18L G40BM3 Majikforce (Axis) vs Ferrousgryphon (Allies)

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians
                1 artillery moved from West India to India
                1 mech_infantry moved from Eastern Persia to India
                1 armour moved from Eastern Persia to India
                2 fighters and 2 tactical_bombers moved from Eastern Persia to India
                1 armour moved from Eastern Persia to India

    Combat - British
                Battle in India
                    British attack with 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        British roll dice for 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 :  4/8 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Eastern Persia to West India
                3 mech_infantrys moved from Persia to West India
                2 artilleries and 5 infantry moved from Persia to Northwest Persia
                1 armour and 2 mech_infantrys moved from Iraq to Persia
                2 fighters and 2 tactical_bombers moved from India to Eastern Persia
                1 aaGun moved from Persia to Northwest Persia
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 aaGun moved from Persia to Northwest Persia

    Place Units - British
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Persia
                2 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_42179_UK_9.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Bryansk to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Bryansk to Tambov
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from France to Southern Italy
                1 armour moved from Normandy Bordeaux to France
                1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs

    triplea_42179_Ita9.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_42179_Fre9.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 bomber moved from Bryansk to Caucasus
                1 bomber moved from Western Germany to Russia
                2 fighters moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Sikang to Shensi
                1 mech_infantry moved from Sikang to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 mech_infantry moved from Sikang to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                3 armour moved from Sikang to Volgograd
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                4 artilleries and 5 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Poland to Western Ukraine
                1 armour moved from Volgograd to Bryansk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Russia causes 0 damage total.
                Battle in Shensi
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Germans win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Caucasus to French Indo China
                2 fighters moved from Russia to Bryansk
                1 bomber moved from Smolensk to Bryansk
                1 tactical_bomber moved from Western Germany to Bryansk
                1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Holland Belgium to Normandy Bordeaux

    Place Units - Germans
                1 destroyer and 2 fighters placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 armour placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 62 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_42179_Ger10.tsvg

  • '22 '16

    Assumed no intercept in Moscow.  Guess you didn’t need it anyway after spot on AA!

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Vologda to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs

    triplea_42179_Rus10.tsvg

  • '19 '18 '17 '16

    @majikforce:

    Assumed no intercept in Moscow.  Guess you didn’t need it anyway after spot on AA!

    Even if I would have I sure wouldn’t say so now lol

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 7 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Novosibirsk to Vologda
                1 armour moved from Kansu to Vologda
                1 infantry moved from Timguska to Kansu
                2 bombers moved from French Indo China to India
                3 mech_infantrys moved from Yunnan to India
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from Japan to 22 Sea Zone
                1 submarine moved from 36 Sea Zone to 18 Sea Zone
                1 bomber moved from Anhwe to India
                5 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
                5 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
                3 fighters moved from 35 Sea Zone to 18 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from Burma to India

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 :  4/11 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 fighter
                Battle in India
                    Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
                    British defend with 2 armour and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 armour, 3 bombers and 3 mech_infantrys in India, round 2 :  2/7 hits
                        UK_Pacific roll dice for 2 armour and 1 artillery in India, round 2 :  1/3 hits
                        1 armour owned by the British, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in India
                        Japanese roll dice for 1 armour, 3 bombers and 2 mech_infantrys in India, round 3 :  2/6 hits
                        UK_Pacific roll dice for 1 armour in India, round 3 :  0/1 hits
                        1 armour owned by the British lost in India
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour and 1 artillery
                    Casualties for Japanese: 1 mech_infantry
                Battle in 18 Sea Zone
                    Japanese attack with 8 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                    Japanese win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Vologda
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Japanese win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 22 Sea Zone to French Indo China
                1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
                1 armour and 2 mech_infantrys moved from Malaya to Yunnan
                1 armour moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Anhwe to Yunnan
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Chahar to Kweichow
                1 artillery moved from Kweichow to Szechwan
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Suiyuyan to Chahar
                1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
                2 bombers moved from India to French Indo China
                1 bomber moved from India to Yunnan
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
                4 fighters moved from 18 Sea Zone to 6 Sea Zone
                4 fighters moved from 6 Sea Zone to Japan
                2 fighters moved from 19 Sea Zone to Japan
                3 fighters and 4 tactical_bombers moved from 19 Sea Zone to Manchuria
                1 fighter moved from 18 Sea Zone to Japan
                1 fighter moved from 18 Sea Zone to Manchuria
                2 fighters moved from 18 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 36 Sea Zone
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Kwangtung
                1 mech_infantry and 2 tactical_bombers placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,5,3,4,3,2,6,3,1,2,6,3,6,1,6,6,5,1,4,2,5,5,1,6,4,4,6,6,3,5,2,6,1,3,1,1,1,4
                Japanese collect 55 PUs (16 lost to blockades); end with 55 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_42179_Jap10.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                4 infantry and 1 mech_infantry moved from West India to India
                2 fighters and 2 tactical_bombers moved from Eastern Persia to India
                3 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Egypt to Caucasus

    Combat - British
                Battle in India
                    British attack with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        British roll dice for 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 :  4/9 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in Caucasus
                    British attack with 1 bomber and 3 infantry
                    Germans defend with 2 mech_infantrys
                        British roll dice for 1 bomber and 3 infantry in Caucasus, round 2 :  0/4 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 bomber and 2 infantry in Caucasus, round 3 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 bomber and 1 infantry in Caucasus, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 4 :  0/1 hits
                        British roll dice for 1 bomber and 1 infantry in Caucasus, round 5 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 5 :  0/1 hits
                        British roll dice for 1 bomber and 1 infantry in Caucasus, round 6 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 6 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber moved from Caucasus to Iraq
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 armour and 5 mech_infantrys moved from Persia to West India
                2 fighters and 2 tactical_bombers moved from India to Eastern Persia
                5 mech_infantrys moved from Egypt to Iraq
                2 fighters moved from Egypt to Greece
                1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Crete to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                2 fighters moved from 92 Sea Zone to Greece
                1 fighter moved from Gibraltar to Greece
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Union of South Africa to Egypt
                1 destroyer moved from 80 Sea Zone to 78 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Persia
                2 destroyers and 1 fighter placed in 98 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_42179_UK_10.tsvg

  • '19 '18 '17 '16

    I forgot one non-combat for the US and did it as a sloppy edit in Britain’s turn.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Crete
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 artillery and 2 infantry moved from Tambov to Samara

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter and 1 transport
                    British defend with 1 transport; Americans defend with 1 transport
                        1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Crete
                Battle in Samara
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Samara, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Italians win, taking Crete from British, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 armour moved from France to Yugoslavia
                1 aaGun, 1 artillery and 3 infantry moved from France to Northern Italy
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 aaGun moved from Tambov to Rostov

    Place Units - Italians
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_42179_Ita10.tsvg

  • '22 '16

    @Ferrousgryphon:

    I forgot one non-combat for the US and did it as a sloppy edit in Britain’s turn.

    All good!

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    triplea_42179_Fre10.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from French Indo China to 19 Sea Zone
                1 armour and 1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Novgorod to Archangel
                1 armour moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 mech_infantry moved from Turkmenistan to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus
                1 bomber moved from Bryansk to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 artillery and 1 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Scotland
                Battle in 19 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 1 bomber in 19 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 1 bomber and 3 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Caucasus, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Sikang
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Archangel to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour moved from Ukraine to Bryansk
                3 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 fighters moved from Bryansk to Western Germany
                3 fighters moved from Western Germany to Yugoslavia
                1 artillery and 6 infantry moved from Finland to Norway
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 submarine moved from 125 Sea Zone to 111 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 112 Sea Zone to 111 Sea Zone
                1 bomber moved from Caucasus to Bryansk
                1 bomber moved from 19 Sea Zone to French Indo China

    Place Units - Germans
                1 airfield and 1 factory_minor placed in Yugoslavia
                1 destroyer and 1 transport placed in 113 Sea Zone
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in Volgograd
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_42179_Ger11.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  3/4 hits
                        Italians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 4 PUs; end with 6 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs

    triplea_42179_Rus11.tsvg

  • '22 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                7 fighters moved from Japan to 6 Sea Zone
                4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
                3 destroyers moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
                1 bomber moved from Yunnan to 6 Sea Zone

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
                    Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 :  20/34 hits

    triplea_42179_Jap11.tsvg

  • '22 '16

    Got 20 hits in sz 6, where do you want them?  I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                7 fighters moved from Japan to 6 Sea Zone
                4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
                3 destroyers moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
                1 bomber moved from Yunnan to 6 Sea Zone

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
                    Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 :  20/34 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  18/30 hits

    triplea_42179_Jap11.tsvg

  • '19 '18 '17 '16

    @majikforce:

    Got 20 hits in sz 6, where do you want them?  I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.

    DOH! I guess the fighter wasn’t the only non-combat I forgot for the USA. lol Well this was a close game. I guess we will see if MARTI wants to hose you this time lol.

  • '22 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                7 fighters moved from Japan to 6 Sea Zone
                4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
                3 destroyers moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
                1 bomber moved from Yunnan to 6 Sea Zone

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
                    Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 :  20/34 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  18/30 hits
                    Units damaged: 2 battleships owned by the Japanese
                        3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 1 marine owned by the Americans, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 carriers owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 battleships, 4 bombers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 :  16/28 hits

    triplea_42179_Jap11.tsvg

Suggested Topics

  • 9
  • 130
  • 48
  • 77
  • 91
  • 90
  • 204
  • 232
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.5k

Topics

1.8m

Posts