Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Italians
                Italians buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Americans
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                3 armour moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 artilleries and 2 infantry moved from Kazakhstan to Sikang
                1 submarine moved from 81 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 submarines placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    triplea_42175_Ita23.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - ANZAC
                ANZAC buy 4 armour and 5 infantry; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 artillery moved from Manchuria to Amur
                1 fighter moved from Japan to Buryatia
                1 infantry moved from Amur to Buryatia
                1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 bomber moved from Queensland to Yunnan
                2 bombers moved from Malaya to Yunnan
                1 armour moved from Malaya to Shan State
                1 fighter moved from 33 Sea Zone to French Indo China
                1 destroyer moved from 79 Sea Zone to 72 Sea Zone
                1 destroyer moved from 79 Sea Zone to 72 Sea Zone
                1 carrier and 1 destroyer moved from 41 Sea Zone to 75 Sea Zone

    Combat - ANZAC
                Battle in Buryatia
                    ANZAC attack with 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        ANZAC roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Germans lost in Buryatia
                    ANZAC win, taking Buryatia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Yunnan
                    ANZAC attack with 3 bombers
                    Japanese defend with 4 mech_infantrys
                        ANZAC roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
                        Japanese roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                        1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
                        ANZAC roll dice for 2 bombers in Yunnan, round 3 : 1/2 hits, 1,33 expected hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
                        ANZAC roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0,67 expected hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                        ANZAC roll dice for 1 bomber in Yunnan, round 5 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 5 : 2/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for ANZAC: 3 bombers
                    Casualties for Japanese: 3 mech_infantrys
                Battle in Shan State
                    ANZAC attack with 1 armour
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                2 armour moved from Malaya to French Indo China
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 36 Sea Zone to 46 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                2 aaGuns moved from 54 Sea Zone to Queensland
                1 infantry moved from Shantung to Kiangsu
                1 armour moved from Guam to 21 Sea Zone
                1 armour and 1 transport moved from 21 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indo China
                1 fighter moved from Buryatia to Amur

    Place Units - ANZAC
                3 armour placed in Malaya
                1 armour and 2 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 39 PUs; end with 48 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 54 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Germans : -0,50
        ANZAC : -1,33
        Japanese : -0,33

    triplea_42175_ANZ23.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 3 fighters moved from Gibraltar to 91 Sea Zone
                8 bombers moved from Southern Italy to 91 Sea Zone
                3 bombers moved from Greece to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                4 destroyers moved from 112 Sea Zone to 91 Sea Zone
                4 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 artillery moved from Brazil to 85 Sea Zone
                1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                1 artillery moved from 83 Sea Zone to French West Africa
                1 infantry moved from Nigeria to French Central Africa
                      Germans take French Central Africa from British
                1 artillery moved from Nigeria to 82 Sea Zone
                1 artillery moved from 82 Sea Zone to Gold Coast
                1 armour moved from Kenya to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Rhodesia
                      Germans take Rhodesia from British
                1 armour moved from Belgian Congo to Rhodesia
                1 armour moved from Rhodesia to South West Africa
                      Germans take South West Africa from British
                1 armour moved from Burma to Shan State
                2 armour moved from India to Shan State
                1 mech_infantry moved from Sikang to Kweichow
                1 mech_infantry moved from Tsinghai to Kweichow
                1 armour moved from Tsinghai to Kweichow
                1 armour moved from Kansu to Hopei
                1 mech_infantry moved from Tsinghai to Hopei
                1 fighter moved from Novosibirsk to Hopei
                1 carrier moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Gold Coast
                Battle in French West Africa
                Battle in Kweichow
                    Germans attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Kweichow
                        Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Kweichow
                        Germans roll dice for 1 armour in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        Germans roll dice for 1 armour in Kweichow, round 7 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 7 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Gold Coast from British, taking French West Africa from British with no units remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 13 bombers, 1 carrier, 4 destroyers, 7 fighters and 2 submarines
                    Americans defend with 6 artilleries, 9 carriers, 3 destroyers, 6 fighters, 6 infantry, 1 tactical_bomber and 6 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 13 bombers, 1 carrier, 4 destroyers and 7 fighters in 91 Sea Zone, round 2 :  10/24 hits

    triplea_42175_Ger24.tsvg

  • '20 '19 '18 '15 '13

    OOL in 92? 11 hits first round.

