• Liaison TripleA 11 10

    I salute you Dawgoneit.  And honorable fight to the end!  No mercy for fascists!

  • 19 17

    I’m on vacation this weekend,  returning on Sunday.  My big battle will have to wait until then!

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese buy 4 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                2 artilleries and 4 infantry moved from New Guinea to 46 Sea Zone
                2 artilleries, 2 battleships, 1 carrier, 4 infantry and 3 transports moved from 46 Sea Zone to 62 Sea Zone
                2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
                2 fighters moved from 46 Sea Zone to New South Wales
                4 bombers moved from New Guinea to Queensland
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 33 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in Queensland
                    Japanese attack with 4 bombers and 2 infantry
                    ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 4 bombers and 2 infantry in Queensland, round 2 :  2/6 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
                        Japanese roll dice for 4 bombers and 1 infantry in Queensland, round 3 :  2/5 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in New South Wales
                    Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
                    ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys; Americans defend with 1 artillery and 1 infantry
                        AA fire in New South Wales :  1/4 hits
                        1 fighter owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships in New South Wales, round 2 :  2/2 hits
                        Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in New South Wales, round 2 :  2/11 hits
                        ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in New South Wales, round 2 :  4/11 hits
                        4 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
                        Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in New South Wales, round 3 :  3/7 hits
                        ANZAC roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in New South Wales, round 3 :  3/9 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in New South Wales, round 4 :  1/4 hits
                        ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in New South Wales, round 4 :  1/6 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in New South Wales, round 5 :  0/3 hits
                        ANZAC roll dice for 1 armour, 1 artillery and 3 mech_infantrys in New South Wales, round 5 :  3/5 hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
                    ANZAC win with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -39
                    Casualties for ANZAC: 2 aaGuns and 4 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
                Battle in 26 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                    Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                3 fighters moved from Kiangsu to India
                4 bombers moved from Queensland to New Guinea
                2 fighters moved from New Guinea to 62 Sea Zone
                1 carrier moved from 54 Sea Zone to 62 Sea Zone
                2 destroyers moved from 33 Sea Zone to 26 Sea Zone

    Place Units - Japanese
                4 battleships placed in 6 Sea Zone
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 battleships
                EDIT: Adding units owned by Japanese to India: 3 fighters
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 submarines

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,6,6,1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,5,5,5
                Japanese collect 65 PUs (6 lost to blockades); end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_42152.0_Jap22.tsvg

  • 25 24 23 22 21 20 19

    I concede the game.  Jpn attack on NSW for the 6th VC failed miserably.  Once I lost Queensland, my odds of taking NSW dropped to 60%.  I rolled terribly and lost by a wide margin.  Just as well, my intent was to build 3 ftrs in India and then the other builds didn’t matter, since there wouldn’t be another turn.  But I forgot to build the ftrs and built nonsense.  I edited at the end to build the 3 ftrs, in case the allies want to play it out and see if they capture India.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Unlucky Ed.
    I have enjoyed following guys. Heck of a game . Well played all.

  • 25 24 23 22 21 20 19

    I thoroughly enjoyed this game and learned a lot about playing for the Pacific win.  It all came down to: a mutually beneficial peace treaty with Russia; spending for offense in India and Africa rather than defense; and not using the difference to build a bigger invasion fleet sooner and with tt’s in place to maintain a beachhead in Queensland, for the final push on NSW.  Thanks everyone for an exciting game, for me at least.  Shall we move on to the change sides rematch (with or without the allied postscript attack on India?).

  • Liaison TripleA 11 10

    Wow.

    22 rounds of PEACE held between Japan and Russia.  And 14 rounds of PEACE between Italy and Russia.

    Incredible game I’m not likely to forget!

  • Liaison TripleA 11 10

    I still want to see the India dice.  Maybe USA/UK will indulge me? :)

  • 25 24 23 22 21 20 19

    In the prior turn, I planned on using my homeland ftrs to replace ones that I expected to lose in the Solomons sea battle.  When I didn’t lose any ftrs there, I should have sent the new ftrs to FIC, so they could land in India this turn.  But I didn’t change my plans.  Turns out those new ftrs were not able to participate against ANZ, and U.S. didn’t advance to within range.  It never ceases to amaze me, considering how wild the dice can be, how the computer bat calc sim results change so much with a 2 or 3 unit change on one side or the other, when the total units are so large (over 80) and the attack and defense power numbers are so even (around 200).

  • 19 17

    I’d like to roll India.  SA can do his soften attack first then I’ll roll on Sunday when I return from vacation.  Good game all.

