@dawgoneit remember that you are France.
Hope you have a lovely and good New Year.
War has been declared
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I salute you Dawgoneit. And honorable fight to the end! No mercy for fascists!
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I’m on vacation this weekend, returning on Sunday. My big battle will have to wait until then!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 4 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
2 units repaired.
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 artilleries and 4 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 4 infantry and 3 transports moved from 46 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 fighters moved from 46 Sea Zone to New South Wales
4 bombers moved from New Guinea to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Queensland
Japanese attack with 4 bombers and 2 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 4 bombers and 2 infantry in Queensland, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
Japanese roll dice for 4 bombers and 1 infantry in Queensland, round 3 : 2/5 hits
ANZAC roll dice for 1 artillery in Queensland, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys; Americans defend with 1 artillery and 1 infantry
AA fire in New South Wales : 1/4 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships in New South Wales, round 2 : 2/2 hits
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in New South Wales, round 2 : 2/11 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in New South Wales, round 2 : 4/11 hits
4 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in New South Wales, round 3 : 3/7 hits
ANZAC roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in New South Wales, round 3 : 3/9 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in New South Wales, round 4 : 1/4 hits
ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in New South Wales, round 4 : 1/6 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in New South Wales, round 5 : 0/3 hits
ANZAC roll dice for 1 armour, 1 artillery and 3 mech_infantrys in New South Wales, round 5 : 3/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
ANZAC win with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -39
Casualties for ANZAC: 2 aaGuns and 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
3 fighters moved from Kiangsu to India
4 bombers moved from Queensland to New Guinea
2 fighters moved from New Guinea to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea ZonePlace Units - Japanese
4 battleships placed in 6 Sea Zone
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 battleships
EDIT: Adding units owned by Japanese to India: 3 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 submarinesTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,6,6,1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,5,5,5
Japanese collect 65 PUs (6 lost to blockades); end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
I concede the game. Jpn attack on NSW for the 6th VC failed miserably. Once I lost Queensland, my odds of taking NSW dropped to 60%. I rolled terribly and lost by a wide margin. Just as well, my intent was to build 3 ftrs in India and then the other builds didn’t matter, since there wouldn’t be another turn. But I forgot to build the ftrs and built nonsense. I edited at the end to build the 3 ftrs, in case the allies want to play it out and see if they capture India.
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Unlucky Ed.
I have enjoyed following guys. Heck of a game . Well played all. -
I thoroughly enjoyed this game and learned a lot about playing for the Pacific win. It all came down to: a mutually beneficial peace treaty with Russia; spending for offense in India and Africa rather than defense; and not using the difference to build a bigger invasion fleet sooner and with tt’s in place to maintain a beachhead in Queensland, for the final push on NSW. Thanks everyone for an exciting game, for me at least. Shall we move on to the change sides rematch (with or without the allied postscript attack on India?).
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Wow.
22 rounds of PEACE held between Japan and Russia. And 14 rounds of PEACE between Italy and Russia.
Incredible game I’m not likely to forget!
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I still want to see the India dice. Maybe USA/UK will indulge me? :)
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In the prior turn, I planned on using my homeland ftrs to replace ones that I expected to lose in the Solomons sea battle. When I didn’t lose any ftrs there, I should have sent the new ftrs to FIC, so they could land in India this turn. But I didn’t change my plans. Turns out those new ftrs were not able to participate against ANZ, and U.S. didn’t advance to within range. It never ceases to amaze me, considering how wild the dice can be, how the computer bat calc sim results change so much with a 2 or 3 unit change on one side or the other, when the total units are so large (over 80) and the attack and defense power numbers are so even (around 200).
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I’d like to roll India. SA can do his soften attack first then I’ll roll on Sunday when I return from vacation. Good game all.
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In the prior turn, I planned on using my homeland ftrs to replace ones that I expected to lose in the Solomons sea battle. When I didn’t lose any ftrs there, I should have sent the new ftrs to FIC, so they could land in India this turn. But I didn’t change my plans. Turns out those new ftrs were not able to participate against ANZ, and U.S. didn’t advance to within range. It never ceases to amaze me, considering how wild the dice can be, how the computer bat calc sim results change so much with a 2 or 3 unit change on one side or the other, when the total units are so large (over 80) and the attack and defense power numbers are so even (around 200).
Alot of plastic is about to melt on the board.
Looking forward to SA / DA’s double punch result!
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I’m game for a round 2 as russia again - with Dawg and Erwin on the allied side!
If you’ll have me…
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I’m game for a round 2 as russia again - with Dawg and Erwin on the allied side!
If you’ll have me…
we put up with ya this long, we might as well keep on putting up with ya thru another game :wink: :lol:
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I’m game for a round 2 as russia again - with Dawg and Erwin on the allied side!
If you’ll have me…
we put up with ya this long, we might as well keep on putting up with ya thru another game :wink: :lol:
Got your back dawg!
