@max334 Scrambles?
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
ANZAC take 37 Sea Zone from Japanese
ANZAC take 41 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 bombers, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 5 destroyers, 2 fighters, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 2 fighters and 5 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
6 bombers moved from Southern Italy to United KingdomCombat - Germans
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last ditch effort to salvage the game. Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 bombers, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 5 destroyers, 2 fighters, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 2 fighters and 5 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
6 bombers moved from Southern Italy to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 3 artilleries, 8 bombers, 3 fighters, 5 infantry and 1 tactical_bomber
British defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 5 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
AA fire in United Kingdom : 2/9 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 3 artilleries, 8 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in United Kingdom, round 2 : 10/18 hits
British roll dice for 3 aaGuns, 1 armour, 2 artilleries, 5 fighters, 11 infantry and 2 mech_infantrys in United Kingdom, round 2 : 8/21 hits
3 aaGuns owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 5 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 8 bombers and 1 tactical_bomber in United Kingdom, round 3 : 6/10 hits
British roll dice for 1 armour, 2 artilleries, 5 fighters, 4 infantry and 2 mech_infantrys in United Kingdom, round 3 : 8/14 hits
2 mech_infantrys owned by the British, 1 artillery owned by the Germans, 6 bombers owned by the Germans, 1 tactical_bomber owned by the Germans and 4 infantry owned by the British lost in United Kingdom
British win with 1 armour, 2 artilleries and 5 fighters remaining. Battle score for attacker is -84
Casualties for Germans: 3 artilleries, 6 bombers, 3 fighters, 5 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 11 infantry and 2 mech_infantrys
2 bombers owned by the Germans retreatedNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 armour moved from Caucasus to Volgograd
3 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Bessarabia to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Western Germany
5 infantry moved from Northern Italy to Western Germany
1 artillery and 8 infantry moved from Bulgaria to Romania
6 infantry moved from Greece to Bulgaria
1 armour moved from Sakha to Manchuria
1 armour moved from Russia to Volgograd
1 bomber moved from Russia to UkrainePlace Units - Germans
3 mech_infantrys placed in Ukraine
3 infantry placed in Caucasus
1 transport placed in 112 Sea Zone
3 artilleries placed in Western Germany
3 bombers placed in Western Germany
3 mech_infantrys placed in Russia
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
8 armour, 2 artilleries, 2 infantry and 26 mech_infantrys moved from Eastern Persia to Persia
Japanese take Persia from BritishCombat - Japanese
Non Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 artilleries and 2 infantry moved from India to West India
1 fighter moved from India to Anhwe
2 mech_infantrys moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Russia to SakhaPlace Units - Japanese
3 fighters and 7 infantry placed in Japan
1 armour placed in India
1 artillery placed in French Indo China
1 artillery placed in India
1 artillery placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,2,1,5,1,5,5,1,3,6,4,4,4,2,3,3,3,2,3,5,2,1,1
Japanese collect 52 PUs (11 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to Japan
1 battleship, 2 carriers and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from 21 Sea Zone to Japan
2 carriers, 2 infantry and 3 transports moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 bombers moved from Philippines to 6 Sea ZoneCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to Japan
2 fighters moved from Gibraltar to 110 Sea Zone
1 battleship and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 carriers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Philippines to 6 Sea ZoneCombat Hit Differential Summary :
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scramble?
