@max334 Scrambles?
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from Sumatra to Iraq
1 artillery moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Siam
Battle in Burma
Battle in KoreaNon Combat Move - ANZAC
1 bomber moved from Iraq to SyriaPlace Units - ANZAC
1 armour and 1 infantry placed in Japan
1 factory_minor placed in Malaya
1 transport placed in 54 Sea Zone
1 bomber and 1 infantry placed in Queensland
1 carrier and 1 destroyer placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 fighter placed in JapanTurn Complete - ANZAC
ANZAC collect 38 PUs; end with 38 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 47 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
AA fire in Iraq : : -0,17
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 120 PUs;
Germans buy 6 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 2 mech_infantrys moved from Iraq to Egypt
2 fighters and 4 infantry moved from Trans-Jordan to Egypt
9 bombers and 1 tactical_bomber moved from Greece to Egypt
2 fighters moved from 97 Sea Zone to Egypt
1 bomber moved from Western Germany to Egypt
2 armour moved from Northwest Persia to SyriaCombat - Germans
Battle in Syria
Germans attack with 2 armour
ANZAC defend with 1 bomber
Germans roll dice for 2 armour in Syria, round 2 : 1/2 hits
British roll dice for 1 bomber in Syria, round 2 : 0/1 hits
1 bomber owned by the ANZAC lost in Syria
Germans win, taking Syria from British with 2 armour remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in Egypt
Germans attack with 7 armour, 10 bombers, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 6 armour, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers; Americans defend with 2 fighters
Germans roll dice for 7 armour, 10 bombers, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 15/28 hits
British roll dice for 6 armour, 2 bombers, 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 9/19 hits
2 mech_infantrys owned by the British, 2 tactical_bombers owned by the British, 4 infantry owned by the Germans, 3 armour owned by the Germans, 2 bombers owned by the British, 2 fighters owned by the Americans, 2 mech_infantrys owned by the Germans, 1 fighter owned by the British and 6 armour owned by the British lost in Egypt
Germans roll dice for 4 armour, 10 bombers, 4 fighters and 1 tactical_bomber in Egypt, round 3 : 11/19 hits
British roll dice for 4 fighters in Egypt, round 3 : 3/4 hits
2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 4 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 armour, 10 bombers and 2 fighters remaining. Battle score for attacker is 91
Casualties for Germans: 3 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 6 armour, 2 bombers, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 2 fightersNon Combat Move - Germans
2 fighters moved from Egypt to Greece
1 carrier moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Western Germany to Gibraltar
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 4 destroyers, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
8 bombers moved from Egypt to Persia
1 bomber moved from Egypt to Greece
1 bomber moved from Egypt to Iraq
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
2 armour moved from Rostov to Kazakhstan
1 artillery and 8 infantry moved from Rostov to Caucasus
4 armour moved from Caucasus to Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Persia to West India
1 armour moved from Soviet Far East to Sakha
2 artilleries moved from Russia to Samara
1 fighter moved from Russia to Yakut S.S.R.Place Units - Germans
2 fighters placed in Western Germany
1 carrier, 1 destroyer and 3 transports placed in 112 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western Germany
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,2
Germans collect 82 PUs (2 lost to blockades); end with 82 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Combat Move - Japanese
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Shan StateCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Burma
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery in Burma, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery in Burma, round 5 : 1/1 hits
ANZAC roll dice for 1 artillery in Burma, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Burma
ANZAC win with no units remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
4 artilleries and 2 infantry moved from West India to India
2 artilleries and 2 infantry moved from Iraq to Persia
2 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Sikang to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Tsinghai to ShensiTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 factory_upgrade, 3 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 artillery moved from Ontario to Quebec
British take Quebec from Germans
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea ZoneCombat - Americans
Non Combat Move - Americans
2 carriers and 6 transports moved from 64 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 101 Sea Zone
2 fighters moved from Central United States to Eastern United States
8 carriers, 4 destroyers, 3 submarines and 5 transports moved from 11 Sea Zone to 89 Sea Zone
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 submarines moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea ZonePlace Units - Americans
1 destroyer and 2 fighters placed in 101 Sea Zone
Units in Eastern United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 1 fighter placed in Eastern United States
3 artilleries and 4 infantry placed in Central United States
1 artillery placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 factory_upgrade, 3 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 artillery moved from Ontario to Quebec
British take Quebec from Germans
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea ZoneCombat - Americans
Non Combat Move - Americans
2 carriers and 6 transports moved from 64 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 101 Sea Zone
2 fighters moved from Central United States to Eastern United States
8 carriers, 4 destroyers, 3 submarines and 5 transports moved from 11 Sea Zone to 89 Sea Zone
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 submarines moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea ZonePlace Units - Americans
1 destroyer and 2 fighters placed in 101 Sea Zone
Units in Eastern United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 1 fighter placed in Eastern United States
3 artilleries and 4 infantry placed in Central United States
1 artillery placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 10 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from French West Africa to Rhodesia
1 carrier and 3 transports moved from 11 Sea Zone to 89 Sea ZoneNon Combat Move - British
Place Units - British
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 29 PUs (3 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Libya
Battle in MaltaNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
2 artilleries and 2 infantry moved from Caucasus to KazakhstanPlace Units - Italians
3 armour placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Siam to Shan State
1 bomber moved from Sumatra to Shan State
1 bomber moved from Queensland to Shan State
1 infantry moved from Korea to Amur
ANZAC take Amur from Germans
1 artillery moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 carrier and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to KwangsiCombat - ANZAC
Battle in Kwangsi
Battle in Guam
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 2 infantry in Guam, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour and 2 infantry in Guam, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Guam
ANZAC roll dice for 1 armour and 1 infantry in Guam, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC roll dice for 1 armour and 1 infantry in Guam, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Guam, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Guam
ANZAC roll dice for 1 armour in Guam, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Guam, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Guam, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Guam, round 7 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Guam
ANZAC win, taking Kwangsi from Japanese, taking Guam from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
ANZAC attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
ANZAC roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
ANZAC win with 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - ANZAC
2 bombers moved from Shan State to Malaya
2 aaGuns moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
3 armour placed in Malaya
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 38 PUs; end with 39 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Germans
Germans buy 5 armour, 3 bombers, 4 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to Kenya
Germans take Kenya from British
1 armour moved from West India to Burma
Germans take Burma from ANZAC
1 armour moved from Kazakhstan to Kansu
1 fighter moved from Yakut S.S.R. to Kansu
1 armour moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Caucasus to Tsinghai
3 mech_infantrys moved from Caucasus to Sikang
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from Americans
1 submarine moved from 101 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in Brazil
Battle in French Equatorial Africa
Battle in Nigeria
Battle in Kansu
Germans attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Brazil from British, taking French Equatorial Africa from British, taking Nigeria from British, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Germans attack with 3 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Sikang
Germans roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Germans
1 artillery and 8 infantry moved from Caucasus to Kazakhstan
7 armour moved from Persia to Eastern Persia
7 armour moved from Eastern Persia to West India
2 armour moved from West India to India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 armour moved from Syria to Egypt
2 destroyers moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Greece to 110 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Greece to Gibraltar
1 bomber moved from Iraq to Gibraltar
8 bombers moved from Persia to Southern Italy
2 artilleries moved from Samara to Novosibirsk
1 armour moved from Sakha to Buryatia
1 fighter moved from Kansu to Novosibirsk
1 aaGun moved from Ukraine to Western UkrainePlace Units - Germans
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Caucasus
2 mech_infantrys placed in Iraq
Germans undo move 3.
2 mech_infantrys placed in Egypt
1 infantry placed in Western Germany
3 bombers placed in Greece
4 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,2,4,5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Germans collect 89 PUs (3 lost to blockades); end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Combat Move - Japanese
1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kweichow to Kwangsi
1 mech_infantry moved from Hopei to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Chahar to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 infantry and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 4 : 1/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Shan State
3 mech_infantrys moved from India to Yunnan
2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 armour moved from Egypt to IraqTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 5 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 89 Sea Zone to 90 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 fighter moved from Eastern United States to 103 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Eastern United States to 88 Sea Zone
1 bomber moved from Central United States to 88 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in French Indo China
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win, taking French Indo China from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 88 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 88 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
8 carriers moved from 89 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to Eastern United States
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from 88 Sea Zone to Eastern United States
3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 5 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
5 artilleries and 5 infantry placed in Central United States
4 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 1,67
Americans : 2,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 5 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 89 Sea Zone to 90 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 fighter moved from Eastern United States to 103 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Eastern United States to 88 Sea Zone
1 bomber moved from Central United States to 88 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in French Indo China
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win, taking French Indo China from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 88 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 88 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
8 carriers moved from 89 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to Eastern United States
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from 88 Sea Zone to Eastern United States
3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 5 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
5 artilleries and 5 infantry placed in Central United States
4 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUsPurchase Units - British
British buy 3 artilleries, 1 destroyer and 1 fighter; Remaining resources: 3 PUs;Combat Move - British
1 fighter moved from Rhodesia to Union of South Africa
1 transport moved from 71 Sea Zone to 74 Sea ZoneNon Combat Move - British
Place Units - British
3 artilleries placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
British collect 22 PUs (2 lost to blockades); end with 25 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67
Americans : 2,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Kazakhstan to Sikang
1 submarine moved from 81 Sea Zone to 95 Sea ZonePlace Units - Italians
3 submarines placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 4 armour and 5 infantry; Remaining resources: 9 PUs;Combat Move - ANZAC
1 artillery moved from Manchuria to Amur
1 fighter moved from Japan to Buryatia
1 infantry moved from Amur to Buryatia
1 transport moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to Yunnan
2 bombers moved from Malaya to Yunnan
1 armour moved from Malaya to Shan State
1 fighter moved from 33 Sea Zone to French Indo China
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 75 Sea ZoneCombat - ANZAC
Battle in Buryatia
ANZAC attack with 1 fighter and 1 infantry
Germans defend with 1 armour
ANZAC roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Buryatia
ANZAC win, taking Buryatia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yunnan
ANZAC attack with 3 bombers
Japanese defend with 4 mech_infantrys
ANZAC roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
ANZAC roll dice for 2 bombers in Yunnan, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 bomber in Yunnan, round 5 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 5 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for ANZAC: 3 bombers
Casualties for Japanese: 3 mech_infantrys
Battle in Shan State
ANZAC attack with 1 armour
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
2 armour moved from Malaya to French Indo China
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 aaGuns moved from 54 Sea Zone to Queensland
1 infantry moved from Shantung to Kiangsu
1 armour moved from Guam to 21 Sea Zone
1 armour and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 fighter moved from Buryatia to AmurPlace Units - ANZAC
3 armour placed in Malaya
1 armour and 2 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 39 PUs; end with 48 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 54 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -0,50
ANZAC : -1,33
Japanese : -0,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 3 fighters moved from Gibraltar to 91 Sea Zone
8 bombers moved from Southern Italy to 91 Sea Zone
3 bombers moved from Greece to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
4 destroyers moved from 112 Sea Zone to 91 Sea Zone
4 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Brazil to 85 Sea Zone
1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from British
1 artillery moved from Nigeria to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Gold Coast
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Germans take Rhodesia from British
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from Burma to Shan State
2 armour moved from India to Shan State
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Tsinghai to Kweichow
1 armour moved from Tsinghai to Kweichow
1 armour moved from Kansu to Hopei
1 mech_infantry moved from Tsinghai to Hopei
1 fighter moved from Novosibirsk to Hopei
1 carrier moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Gold Coast
Battle in French West Africa
Battle in Kweichow
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Germans roll dice for 1 armour in Kweichow, round 7 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Gold Coast from British, taking French West Africa from British with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 13 bombers, 1 carrier, 4 destroyers, 7 fighters and 2 submarines
Americans defend with 6 artilleries, 9 carriers, 3 destroyers, 6 fighters, 6 infantry, 1 tactical_bomber and 6 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 13 bombers, 1 carrier, 4 destroyers and 7 fighters in 91 Sea Zone, round 2 : 10/24 hits -
OOL in 92? 11 hits first round.
-
tipped carrier 4 carriers 1 dd
-
11 hits, not 5 hits.
OOL?