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Your on.
I’ll let D.A. know to get his Germany up
S.A. -
But first take your final turn as U.S. in this game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
1 aaGun and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 79 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 79 Sea Zone to India
1 carrier and 1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 carrier and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from Johnston Island to 54 Sea Zone
8 fighters and 1 tactical_bomber moved from Johnston Island to Queensland
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
1 aaGun and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 79 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 79 Sea Zone to India
1 carrier and 1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 carrier and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from Johnston Island to 54 Sea Zone
8 fighters and 1 tactical_bomber moved from Johnston Island to Queensland
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 54 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 8 fighters and 1 tactical_bomber in Queensland, round 2 : 6/9 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Queensland
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 5 fighters
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 2 destroyers and 5 fighters in 26 Sea Zone, round 2 : 6/7 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in India
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 aaGuns, 1 airfield, 13 armour, 18 artilleries, 1 factory_minor, 11 fighters, 1 harbour, 29 infantry, 9 mech_infantrys and 1 tactical_bomber
AA fire in India : 0/1 hits
Americans roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in India, round 2 : 1/6 hits
Japanese roll dice for 2 aaGuns, 13 armour, 18 artilleries, 11 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 32/81 hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in India
Japanese win with 2 aaGuns, 13 armour, 18 artilleries, 11 fighters, 26 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Americans: 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
8 fighters and 1 tactical_bomber moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
5 fighters moved from 26 Sea Zone to Johnston IslandPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in West India
1 destroyer and 2 submarines placed in 10 Sea Zone
4 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 15 times
3 was rolled 25 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.455
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 110Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Japanese Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 19 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.535
Median : 3.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 86 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 15 times
3 was rolled 25 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.455
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 110Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Japanese Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 19 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.535
Median : 3.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 86 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 39 Sea Zone to India
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
7 mech_infantrys moved from West India to India
19 infantry moved from West India to India
19 artilleries moved from West India to India
26 armour moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to India
3 armour moved from Eastern Persia to India
1 armour moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to India
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to IndiaCombat - British
Battle in India
British attack with 30 armour, 20 artilleries, 5 fighters, 21 infantry, 7 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 13 armour, 18 artilleries, 1 factory_minor, 11 fighters, 1 harbour, 26 infantry, 9 mech_infantrys and 1 tactical_bomber
AA fire in India : 0/6 hits, 1.00 expected hits
British roll dice for 30 armour, 20 artilleries, 5 fighters, 21 infantry, 7 mech_infantrys and 2 tactical_bombers in India, round 2 : 33/85 hits, 33.50 expected hits
Japanese roll dice for 2 aaGuns, 13 armour, 18 artilleries, 11 fighters, 26 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 36/78 hits, 32.00 expected hits
26 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the Japanese, 14 artilleries owned by the British and 21 infantry owned by the British lost in India
British roll dice for 30 armour, 6 artilleries, 5 fighters, 6 mech_infantrys and 2 tactical_bombers in India, round 3 : 26/49 hits, 22.83 expected hits
Japanese roll dice for 13 armour, 18 artilleries, 11 fighters, 4 mech_infantrys and 1 tactical_bomber in India, round 3 : 19/47 hits, 21.67 expected hits
18 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 6 mech_infantrys owned by the British, 4 armour owned by the Japanese, 6 artilleries owned by the British and 7 armour owned by the British lost in India
British roll dice for 23 armour, 5 fighters and 2 tactical_bombers in India, round 4 : 16/30 hits, 15.33 expected hits
Japanese roll dice for 9 armour, 11 fighters and 1 tactical_bomber in India, round 4 : 15/21 hits, 12.33 expected hits
1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 9 armour owned by the Japanese and 15 armour owned by the British lost in India
British roll dice for 8 armour, 5 fighters and 2 tactical_bombers in India, round 5 : 8/15 hits, 7.83 expected hits
Japanese roll dice for 5 fighters in India, round 5 : 2/5 hits, 3.33 expected hits
5 fighters owned by the Japanese and 2 armour owned by the British lost in India
British win, taking India from Japanese, taking West India from Americans with 6 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for British: 24 armour, 20 artilleries, 21 infantry and 7 mech_infantrys
Casualties for Japanese: 2 aaGuns, 13 armour, 18 artilleries, 11 fighters, 26 infantry, 9 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 armour moved from Persia to West India
1 infantry moved from Iraq to 80 Sea Zone
1 mech_infantry moved from 79 Sea Zone to West India
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
2 submarines moved from 39 Sea Zone to 41 Sea Zone
5 fighters moved from India to West India
2 tactical_bombers moved from India to West IndiaPlace Units - British
1 artillery and 1 infantry placed in Persia
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Iraq
1 transport placed in 80 Sea Zone
1 bomber and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
British : 3.50
AA fire in India : : -1.00
Japanese : 2.67