  • '21 '20 '19 '18 '17 '16

    tipped carrier 4 carriers 1 dd

  • '20 '19 '18 '15 '13

    11 hits, not 5 hits.

    OOL?

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 3 fighters moved from Gibraltar to 91 Sea Zone
                8 bombers moved from Southern Italy to 91 Sea Zone
                3 bombers moved from Greece to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                4 destroyers moved from 112 Sea Zone to 91 Sea Zone
                4 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 artillery moved from Brazil to 85 Sea Zone
                1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                1 artillery moved from 83 Sea Zone to French West Africa
                1 infantry moved from Nigeria to French Central Africa
                      Germans take French Central Africa from British
                1 artillery moved from Nigeria to 82 Sea Zone
                1 artillery moved from 82 Sea Zone to Gold Coast
                1 armour moved from Kenya to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Rhodesia
                      Germans take Rhodesia from British
                1 armour moved from Belgian Congo to Rhodesia
                1 armour moved from Rhodesia to South West Africa
                      Germans take South West Africa from British
                1 armour moved from Burma to Shan State
                2 armour moved from India to Shan State
                1 mech_infantry moved from Sikang to Kweichow
                1 mech_infantry moved from Tsinghai to Kweichow
                1 armour moved from Tsinghai to Kweichow
                1 armour moved from Kansu to Hopei
                1 mech_infantry moved from Tsinghai to Hopei
                1 fighter moved from Novosibirsk to Hopei
                1 carrier moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Gold Coast
                Battle in French West Africa
                Battle in Kweichow
                    Germans attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Kweichow
                        Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Kweichow
                        Germans roll dice for 1 armour in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        Germans roll dice for 1 armour in Kweichow, round 7 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 7 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Gold Coast from British, taking French West Africa from British with no units remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 13 bombers, 1 carrier, 4 destroyers, 7 fighters and 2 submarines
                    Americans defend with 6 artilleries, 9 carriers, 3 destroyers, 6 fighters, 6 infantry, 1 tactical_bomber and 6 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 13 bombers, 1 carrier, 4 destroyers and 7 fighters in 91 Sea Zone, round 2 :  10/24 hits
                        Americans roll dice for 9 carriers, 3 destroyers, 6 fighters, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 2 :  9/19 hits
                        4 destroyers owned by the Germans, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 4 carriers owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 13 bombers and 6 fighters in 91 Sea Zone, round 3 :  12/19 hits
                        Americans roll dice for 5 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 3 :  7/13 hits
                        1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 6 fighters owned by the Germans, 5 carriers owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 12 bombers in 91 Sea Zone, round 4 :  7/12 hits
                        Americans roll dice for 5 fighters and 6 transports in 91 Sea Zone, round 4 :  2/5 hits
                        2 bombers owned by the Germans, 2 infantry owned by the Americans, 5 fighters owned by the Americans, 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
                        4 infantry owned by the Americans, 4 artilleries owned by the Americans and 4 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 10 bombers remaining. Battle score for attacker is 157
                    Casualties for Germans: 3 bombers, 1 carrier, 4 destroyers, 7 fighters and 2 submarines
                    Casualties for Americans: 6 artilleries, 9 carriers, 3 destroyers, 6 fighters, 6 infantry, 1 tactical_bomber and 6 transports
                Battle in Hopei
                    Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Germans win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Germans attack with 3 armour
                    ANZAC defend with 1 armour
                        Germans roll dice for 3 armour in Shan State, round 2 :  0/3 hits
                        ANZAC roll dice for 1 armour in Shan State, round 2 :  1/1 hits
                        1 armour owned by the Germans lost in Shan State
                        Germans roll dice for 2 armour in Shan State, round 3 :  1/2 hits
                        ANZAC roll dice for 1 armour in Shan State, round 3 :  0/1 hits
                        1 armour owned by the ANZAC lost in Shan State
                    Germans win, taking Shan State from ANZAC with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 1 armour

