TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 4 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 units repaired.
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 artilleries and 4 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 4 infantry and 3 transports moved from 46 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 fighters moved from 46 Sea Zone to New South Wales
4 bombers moved from New Guinea to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Queensland
Japanese attack with 4 bombers and 2 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 4 bombers and 2 infantry in Queensland, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
Japanese roll dice for 4 bombers and 1 infantry in Queensland, round 3 : 2/5 hits
ANZAC roll dice for 1 artillery in Queensland, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys; Americans defend with 1 artillery and 1 infantry
AA fire in New South Wales : 1/4 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships in New South Wales, round 2 : 2/2 hits
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in New South Wales, round 2 : 2/11 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in New South Wales, round 2 : 4/11 hits
4 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in New South Wales, round 3 : 3/7 hits
ANZAC roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in New South Wales, round 3 : 3/9 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in New South Wales, round 4 : 1/4 hits
ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in New South Wales, round 4 : 1/6 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in New South Wales, round 5 : 0/3 hits
ANZAC roll dice for 1 armour, 1 artillery and 3 mech_infantrys in New South Wales, round 5 : 3/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
ANZAC win with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -39
Casualties for ANZAC: 2 aaGuns and 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
3 fighters moved from Kiangsu to India
4 bombers moved from Queensland to New Guinea
2 fighters moved from New Guinea to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
Place Units - Japanese
4 battleships placed in 6 Sea Zone
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 battleships
EDIT: Adding units owned by Japanese to India: 3 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 submarines
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,6,6,1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,5,5,5
Japanese collect 65 PUs (6 lost to blockades); end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
triplea_42152.0_Jap22.tsvg