@Witt Fine with me
War has been declared
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3,3,1
Italians collect 0 PUs (7 lost to blockades); end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Non Combat Move - French
3 infantry moved from Greece to Bulgaria
1 infantry moved from Novgorod to Baltic StatesTurn Complete - French
Combat Hit Differential Summary :
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Japan wishes to thank Australia for reducing its home guard ground troops by 1/3. We also wish to thank ANZ for not reinforcing Celebes. Apparently, ANZ didn’t want to sacrifice a DD; so it gambled and lost attacking a another isle, rather than reinforce its currently occupied isle. That would have made it unlikely for me to recapture Celebe with just the one tt that could reach.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
3 bombers moved from Western Germany to Romania
1 bomber moved from Western Germany to Romania
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Romania
Germans attack with 1 armour, 4 bombers and 6 infantry
Russians defend with 5 armour and 6 mech_infantrys
Germans roll dice for 1 armour, 4 bombers and 6 infantry in Romania, round 2 : 3/11 hits
Russians roll dice for 5 armour and 6 mech_infantrys in Romania, round 2 : 4/11 hits
3 mech_infantrys owned by the Russians and 4 infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour, 4 bombers and 2 infantry in Romania, round 3 : 5/7 hits
Russians roll dice for 5 armour and 3 mech_infantrys in Romania, round 3 : 6/8 hits
3 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 3 bombers owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
Germans roll dice for 1 bomber in Romania, round 4 : 1/1 hits
Russians roll dice for 3 armour in Romania, round 4 : 3/3 hits
1 armour owned by the Russians and 1 bomber owned by the Germans lost in Romania
Russians win with 2 armour remaining. Battle score for attacker is -30
Casualties for Germans: 1 armour, 4 bombers and 6 infantry
Casualties for Russians: 3 armour and 6 mech_infantrysNon Combat Move - Germans
1 artillery and 4 infantry moved from Poland to Germany
1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 3 infantry moved from Germany to Greater Southern Germany
3 artilleries moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Greater Southern Germany
1 aaGun and 7 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in France
8 infantry placed in Germany
Germans undo move 2.
3 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,5,4
Germans collect 28 PUs (2 lost to blockades); end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians repair damage of 2x airfield, 4x factory_major; Remaining resources: 0 techTokens; 44 PUs;
Russians buy 4 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Baltic States to Poland
3 armour moved from Novgorod to Poland
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
5 fighters and 1 tactical_bomber moved from Eastern Poland to Greater Southern Germany
2 armour moved from Romania to Greater Southern Germany
Russians take Yugoslavia from Germans
1 armour moved from Bulgaria to Greater Southern GermanyCombat - Russians
Battle in Greater Southern Germany
Russians attack with 3 armour, 5 fighters and 1 tactical_bomber
Germans defend with 2 artilleries and 6 infantry
Russians roll dice for 3 armour, 5 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 6/9 hits, 4.67 expected hits
Germans roll dice for 2 artilleries and 6 infantry in Greater Southern Germany, round 2 : 3/8 hits, 2.67 expected hits
1 fighter owned by the Russians, 2 armour owned by the Russians and 6 infantry owned by the Germans lost in Greater Southern Germany
Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Greater Southern Germany, round 3 : 5/6 hits, 3.17 expected hits
Germans roll dice for 2 artilleries in Greater Southern Germany, round 3 : 2/2 hits, 0.67 expected hits
2 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 2 armour and 3 fighters
Battle in Poland
Russians attack with 3 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 1 artillery and 2 infantry in Poland, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Romania
1 artillery moved from Bessarabia to Romania
2 aaGuns moved from Eastern Poland to Slovakia Hungary
3 armour moved from Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
1 bomber placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Russians
Russians collect 52 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 4.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 7 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 submarines moved from 70 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 33 Sea Zone to 49 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 8 destroyers and 2 submarines moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone -
S.A. suberge U.S. subs off of Wake and Johnston Isles? Attacking with 2 bombers and sub off Wake: and 2 bombers, 2 ftrs, 2 TB and sub off Johnston. Will assume submerge if no immediate response, based on prior decisions.
