@dawgoneit remember that you are France.
Hope you have a lovely and good New Year.
War has been declared
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 49 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
4 bombers moved from Philippines to 49 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Battle in 49 Sea Zone
Japanese attack with 4 bombers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 49 Sea Zone
Japanese win, taking Queensland from ANZAC with 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
2 battleships and 2 carriers moved from 54 Sea Zone to 46 Sea Zone
4 bombers moved from 49 Sea Zone to New Guinea
2 fighters moved from Japan to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 46 Sea Zone
2 fighters moved from 49 Sea Zone to New Guinea
4 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
2 destroyers, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 aaGuns, 13 armour, 18 artilleries, 3 fighters, 21 infantry, 9 mech_infantrys and 1 tactical_bomber moved from West India to India
2 fighters and 2 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 55 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 airfield and 3 fighters placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 7 PUs;Combat Move - Americans
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
Americans take West India from Japanese
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 77 Sea Zone to 79 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
7 fighters and 1 tactical_bomber moved from Western United States to Johnston Island
2 fighters moved from Hawaiian Islands to Johnston Island
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 7 PUs;Combat Move - Americans
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
Americans take West India from Japanese
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 77 Sea Zone to 79 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
7 fighters and 1 tactical_bomber moved from Western United States to Johnston Island
2 fighters moved from Hawaiian Islands to Johnston Island
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in West IndiaNon Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Americans
1 airfield placed in Johnston Island
1 destroyer placed in 10 Sea Zone
5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 armour
EDIT: Removing units owned by Americans from 81 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 armour
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 armour
EDIT: Removing units owned by Americans from 81 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 armour
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
7 mech_infantrys moved from Eastern Persia to West India
3 aaGuns moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to West India
19 artilleries moved from Eastern Persia to West India
22 armour moved from Eastern Persia to West India
18 infantry moved from Eastern Persia to West India
3 armour moved from Persia to West India
3 armour moved from Iraq to Eastern Persia
2 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
2 submarines moved from 79 Sea Zone to 41 Sea Zone
3 submarines moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Egypt to West India
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
2 aaGuns moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West IndiaPlace Units - British
2 fighters and 1 tactical_bomber placed in Persia
2 infantry placed in Iraq
1 transport placed in 80 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 2 armour
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to West India: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 5 PUs (2 lost to blockades); end with 5 PUs -
Wow it’s come down to the wire in the pacific. Whoever you are - may the dice be with you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3,4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
ANZAC : -0.50
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Non Combat Move - French
3 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Greater Southern GermanyTurn Complete - French
Combat Hit Differential Summary :
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Oh boy - Japan’s moment is coming up!! Good moves though Anzac and Allies. Hold the LINE!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Combat Move - Germans
1 armour, 3 artilleries and 3 infantry moved from France to Northern Italy
1 armour moved from Northern Italy to Southern ItalyNon Combat Move - Germans
Turn Complete - Germans
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The Euro Axis’s last stand. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 artillery, 7 bombers and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 bomber moved from Russia to Afghanistan
3 armour moved from Volgograd to Afghanistan
3 armour moved from Caucasus to Afghanistan
1 fighter moved from Yugoslavia to Kazakhstan
3 armour moved from Romania to Northern Italy
3 armour moved from Yugoslavia to Northern Italy
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Greater Southern Germany to Northern Italy
10 armour moved from Western Germany to Northern Italy
3 armour moved from Germany to Northern Italy
1 mech_infantry moved from Western Germany to Holland Belgium
Russians take Holland Belgium from Germans
1 mech_infantry moved from Western Germany to Denmark
Russians take Denmark from Germans
