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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Siam to Shan State
1 bomber moved from Sumatra to Shan State
1 bomber moved from Queensland to Shan State
1 infantry moved from Korea to Amur
ANZAC take Amur from Germans
1 artillery moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 carrier and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Kwangsi
Battle in Guam
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 2 infantry in Guam, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour and 2 infantry in Guam, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Guam
ANZAC roll dice for 1 armour and 1 infantry in Guam, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC roll dice for 1 armour and 1 infantry in Guam, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Guam, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Guam
ANZAC roll dice for 1 armour in Guam, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Guam, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Guam, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Guam, round 7 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Guam
ANZAC win, taking Kwangsi from Japanese, taking Guam from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
ANZAC attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
ANZAC roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
ANZAC win with 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - ANZAC
2 bombers moved from Shan State to Malaya
2 aaGuns moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
3 armour placed in Malaya
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 38 PUs; end with 39 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Germans
Germans buy 5 armour, 3 bombers, 4 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to Kenya
Germans take Kenya from British
1 armour moved from West India to Burma
Germans take Burma from ANZAC
1 armour moved from Kazakhstan to Kansu
1 fighter moved from Yakut S.S.R. to Kansu
1 armour moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Caucasus to Tsinghai
3 mech_infantrys moved from Caucasus to Sikang
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from Americans
1 submarine moved from 101 Sea Zone to 106 Sea Zone
Combat - Germans
Battle in Brazil
Battle in French Equatorial Africa
Battle in Nigeria
Battle in Kansu
Germans attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Brazil from British, taking French Equatorial Africa from British, taking Nigeria from British, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Germans attack with 3 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Sikang
Germans roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 artillery and 8 infantry moved from Caucasus to Kazakhstan
7 armour moved from Persia to Eastern Persia
7 armour moved from Eastern Persia to West India
2 armour moved from West India to India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 armour moved from Syria to Egypt
2 destroyers moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Greece to 110 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Greece to Gibraltar
1 bomber moved from Iraq to Gibraltar
8 bombers moved from Persia to Southern Italy
2 artilleries moved from Samara to Novosibirsk
1 armour moved from Sakha to Buryatia
1 fighter moved from Kansu to Novosibirsk
1 aaGun moved from Ukraine to Western Ukraine
Place Units - Germans
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Caucasus
2 mech_infantrys placed in Iraq
Germans undo move 3.
2 mech_infantrys placed in Egypt
1 infantry placed in Western Germany
3 bombers placed in Greece
4 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,2,4,5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Germans collect 89 PUs (3 lost to blockades); end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Combat Move - Japanese
1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kweichow to Kwangsi
1 mech_infantry moved from Hopei to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Chahar to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 infantry and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 4 : 1/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Shan State
3 mech_infantrys moved from India to Yunnan
2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 armour moved from Egypt to Iraq
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 5 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 89 Sea Zone to 90 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 fighter moved from Eastern United States to 103 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Eastern United States to 88 Sea Zone
1 bomber moved from Central United States to 88 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in French Indo China
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win, taking French Indo China from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 88 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 88 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
8 carriers moved from 89 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to Eastern United States
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from 88 Sea Zone to Eastern United States
3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 5 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from Western United States to Central United States
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
4 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 1,67
Americans : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 5 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 89 Sea Zone to 90 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 fighter moved from Eastern United States to 103 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Eastern United States to 88 Sea Zone
1 bomber moved from Central United States to 88 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in French Indo China
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win, taking French Indo China from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 88 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 88 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
8 carriers moved from 89 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to Eastern United States
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from 88 Sea Zone to Eastern United States
3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 5 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from Western United States to Central United States
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
4 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer and 1 fighter; Remaining resources: 3 PUs;
Combat Move - British
1 fighter moved from Rhodesia to Union of South Africa
1 transport moved from 71 Sea Zone to 74 Sea Zone
Non Combat Move - British
Place Units - British
3 artilleries placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
British collect 22 PUs (2 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67
Americans : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Non Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Kazakhstan to Sikang
1 submarine moved from 81 Sea Zone to 95 Sea Zone
Place Units - Italians
3 submarines placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 4 armour and 5 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery moved from Manchuria to Amur
1 fighter moved from Japan to Buryatia
1 infantry moved from Amur to Buryatia
1 transport moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to Yunnan
2 bombers moved from Malaya to Yunnan
1 armour moved from Malaya to Shan State
1 fighter moved from 33 Sea Zone to French Indo China
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 75 Sea Zone
Combat - ANZAC
Battle in Buryatia
ANZAC attack with 1 fighter and 1 infantry
Germans defend with 1 armour
ANZAC roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Buryatia
ANZAC win, taking Buryatia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yunnan
ANZAC attack with 3 bombers
Japanese defend with 4 mech_infantrys
ANZAC roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
ANZAC roll dice for 2 bombers in Yunnan, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 bomber in Yunnan, round 5 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 5 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for ANZAC: 3 bombers
Casualties for Japanese: 3 mech_infantrys
Battle in Shan State
ANZAC attack with 1 armour
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 armour moved from Malaya to French Indo China
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 aaGuns moved from 54 Sea Zone to Queensland
1 infantry moved from Shantung to Kiangsu
1 armour moved from Guam to 21 Sea Zone
1 armour and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 fighter moved from Buryatia to Amur
Place Units - ANZAC
3 armour placed in Malaya
1 armour and 2 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 39 PUs; end with 48 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 54 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0,50
ANZAC : -1,33
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 3 fighters moved from Gibraltar to 91 Sea Zone
8 bombers moved from Southern Italy to 91 Sea Zone
3 bombers moved from Greece to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
4 destroyers moved from 112 Sea Zone to 91 Sea Zone
4 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Brazil to 85 Sea Zone
1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from British
1 artillery moved from Nigeria to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Gold Coast
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Germans take Rhodesia from British
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from Burma to Shan State
2 armour moved from India to Shan State
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Tsinghai to Kweichow
1 armour moved from Tsinghai to Kweichow
1 armour moved from Kansu to Hopei
1 mech_infantry moved from Tsinghai to Hopei
1 fighter moved from Novosibirsk to Hopei
1 carrier moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Gold Coast
Battle in French West Africa
Battle in Kweichow
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Germans roll dice for 1 armour in Kweichow, round 7 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Gold Coast from British, taking French West Africa from British with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 13 bombers, 1 carrier, 4 destroyers, 7 fighters and 2 submarines
Americans defend with 6 artilleries, 9 carriers, 3 destroyers, 6 fighters, 6 infantry, 1 tactical_bomber and 6 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 13 bombers, 1 carrier, 4 destroyers and 7 fighters in 91 Sea Zone, round 2 : 10/24 hits
OOL in 92? 11 hits first round.
tipped carrier 4 carriers 1 dd
11 hits, not 5 hits.
OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 3 fighters moved from Gibraltar to 91 Sea Zone
8 bombers moved from Southern Italy to 91 Sea Zone
3 bombers moved from Greece to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
4 destroyers moved from 112 Sea Zone to 91 Sea Zone
4 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Brazil to 85 Sea Zone
1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from British
1 artillery moved from Nigeria to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Gold Coast
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Germans take Rhodesia from British
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from Burma to Shan State
2 armour moved from India to Shan State
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Tsinghai to Kweichow
1 armour moved from Tsinghai to Kweichow
1 armour moved from Kansu to Hopei
1 mech_infantry moved from Tsinghai to Hopei
1 fighter moved from Novosibirsk to Hopei
1 carrier moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Gold Coast
Battle in French West Africa
Battle in Kweichow
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Germans roll dice for 1 armour in Kweichow, round 7 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Gold Coast from British, taking French West Africa from British with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 13 bombers, 1 carrier, 4 destroyers, 7 fighters and 2 submarines
