• Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy 6 armour, 2 factory_minors and 1 fighter; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                3 armour moved from Eastern Poland to Germany
                3 armour, 1 artillery and 2 infantry moved from Poland to Germany
                3 armour and 1 mech_infantry moved from Slovakia Hungary to Germany
                2 fighters and 1 tactical_bomber moved from Romania to Germany
                1 bomber moved from Russia to Germany
                1 artillery moved from Romania to Slovakia Hungary
                3 infantry moved from Eastern Poland to Slovakia Hungary

    Combat - Russians
                Battle in Germany
                    Russians attack with 9 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 2 artilleries, 1 factory_major and 9 infantry
                        AA fire in Germany : 1/3 hits, 0.50 expected hits
                        1 fighter owned by the Russians lost in Germany
                        Russians roll dice for 9 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Germany, round 2 : 4/16 hits, 7.33 expected hits
                        Germans roll dice for 1 aaGun, 2 artilleries and 9 infantry in Germany, round 2 : 4/11 hits, 3.67 expected hits
                        1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Germany
                        Russians roll dice for 9 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Germany, round 3 : 7/12 hits, 6.33 expected hits
                        Germans roll dice for 2 artilleries and 6 infantry in Germany, round 3 : 4/8 hits, 2.67 expected hits
                        1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 bomber owned by the Russians, 1 artillery owned by the Germans and 6 infantry owned by the Germans lost in Germany
                        Russians roll dice for 8 armour in Germany, round 4 : 2/8 hits, 4.00 expected hits
                        Germans roll dice for 1 artillery in Germany, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Germany
                    Russians captures 26PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 8 armour remaining. Battle score for attacker is -23
                    Casualties for Germans: 1 aaGun, 2 artilleries and 9 infantry
                    Casualties for Russians: 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Russians
                2 armour and 1 mech_infantry moved from Ukraine to Romania
                2 armour and 1 mech_infantry moved from Novgorod to Poland
                1 mech_infantry moved from Belarus to Poland
                1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone

    Place Units - Russians
                1 factory_minor placed in Poland
                Russians undo move 1.
                1 factory_minor placed in Yugoslavia
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 fighter placed in Russia
                1 factory_minor placed in Caucasus

    Turn Complete - Russians
                Russians collect 53 PUs; end with 79 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 94 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 112 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Caucasus: 1 factory_minor
                EDIT: Adding units owned by Russians to Romania: 1 factory_minor
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 1.33
        Russians : -4.67
        AA fire in Germany : : 0.50

    triplea_42152.0_Rus20.tsvg

  • Liaison TripleA 11 10

    Speaking of abnormal games…

    I wonder what would have if right now, the russians switched sides to join the Axis entente with Italy and Japan; and German remnant forces joined the Allies!

    Would be exciting for sure!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    what ever.
    are we done yet!

  • 25 24 23 22 21 20 19

    The IJN will strike a powerful blow against the U.S. and ANZ this turn.  Let’s see what happens.

  • 19 17

    Historically it would be interesting to see what Stalin would’ve done.  After all he did lie to Churchill and Roosevelt about not pushing into Berlin.  There wasn’t much love lost between Churchill and Stalin and Churchill wanted the war to continue, this time after USSR.

  • 25 24 23 22 21 20 19

    I’m game to try Garg’s suggestion, as a separate continuum (Back to the Future).  Since it’s so abrupt, the allies would be caught short footed.  It would be a crazy game.  How would you modify the game’s underlying politics to override the existing alliances?

    But first, I want to play the current game out for a short while to see how close I could get to a Pacific victory.

  • 25 24 23 22 21 20 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese repair damage of 4x harbour; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
                Japanese buy 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Caroline Islands to 49 Sea Zone
                1 destroyer and 1 submarine moved from 46 Sea Zone to 49 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 41 Sea Zone to 55 Sea Zone
                1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
                3 fighters moved from Caroline Islands to 54 Sea Zone
                4 bombers moved from Caroline Islands to 54 Sea Zone
                1 fighter moved from Philippines to 54 Sea Zone

    triplea_42152.0_Jap20.tsvg

  • 25 24 23 22 21 20 19

    S.A. & D.A.:  scramble ANZ and U.S. ftrs in Queensland against full Japan fleet?  I will roll dice after your scramble orders so you will know how many hits for your OOL.

  • 19 17

    @FMErwinRommel:

    I’m game to try Garg’s suggestion, as a separate continuum (Back to the Future).  Since it’s so abrupt, the allies would be caught short footed.  It would be a crazy game.  How would you modify the game’s underlying politics to override the existing alliances?

    But first, I want to play the current game out for a short while to see how close I could get to a Pacific victory.

    I’m not in.

  • 19 17

    @FMErwinRommel:

    S.A. & D.A.:  scramble ANZ and U.S. ftrs in Queensland against full Japan fleet?  I will roll dice after your scramble orders so you will know how many hits for your OOL.

    Scramble our planes.

  • 25 24 23 22 21 20 19

    Only 10 hits on the allies out of attack of 35 units with a power of 102.  What is your OOL?

  • 25 24 23 22 21 20 19

    1 of 13 dd’s and subs hit; 4 of 12 cr & ftrs hit; 5 of 10 bombers,TB & BBs hit.  102 power /6 should = 17, not 10 hits.


  • Tip the CV’s and the BB’s then the ss and 1 dd

  • 25 24 23 22 21 20 19

    tip 4 cv, 2 bb and sink the sub, that leaves 3 hits, 3 dd’s not 1, which country?

  • 25 24 23 22 21 20 19

    I chose 3 dd’s, leaving 1 ANZ and 1 U.S.  Round 2: 15 hits  Need new OOL.

  • 19 17

    @FMErwinRommel:

    I chose 3 dd’s, leaving 1 ANZ and 1 U.S.  Round 2: 15 hits  Need new OOL.

    Please post the file.

  • 25 24 23 22 21 20 19

    Here is the saved file.

    triplea_42152.0_Jap20_combat2.tsvg

  • 25 24 23 22 21 20 19

    How do you post in the middle of combat so the text is printed out?  I just saved and posted the saved file.


  • Sink the CV’c and the DD’s then the Cruiser and 2 BB’s and 6 planes

  • 19 17

    @FMErwinRommel:

    How do you post in the middle of combat so the text is printed out?  I just saved and posted the saved file.

    Don’t think you can print out text.

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