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Almost overlooked ANZ tt. Add to combat: sub sz42 attack ANZ tt sz41.
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The game didnt like my edit of sub>tt off of Sum after posting but before combat. When I did combat, it rolled the dice but locked up on the casualties. Luckily, I had saved the game before the edit. So I will perform the other combats and edit the results of Celeb to ignore the rerun of that battle and to add Sum battle. ANZ held out in Celeb, both Jpn attackers missed round 1. No survivors on either side, so ANZ retains ownership.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 7 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 submarines moved from 70 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 33 Sea Zone to 49 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 8 destroyers and 2 submarines moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 8 destroyers and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 8 destroyers in 46 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 8 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 82 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 82 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 82 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 82 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 82 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 82 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 82 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 82 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 82 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 82 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 82 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 82 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 31 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 31 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Caroline Islands
2 bombers moved from 31 Sea Zone to Caroline Islands
2 bombers moved from 30 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
4 fighters and 2 tactical_bombers moved from 49 Sea Zone to 46 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 transport moved from 58 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 artillery moved from India to West India
2 aaGuns, 13 armour, 16 artilleries, 3 fighters, 11 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 infantry
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in West India
3 infantry placed in India
1 destroyer and 2 transports placed in 19 Sea Zone
3 submarines placed in 6 Sea Zone
1 harbour placed in New Guinea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
The game wouldn’t let me remove the ANZ unit from Celeb. It said can’t remove transported unit without removing transport. The ANZ transport was sunk the prior turn and the tt that is there now is Jpn. Will deal with it if I try to retake it again before the game ends.
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S.A.: please make a NCM edit for Japan, 2 inf Malay>Shan.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 11 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 infantry moved from Persia to Eastern Persia
Americans take Eastern Persia from Japanese
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery moved from Syria to Iraq
6 transports moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
4 transports moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 destroyer and 1 submarine moved from 82 Sea Zone to 71 Sea Zone
2 bombers moved from Queensland to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 11 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 infantry moved from Persia to Eastern Persia
Americans take Eastern Persia from Japanese
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery moved from Syria to Iraq
6 transports moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
4 transports moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 destroyer and 1 submarine moved from 82 Sea Zone to 71 Sea Zone
2 bombers moved from Queensland to New GuineaCombat - Americans
Strategic bombing raid in New Guinea
AA fire in New Guinea : 1/2 hits
1 bomber killed by AA
Bombing raid in New Guinea rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in New Guinea causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 30 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 30 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Celebes
1 bomber moved from New Guinea to Queensland
1 tactical_bomber moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from 49 Sea Zone to 54 Sea Zone
2 bombers moved from 49 Sea Zone to Queensland
1 bomber moved from 30 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Persia to 81 Sea ZonePlace Units - Americans
1 armour, 1 bomber, 4 fighters and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 13 times
6 was rolled 3 times
Average roll : 3.758
Median : 4.000
Variance : 2.906
Standard Deviation : 1.705
Total rolls : 33Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.609
Median : 4.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 4.000
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 13 times
6 was rolled 3 times
Average roll : 3.758
Median : 4.000
Variance : 2.906
Standard Deviation : 1.705
Total rolls : 33Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.609
Median : 4.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 4.000
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9 -
D.A.: S.A. didn’t make the edit of moving 2 inf Malay>Shan. Please do so on your turn. Also, note that the ANZ art in Celeb should be ignored, as I couldn’t edit it out after the duplicate battle results for Celeb.
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D.A.: S.A. didn’t make the edit of moving 2 inf Malay>Shan. Please do so on your turn. Also, note that the ANZ art in Celeb should be ignored, as I couldn’t edit it out after the duplicate battle results for Celeb.
Will do.
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Also SA and I discussed some non-comm edits for his Americans that I’m going to do for him.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :





