@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
18L G40BM3 Majikforce (Axis) vs Ferrousgryphon (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 artillery moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Eastern Persia to India
1 armour moved from Eastern Persia to IndiaCombat - British
Battle in India
British attack with 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/8 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits
2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - British
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
2 artilleries and 5 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
1 aaGun moved from Persia to Northwest Persia
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Persia to Northwest PersiaPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from France to Southern Italy
1 armour moved from Normandy Bordeaux to France
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Smolensk
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Russia
2 fighters moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Sikang to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 armour moved from Sikang to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 artilleries and 5 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Volgograd to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Caucasus to French Indo China
2 fighters moved from Russia to Bryansk
1 bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
1 destroyer and 2 fighters placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Assumed no intercept in Moscow. Guess you didn’t need it anyway after spot on AA!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs -
Assumed no intercept in Moscow. Guess you didn’t need it anyway after spot on AA!
Even if I would have I sure wouldn’t say so now lol
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 7 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
1 armour moved from Kansu to Vologda
1 infantry moved from Timguska to Kansu
2 bombers moved from French Indo China to India
3 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 submarine moved from 36 Sea Zone to 18 Sea Zone
1 bomber moved from Anhwe to India
5 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
3 fighters moved from 35 Sea Zone to 18 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Burma to IndiaCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 4/11 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in India
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
British defend with 2 armour and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 3 bombers and 3 mech_infantrys in India, round 2 : 2/7 hits
UK_Pacific roll dice for 2 armour and 1 artillery in India, round 2 : 1/3 hits
1 armour owned by the British, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese roll dice for 1 armour, 3 bombers and 2 mech_infantrys in India, round 3 : 2/6 hits
UK_Pacific roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armour and 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 18 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from 22 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
2 bombers moved from India to French Indo China
1 bomber moved from India to Yunnan
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
4 fighters moved from 18 Sea Zone to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
3 fighters and 4 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Manchuria
2 fighters moved from 18 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
1 mech_infantry and 2 tactical_bombers placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,5,3,4,3,2,6,3,1,2,6,3,6,1,6,6,5,1,4,2,5,5,1,6,4,4,6,6,3,5,2,6,1,3,1,1,1,4
Japanese collect 55 PUs (16 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
4 infantry and 1 mech_infantry moved from West India to India
2 fighters and 2 tactical_bombers moved from Eastern Persia to India
3 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to CaucasusCombat - British
Battle in India
British attack with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/9 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Caucasus
British attack with 1 bomber and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 bomber and 3 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 bomber and 1 infantry in Caucasus, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 6 : 2/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 5 mech_infantrys moved from Persia to West India
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
5 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Egypt to Greece
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from 92 Sea Zone to Greece
1 fighter moved from Gibraltar to Greece
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Union of South Africa to Egypt
1 destroyer moved from 80 Sea Zone to 78 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
2 destroyers and 1 fighter placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
I forgot one non-combat for the US and did it as a sloppy edit in Britain’s turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 artillery and 2 infantry moved from Tambov to SamaraCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Crete
Battle in Samara
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Crete from British, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from France to Yugoslavia
1 aaGun, 1 artillery and 3 infantry moved from France to Northern Italy
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Tambov to RostovPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -
I forgot one non-combat for the US and did it as a sloppy edit in Britain’s turn.
All good!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from French Indo China to 19 Sea Zone
1 armour and 1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 mech_infantry moved from Turkmenistan to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Tambov
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Western Germany to FranceCombat - Germans
Battle in Scotland
Battle in 19 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Sikang
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Archangel to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 fighters moved from Bryansk to Western Germany
3 fighters moved from Western Germany to Yugoslavia
1 artillery and 6 infantry moved from Finland to Norway
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 bomber moved from Caucasus to Bryansk
1 bomber moved from 19 Sea Zone to French Indo ChinaPlace Units - Germans
1 airfield and 1 factory_minor placed in Yugoslavia
1 destroyer and 1 transport placed in 113 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in FranceTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 : 20/34 hits -
Got 20 hits in sz 6, where do you want them? I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 : 20/34 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/30 hits -
Got 20 hits in sz 6, where do you want them? I will probably ask you for hits placement round by round since this is such a big battle and I don’t want to assume any thing for you.
DOH! I guess the fighter wasn’t the only non-combat I forgot for the USA. lol Well this was a close game. I guess we will see if MARTI wants to hose you this time lol.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 6 Sea Zone, round 2 : 20/34 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/30 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 1 marine owned by the Americans, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 4 bombers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 16/28 hits