@Witt Fine with me
War has been declared
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Looks like may be peace in Africa also, as there are no ground troops, except the token, peaceful Soviet mech.
Peaceful coexistence indeed!
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not liking this peaceful crap
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not liking this peaceful crap
Lol!
Italy had 15 turns to declare war and didn’t! And then had the dice to blown away the Russian offensive into Romania!
16 turns deep into an epic game!
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Don’t worry Dawg, we’re sharpening our Banzai swords waiting for more favorable odds and shifting our focus constantly, to keep the blue eyed devils, well excluding our German allies of course, off guard. Who knows, we may send mini subs up the Hudson River or the St Lawrence Seaway and pay you a visit. 😀.
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The Japanese submarine control of the Southern Hemisphere does keep my allies up at night…
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As it should. We’ll be silently sneaking up the Thames someday. Watch out, was that a periscope I just saw sticking up from the water. Just to clarify, we are sharpening our Banzai swords but trimming and shaping Bonsai shrubs and trees.
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not liking this peaceful crap
Lol!
Italy had 15 turns to declare war and didn�t! And then had the dice to blown away the Russian offensive into Romania!
16 turns deep into an epic game!
Bla Bla Bla :-P :-D :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
4 aaGuns, 3 artilleries, 4 infantry and 7 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
4 aaGuns, 3 artilleries, 4 infantry and 7 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 4 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to West India
1 submarine moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Strategic bombing raid in West India
AA fire in West India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in West India causes 0 damage total.
Battle in 39 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
1 mech_infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Iraq to Persia
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 armour placed in Iraq
1 armour and 2 infantry placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 36 PUs; end with 36 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33
AA fire in West India : : 0.83
Japanese : 0.50 -
Ha! Brits turn to be hit by AA in the Indian Theatre. The Americans continued the peace trend but Brit broke the peace with the bombing raid and a suicide sub attack off of India and paid the price. My peaceful tt was just taking troops on R&R cruises to Ceylon. And Brit continues the arms race in the middle east.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 4 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to West India
1 submarine moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Strategic bombing raid in West India
AA fire in West India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in West India causes 0 damage total.
Battle in 39 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
1 mech_infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Iraq to Persia
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 armour placed in Iraq
1 armour and 2 infantry placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 36 PUs; end with 36 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing ownership of Baltic States from Germans to Russians
EDIT: Removing units owned by British from Vyborg: 1 mech_infantry
EDIT: Adding units owned by British to Baltic States: 1 mech_infantry
EDIT: Removing units owned by British from Karelia: 2 infantry
EDIT: Adding units owned by British to Novgorod: 2 infantry
EDIT: Removing units owned by British from Finland: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Karelia: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.33
AA fire in West India : : 0.83
Japanese : 0.50 -
Ha! Brits turn to be hit by AA in the Indian Theatre. The Americans continued the peace trend but Brit broke the peace with the bombing raid and a suicide sub attack off of India and paid the price. My peaceful tt was just taking troops on R&R cruises to Ceylon. And Brit continues the arms race in the middle east.
Yes, the Brits paid the price.
The Brits are just trying to maintain the peace. The Japanese want to invade the entire world, except for Russia of course. The own China, good chunk of the Pacific, India, trying to invade the Middle East, and heck even have some Japanese African territories!!!
Russian Brits were enjoying too much Vodka and almost forgot to move!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 4 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to West India
1 submarine moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Strategic bombing raid in West India
AA fire in West India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in West India causes 0 damage total.
Battle in 39 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
1 mech_infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Iraq to Persia
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 armour placed in Iraq
1 armour and 2 infantry placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 36 PUs; end with 36 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing ownership of Baltic States from Germans to Russians
EDIT: Removing units owned by British from Vyborg: 1 mech_infantry
EDIT: Adding units owned by British to Baltic States: 1 mech_infantry
EDIT: Removing units owned by British from Karelia: 2 infantry
EDIT: Adding units owned by British to Novgorod: 2 infantry
EDIT: Removing units owned by British from Finland: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Karelia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.33
AA fire in West India : : 0.83
Japanese : 0.50 -
I can’t believe the British forces ATTACKED the Japanese during the middle of peaceful negotiations!!!
How disingenuous! Russia may have to abandon these talks!
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I can�t believe the British forces ATTACKED the Japanese during the middle of peaceful negotiations!!!
How disingenuous! Russia may have to abandon these talks!
Here’s an idea… Let’s all enter into a truce with the Japanese. Then they can figure out which country they will break it with and then take over the entire world!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Eastern Poland
1 artillery and 9 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery, 1 fighter and 10 infantry
Russians defend with 2 aaGuns and 21 armour
AA fire in Eastern Poland : 1/1 hits
1 fighter owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 10 infantry in Eastern Poland, round 2 : 3/11 hits
Russians roll dice for 2 aaGuns and 21 armour in Eastern Poland, round 2 : 8/21 hits
1 armour owned by the Russians, 2 aaGuns owned by the Russians and 8 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 20 armour in Eastern Poland, round 3 : 14/20 hits
1 armour owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Eastern Poland
Russians win with 19 armour remaining. Battle score for attacker is -22
Casualties for Italians: 1 artillery, 1 fighter and 10 infantry
Casualties for Russians: 2 aaGuns and 2 armourNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun, 1 artillery and 4 infantry moved from Southern France to Northern Italy
1 aaGun, 3 infantry and 2 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,1
Italians collect 5 PUs (6 lost to blockades); end with 7 PUs -
D.A.- The British attack on the sightseeing cruise to Ceylon has already determined whom the Japanese will attack. The future British Beatles have it right when they sang “We all live in a yellow submarine”. All together now: we all live in a yellow submarine, a yellow submarine, a yellow submarine. Advertising announcer: There’s a yellow submarine coming to your neighborhood soon.
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Dawg! You’re supposed to leave the kamikaze charges to me. Those infantry would have been better served defensively in Slo-Hung, combined with the Germans to make the Russian advance slow and costly. Try to hang on as long as possible.