    Non Combat Move - Germans
                7 armour moved from West India to India
                2 armour and 1 mech_infantry moved from Eastern Persia to India
                3 armour moved from Persia to Turkmenistan
                2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
                4 infantry moved from Kazakhstan to Sikang
                1 artillery and 4 infantry moved from Kazakhstan to Tsinghai
                1 fighter moved from Hopei to Suiyuyan
                1 artillery moved from Novosibirsk to Timguska
                1 artillery moved from Novosibirsk to Kansu
                1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo
                2 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
                1 armour moved from Ethiopia to Belgian Congo
                10 bombers moved from 91 Sea Zone to Algeria
                1 carrier and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Holland Belgium to Western Germany
                3 infantry moved from Northern Italy to Western Germany
                1 armour moved from Tobruk to Egypt

    Place Units - Germans
                1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 112 Sea Zone
                2 fighters placed in Western Germany
                3 armour placed in Persia
                3 mech_infantrys placed in Iraq
                1 artillery and 1 infantry placed in Egypt
                Germans undo move 1.
                1 carrier, 2 destroyers and 2 submarines placed in 112 Sea Zone
                1 transport placed in 98 Sea Zone
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,4,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,3,2,1,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,1,6
                Germans collect 93 PUs (6 lost to blockades); end with 93 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 111 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 126 PUs

    triplea_42175_Ger24.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Combat Move - Japanese
                1 mech_infantry moved from Kwangsi to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry and 2 mech_infantrys moved from Kiangsi to Anhwe

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Anhwe, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 artillery and 1 infantry moved from Eastern Persia to West India
                1 artillery and 1 infantry moved from Eastern Persia to West India
                2 armour moved from Iraq to Eastern Persia

    Turn Complete - Japanese

    triplea_42175_Jap24.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                1 bomber moved from Eastern United States to Brazil
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Eastern United States to French Guiana
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Siam to French Indo China
                2 submarines moved from 80 Sea Zone to 72 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 submarine moved from 71 Sea Zone to 82 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone

    Combat - Americans
                Battle in Kwangtung
                Battle in Gibraltar
                    Americans attack with 5 artilleries and 5 infantry
                    Italians defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Kwangtung from Japanese, taking Gibraltar from Italians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 82 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 2 destroyers and 2 transports
                        Americans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 2 destroyers and 2 transports in 82 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        1 submarine owned by the Americans lost in 82 Sea Zone
                    Germans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Brazil
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Brazil, round 2 : 1/3 hits, 1,33 expected hits
                        Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Brazil
                    Americans win, taking Brazil from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from French Guiana: 2 fighters
                EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 bomber moved from Brazil to French Guiana

    Place Units - Americans
                3 armour placed in French Indo China
                1 battleship, 2 carriers and 2 destroyers placed in 101 Sea Zone
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Combat Hit Differential Summary :

    Germans : 0,00
        Italians : -0,33
        Americans : -0,83

    triplea_42175_Ame24.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                1 bomber moved from Eastern United States to Brazil
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Eastern United States to French Guiana
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Siam to French Indo China
                2 submarines moved from 80 Sea Zone to 72 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 submarine moved from 71 Sea Zone to 82 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone

    Combat - Americans
                Battle in Kwangtung
                Battle in Gibraltar
                    Americans attack with 5 artilleries and 5 infantry
                    Italians defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Kwangtung from Japanese, taking Gibraltar from Italians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 82 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 2 destroyers and 2 transports
                        Americans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 2 destroyers and 2 transports in 82 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        1 submarine owned by the Americans lost in 82 Sea Zone
                    Germans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Brazil
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Brazil, round 2 : 1/3 hits, 1,33 expected hits
                        Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Brazil
                    Americans win, taking Brazil from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from French Guiana: 2 fighters
                EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 bomber moved from Brazil to French Guiana

    Place Units - Americans
                3 armour placed in French Indo China
                1 battleship, 2 carriers and 2 destroyers placed in 101 Sea Zone
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Hunan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with no units remaining. Battle score for attacker is -5
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Kiangsu
                Chinese undo move 1.
                5 infantry placed in Hunan
                Chinese undo move 1.
                1 infantry placed in Kiangsu
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs

    Purchase Units - British
                British buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 89 Sea Zone to 106 Sea Zone
                1 artillery and 1 mech_infantry moved from Union of South Africa to South West Africa
                1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Rhodesia
                    British attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits
                        Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0,50 expected hits
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 3 : 2/3 hits, 1,17 expected hits
                        Germans roll dice for 1 armour in Rhodesia, round 3 : 1/1 hits, 0,50 expected hits
                        1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rhodesia
                    British win, taking Rhodesia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Germans: 1 armour
                Battle in South West Africa
                    British attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery and 1 mech_infantry in South West Africa, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 armour in South West Africa, round 2 : 0/1 hits, 0,50 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in South West Africa, round 3 : 2/2 hits, 0,67 expected hits
                        Germans roll dice for 1 armour in South West Africa, round 3 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Germans lost in South West Africa
                    British win, taking South West Africa from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 fighter moved from Rhodesia to Union of South Africa

    Place Units - British
                3 armour placed in Union of South Africa
                1 artillery and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 20 PUs; end with 20 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 23 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -1,00
        Italians : -0,33
        British : 0,33
        Americans : -0,83
        Chinese : -0,67
        Japanese : 1,33

    triplea_42175_UK_24.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy 1 bomber, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 armour moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                2 armour and 2 infantry moved from 98 Sea Zone to Egypt
                1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 artilleries moved from Northern Italy to Southern Italy
                1 armour moved from Northern Italy to France
                2 artilleries and 1 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Szechwan

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 bomber and 1 fighter placed in Southern Italy
                1 infantry placed in Southern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    triplea_42175_Ita24.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 3 artilleries and 3 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery moved from Amur to Siberia
                      ANZAC take Siberia from Germans
                1 infantry moved from Buryatia to Yakut S.S.R.
                      ANZAC take Yakut S.S.R. from Germans
                1 armour moved from French Indo China to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from Yunnan to Shan State
                1 fighter moved from French Indo China to Shan State
                1 armour moved from Malaya to Shan State
                1 armour moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to French Indo China
                1 infantry moved from French Indo China to Shan State

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 2 armour, 1 fighter and 1 infantry
                    Germans defend with 2 armour
                        ANZAC roll dice for 2 armour, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits
                        Germans roll dice for 2 armour in Shan State, round 2 : 0/2 hits, 1,00 expected hits
                        2 armour owned by the Germans lost in Shan State
                    ANZAC win, taking Shan State from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour

    Non Combat Move - ANZAC
                1 fighter moved from Shan State to Malaya
                2 armour moved from French Indo China to Malaya
                1 aaGun, 1 armour and 2 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                3 infantry moved from New South Wales to Queensland
                1 transport moved from 36 Sea Zone to 55 Sea Zone
                1 aaGun moved from Queensland to Northern Territory
                1 carrier and 1 destroyer moved from 75 Sea Zone to 72 Sea Zone
                2 destroyers moved from 72 Sea Zone to 70 Sea Zone
                1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from Amur to Kwangtung