Americans defend with 6 artilleries, 9 carriers, 3 destroyers, 6 fighters, 6 infantry, 1 tactical_bomber and 6 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 13 bombers, 1 carrier, 4 destroyers and 7 fighters in 91 Sea Zone, round 2 : 10/24 hits
Americans roll dice for 9 carriers, 3 destroyers, 6 fighters, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 2 : 9/19 hits
4 destroyers owned by the Germans, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 4 carriers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 13 bombers and 6 fighters in 91 Sea Zone, round 3 : 12/19 hits
Americans roll dice for 5 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 3 : 7/13 hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 6 fighters owned by the Germans, 5 carriers owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 12 bombers in 91 Sea Zone, round 4 : 7/12 hits
Americans roll dice for 5 fighters and 6 transports in 91 Sea Zone, round 4 : 2/5 hits
2 bombers owned by the Germans, 2 infantry owned by the Americans, 5 fighters owned by the Americans, 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
4 infantry owned by the Americans, 4 artilleries owned by the Americans and 4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 10 bombers remaining. Battle score for attacker is 157
Casualties for Germans: 3 bombers, 1 carrier, 4 destroyers, 7 fighters and 2 submarines
Casualties for Americans: 6 artilleries, 9 carriers, 3 destroyers, 6 fighters, 6 infantry, 1 tactical_bomber and 6 transports
Battle in Hopei
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Germans win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Germans attack with 3 armour
ANZAC defend with 1 armour
Germans roll dice for 3 armour in Shan State, round 2 : 0/3 hits
ANZAC roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 armour owned by the Germans lost in Shan State
Germans roll dice for 2 armour in Shan State, round 3 : 1/2 hits
ANZAC roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the ANZAC lost in Shan State
Germans win, taking Shan State from ANZAC with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 armour
Non Combat Move - Germans
7 armour moved from West India to India
2 armour and 1 mech_infantry moved from Eastern Persia to India
3 armour moved from Persia to Turkmenistan
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
4 infantry moved from Kazakhstan to Sikang
1 artillery and 4 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Hopei to Suiyuyan
1 artillery moved from Novosibirsk to Timguska
1 artillery moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo
2 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
1 armour moved from Ethiopia to Belgian Congo
10 bombers moved from 91 Sea Zone to Algeria
1 carrier and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 armour moved from Tobruk to Egypt
Place Units - Germans
1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in Egypt
Germans undo move 1.
1 carrier, 2 destroyers and 2 submarines placed in 112 Sea Zone
1 transport placed in 98 Sea Zone
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,3,2,1,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,1,6
Germans collect 93 PUs (6 lost to blockades); end with 93 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 126 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry and 2 mech_infantrys moved from Kiangsi to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Eastern Persia to West India
2 armour moved from Iraq to Eastern Persia
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Eastern United States to Brazil
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to French Guiana
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Siam to French Indo China
2 submarines moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Americans
Battle in Kwangtung
Battle in Gibraltar
Americans attack with 5 artilleries and 5 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Kwangtung from Japanese, taking Gibraltar from Italians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 82 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 destroyers and 2 transports
Americans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 destroyers and 2 transports in 82 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 82 Sea Zone
Germans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Brazil
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Brazil, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Brazil
Americans win, taking Brazil from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Guiana: 2 fighters
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from Brazil to French Guiana
Place Units - Americans
3 armour placed in French Indo China
1 battleship, 2 carriers and 2 destroyers placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -0,33
Americans : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Eastern United States to Brazil
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to French Guiana
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Siam to French Indo China
2 submarines moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Americans
Battle in Kwangtung
Battle in Gibraltar
Americans attack with 5 artilleries and 5 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Kwangtung from Japanese, taking Gibraltar from Italians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 82 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 destroyers and 2 transports
Americans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 destroyers and 2 transports in 82 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 82 Sea Zone
Germans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Brazil
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Brazil, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Brazil
Americans win, taking Brazil from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Guiana: 2 fighters
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from Brazil to French Guiana
Place Units - Americans
3 armour placed in French Indo China
1 battleship, 2 carriers and 2 destroyers placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kiangsu
Chinese undo move 1.
5 infantry placed in Hunan
Chinese undo move 1.
1 infantry placed in Kiangsu
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 mech_infantry moved from Union of South Africa to South West Africa
1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
Combat - British
Battle in Rhodesia
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rhodesia, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Rhodesia, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in South West Africa
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 mech_infantry in South West Africa, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in South West Africa, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 1 mech_infantry in South West Africa, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in South West Africa, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in South West Africa
British win, taking South West Africa from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter moved from Rhodesia to Union of South Africa
Place Units - British
3 armour placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 20 PUs; end with 20 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 23 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
Italians : -0,33
British : 0,33
Americans : -0,83
Chinese : -0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 artilleries moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to France
2 artilleries and 1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber and 1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 artilleries and 3 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery moved from Amur to Siberia
ANZAC take Siberia from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
ANZAC take Yakut S.S.R. from Germans
1 armour moved from French Indo China to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Yunnan to Shan State
1 fighter moved from French Indo China to Shan State
1 armour moved from Malaya to Shan State
1 armour moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to French Indo China
1 infantry moved from French Indo China to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 armour, 1 fighter and 1 infantry
Germans defend with 2 armour
ANZAC roll dice for 2 armour, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 armour in Shan State, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Shan State
ANZAC win, taking Shan State from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Non Combat Move - ANZAC
1 fighter moved from Shan State to Malaya
2 armour moved from French Indo China to Malaya
1 aaGun, 1 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
1 transport moved from 36 Sea Zone to 55 Sea Zone
1 aaGun moved from Queensland to Northern Territory
1 carrier and 1 destroyer moved from 75 Sea Zone to 72 Sea Zone
2 destroyers moved from 72 Sea Zone to 70 Sea Zone
1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to Kwangtung
Place Units - ANZAC
2 armour and 1 fighter placed in Malaya
2 artilleries and 1 fighter placed in Queensland
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 41 PUs; end with 44 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1,00
ANZAC : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers, 3 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
3 armour and 1 mech_infantry moved from India to Shan State
1 armour moved from Hopei to Chahar
Germans take Chahar from Chinese
1 armour moved from Chahar to Jehol
1 mech_infantry moved from Hopei to Shantung
Germans take Shantung from Chinese
1 fighter moved from Suiyuyan to Jehol
1 armour moved from India to Shan State
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 bomber moved from Algeria to 104 Sea Zone
1 bomber moved from Algeria to 86 Sea Zone
Combat - Germans
Battle in 86 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rhodesia
Germans attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Rhodesia, round 2 : 3/7 hits
British roll dice for 1 artillery in Rhodesia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Jehol
Germans attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Jehol, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 fighter in Jehol, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Germans win, taking Jehol from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Germans attack with 4 armour and 1 mech_infantry
ANZAC defend with 2 armour and 1 infantry
Germans roll dice for 4 armour and 1 mech_infantry in Shan State, round 2 : 3/5 hits
ANZAC roll dice for 2 armour and 1 infantry in Shan State, round 2 : 2/3 hits
2 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Shan State
Germans win, taking Shan State from ANZAC with 3 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for ANZAC: 2 armour and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
8 bombers moved from Algeria to Nigeria
1 infantry moved from French Central Africa to Nigeria
1 artillery moved from Gold Coast to 82 Sea Zone
1 artillery moved from French West Africa to 82 Sea Zone
1 artillery moved from 82 Sea Zone to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 83 Sea Zone to 67 Sea Zone
1 bomber moved from 86 Sea Zone to French West Africa
1 destroyer moved from 82 Sea Zone to 87 Sea Zone
1 armour moved from Egypt to Belgian Congo
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Persia to West India
3 armour moved from Turkmenistan to Sikang
4 infantry moved from Sikang to Szechwan
1 armour moved from Tsinghai to Hopei
1 armour moved from Tsinghai to Hopei
1 mech_infantry moved from Tsinghai to Hopei
1 artillery and 3 infantry moved from Tsinghai to Shensi
1 artillery moved from Timguska to Yenisey
1 fighter moved from Jehol to Hopei
5 armour moved from India to Shan State
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 artillery moved from Western Germany to France
1 armour moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in 112 Sea Zone
1 fighter placed in Iraq
Germans undo move 5.
3 bombers and 1 fighter placed in Western Germany
3 artilleries placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,2,4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6,5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,4,3,1,4
Germans collect 95 PUs (3 lost to blockades); end with 95 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 113 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 128 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Combat Move - Japanese
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Anhwe to Manchuria
Japanese take Manchuria from Chinese
Combat - Japanese
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from West India to India
2 armour moved from Eastern Persia to India
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Kweichow to Shan State
Turn Complete - Japanese