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no scrambles
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to Japan
2 fighters moved from Gibraltar to 110 Sea Zone
1 battleship and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 carriers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Philippines to 6 Sea ZoneCombat - Americans
Battle in Japan
Americans attack with 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
AA fire in Japan : 3/8 hits, 1,33 expected hits
3 fighters owned by the Americans lost in Japan
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Japan, round 2 : 5/11 hits, 4,83 expected hits
Japanese roll dice for 3 aaGuns, 3 fighters and 7 infantry in Japan, round 2 : 7/10 hits, 4,33 expected hits
3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 aaGuns owned by the Japanese, 1 fighter owned by the Americans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 3 fighters and 4 infantry in Japan, round 3 : 6/7 hits, 3,33 expected hits
1 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Japan
Japanese win with 3 fighters and 3 infantry remaining. Battle score for attacker is -77
Casualties for Americans: 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers
Casualties for Japanese: 3 aaGuns and 4 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 carrier, 5 destroyers and 4 transports
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 carrier, 5 destroyers and 4 transports in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 carrier, 5 destroyers and 4 transports in 110 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
1 fighter owned by the Americans lost in 110 Sea Zone
Germans win with 1 carrier, 5 destroyers and 4 transports remaining. Battle score for attacker is -20
Casualties for Americans: 2 fightersNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Central United States to 8 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 11 Sea Zone to 10 Sea Zone
2 carriers moved from 25 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 carriers, 2 infantry and 3 transports moved from 41 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Mexico to Western United States
1 submarine moved from 98 Sea Zone to 80 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers placed in Western United States
Americans undo move 2.
2 infantry placed in Western United States
4 fighters and 3 tactical_bombers placed in Western United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : -1,00
AA fire in Japan : : 1,67
Americans : -2,50
Japanese : 5,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to Japan
2 fighters moved from Gibraltar to 110 Sea Zone
1 battleship and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 carriers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Philippines to 6 Sea ZoneCombat - Americans
Battle in Japan
Americans attack with 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
AA fire in Japan : 3/8 hits, 1,33 expected hits
3 fighters owned by the Americans lost in Japan
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Japan, round 2 : 5/11 hits, 4,83 expected hits
Japanese roll dice for 3 aaGuns, 3 fighters and 7 infantry in Japan, round 2 : 7/10 hits, 4,33 expected hits
3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 aaGuns owned by the Japanese, 1 fighter owned by the Americans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 3 fighters and 4 infantry in Japan, round 3 : 6/7 hits, 3,33 expected hits
1 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Japan
Japanese win with 3 fighters and 3 infantry remaining. Battle score for attacker is -77
Casualties for Americans: 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers
Casualties for Japanese: 3 aaGuns and 4 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 carrier, 5 destroyers and 4 transports
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 carrier, 5 destroyers and 4 transports in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 carrier, 5 destroyers and 4 transports in 110 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
1 fighter owned by the Americans lost in 110 Sea Zone
Germans win with 1 carrier, 5 destroyers and 4 transports remaining. Battle score for attacker is -20
Casualties for Americans: 2 fightersNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Central United States to 8 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 11 Sea Zone to 10 Sea Zone
2 carriers moved from 25 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 carriers, 2 infantry and 3 transports moved from 41 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Mexico to Western United States
1 submarine moved from 98 Sea Zone to 80 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers placed in Western United States
Americans undo move 2.
