• 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3,3,1
                Italians collect 0 PUs (7 lost to blockades); end with 1 PU

    triplea_42152.0_Ita18.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs

    Combat Hit Differential Summary :

    ANZAC : 1.00
        Japanese : 1.00

    triplea_42152.0_ANZ18.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Greece to Bulgaria
                1 infantry moved from Novgorod to Baltic States

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42152.0_Fre18.tsvg

  • 25 24 23 22 21 20 19

    Japan wishes to thank Australia for reducing its home guard ground troops by 1/3.  We also wish to thank ANZ for not reinforcing Celebes.  Apparently, ANZ didn’t want to sacrifice a DD; so it gambled and lost attacking a another isle, rather than reinforce its currently occupied isle. That would have made it unlikely for me to recapture Celebe with just the one tt that could reach.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                5 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Germany to Romania
                3 bombers moved from Western Germany to Romania
                1 bomber moved from Western Germany to Romania
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 3 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Romania
                    Germans attack with 1 armour, 4 bombers and 6 infantry
                    Russians defend with 5 armour and 6 mech_infantrys
                        Germans roll dice for 1 armour, 4 bombers and 6 infantry in Romania, round 2 :  3/11 hits
                        Russians roll dice for 5 armour and 6 mech_infantrys in Romania, round 2 :  4/11 hits
                        3 mech_infantrys owned by the Russians and 4 infantry owned by the Germans lost in Romania
                        Germans roll dice for 1 armour, 4 bombers and 2 infantry in Romania, round 3 :  5/7 hits
                        Russians roll dice for 5 armour and 3 mech_infantrys in Romania, round 3 :  6/8 hits
                        3 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 3 bombers owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
                        Germans roll dice for 1 bomber in Romania, round 4 :  1/1 hits
                        Russians roll dice for 3 armour in Romania, round 4 :  3/3 hits
                        1 armour owned by the Russians and 1 bomber owned by the Germans lost in Romania
                    Russians win with 2 armour remaining. Battle score for attacker is -30
                    Casualties for Germans: 1 armour, 4 bombers and 6 infantry
                    Casualties for Russians: 3 armour and 6 mech_infantrys

    Non Combat Move - Germans
                1 artillery and 4 infantry moved from Poland to Germany
                1 infantry moved from Germany to Slovakia Hungary
                2 artilleries and 3 infantry moved from Germany to Greater Southern Germany
                3 artilleries moved from Western Germany to Northern Italy
                4 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Western Germany to Greater Southern Germany
                1 aaGun and 7 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in France
                8 infantry placed in Germany
                Germans undo move 2.
                3 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,5,4
                Germans collect 28 PUs (2 lost to blockades); end with 28 PUs

    triplea_42152.0_Ger19.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Russians
                Russians repair damage of 2x airfield, 4x factory_major; Remaining resources: 0 techTokens; 44 PUs;
                Russians buy 4 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Baltic States to Poland
                3 armour moved from Novgorod to Poland
                1 mech_infantry moved from Bessarabia to Slovakia Hungary
                3 armour moved from Eastern Poland to Slovakia Hungary
                5 fighters and 1 tactical_bomber moved from Eastern Poland to Greater Southern Germany
                2 armour moved from Romania to Greater Southern Germany
                      Russians take Yugoslavia from Germans
                1 armour moved from Bulgaria to Greater Southern Germany

    Combat - Russians
                Battle in Greater Southern Germany
                    Russians attack with 3 armour, 5 fighters and 1 tactical_bomber
                    Germans defend with 2 artilleries and 6 infantry
                        Russians roll dice for 3 armour, 5 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 6/9 hits, 4.67 expected hits
                        Germans roll dice for 2 artilleries and 6 infantry in Greater Southern Germany, round 2 : 3/8 hits, 2.67 expected hits
                        1 fighter owned by the Russians, 2 armour owned by the Russians and 6 infantry owned by the Germans lost in Greater Southern Germany
                        Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Greater Southern Germany, round 3 : 5/6 hits, 3.17 expected hits
                        Germans roll dice for 2 artilleries in Greater Southern Germany, round 3 : 2/2 hits, 0.67 expected hits
                        2 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Greater Southern Germany
                    Russians win, taking Greater Southern Germany from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 artilleries and 6 infantry
                    Casualties for Russians: 2 armour and 3 fighters
                Battle in Poland
                    Russians attack with 3 armour, 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour, 1 artillery and 2 infantry in Poland, round 2 : 2/6 hits, 2.33 expected hits
                        Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 3 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 3/4 hits, 1.67 expected hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Romania
                1 artillery moved from Bessarabia to Romania
                2 aaGuns moved from Eastern Poland to Slovakia Hungary
                3 armour moved from Ukraine to Eastern Poland
                3 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Russia to Belarus
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - Russians
                1 bomber placed in Russia
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 52 PUs; end with 52 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : 4.17

    triplea_42152.0_Rus19.tsvg

  • 25 24 23 22 21 20 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 harbour, 7 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Caroline Islands to 31 Sea Zone
                2 bombers moved from Caroline Islands to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                2 submarines moved from 70 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 33 Sea Zone to 49 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 8 destroyers and 2 submarines moved from 33 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
                4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone

    triplea_42152.0_Jap19.tsvg

  • 25 24 23 22 21 20 19

    S.A. suberge U.S. subs off of Wake and Johnston Isles?  Attacking with 2 bombers and sub off Wake: and 2 bombers, 2 ftrs, 2 TB and sub off Johnston.  Will assume submerge if no immediate response, based on prior decisions.

  • 25 24 23 22 21 20 19

    Almost overlooked ANZ tt.  Add to combat: sub sz42 attack ANZ tt sz41.

  • 25 24 23 22 21 20 19

    The game didnt like my edit of sub>tt off of Sum after posting but before combat.  When I did combat, it rolled the dice but locked up on the casualties.  Luckily, I had saved the game before the edit.  So I will perform the other combats and edit the results of Celeb to ignore the rerun of that battle and to add Sum battle.  ANZ held out in Celeb, both Jpn attackers missed round 1.  No survivors on either side, so ANZ retains ownership.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 harbour, 7 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Caroline Islands to 31 Sea Zone
                2 bombers moved from Caroline Islands to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                2 submarines moved from 70 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 33 Sea Zone to 49 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 8 destroyers and 2 submarines moved from 33 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
                4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 8 destroyers and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 8 destroyers in 46 Sea Zone, round 2 :  5/12 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 2 battleships, 5 carriers, 2 cruisers, 8 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 82 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 82 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 82 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 82 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 82 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 submarines in 82 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 82 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 82 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 submarines in 82 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 destroyer in 82 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 82 Sea Zone
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 82 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 82 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Japanese lost in 82 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 submarines
                Battle in 31 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 31 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 31 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 30 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 30 Sea Zone
                    Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 49 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 49 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from 25 Sea Zone to Caroline Islands
                2 bombers moved from 31 Sea Zone to Caroline Islands
                2 bombers moved from 30 Sea Zone to Caroline Islands
                2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
                4 fighters and 2 tactical_bombers moved from 49 Sea Zone to 46 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 transport moved from 58 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 artillery moved from India to West India
                2 aaGuns, 13 armour, 16 artilleries, 3 fighters, 11 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 43 Sea Zone to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to 35 Sea Zone
                3 fighters moved from 35 Sea Zone to Philippines
                1 submarine moved from 42 Sea Zone to 46 Sea Zone
                1 submarine moved from 44 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shensi: 1 infantry
                EDIT: Adding units owned by Japanese to Hopei: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in West India
                3 infantry placed in India
                1 destroyer and 2 transports placed in 19 Sea Zone
                3 submarines placed in 6 Sea Zone
                1 harbour placed in New Guinea
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_42152.0_Jap19.tsvg

  • 25 24 23 22 21 20 19

    The game wouldn’t let me remove the ANZ unit from Celeb.  It said can’t remove transported unit without removing transport.  The ANZ transport was sunk the prior turn and the tt that is there now is Jpn.  Will deal with it if I try to retake it again before the game ends.

  • 25 24 23 22 21 20 19

    S.A.: please make a NCM edit for Japan, 2 inf Malay>Shan.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 submarine moved from 30 Sea Zone to 49 Sea Zone
                1 submarine moved from 11 Sea Zone to 30 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                2 fighters moved from 54 Sea Zone to 49 Sea Zone
                1 bomber moved from Queensland to 49 Sea Zone
                1 bomber moved from Queensland to 49 Sea Zone
                2 fighters moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 30 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 bomber moved from Hawaiian Islands to 31 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                      Americans take Eastern Persia from Japanese
                1 artillery and 1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 artillery moved from Syria to Iraq
                6 transports moved from 99 Sea Zone to 98 Sea Zone
                1 battleship, 2 carriers and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 battleship moved from 98 Sea Zone to 81 Sea Zone
                4 transports moved from 91 Sea Zone to 93 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 destroyer and 1 submarine moved from 82 Sea Zone to 71 Sea Zone
                2 bombers moved from Queensland to New Guinea

    triplea_42152.0_Ame19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 submarine moved from 30 Sea Zone to 49 Sea Zone
                1 submarine moved from 11 Sea Zone to 30 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                2 fighters moved from 54 Sea Zone to 49 Sea Zone
                1 bomber moved from Queensland to 49 Sea Zone
                1 bomber moved from Queensland to 49 Sea Zone
                2 fighters moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 30 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 bomber moved from Hawaiian Islands to 31 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                      Americans take Eastern Persia from Japanese
                1 artillery and 1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 artillery moved from Syria to Iraq
                6 transports moved from 99 Sea Zone to 98 Sea Zone
                1 battleship, 2 carriers and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 battleship moved from 98 Sea Zone to 81 Sea Zone
                4 transports moved from 91 Sea Zone to 93 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 destroyer and 1 submarine moved from 82 Sea Zone to 71 Sea Zone
                2 bombers moved from Queensland to New Guinea

    Combat - Americans
                Strategic bombing raid in New Guinea
                        AA fire in New Guinea :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in New Guinea rolls: 7 and causes: 6 damage to unit: harbour
                    Bombing raid in New Guinea causes 6 damage total.
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 49 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 49 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 49 Sea Zone
                    Americans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 30 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 30 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 30 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 31 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 44 Sea Zone to Celebes
                1 bomber moved from New Guinea to Queensland
                1 tactical_bomber moved from 55 Sea Zone to Queensland
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                2 fighters moved from 49 Sea Zone to 54 Sea Zone
                2 bombers moved from 49 Sea Zone to Queensland
                1 bomber moved from 30 Sea Zone to Queensland
                1 fighter moved from 30 Sea Zone to 54 Sea Zone
                2 fighters moved from 30 Sea Zone to 54 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 31 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from Southern France to Normandy Bordeaux
                1 armour moved from Southern France to Normandy Bordeaux
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Persia to 81 Sea Zone

    Place Units - Americans
                1 armour, 1 bomber, 4 fighters and 1 infantry placed in Western United States
                2 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 13 times
                6 was rolled 3 times
            Average roll : 3.758
            Median : 4.000
            Variance : 2.906
            Standard Deviation : 1.705
            Total rolls : 33

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.609
            Median : 4.000
            Variance : 1.318
            Standard Deviation : 1.148
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    triplea_42152.0_Ame19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 13 times
                6 was rolled 3 times
            Average roll : 3.758
            Median : 4.000
            Variance : 2.906
            Standard Deviation : 1.705
            Total rolls : 33

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.609
            Median : 4.000
            Variance : 1.318
            Standard Deviation : 1.148
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    triplea_42152.0_Chi19.tsvg

  • 25 24 23 22 21 20 19

    D.A.:  S.A. didn’t make the edit of moving 2 inf Malay>Shan.  Please do so on your turn.  Also, note that the ANZ art in Celeb should be ignored, as I couldn’t edit it out after the duplicate battle results for Celeb.

  • 19 17

    @FMErwinRommel:

    D.A.:  S.A. didn’t make the edit of moving 2 inf Malay>Shan.  Please do so on your turn.  Also, note that the ANZ art in Celeb should be ignored, as I couldn’t edit it out after the duplicate battle results for Celeb.

    Will do.

  • 19 17

    Also SA and I discussed some non-comm edits for his Americans that I’m going to do for him.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Malaya: 2 infantry
                EDIT: Adding units owned by Japanese to Shan State: 2 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42152.0_Chi19.tsvg

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