@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
Got 20 hits in sz 6, where do you want them? I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.
DOH! I guess the fighter wasn’t the only non-combat I forgot for the USA. lol Well this was a close game. I guess we will see if MARTI wants to hose you this time lol.
16 hits this time. MARTI already starting the hosing rd 1 when you got 18 hits, 3 over average! We will see what rd 2 has to offer :wink:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 : 20/34 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/30 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 1 marine owned by the Americans, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 16/28 hits
Americans roll dice for 1 battleship, 5 carriers, 10 fighters and 1 transport in 6 Sea Zone, round 3 : 8/16 hits
Got 20 hits in sz 6, where do you want them? I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.
DOH! I guess the fighter wasn’t the only non-combat I forgot for the USA. lol Well this was a close game. I guess we will see if MARTI wants to hose you this time lol.
16 hits this time. MARTI already starting the hosing rd 1 when you got 18 hits, 3 over average! We will see what rd 2 has to offer :wink:
8 whopping hits that time! MARTI LOVES ME!!! lol
Got 20 hits in sz 6, where do you want them? I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.
DOH! I guess the fighter wasn’t the only non-combat I forgot for the USA. lol Well this was a close game. I guess we will see if MARTI wants to hose you this time lol.
16 hits this time. MARTI already starting the hosing rd 1 when you got 18 hits, 3 over average! We will see what rd 2 has to offer :wink:
8 whopping hits that time! MARTI LOVES ME!!! lol
Yeah you were one hit under avg that round, but overall two over. I have been chalk. Can’t complain though it has statistically gone according to plan. Hopefully I will finish up the battle tonight and we can get moving again. Thanks for your patience.
I’m going out of town until the 4th. I will try to post again if I can but I may not be able to until I return.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 : 20/34 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/30 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 1 marine owned by the Americans, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 16/28 hits
Americans roll dice for 1 battleship, 5 carriers, 10 fighters and 1 transport in 6 Sea Zone, round 3 : 8/16 hits
4 carriers owned by the Americans, 8 tactical_bombers owned by the Japanese and 8 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 10/20 hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 2/4 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 bombers, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 148
Casualties for Americans: 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Casualties for Japanese: 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 9 tactical_bombers
Non Combat Move - Japanese
1 infantry moved from Kansu to Shensi
1 armour moved from Vologda to Kansu
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Chahar to Hopei
1 artillery moved from Hopei to Suiyuyan
3 mech_infantrys moved from Malaya to Yunnan
1 aaGun moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Hunan
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from 34 Sea Zone to French Indo China
1 fighter moved from 21 Sea Zone to French Indo China
3 transports moved from 35 Sea Zone to 19 Sea Zone
3 artilleries moved from Manchuria to 19 Sea Zone
3 artilleries and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Anhwe
1 bomber moved from 6 Sea Zone to Anhwe
1 bomber moved from 6 Sea Zone to Anhwe
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 destroyers placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
Japanese collect 56 PUs (12 lost to blockades); end with 56 PUs
I’m going out of town until the 4th. I will try to post again if I can but I may not be able to until I return.
Thanks for the heads up! Have a great labor day!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 carrier, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Greece to Caucasus
1 bomber moved from Iraq to Caucasus
1 fighter moved from Greece to Caucasus
Combat - British
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 3 mech_infantrys
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 5/6 hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Egypt
1 fighter moved from Greece to Egypt
2 fighters moved from Greece to 98 Sea Zone
1 aaGun, 2 armour, 2 artilleries and 7 mech_infantrys moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Eastern Persia to India
3 mech_infantrys moved from Persia to West India
4 mech_infantrys moved from Iraq to Eastern Persia
2 fighters moved from Caucasus to Greece
2 fighters moved from Scotland to United Kingdom
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
1 carrier and 2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Samara to Tambov
1 artillery and 1 infantry moved from Rostov to Caucasus
2 fighters moved from 97 Sea Zone to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Albania
3 fighters moved from Southern Italy to Albania
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tambov
Italians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 3 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Albania, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Bulgaria, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
3 fighters moved from Albania to Southern Italy
2 fighters moved from Bulgaria to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
1 fighter moved from Western Germany to 104 Sea Zone
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from Bryansk to Persia
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Scotland
Germans attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Scotland, round 2 : 2/6 hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
1 fighter moved from Scotland to Western Germany
1 fighter moved from Scotland to 111 Sea Zone
1 fighter moved from 104 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 artillery and 2 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
1 bomber moved from Persia to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
4 armour and 4 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from French Indo China to Japan
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer and 1 submarine placed in 97 Sea Zone
1 armour placed in Yugoslavia
1 destroyer and 1 transport placed in 113 Sea Zone
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
2 battleships moved from 6 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Anhwe to 35 Sea Zone
2 bombers moved from Anhwe to Burma
2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Novosibirsk to Samara
1 armour moved from Kansu to Samara
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 battleships in Iwo Jima, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Iwo Jima, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Alaska from Americans, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Burma
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Samara, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to Philippines
2 tactical_bombers moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 20 Sea Zone to French Indo China
2 bombers moved from 35 Sea Zone to French Indo China
2 bombers moved from Burma to French Indo China
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Yunnan to Malaya
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Japanese collect 68 PUs (4 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 12 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from India to Burma
1 bomber moved from Queensland to Burma
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber and 3 fighters moved from Gibraltar to 94 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 2 destroyers
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Burma
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 mech_infantry in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Burma to India
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 7 infantry moved from Gibraltar to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 9 infantry and 6 transports moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 9 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from 94 Sea Zone to Gibraltar
1 bomber moved from 94 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Eastern Persia to India
Place Units - Americans
1 artillery and 9 infantry placed in Eastern United States
3 infantry placed in Greece
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,3,1,1,2,2,4,3,3,5,2
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 31 PUs;
British buy 3 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
2 armour, 2 fighters, 11 mech_infantrys and 2 tactical_bombers moved from India to Yunnan
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Bulgaria
2 fighters moved from Greece to Albania
2 fighters moved from 98 Sea Zone to Bulgaria
1 bomber moved from Egypt to Bulgaria
Combat - British
Battle in Albania
British attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bulgaria
British attack with 1 artillery, 1 bomber and 2 fighters
Italians defend with 1 armour
British roll dice for 1 artillery, 1 bomber and 2 fighters in Bulgaria, round 2 : 1/4 hits
Italians roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
1 armour owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Scotland
British attack with 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Scotland, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 2 armour, 2 fighters, 11 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 5 armour and 6 mech_infantrys
AA fire in Yunnan : 0/3 hits
British roll dice for 2 armour, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/17 hits
Japanese roll dice for 1 aaGun, 5 armour and 6 mech_infantrys in Yunnan, round 2 : 3/11 hits
2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 3/14 hits
Japanese roll dice for 5 armour and 4 mech_infantrys in Yunnan, round 3 : 2/9 hits
3 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
British roll dice for 2 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Yunnan, round 4 : 4/12 hits
Japanese roll dice for 5 armour and 1 mech_infantry in Yunnan, round 4 : 1/6 hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 armour owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Yunnan, round 5 : 0/11 hits
Japanese roll dice for 2 armour in Yunnan, round 5 : 0/2 hits
British roll dice for 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Yunnan, round 6 : 4/11 hits
Japanese roll dice for 2 armour in Yunnan, round 6 : 1/2 hits
1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for British: 7 mech_infantrys
Casualties for Japanese: 1 aaGun, 5 armour and 6 mech_infantrys
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Persia to Northwest Persia
2 aaGuns and 2 artilleries moved from Northwest Persia to Persia
4 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from West India to Persia
2 fighters moved from Albania to 98 Sea Zone
1 bomber and 2 fighters moved from Bulgaria to Greece
2 fighters moved from Scotland to United Kingdom
2 fighters moved from Egypt to Persia
Place Units - British
1 transport placed in 71 Sea Zone
3 mech_infantrys placed in Egypt
3 artilleries placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,4,5,2,3,1,1,3,6,2,2
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from 97 Sea Zone to Bulgaria
2 fighters moved from Southern Italy to Albania
2 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Smolensk to Vologda
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwest Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery in Northwest Persia, round 4 : 1/1 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Albania
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Albania, round 2 : 1/4 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Bulgaria, round 2 : 0/4 hits
British roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 artillery and 2 fighters in Bulgaria, round 3 : 2/3 hits
British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
1 artillery owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Northern Italy to Bulgaria
1 fighter moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Bulgaria to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
2 fighters moved from Albania to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from 97 Sea Zone to 94 Sea Zone
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 94 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 94 Sea Zone to 97 Sea Zone
2 infantry moved from Volgograd to Samara
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Ukraine to Bryansk
1 armour moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Northern Italy to Bulgaria
3 fighters moved from Yugoslavia to Bulgaria
1 tactical_bomber moved from Caucasus to Bulgaria
1 fighter moved from Normandy Bordeaux to Yugoslavia
1 aaGun, 1 artillery and 9 infantry moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Norway to Finland
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 111 Sea Zone to 113 Sea Zone
2 fighters moved from 113 Sea Zone to Western Germany
Place Units - Germans
2 fighters and 1 infantry placed in Western Germany
3 mech_infantrys placed in Yugoslavia
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits
Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs