@Witt Fine with me
War has been declared
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Got to give alot of respect to Dawg here. Fighting on to the bitter end to give his ally a chance. That’s team play!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 49 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
4 bombers moved from Philippines to 49 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Battle in 49 Sea Zone
Japanese attack with 4 bombers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 49 Sea Zone
Japanese win, taking Queensland from ANZAC with 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
2 battleships and 2 carriers moved from 54 Sea Zone to 46 Sea Zone
4 bombers moved from 49 Sea Zone to New Guinea
2 fighters moved from Japan to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 46 Sea Zone
2 fighters moved from 49 Sea Zone to New Guinea
4 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
2 destroyers, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 aaGuns, 13 armour, 18 artilleries, 3 fighters, 21 infantry, 9 mech_infantrys and 1 tactical_bomber moved from West India to India
2 fighters and 2 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 55 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 airfield and 3 fighters placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
Got to give alot of respect to Dawg here. Fighting on to the bitter end to give his ally a chance. That’s team play!
believe me, its not fun at all :cry:
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Woo hoo, American fleet rolled badly off of Solomon’s, sparing my planes and giving TUV +69. Only used dd and sub’s, as BB’s went to N. Guinea for repair and cv’s to N.G. to receive ftrs from Japan. I dedicate the battle victory to my axis ally Dawg.
My builds and actions were distorted by desperate need to take another VC quickly, while still defending another VC at the other end of my empire. Normally, I wouldn’t strip my money islands of their garrisons. But at this point, its irrelevant.Newsreel headline: Japan captures Queensland. Or more accurately, Australia abandons Queensland. How to split defense of Queensland vs the capital NSW is a difficult choice. But in this case, I think it was a mistake to abandon Queensland. I only had 1 loaded tt with bombarding and limited air power, to attack either terr. If I didn’t take Queensland, U.S. could land ftrs and troops from Hawaii (in NCM after sinking my blocker). As it is, my unprotected, invading tt can’t be sunk, and can pick up new troops from N.G.
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The intensity of the pacific put these theme song in my mind.
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NCM edit please. Only needed I cv to receive ftrs, so: leave/put back 1 cv in sz54 and land 2 planes on it there instead of sz46
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 49 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
4 bombers moved from Philippines to 49 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Battle in 49 Sea Zone
Japanese attack with 4 bombers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 49 Sea Zone
Japanese win, taking Queensland from ANZAC with 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
2 battleships and 2 carriers moved from 54 Sea Zone to 46 Sea Zone
4 bombers moved from 49 Sea Zone to New Guinea
2 fighters moved from Japan to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 46 Sea Zone
2 fighters moved from 49 Sea Zone to New Guinea
4 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
2 destroyers, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 aaGuns, 13 armour, 18 artilleries, 3 fighters, 21 infantry, 9 mech_infantrys and 1 tactical_bomber moved from West India to India
2 fighters and 2 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 55 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 airfield and 3 fighters placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 7 PUs;Combat Move - Americans
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
Americans take West India from Japanese
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 77 Sea Zone to 79 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
7 fighters and 1 tactical_bomber moved from Western United States to Johnston Island
2 fighters moved from Hawaiian Islands to Johnston Island
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 7 PUs;Combat Move - Americans
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
Americans take West India from Japanese
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 77 Sea Zone to 79 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
7 fighters and 1 tactical_bomber moved from Western United States to Johnston Island
2 fighters moved from Hawaiian Islands to Johnston Island
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in West IndiaNon Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Americans
1 airfield placed in Johnston Island
1 destroyer placed in 10 Sea Zone
5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 armour
EDIT: Removing units owned by Americans from 81 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 armour
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 armour
EDIT: Removing units owned by Americans from 81 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 armour
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
7 mech_infantrys moved from Eastern Persia to West India
3 aaGuns moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to West India
19 artilleries moved from Eastern Persia to West India
22 armour moved from Eastern Persia to West India
18 infantry moved from Eastern Persia to West India
3 armour moved from Persia to West India
3 armour moved from Iraq to Eastern Persia
2 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
2 submarines moved from 79 Sea Zone to 41 Sea Zone
3 submarines moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Egypt to West India
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
2 aaGuns moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West IndiaPlace Units - British
2 fighters and 1 tactical_bomber placed in Persia
2 infantry placed in Iraq
1 transport placed in 80 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 2 armour
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to West India: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 5 PUs (2 lost to blockades); end with 5 PUs -
Wow it’s come down to the wire in the pacific. Whoever you are - may the dice be with you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3,4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
ANZAC : -0.50
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Non Combat Move - French
3 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Greater Southern GermanyTurn Complete - French
Combat Hit Differential Summary :
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Oh boy - Japan’s moment is coming up!! Good moves though Anzac and Allies. Hold the LINE!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Combat Move - Germans
1 armour, 3 artilleries and 3 infantry moved from France to Northern Italy
1 armour moved from Northern Italy to Southern ItalyNon Combat Move - Germans
Turn Complete - Germans
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The Euro Axis’s last stand. :)