2 infantry placed in Western United States
4 fighters and 3 tactical_bombers placed in Western United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 2 aaGuns and 11 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from Gibraltar to 110 Sea Zone
5 fighters moved from United Kingdom to 110 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
9 armour, 13 artilleries, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Persia
3 bombers, 4 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Iraq to Persia
1 transport moved from 41 Sea Zone to 44 Sea Zone
1 carrier and 3 transports moved from 41 Sea Zone to 36 Sea ZoneCombat - British
Battle in Persia
British attack with 9 armour, 13 artilleries, 3 bombers, 4 fighters, 6 infantry, 6 mech_infantrys and 2 tactical_bombers
Japanese defend with 8 armour, 2 artilleries, 1 factory_minor, 2 infantry and 26 mech_infantrys
British roll dice for 9 armour, 13 artilleries, 3 bombers, 4 fighters, 6 infantry, 6 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 14/43 hits, 18,17 expected hits
Japanese roll dice for 8 armour, 2 artilleries, 2 infantry and 26 mech_infantrys in Persia, round 2 : 11/38 hits, 14,00 expected hits
2 infantry owned by the Japanese, 12 mech_infantrys owned by the Japanese, 5 artilleries owned by the British and 6 infantry owned by the British lost in Persia
British roll dice for 9 armour, 8 artilleries, 3 bombers, 4 fighters, 6 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 22/32 hits, 14,50 expected hits
Japanese roll dice for 8 armour, 2 artilleries and 14 mech_infantrys in Persia, round 3 : 12/24 hits, 9,33 expected hits
2 artilleries owned by the Japanese, 14 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 6 armour owned by the Japanese and 8 artilleries owned by the British lost in Persia
British roll dice for 9 armour, 3 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 4 : 10/20 hits, 10,17 expected hits
Japanese roll dice for 2 armour in Persia, round 4 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the British and 2 armour owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 9 armour, 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 72
Casualties for British: 13 artilleries, 6 infantry and 6 mech_infantrys
Casualties for Japanese: 8 armour, 2 artilleries, 2 infantry and 26 mech_infantrys
Battle in 110 Sea Zone
British attack with 6 fighters
Germans defend with 1 carrier, 5 destroyers and 4 transports
British roll dice for 6 fighters in 110 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 5 destroyers and 4 transports in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
3 destroyers owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 5 fighters in 110 Sea Zone, round 3 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 carrier, 2 destroyers and 4 transports in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
1 destroyer owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
British roll dice for 5 fighters in 110 Sea Zone, round 4 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 64
Casualties for British: 2 fighters
Casualties for Germans: 1 carrier, 5 destroyers and 4 transportsNon Combat Move - British
2 aaGuns moved from Northwest Persia to Persia
3 bombers, 4 fighters and 2 tactical_bombers moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
4 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
2 aaGuns and 8 infantry placed in United Kingdom
3 infantry placed in IraqTurn Complete - British
British collect 40 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2,33
British : 3,17
AA fire in Japan : : 1,67
Americans : -2,50
Japanese : 6,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Rostov to Northwest Persia
4 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Southern Italy
2 artilleries moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Hainan
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Hainan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : -1,67
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Hainan
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Hainan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Ukraine to Egypt
5 bombers moved from Western Germany to AlgeriaCombat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Morocco
Battle in Algeria
Germans attack with 5 bombers
Americans defend with 1 infantry
Germans roll dice for 5 bombers in Algeria, round 2 : 5/5 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Algeria
Germans win, taking Morocco from Americans with 5 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
5 bombers moved from Algeria to Gibraltar
3 infantry moved from Caucasus to Northwest Persia
10 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 8 infantry moved from Romania to Bessarabia
4 infantry moved from Bulgaria to Greece
1 bomber moved from Egypt to Greece
2 infantry moved from Bulgaria to Greece
1 fighter and 2 tactical_bombers moved from Western Germany to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 artilleries and 3 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 factory_minor placed in Greece
1 submarine placed in 112 Sea Zone
1 submarine placed in 112 Sea Zone
3 armour placed in Ukraine
3 armour placed in Russia
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Japanese attack with 1 mech_infantry
British defend with 2 aaGuns, 9 armour and 1 factory_minor
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
British roll dice for 2 aaGuns and 9 armour in Persia, round 2 : 9/9 hits
1 mech_infantry owned by the Japanese lost in Persia
British win with 2 aaGuns and 9 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
4 artilleries, 2 infantry and 1 marine moved from India to West India
2 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from Anhwe to Japan
1 bomber moved from Sakha to Japan
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
1 artillery, 5 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,4,6,6,1,2,5,1,2,3,5,5,2,2,4,5,1,6,4,1
Japanese collect 39 PUs (22 lost to blockades); end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 8 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Midway to Japan
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 3 tactical_bombers moved from Western United States to 6 Sea ZoneCombat Hit Differential Summary :
-
scramble?
-
nope