Allies win
1 CA + 4 ftr + 1 tac + 1 sb remain
Oysteilo (Axis +6) vs. Amon-Sul (allies) BM 3.0
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Americans
1 bomber moved from Queensland to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea ZonePurchase Units - Americans
Americans buy 1 aaGun, 3 artilleries, 7 infantry, 2 marines and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 112 Sea Zone
Americans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 56 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 56 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 infantry
EDIT: Changing ownership of Gibraltar from Italians to British
EDIT: Removing units owned by Americans from British Guiana: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Western United States to Central United States
2 fighters moved from Western United States to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Norway
2 carriers, 2 cruisers and 7 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 2 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 56 Sea Zone to QueenslandPlace Units - Americans
4 submarines placed in 10 Sea Zone
2 artilleries, 6 infantry and 2 marines placed in Eastern United States
1 aaGun, 1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
1 artillery and 1 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 fighter in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 bomber moved from Algeria to Caucasus
2 infantry moved from Northwest Persia to CaucasusPurchase Units - British
British buy 1 airfield and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat - British
British creates battle in territory 112 Sea Zone
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from India to Northwest Persia
5 aaGuns, 2 artilleries and 15 infantry moved from India to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to Norway
1 fighter moved from Algeria to EgyptPlace Units - British
2 submarines placed in 81 Sea Zone
1 submarine placed in 109 Sea Zone
1 airfield placed in NorwayTurn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by French from 112 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 109 Sea Zone: 1 carrier
EDIT: Adding units owned by French to 109 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by French from 112 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 109 Sea Zone: 1 carrier
EDIT: Adding units owned by French to 109 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit ModeCombat Move - Italians
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;Combat - Italians
Non Combat Move - Italians
1 fighter moved from Ukraine to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,3,3,4,4
Italians collect 4 PUs (10 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from 109 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Novgorod to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from British
4 armour, 1 artillery, 2 infantry and 8 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 artillery moved from Bryansk to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
2 bombers moved from Novgorod to Vologda
3 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from RussiansPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Rostov
Germans attack with 6 armour, 2 artilleries, 2 infantry and 12 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 6 armour, 2 artilleries, 2 infantry and 12 mech_infantrys in Rostov, round 2 : 6/22 hits, 6,33 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 armour, 2 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits
British roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the British and 1 cruiser owned by the British lost in 112 Sea Zone
Germans win with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Vologda
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 artillery moved from Smolensk to Belarus
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
4 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Poland to Belarus
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Vologda to Yunnan
1 tactical_bomber moved from Novgorod to Romania
1 fighter moved from 112 Sea Zone to Romania
2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
1 bomber and 3 fighters moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Southern France
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
Germans undo move 4.
Germans undo move 4.
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
Germans undo move 7.
1 mech_infantry placed in Western Germany
Germans undo move 7.
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
3 infantry placed in France
1 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Removing units owned by Germans from Western Ukraine: 2 armour and 7 mech_infantrys
EDIT: Adding units owned by Germans to Belarus: 2 armour and 7 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 armour
EDIT: Adding units owned by Germans to Belarus: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,50
British : -0,50
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Vologda
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
5 infantry moved from Buryatia to Sakha
7 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to UralsPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Amur, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Urals, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter
Battle in Sakha
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Sakha, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 2 : 3/5 hits
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 3/3 hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 artilleries moved from Volgograd to Tambov
7 armour, 20 artilleries, 15 infantry and 5 mech_infantrys moved from Russia to Tambov
7 armour and 5 mech_infantrys moved from Tambov to Russia
3 fighters and 1 tactical_bomber moved from Urals to Russia
1 infantry moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to VologdaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Shan State to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
5 artilleries, 9 infantry and 1 mech_infantry moved from Burma to India
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from Sumatra to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Yunnan
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Anhwe to Shantung
1 infantry moved from Shantung to Anhwe
2 infantry moved from Shantung to Jehol
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Anhwe to Shantung
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Shan State to Philippines
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 submarines placed in 36 Sea Zone
Japanese undo move 2.