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
3 armour moved from Finland to SwedenCombat - Russians
Battle in Northern Italy
Russians attack with 21 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 3 artilleries and 5 infantry; Italians defend with 1 aaGun, 3 artilleries, 1 factory_major, 1 fighter and 9 infantry
Russians roll dice for 21 armour, 1 artillery, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 15/26 hits, 11.67 expected hits
Italians roll dice for 1 aaGun, 6 artilleries, 1 fighter and 14 infantry in Northern Italy, round 2 : 9/21 hits, 7.33 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 aaGun owned by the Italians, 4 armour owned by the Russians, 1 artillery owned by the Russians, 5 infantry owned by the Germans and 9 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 17 armour in Northern Italy, round 3 : 11/17 hits, 8.50 expected hits
Italians roll dice for 6 artilleries and 1 fighter in Northern Italy, round 3 : 2/7 hits, 2.67 expected hits
2 armour owned by the Russians, 3 artilleries owned by the Germans, 1 fighter owned by the Italians and 3 artilleries owned by the Italians lost in Northern Italy
Russians converts factory_major into different units
Russians win, taking Northern Italy from Italians with 15 armour remaining. Battle score for attacker is 28
Casualties for Germans: 3 artilleries and 5 infantry
Casualties for Italians: 1 aaGun, 3 artilleries, 1 fighter and 9 infantry
Casualties for Russians: 6 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Afghanistan
Russians attack with 6 armour and 1 bomber
Neutral_True defend with 4 infantry
Russians roll dice for 6 armour and 1 bomber in Afghanistan, round 2 : 2/7 hits, 3.67 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
1 armour owned by the Russians and 2 infantry owned by the Neutral_True lost in Afghanistan
Russians roll dice for 5 armour and 1 bomber in Afghanistan, round 3 : 3/6 hits, 3.17 expected hits
Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Russians and 2 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 4 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Neutral_True: 4 infantry
Casualties for Russians: 2 armour
Battle in Sweden
Russians attack with 3 armour, 1 artillery and 1 infantry
Neutral_True defend with 6 infantry
Russians roll dice for 3 armour, 1 artillery and 1 infantry in Sweden, round 2 : 2/5 hits, 2.17 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Neutral_True lost in Sweden
Russians roll dice for 3 armour in Sweden, round 3 : 1/3 hits, 1.50 expected hits
Neutral_True roll dice for 4 infantry in Sweden, round 3 : 2/4 hits, 1.33 expected hits
2 armour owned by the Russians and 1 infantry owned by the Neutral_True lost in Sweden
1 armour retreated to Finland
Neutral_True win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Neutral_True: 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Greece
1 mech_infantry moved from 79 Sea Zone to West India
1 bomber moved from Afghanistan to West IndiaPlace Units - Russians
1 artillery and 1 infantry placed in Western Germany
7 bombers placed in RussiaTurn Complete - Russians
Russians collect 71 PUs; end with 71 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 76 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 109 PUsCombat Hit Differential Summary :
Italians : 1.00
Neutral_True : 0.67
Russians : 3.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 artillery, 7 bombers and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 bomber moved from Russia to Afghanistan
3 armour moved from Volgograd to Afghanistan
3 armour moved from Caucasus to Afghanistan
1 fighter moved from Yugoslavia to Kazakhstan
3 armour moved from Romania to Northern Italy
3 armour moved from Yugoslavia to Northern Italy
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Greater Southern Germany to Northern Italy
10 armour moved from Western Germany to Northern Italy
3 armour moved from Germany to Northern Italy
1 mech_infantry moved from Western Germany to Holland Belgium
Russians take Holland Belgium from Germans
1 mech_infantry moved from Western Germany to Denmark
Russians take Denmark from Germans
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
3 armour moved from Finland to SwedenCombat - Russians
Battle in Northern Italy
Russians attack with 21 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 3 artilleries and 5 infantry; Italians defend with 1 aaGun, 3 artilleries, 1 factory_major, 1 fighter and 9 infantry
Russians roll dice for 21 armour, 1 artillery, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 15/26 hits, 11.67 expected hits
Italians roll dice for 1 aaGun, 6 artilleries, 1 fighter and 14 infantry in Northern Italy, round 2 : 9/21 hits, 7.33 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 aaGun owned by the Italians, 4 armour owned by the Russians, 1 artillery owned by the Russians, 5 infantry owned by the Germans and 9 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 17 armour in Northern Italy, round 3 : 11/17 hits, 8.50 expected hits
Italians roll dice for 6 artilleries and 1 fighter in Northern Italy, round 3 : 2/7 hits, 2.67 expected hits
2 armour owned by the Russians, 3 artilleries owned by the Germans, 1 fighter owned by the Italians and 3 artilleries owned by the Italians lost in Northern Italy
Russians converts factory_major into different units
Russians win, taking Northern Italy from Italians with 15 armour remaining. Battle score for attacker is 28
Casualties for Germans: 3 artilleries and 5 infantry
Casualties for Italians: 1 aaGun, 3 artilleries, 1 fighter and 9 infantry
Casualties for Russians: 6 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Afghanistan
Russians attack with 6 armour and 1 bomber
Neutral_True defend with 4 infantry
Russians roll dice for 6 armour and 1 bomber in Afghanistan, round 2 : 2/7 hits, 3.67 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
1 armour owned by the Russians and 2 infantry owned by the Neutral_True lost in Afghanistan
Russians roll dice for 5 armour and 1 bomber in Afghanistan, round 3 : 3/6 hits, 3.17 expected hits
Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Russians and 2 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 4 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Neutral_True: 4 infantry
Casualties for Russians: 2 armour
Battle in Sweden
Russians attack with 3 armour, 1 artillery and 1 infantry
Neutral_True defend with 6 infantry
Russians roll dice for 3 armour, 1 artillery and 1 infantry in Sweden, round 2 : 2/5 hits, 2.17 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Neutral_True lost in Sweden
Russians roll dice for 3 armour in Sweden, round 3 : 1/3 hits, 1.50 expected hits
Neutral_True roll dice for 4 infantry in Sweden, round 3 : 2/4 hits, 1.33 expected hits
2 armour owned by the Russians and 1 infantry owned by the Neutral_True lost in Sweden
1 armour retreated to Finland
Neutral_True win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Neutral_True: 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Greece
1 mech_infantry moved from 79 Sea Zone to West India
1 bomber moved from Afghanistan to West IndiaPlace Units - Russians
1 artillery and 1 infantry placed in Western Germany
7 bombers placed in RussiaTurn Complete - Russians
Russians collect 71 PUs; end with 71 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 76 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 1.00
Neutral_True : 0.67
Russians : 3.33 -
I salute you Dawgoneit. And honorable fight to the end! No mercy for fascists!
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I’m on vacation this weekend, returning on Sunday. My big battle will have to wait until then!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 4 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
2 units repaired.
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 artilleries and 4 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 4 infantry and 3 transports moved from 46 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 fighters moved from 46 Sea Zone to New South Wales
4 bombers moved from New Guinea to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Queensland
Japanese attack with 4 bombers and 2 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 4 bombers and 2 infantry in Queensland, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
Japanese roll dice for 4 bombers and 1 infantry in Queensland, round 3 : 2/5 hits
ANZAC roll dice for 1 artillery in Queensland, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys; Americans defend with 1 artillery and 1 infantry
AA fire in New South Wales : 1/4 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships in New South Wales, round 2 : 2/2 hits
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in New South Wales, round 2 : 2/11 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in New South Wales, round 2 : 4/11 hits
4 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in New South Wales, round 3 : 3/7 hits
ANZAC roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in New South Wales, round 3 : 3/9 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in New South Wales, round 4 : 1/4 hits
ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in New South Wales, round 4 : 1/6 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in New South Wales, round 5 : 0/3 hits
ANZAC roll dice for 1 armour, 1 artillery and 3 mech_infantrys in New South Wales, round 5 : 3/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
ANZAC win with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -39
Casualties for ANZAC: 2 aaGuns and 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
3 fighters moved from Kiangsu to India
4 bombers moved from Queensland to New Guinea
2 fighters moved from New Guinea to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea ZonePlace Units - Japanese
4 battleships placed in 6 Sea Zone
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 battleships
EDIT: Adding units owned by Japanese to India: 3 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 submarinesTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,6,6,1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,5,5,5
Japanese collect 65 PUs (6 lost to blockades); end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
I concede the game. Jpn attack on NSW for the 6th VC failed miserably. Once I lost Queensland, my odds of taking NSW dropped to 60%. I rolled terribly and lost by a wide margin. Just as well, my intent was to build 3 ftrs in India and then the other builds didn’t matter, since there wouldn’t be another turn. But I forgot to build the ftrs and built nonsense. I edited at the end to build the 3 ftrs, in case the allies want to play it out and see if they capture India.





