; Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
ANZAC roll dice for 8 armour, 2 artilleries, 2 fighters and 4 infantry in Shan State, round 2 : 4/16 hits, 6,67 expected hits
Germans roll dice for 8 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 5/13 hits, 5,67 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
ANZAC roll dice for 8 armour, 1 artillery and 2 fighters in Shan State, round 3 : 5/11 hits, 5,33 expected hits
Germans roll dice for 8 armour and 1 artillery in Shan State, round 3 : 4/9 hits, 4,33 expected hits
1 artillery owned by the Japanese, 3 armour owned by the ANZAC, 1 artillery owned by the ANZAC and 4 armour owned by the Germans lost in Shan State
ANZAC roll dice for 5 armour and 2 fighters in Shan State, round 4 : 1/7 hits, 3,50 expected hits
Germans roll dice for 4 armour in Shan State, round 4 : 1/4 hits, 2,00 expected hits
1 armour owned by the ANZAC and 1 armour owned by the Germans lost in Shan State
ANZAC roll dice for 4 armour and 2 fighters in Shan State, round 5 : 5/6 hits, 3,00 expected hits
Germans roll dice for 3 armour in Shan State, round 5 : 2/3 hits, 1,50 expected hits
2 armour owned by the ANZAC and 3 armour owned by the Germans lost in Shan State
ANZAC win, taking Shan State from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 6 armour, 2 artilleries and 4 infantry
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Germans: 8 armourNon Combat Move - ANZAC
1 fighter moved from Shan State to Anhwe
1 fighter moved from Shan State to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
3 armour placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Queensland
1 artillery and 2 infantry placed in New South Wales
2 artilleries and 1 infantry placed in JapanTurn Complete - ANZAC
ANZAC collect 42 PUs; end with 46 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 52 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -1,17
ANZAC : -2,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 2 destroyers, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Jehol to Korea
Germans take Korea from ANZAC
1 mech_infantry moved from Hopei to Hunan
Germans take Hunan from Chinese
1 destroyer and 1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Belgian Congo to Rhodesia
4 bombers moved from Nigeria to Rhodesia
1 bomber moved from Nigeria to Rhodesia
3 bombers and 1 infantry moved from Nigeria to French West AfricaCombat - Germans