1 destroyer and 2 submarines placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
1 artillery, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : 0,67
ANZAC : -0,67
Japanese : 2,33 -
note: India bank is added to Japan before I buy units, so I save 8. There must be a bug in the combat move first
Note: german bombers in Yunnan
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I saw the bombers but thanks anyway :)
it must be a bug of CMF (the ipc thing)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers and 2 cruisers moved from 109 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in 112 Sea Zone
Americans attack with 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Denmark
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Denmark from Germans with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Central United States to Quebec
2 artilleries, 6 infantry and 2 marines moved from Eastern United States to Quebec
1 aaGun, 1 artillery and 1 infantry moved from Central United States to Eastern United States
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
7 transports moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
3 fighters placed in Western United States
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
1 artillery and 1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsCombat Move - British
1 unit repaired.
1 infantry moved from Norway to Finland
4 fighters moved from Norway to FinlandPurchase Units - British
British buy 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - British
Battle in Finland
British attack with 4 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 4 fighters and 1 infantry in Finland, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Finland to Russia
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
5 aaGuns, 2 artilleries and 15 infantry moved from West India to Eastern Persia
1 bomber and 1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Egypt to Iraq
1 carrier and 2 destroyers moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Iraq to Northwest PersiaPlace Units - British
3 mech_infantrys placed in Egypt
1 factory_minor placed in Persia
1 aaGun, 1 artillery and 1 infantry placed in Iraq
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 6 PUs;Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Belarus
1 artillery and 8 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,1,4,3,4,5,2,4,3
Italians collect 2 PUs (12 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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i ll change my buy, instead of 2 subs
1 airfield
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Caroline Islands to 55 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaPurchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Iwo Jima
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking Iwo Jima from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to Northern Territory
2 fighters moved from 55 Sea Zone to Northern Territory
1 cruiser and 4 submarines moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to Northern Territory: 1 airfield
EDIT: Changing PUs for ANZAC from 17 to 18
EDIT: Turning off Edit ModeCombat - French
Non Combat Move - French
1 fighter moved from Norway to Russia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 2 infantry
EDIT: Adding units owned by French to Iraq: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 2 infantry
EDIT: Adding units owned by French to Iraq: 2 infantry
EDIT: Turning off Edit ModeCombat Move - Germans
2 mech_infantrys moved from Western Germany to Denmark
3 fighters moved from Western Germany to Denmark
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Novgorod to Caucasus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Bryansk
1 bomber moved from Novgorod to Bryansk
4 infantry moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Vologda
3 armour, 6 artilleries, 5 infantry and 15 mech_infantrys moved from Belarus to SmolenskPurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 6 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/10 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 3/7 hits, 2,33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/7 hits, 2,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 3/6 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in Denmark
Germans attack with 3 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Denmark, round 2 : 3/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 3 armour, 6 artilleries, 5 infantry and 15 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour, 6 artilleries, 5 infantry and 15 mech_infantrys in Smolensk, round 2 : 5/29 hits, 7,83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour, 6 artilleries, 4 infantry and 15 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 2 artilleries
Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 2/3 hits, 0,83 expected hits
Russians roll dice for 2 artilleries in Vologda, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 2 artilleriesNon Combat Move - Germans
1 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Caucasus to Belarus
3 infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Denmark to 115 Sea Zone
1 fighter moved from Denmark to Novgorod
2 tactical_bombers moved from 113 Sea Zone to Novgorod
1 bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Eastern Poland to Smolensk
7 armour, 2 artilleries and 11 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Normandy Bordeaux to France
1 armour and 2 mech_infantrys moved from Germany to Baltic StatesPlace Units - Germans
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
1 bomber placed in Western Germany
3 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yunnan: 2 bombers
EDIT: Adding units owned by Germans to Philippines: 2 bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,33
Americans : -0,33
Russians : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Tambov to Volgograd
1 artillery and 2 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Bryansk
2 artilleries moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from JapanesePurchase Units - Russians
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 5 : 2/3 hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 3/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Rostov to Russia
4 infantry moved from Kansu to Suiyuyan
2 infantry moved from Tsinghai to Shensi
4 infantry moved from Sakha to Amur
1 infantry moved from Amur to Buyant-Uhaa
1 artillery moved from Tambov to Volgograd
12 artilleries moved from Tambov to Russia
4 infantry moved from Tambov to Bryansk
4 infantry moved from Tambov to RussiaPlace Units - Russians
1 aaGun and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Russians collect 22 PUs (2 lost to blockades); end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
3 infantry moved from Jehol to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Iwo Jima
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Philippines to 17 Sea Zone
1 bomber moved from French Indo China to Chahar
1 bomber moved from Philippines to Korea
1 fighter moved from Shantung to Kweichow
1 fighter moved from Shantung to Manchuria
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Iwo Jima, round 2 : 3/5 hits, 2,17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 3 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 bomber and 1 infantry in Korea, round 4 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Korea, round 5 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Manchuria
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Manchuria, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Korea to Japan
1 infantry moved from Shantung to Jehol
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 artillery moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from 39 Sea Zone to India
1 fighter moved from Manchuria to Anhwe
1 armour moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Kweichow to Anhwe
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Chahar to ShantungPlace Units - Japanese
2 carriers, 1 destroyer and 3 submarines placed in 6 Sea Zone
Japanese undo move 1.
1 submarine placed in 39 Sea Zone
1 submarine placed in 36 Sea Zone
2 infantry placed in India
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in French Indo China
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
ANZAC : -0,33
Americans : -0,33
Chinese : 0,00
Russians : -0,33
Japanese : -1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries, 6 infantry, 2 marines and 3 mech_infantrys moved from Quebec to 106 Sea Zone
2 artilleries, 6 infantry, 2 marines, 3 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 7 infantry, 2 marines and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Spain
Americans attack with 4 artilleries, 8 infantry, 2 marines and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 4 artilleries, 3 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 5 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from 45 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from Norway to Russia
2 fighters moved from 112 Sea Zone to United Kingdom
3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
2 carriers and 3 fighters moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to QueenslandPlace Units - Americans
3 artilleries, 1 fighter and 3 infantry placed in Western United States
Americans undo move 1.
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsCombat Move - British
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Norway to Finland
2 artilleries and 2 infantry moved from Eastern Persia to Afghanistan
1 bomber moved from Iraq to Afghanistan
2 fighters moved from Iraq to Turkey
1 infantry moved from Eastern Persia to Afghanistan
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Iraq to Turkey
1 fighter moved from Russia to Caucasus
3 fighters moved from Russia to Turkey
1 infantry moved from Trans-Jordan to Saudi Arabia
3 mech_infantrys moved from Egypt to Saudi ArabiaPurchase Units - British
British buy 1 aaGun, 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Saudi Arabia
British attack with 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 2 artilleries, 1 bomber and 3 infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkey
British attack with 1 artillery, 5 fighters and 7 infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for British: 7 infantry
Casualties for Neutral_True: 8 infantry
Battle in Finland
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 3 infantry and 1 mech_infantry
British win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 aaGun moved from Iraq to Turkey
1 aaGun moved from Eastern Persia to Afghanistan
4 aaGuns and 12 infantry moved from Eastern Persia to Persia
1 bomber moved from Afghanistan to Northwest Persia
5 fighters moved from Turkey to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 aaGun moved from Norway to Finland
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 aaGun and 2 artilleries placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 41 PUs (1 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Non Combat Move - Italians
2 aaGuns, 1 artillery and 9 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Southern Italy
1 aaGun and 1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to BessarabiaPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,4,4,3,1,6,4,4,1,3
Italians collect 3 PUs (11 lost to blockades); end with 5 PUsCombat Hit Differential Summary :