  • Liaison TripleA 11 10

    @FMErwinRommel:

    In the prior turn, I planned on using my homeland ftrs to replace ones that I expected to lose in the Solomons sea battle.  When I didn’t lose any ftrs there, I should have sent the new ftrs to FIC, so they could land in India this turn.  But I didn’t change my plans.  Turns out those new ftrs were not able to participate against ANZ, and U.S. didn’t advance to within range.   It never ceases to amaze me, considering how wild the dice can be, how the computer bat calc sim results change so much with a 2 or 3 unit change on one side or the other, when the total units are so large (over 80) and the attack and defense power numbers are so even (around 200).

    Alot of plastic is about to melt on the board.

    Looking forward to SA / DA’s double punch result!

  • Liaison TripleA 11 10

    I’m game for a round 2 as russia again - with Dawg and Erwin on the allied side!

    If you’ll have me…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Gargantua:

    I’m game for a round 2 as russia again - with Dawg and Erwin on the allied side!

    If you’ll have me…

    we put up with ya this long, we might as well keep on putting up with ya thru another game :wink: :lol:

  • Liaison TripleA 11 10

    @dawgoneit:

    @Gargantua:

    I’m game for a round 2 as russia again - with Dawg and Erwin on the allied side!

    If you’ll have me…

    we put up with ya this long, we might as well keep on putting up with ya thru another game :wink: :lol:

    Got your back dawg!


  • Your on.
    I’ll let D.A. know to get his Germany up
    S.A.

  • 25 24 23 22 21 20 19

    But first take your final turn as U.S. in this game.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                2 artilleries, 2 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
                1 aaGun and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 mech_infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
                2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 79 Sea Zone to 39 Sea Zone
                2 artilleries, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
                1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from 79 Sea Zone to India
                1 carrier and 1 fighter moved from 79 Sea Zone to 39 Sea Zone
                1 carrier and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 fighter moved from Johnston Island to 54 Sea Zone
                8 fighters and 1 tactical_bomber moved from Johnston Island to Queensland
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                5 fighters moved from Western United States to 26 Sea Zone

    triplea_42152.0_Ame22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                2 artilleries, 2 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
                1 aaGun and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 mech_infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
                2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 79 Sea Zone to 39 Sea Zone
                2 artilleries, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
                1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from 79 Sea Zone to India
                1 carrier and 1 fighter moved from 79 Sea Zone to 39 Sea Zone
                1 carrier and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 fighter moved from Johnston Island to 54 Sea Zone
                8 fighters and 1 tactical_bomber moved from Johnston Island to Queensland
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                5 fighters moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 54 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Queensland
                    Americans attack with 8 fighters and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 8 fighters and 1 tactical_bomber in Queensland, round 2 :  6/9 hits
                        Japanese roll dice for 1 infantry in Queensland, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Queensland
                    Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 26 Sea Zone
                    Americans attack with 2 destroyers and 5 fighters
                    Japanese defend with 2 destroyers and 1 submarine
                        Americans roll dice for 2 destroyers and 5 fighters in 26 Sea Zone, round 2 :  6/7 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 2 destroyers and 1 submarine
                Battle in India
                    Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 13 armour, 18 artilleries, 1 factory_minor, 11 fighters, 1 harbour, 29 infantry, 9 mech_infantrys and 1 tactical_bomber
                        AA fire in India :  0/1 hits
                        Americans roll dice for 1 battleship and 1 cruiser in India, round 2 :  2/2 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in India, round 2 :  1/6 hits
                        Japanese roll dice for 2 aaGuns, 13 armour, 18 artilleries, 11 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 :  32/81 hits
                        3 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in India
                    Japanese win with 2 aaGuns, 13 armour, 18 artilleries, 11 fighters, 26 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -19
                    Casualties for Americans: 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Americans
                8 fighters and 1 tactical_bomber moved from Queensland to New South Wales
                1 fighter moved from 54 Sea Zone to New South Wales
                5 fighters moved from 26 Sea Zone to Johnston Island

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in West India
                1 destroyer and 2 submarines placed in 10 Sea Zone
                4 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 15 times
                3 was rolled 25 times
                4 was rolled 17 times
                5 was rolled 16 times
                6 was rolled 18 times
            Average roll : 3.455
            Median : 3.000
            Variance : 0.587
            Standard Deviation : 0.766
            Total rolls : 110

    Americans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Japanese Combat
                1 was rolled 14 times
                2 was rolled 11 times
                3 was rolled 19 times
                4 was rolled 14 times
                5 was rolled 13 times
                6 was rolled 15 times
            Average roll : 3.535
            Median : 3.000
            Variance : 0.424
            Standard Deviation : 0.651
            Total rolls : 86

    triplea_42152.0_Ame22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 15 times
                3 was rolled 25 times
                4 was rolled 17 times
                5 was rolled 16 times
                6 was rolled 18 times
            Average roll : 3.455
            Median : 3.000
            Variance : 0.587
            Standard Deviation : 0.766
            Total rolls : 110

    Americans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Japanese Combat
                1 was rolled 14 times
                2 was rolled 11 times
                3 was rolled 19 times
                4 was rolled 14 times
                5 was rolled 13 times
                6 was rolled 15 times
            Average roll : 3.535
            Median : 3.000
            Variance : 0.424
            Standard Deviation : 0.651
            Total rolls : 86

    triplea_42152.0_Chi22.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - British
                British buy 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 39 Sea Zone to India
                1 infantry moved from West India to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                7 mech_infantrys moved from West India to India
                19 infantry moved from West India to India
                19 artilleries moved from West India to India
                26 armour moved from West India to India
                2 fighters and 1 tactical_bomber moved from West India to India
                3 armour moved from Eastern Persia to India
                1 armour moved from Persia to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                2 fighters and 1 tactical_bomber moved from Persia to India
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Combat - British
                Battle in India
                    British attack with 30 armour, 20 artilleries, 5 fighters, 21 infantry, 7 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 2 aaGuns, 1 airfield, 13 armour, 18 artilleries, 1 factory_minor, 11 fighters, 1 harbour, 26 infantry, 9 mech_infantrys and 1 tactical_bomber
                        AA fire in India : 0/6 hits, 1.00 expected hits
                        British roll dice for 30 armour, 20 artilleries, 5 fighters, 21 infantry, 7 mech_infantrys and 2 tactical_bombers in India, round 2 : 33/85 hits, 33.50 expected hits
                        Japanese roll dice for 2 aaGuns, 13 armour, 18 artilleries, 11 fighters, 26 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 36/78 hits, 32.00 expected hits
                        26 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the Japanese, 14 artilleries owned by the British and 21 infantry owned by the British lost in India
                        British roll dice for 30 armour, 6 artilleries, 5 fighters, 6 mech_infantrys and 2 tactical_bombers in India, round 3 : 26/49 hits, 22.83 expected hits
                        Japanese roll dice for 13 armour, 18 artilleries, 11 fighters, 4 mech_infantrys and 1 tactical_bomber in India, round 3 : 19/47 hits, 21.67 expected hits
                        18 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 6 mech_infantrys owned by the British, 4 armour owned by the Japanese, 6 artilleries owned by the British and 7 armour owned by the British lost in India
                        British roll dice for 23 armour, 5 fighters and 2 tactical_bombers in India, round 4 : 16/30 hits, 15.33 expected hits
                        Japanese roll dice for 9 armour, 11 fighters and 1 tactical_bomber in India, round 4 : 15/21 hits, 12.33 expected hits
                        1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 9 armour owned by the Japanese and 15 armour owned by the British lost in India
                        British roll dice for 8 armour, 5 fighters and 2 tactical_bombers in India, round 5 : 8/15 hits, 7.83 expected hits
                        Japanese roll dice for 5 fighters in India, round 5 : 2/5 hits, 3.33 expected hits
                        5 fighters owned by the Japanese and 2 armour owned by the British lost in India
                    British win, taking India from Japanese, taking West India from Americans with 6 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80
                    Casualties for British: 24 armour, 20 artilleries, 21 infantry and 7 mech_infantrys
                    Casualties for Japanese: 2 aaGuns, 13 armour, 18 artilleries, 11 fighters, 26 infantry, 9 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British
                1 armour moved from Persia to West India
                1 infantry moved from Iraq to 80 Sea Zone
                1 mech_infantry moved from 79 Sea Zone to West India
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                1 submarine moved from 41 Sea Zone to 44 Sea Zone
                2 submarines moved from 39 Sea Zone to 41 Sea Zone
                5 fighters moved from India to West India
                2 tactical_bombers moved from India to West India

    Place Units - British
                1 artillery and 1 infantry placed in Persia
                1 transport placed in 80 Sea Zone
                1 artillery and 1 infantry placed in Iraq
                1 transport placed in 80 Sea Zone
                1 bomber and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    British : 3.50
        AA fire in India : : -1.00
        Japanese : 2.67

    triplea_42152.0_UK_22.tsvg

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