    Place Units - ANZAC
                2 armour and 1 fighter placed in Malaya
                2 artilleries and 1 fighter placed in Queensland
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 41 PUs; end with 44 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        ANZAC : 1,33

    triplea_42175_ANZ24.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 3 bombers, 3 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
                3 armour and 1 mech_infantry moved from India to Shan State
                1 armour moved from Hopei to Chahar
                      Germans take Chahar from Chinese
                1 armour moved from Chahar to Jehol
                1 mech_infantry moved from Hopei to Shantung
                      Germans take Shantung from Chinese
                1 fighter moved from Suiyuyan to Jehol
                1 armour moved from India to Shan State
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to 104 Sea Zone
                1 bomber moved from Algeria to 104 Sea Zone
                1 bomber moved from Algeria to 86 Sea Zone

    Combat - Germans
                Battle in 86 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 86 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Rhodesia
                    Germans attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    British defend with 1 artillery
                        Germans roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Rhodesia, round 2 :  3/7 hits
                        British roll dice for 1 artillery in Rhodesia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Rhodesia
                    Germans win, taking Rhodesia from British with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Jehol
                    Germans attack with 1 armour and 1 fighter
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 fighter in Jehol, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 fighter in Jehol, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Germans win, taking Jehol from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Germans attack with 4 armour and 1 mech_infantry
                    ANZAC defend with 2 armour and 1 infantry
                        Germans roll dice for 4 armour and 1 mech_infantry in Shan State, round 2 :  3/5 hits
                        ANZAC roll dice for 2 armour and 1 infantry in Shan State, round 2 :  2/3 hits
                        2 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Shan State
                    Germans win, taking Shan State from ANZAC with 3 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for ANZAC: 2 armour and 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                        Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  0/4 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 3 :  1/4 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                1 bomber moved from 104 Sea Zone to Western Germany
                8 bombers moved from Algeria to Nigeria
                1 infantry moved from French Central Africa to Nigeria
                1 artillery moved from Gold Coast to 82 Sea Zone
                1 artillery moved from French West Africa to 82 Sea Zone
                1 artillery moved from 82 Sea Zone to French Equatorial Africa
                1 artillery moved from 82 Sea Zone to French Equatorial Africa
                1 transport moved from 83 Sea Zone to 67 Sea Zone
                1 bomber moved from 86 Sea Zone to French West Africa
                1 destroyer moved from 82 Sea Zone to 87 Sea Zone
                1 armour moved from Egypt to Belgian Congo
                1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
                3 mech_infantrys moved from Iraq to Eastern Persia
                3 armour moved from Persia to West India
                3 armour moved from Turkmenistan to Sikang
                4 infantry moved from Sikang to Szechwan
                1 armour moved from Tsinghai to Hopei
                1 armour moved from Tsinghai to Hopei
                1 mech_infantry moved from Tsinghai to Hopei
                1 artillery and 3 infantry moved from Tsinghai to Shensi
                1 artillery moved from Timguska to Yenisey
                1 fighter moved from Jehol to Hopei
                5 armour moved from India to Shan State
                1 destroyer moved from 82 Sea Zone to 83 Sea Zone
                1 artillery moved from Western Germany to France
                1 armour moved from Western Germany to Poland
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                2 fighters placed in 112 Sea Zone
                1 fighter placed in Iraq
                Germans undo move 5.
                3 bombers and 1 fighter placed in Western Germany
                3 artilleries placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,2,4,2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6,5,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,4,3,1,4
                Germans collect 95 PUs (3 lost to blockades); end with 95 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 113 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 128 PUs

    triplea_42175_Ger25.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Combat Move - Japanese
                1 infantry moved from Szechwan to Yunnan
                      Japanese take Yunnan from Chinese
                1 mech_infantry moved from Anhwe to Manchuria
                      Japanese take Manchuria from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from West India to India
                2 armour moved from Eastern Persia to India
                3 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 mech_infantry moved from Anhwe to Chahar
                1 infantry moved from Shensi to Kweichow
                1 mech_infantry moved from Kweichow to Shan State

    Turn Complete - Japanese

    triplea_42175_Jap25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 bomber moved from French Guiana to 67 Sea Zone
                1 tactical_bomber moved from French Guiana to 87 Sea Zone
                1 fighter moved from 91 Sea Zone to 87 Sea Zone
                1 submarine moved from 70 Sea Zone to 83 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 83 Sea Zone
                1 fighter moved from 91 Sea Zone to 83 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 tactical_bomber moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 battleship, 2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 67 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 67 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 83 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 83 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 87 Sea Zone
                    Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 87 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 87 Sea Zone
                    Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in French West Africa
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber in French West Africa, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
                        1 bomber owned by the Germans lost in French West Africa
                    Americans win, taking French West Africa from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                Battle in 104 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
                2 fighters moved from 83 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Kwangtung to French Indo China
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from 67 Sea Zone to British Guiana

    Place Units - Americans
                1 factory_minor placed in Kwangtung
                3 armour placed in French Indo China
                3 artilleries and 3 infantry placed in Central United States
                1 carrier placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Combat Hit Differential Summary :

    Germans : -1,83
        Italians : 0,67
        Americans : -0,67

    triplea_42175_Ame25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Hunan to Anhwe
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Shantung
                    Chinese win, taking Shantung from Germans with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Chinese : 1,17
        Japanese : -0,33

    triplea_42175_Chi25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 bomber moved from French Guiana to 67 Sea Zone
                1 tactical_bomber moved from French Guiana to 87 Sea Zone
                1 fighter moved from 91 Sea Zone to 87 Sea Zone
                1 submarine moved from 70 Sea Zone to 83 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 83 Sea Zone
                1 fighter moved from 91 Sea Zone to 83 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 tactical_bomber moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 battleship, 2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 67 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 67 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 83 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 83 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 87 Sea Zone
                    Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 87 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 87 Sea Zone
                    Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in French West Africa
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 bomber
                        Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber in French West Africa, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
                        1 bomber owned by the Germans lost in French West Africa
                    Americans win, taking French West Africa from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                Battle in 104 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
                2 fighters moved from 83 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Kwangtung to French Indo China
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from 67 Sea Zone to British Guiana

    Place Units - Americans
                1 factory_minor placed in Kwangtung
                3 armour placed in French Indo China
                3 artilleries and 3 infantry placed in Central United States
                1 carrier placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Hunan to Anhwe
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Shantung
                    Chinese win, taking Shantung from Germans with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 aaGun, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 mech_infantry moved from South West Africa to Rhodesia
                3 armour, 1 artillery, 1 fighter and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Battle in Morocco
                Battle in Rhodesia
                    British attack with 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
                    Germans defend with 3 armour, 1 artillery and 2 mech_infantrys
                        British roll dice for 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Rhodesia, round 2 : 2/8 hits, 3,33 expected hits
                        Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Rhodesia, round 2 : 2/6 hits, 2,50 expected hits
                        1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Rhodesia
                        British roll dice for 3 armour, 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 3 : 4/6 hits, 2,67 expected hits
                        Germans roll dice for 3 armour and 1 artillery in Rhodesia, round 3 : 2/4 hits, 1,83 expected hits
                        1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 armour owned by the Germans and 1 artillery owned by the British lost in Rhodesia
                    British win, taking Morocco from Germans, taking Rhodesia from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 artilleries and 2 mech_infantrys
                    Casualties for Germans: 3 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Rhodesia to Union of South Africa
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 aaGun and 1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                British collect 19 PUs (2 lost to blockades); end with 19 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -2,50
        Italians : 0,67
        British : 0,00
        Americans : -0,67
        Chinese : 1,17
        Japanese : -0,33

    triplea_42175_UK_25.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Italians
                Italians buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 87 Sea Zone

    Combat - Italians
                Battle in 87 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 87 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 87 Sea Zone to French Central Africa
                2 armour moved from Egypt to Belgian Congo
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 transports moved from 97 Sea Zone to 95 Sea Zone
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Southern France to France

    Place Units - Italians
                3 destroyers and 2 submarines placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Szechwan: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Italians to Kweichow: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_42175_Ita25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 armour moved from French Indo China to Shan State
                7 armour, 2 fighters and 2 infantry moved from Malaya to Shan State
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Kwangtung to Anhwe
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 artillery moved from Siberia to Soviet Far East
                      ANZAC take Soviet Far East from Germans
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 destroyer moved from 70 Sea Zone to 82 Sea Zone
                1 destroyer moved from 70 Sea Zone to 71 Sea Zone

    Combat - ANZAC
                Battle in 82 Sea Zone
                    ANZAC attack with 1 destroyer
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 82 Sea Zone
                    ANZAC win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Yenisey
                    ANZAC attack with 1 infantry
                    Germans defend with 1 artillery
                        ANZAC roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,17 expected hits
                        Germans roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Germans lost in Yenisey
                    Germans win with no units remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 artillery
                Battle in Shan State
                    ANZAC attack with 8 armour, 2 artilleries, 2 fighters and 4 infantry
                    Germans defend with 8 armour; Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
                        ANZAC roll dice for 8 armour, 2 artilleries, 2 fighters and 4 infantry in Shan State, round 2 : 4/16 hits, 6,67 expected hits
                        Germans roll dice for 8 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 5/13 hits, 5,67 expected hits
                        3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
                        ANZAC roll dice for 8 armour, 1 artillery and 2 fighters in Shan State, round 3 : 5/11 hits, 5,33 expected hits
                        Germans roll dice for 8 armour and 1 artillery in Shan State, round 3 : 4/9 hits, 4,33 expected hits
                        1 artillery owned by the Japanese, 3 armour owned by the ANZAC, 1 artillery owned by the ANZAC and 4 armour owned by the Germans lost in Shan State
                        ANZAC roll dice for 5 armour and 2 fighters in Shan State, round 4 : 1/7 hits, 3,50 expected hits
                        Germans roll dice for 4 armour in Shan State, round 4 : 1/4 hits, 2,00 expected hits
                        1 armour owned by the ANZAC and 1 armour owned by the Germans lost in Shan State
                        ANZAC roll dice for 4 armour and 2 fighters in Shan State, round 5 : 5/6 hits, 3,00 expected hits
                        Germans roll dice for 3 armour in Shan State, round 5 : 2/3 hits, 1,50 expected hits
                        2 armour owned by the ANZAC and 3 armour owned by the Germans lost in Shan State
                    ANZAC win, taking Shan State from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 6 armour, 2 artilleries and 4 infantry
                    Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Germans: 8 armour

    Non Combat Move - ANZAC
                1 fighter moved from Shan State to Anhwe
                1 fighter moved from Shan State to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Queensland to 37 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                3 armour placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
                EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Queensland
                1 artillery and 2 infantry placed in New South Wales
                2 artilleries and 1 infantry placed in Japan

    Turn Complete - ANZAC
                ANZAC collect 42 PUs; end with 46 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 52 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    Germans : -1,17
        ANZAC : -2,83

    triplea_42175_ANZ25.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers, 2 destroyers, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                4 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 armour moved from Jehol to Korea
                      Germans take Korea from ANZAC
                1 mech_infantry moved from Hopei to Hunan
                      Germans take Hunan from Chinese
                1 destroyer and 1 submarine moved from 98 Sea Zone to 72 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 armour moved from Belgian Congo to Rhodesia
                4 bombers moved from Nigeria to Rhodesia
                1 bomber moved from Nigeria to Rhodesia
                3 bombers and 1 infantry moved from Nigeria to French West Africa

    Combat - Germans

    triplea_42175_Ger26.tsvg

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