the US edit of the Ftr from Philippines during Chinese ncm still looks innocent to me but I would like to have it been pointed out tbh. I cannot imagine that I would have denied it and so I won’t do now.
Game on :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 infantry moved from Russia to Samara
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,3,2
Italians collect 19 PUs (2 lost to blockades); end with 21 PUs
Territory Summary for Italians :
Tsinghai : 1 armour and 1 mech_infantry
Romania : 1 mech_infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 aaGun and 1 mech_infantry
Samara : 1 flag, 1 infantry
Bulgaria : 2 infantry
Greece : 1 flag
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 63 / 89
Russians : 3 / 0
Japanese : 67 / 78
Americans : 58 / 101
Chinese : 2 / 3
British : 36 / 44
UK_Pacific : 0 / 0
Italians : 21 / 21
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 2 transports
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in 36 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 2 transports
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in 36 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 2 transports
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in 36 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 3 infantry
New Guinea : 2 infantry
Philippines : 2 fighters
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
54 Sea Zone : 1 destroyer and 1 submarine
United Kingdom : 2 infantry
You sank my Battleship!
Scuttled by your cowardly Japs my dear witt!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 cruiser, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Sicily
3 bombers moved from Southern Italy to Sicily
5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
16 armour, 22 artilleries, 26 infantry and 44 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Amur to Siberia
Germans take Siberia from Russians
1 mech_infantry moved from Yakut S.S.R. to Sakha
Germans take Sakha from Russians
2 mech_infantrys moved from Vologda to Tsinghai
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
5 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Sicily
Germans attack with 7 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 tactical_bomber; Americans defend with 3 fighters, 1 infantry and 1 mech_infantry
Germans roll dice for 7 bombers, 2 fighters and 1 tactical_bomber in Sicily, round 2 : 4/10 hits
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sicily, round 2 : 2/6 hits
1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Sicily
Germans roll dice for 7 bombers and 1 tactical_bomber in Sicily, round 3 : 6/8 hits
Americans roll dice for 2 fighters in Sicily, round 3 : 1/2 hits
2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Sicily
Germans win with 7 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 tactical_bomber
Casualties for Americans: 3 fighters, 1 infantry and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 21 armour, 22 artilleries, 26 infantry and 45 mech_infantrys
British defend with 5 infantry
Germans roll dice for 21 armour, 22 artilleries, 26 infantry and 45 mech_infantrys in Northwest Persia, round 2 : 40/114 hits
British roll dice for 5 infantry in Northwest Persia, round 2 : 2/5 hits
2 infantry owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 21 armour, 22 artilleries, 24 infantry and 45 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 5 infantry
Non Combat Move - Germans
7 bombers moved from Sicily to Southern Italy
1 bomber, 1 fighter and 3 tactical_bombers moved from Caucasus to Southern Italy
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 cruiser placed in 113 Sea Zone
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Territory Summary for Germans :
Tsinghai : 2 mech_infantrys
Sikang : 1 flag
Sakha : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 mech_infantry
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 1 marine
Romania : 2 mech_infantrys
Germany : 1 factory_major
Holland Belgium : 2 aaGuns and 10 infantry
Southern Italy : 8 bombers, 1 fighter and 3 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 2 aaGuns, 1 artillery, 2 infantry and 5 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 submarine
124 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Northwest Persia : 1 flag, 1 aaGun, 21 armour, 22 artilleries, 24 infantry and 45 mech_infantrys
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 65 / 93
Russians : 1 / 0
Japanese : 63 / 78
Americans : 58 / 101
Chinese : 2 / 3
British : 36 / 44
UK_Pacific : 0 / 0
Italians : 21 / 21
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 15 artilleries and 68 infantry moved from Eastern Persia to Persia
2 armour, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 1 aaGun and 3 infantry
Persia : 4 aaGuns, 2 armour, 15 artilleries, 1 fighter, 68 infantry and 1 tactical_bomber
I can do my go after lunch ; will be 45 mins.
Am out shortly Leo. That is about my only strategy for delaying your victory! :roll:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 armour moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hopei
Combat - Japanese
Japanese creates battle in territory 72 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 72 Sea Zone from British with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier and 2 transports in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 transports in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 2/2 hits
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits
1 transport owned by the Americans lost in 33 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Americans: 1 carrier and 2 transports
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
1 artillery moved from French Indo China to Siam
1 fighter moved from India to 37 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 fighter placed in Japan
1 carrier and 1 fighter placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 3 infantry
Kiangsu : 1 flag, 1 factory_minor and 1 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Siam : 1 artillery
Manchuria : 1 flag
Shensi : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 aaGun and 1 infantry
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour and 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 infantry
Anhwe : 1 flag, 1 armour and 1 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 6 infantry
Kwangtung : 1 flag, 1 harbour
Kazakhstan : 1 flag
French Indo China : 1 flag, 2 aaGuns, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery
33 Sea Zone : 2 submarines
37 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
39 Sea Zone : 1 flag
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
West India : 1 flag, 1 infantry
Novosibirsk : 1 flag
80 Sea Zone : 1 submarine
72 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 65 / 93
Russians : 1 / 0
Japanese : 64 / 72
Americans : 58 / 101
Chinese : 1 / 3
British : 36 / 44
UK_Pacific : 0 / 0
Italians : 21 / 21
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 tactical_bomber moved from Midway to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Morocco to Egypt
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Eastern United States to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 tactical_bomber moved from Midway to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Morocco to Egypt
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Eastern United States to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 battleship moved from 81 Sea Zone to 72 Sea Zone
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
5 fighters moved from Iraq to 80 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 72 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 80 Sea Zone
British attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 5 fighters in 80 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 124 Sea Zone to Iceland
1 fighter moved from Gibraltar to United Kingdom
11 artilleries, 11 infantry and 2 mech_infantrys moved from Iraq to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 80 Sea Zone
5 fighters moved from 80 Sea Zone to Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry and 1 mech_infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Removing units owned by British from 92 Sea Zone: 1 transport
EDIT: Adding units owned by British to 102 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 tactical_bomber moved from Midway to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Morocco to Egypt
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Eastern United States to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 battleship moved from 81 Sea Zone to 72 Sea Zone
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
5 fighters moved from Iraq to 80 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 72 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 80 Sea Zone
British attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 5 fighters in 80 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 124 Sea Zone to Iceland
1 fighter moved from Gibraltar to United Kingdom
11 artilleries, 11 infantry and 2 mech_infantrys moved from Iraq to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 80 Sea Zone
5 fighters moved from 80 Sea Zone to Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry and 1 mech_infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Removing units owned by British from 92 Sea Zone: 1 transport
EDIT: Adding units owned by British to 102 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Paulau Island : 1 flag, 1 artillery
Marshall Islands : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Kansu : 1 fighter and 1 infantry
Queensland : 1 artillery and 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Aleutian Islands : 1 artillery and 2 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 carrier
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
54 Sea Zone : 1 carrier and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Iceland : 1 airfield, 1 artillery, 1 fighter and 2 infantry
Quebec : 1 factory_minor, 1 infantry and 1 mech_infantry
Trans-Jordan : 1 artillery and 2 mech_infantrys
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 artillery
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 1 flag, 1 airfield, 3 fighters and 1 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Sicily : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Sardinia : 1 flag
124 Sea Zone : 1 destroyer
80 Sea Zone : 1 flag, 1 destroyer and 1 submarine
96 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
94 Sea Zone : 1 submarine
102 Sea Zone : 1 transport
99 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 infantry
92 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 1 transport
Eastern Persia : 1 flag
72 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
101 Sea Zone : 1 destroyer and 1 transport
71 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 12 artilleries, 1 factory_minor, 5 fighters, 16 infantry and 2 mech_infantrys
98 Sea Zone : 1 flag, 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 2 destroyers; Remaining resources: 5 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Caucasus to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 bomber and 3 fighters moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 26 PUs
Territory Summary for Italians :
Tsinghai : 1 armour and 1 mech_infantry
Romania : 1 mech_infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 1 mech_infantry
Caucasus : 1 flag, 1 aaGun and 1 mech_infantry
Samara : 1 flag, 1 infantry
Bulgaria : 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 2 destroyers
Production/PUs Summary :
Germans : 65 / 93
Russians : 1 / 0
Japanese : 64 / 72
Americans : 58 / 99
Chinese : 1 / 1
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 2 destroyers; Remaining resources: 5 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Caucasus to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 bomber and 3 fighters moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery and 1 infantry
EDIT: Changing ownership of Southern France from Neutral_Axis to Italians
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 26 to 29
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Tsinghai : 1 armour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Romania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 1 mech_infantry
Caucasus : 1 flag, 1 aaGun and 1 mech_infantry
Samara : 1 flag, 1 infantry
Bulgaria : 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 2 destroyers
Production/PUs Summary :
Germans : 65 / 93
Russians : 1 / 0
Japanese : 64 / 72
Americans : 58 / 99
Chinese : 1 / 1
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I am redoing it, as I don’t know how to undo Vichy .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 5 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 mech_infantry moved from Caucasus to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 bomber and 3 fighters moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 24 PUs; end with 29 PUs
Territory Summary for Italians :
Tsinghai : 1 armour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Romania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 1 mech_infantry
Caucasus : 1 flag, 1 aaGun and 1 mech_infantry
Samara : 1 flag, 1 infantry
Bulgaria : 2 infantry
Greece : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 2 destroyers
Production/PUs Summary :
Germans : 65 / 93
Russians : 1 / 0
Japanese : 64 / 72
Americans : 58 / 99
Chinese : 1 / 1
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
ANZAC undo move 1.
ANZAC undo move 2.
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
ANZAC undo move 3.
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs