• 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans
                1 artillery and 1 infantry moved from Norway to Finland
                2 mech_infantrys moved from Union of South Africa to Rhodesia
                1 bomber moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Rhodesia
                1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone

    triplea_42152.0_Bri15.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
                1 bomber moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans
                2 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 artillery and 1 infantry moved from Norway to Finland

    triplea_42152.0_Bri15.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 5 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
                1 bomber moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans
                2 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 artillery and 1 infantry moved from Norway to Finland

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                        British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Rhodesia
                    British attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 2 : 1/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Rhodesia
                    British win, taking Rhodesia from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from Rhodesia to Egypt
                3 infantry moved from Iraq to Persia
                1 fighter moved from 80 Sea Zone to Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 artillery placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
                British collect 33 PUs (4 lost to blockades); end with 34 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 94 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : 0.17
        Japanese : 0.67

    triplea_42152.0_UK_15.tsvg

  • 25 24 23 22 21 20 19

    Forgot to NCM a bomber.  One bomber from Japan did not participate in combat because it was to fly to Burma.  I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?

  • Liaison TripleA 11 10

    @FMErwinRommel:

    Forgot to NCM a bomber.  One bomber from Japan did not participate in combat because it was to fly to Burma.  I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?

    I doubt my allies will have an issue.  I’ll try to edit it on Russia’s turn if I get the chance.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Gargantua:

    @FMErwinRommel:

    Forgot to NCM a bomber.  One bomber from Japan did not participate in combat because it was to fly to Burma.  I realize that this request is after you took your turns, so I don’t have the right to ask, but would D.A. and S.A. allow edit of Japan to NCM bomber from Japan to Burma?

    I doubt my allies will have an issue.  I’ll try to edit it on Russia’s turn if I get the chance.

    kind of like my artillery and man Obviously should have landed in novgorod!
    Edit your russian turn who cares.

  • 25 24 23 22 21 20 19

    Very sorry about your incomplete German move Dawg, but Rus would of had to undo a combat move to accommodate you.  My move doesn’t affect anything that the allies did on their turn.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    ya i no it wasn’t obvious that i wanted to drop them off there.

  • Liaison TripleA 11 10

    I dont think Dawg knows it’s his turn. :)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                2 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Romania to Slovakia Hungary
                2 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 2 infantry moved from France to Southern France
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer; Russians defend with
                        Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    triplea_42152.0_Ita15.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Gargantua:

    I dont think Dawg knows it’s his turn. :)

    you were rite.
    to busy b_tching  :-D :-P

  • Liaison TripleA 11 10

    @dawgoneit:

    @Gargantua:

    I dont think Dawg knows it’s his turn. :)

    you were rite.
    to busy b_tching  :-D :-P

    LOL it’s good to see Russia and Italy are still at PEACE!  otherwise that sub could have been a problem! LOL.  I guess I can only convoy Germany too haha

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 mech_infantrys moved from Queensland to Western Australia
                2 fighters moved from Queensland to Western Australia
                1 fighter moved from 54 Sea Zone to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 3 fighters and 2 mech_infantrys
                    Japanese defend with 1 airfield, 1 artillery and 1 infantry
                        ANZAC roll dice for 3 fighters and 2 mech_infantrys in Western Australia, round 2 : 2/5 hits, 1.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 fighter and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Western Australia to Queensland
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry and 2 mech_infantrys placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.17
        Japanese : 1.33

    triplea_42152.0_ANZ15.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Norway to Finland

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42152.0_Fre15.tsvg

  • 25 24 23 22 21 20 19

    The expeditionary attack on W Australia AB was worthwhile.  Both troops hit, forcing Anz to take a ftr.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                1 artillery and 1 infantry moved from Belarus to Smolensk
                2 bombers moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 bombers moved from Germany to Western Ukraine

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  2/2 hits
                        Russians roll dice for 1 artillery in Smolensk, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Western Ukraine
                    Germans attack with 4 bombers and 3 mech_infantrys
                    Russians defend with 2 aaGuns, 1 armour and 1 mech_infantry
                        AA fire in Western Ukraine :  0/4 hits
                        Germans roll dice for 4 bombers and 3 mech_infantrys in Western Ukraine, round 2 :  4/7 hits
                        Russians roll dice for 2 aaGuns, 1 armour and 1 mech_infantry in Western Ukraine, round 2 :  2/2 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 armour and 1 mech_infantry
                Battle in Novgorod
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 :  2/2 hits
                        Russians roll dice for 1 armour in Novgorod, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Baltic States to Belarus
                4 armour and 1 mech_infantry moved from Eastern Poland to Poland
                4 armour and 3 mech_infantrys moved from Germany to Slovakia Hungary
                1 armour moved from France to Southern Italy
                1 mech_infantry moved from Greece to Bulgaria
                4 bombers moved from Western Ukraine to Slovakia Hungary

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,3,1
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_42152.0_Ger16.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Bessarabia to Romania
                4 fighters moved from Russia to Persia
                1 fighter, 1 infantry and 1 tactical_bomber moved from Archangel to Novgorod
                1 mech_infantry moved from Vologda to Novgorod
                1 artillery moved from Bryansk to Belarus
                1 artillery and 5 infantry moved from Russia to Smolensk
                2 armour moved from Bessarabia to Eastern Poland
                2 armour moved from Bessarabia to Western Ukraine
                1 armour moved from Bessarabia to Romania
                1 infantry moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 armour and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 armour and 1 infantry in Western Ukraine, round 3 : 0/3 hits, 1.17 expected hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 armour and 1 infantry in Western Ukraine, round 4 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 2 armour
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 5 infantry in Smolensk, round 2 : 1/6 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win with no units remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Romania
                    Russians attack with 2 armour
                    Italians defend with 1 infantry
                        Russians roll dice for 2 armour in Romania, round 2 : 0/2 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Russians lost in Romania
                        Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Russians lost in Romania
                    Germans win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 2 armour

    Non Combat Move - Russians
                2 aaGuns and 20 armour moved from Bessarabia to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                2 aaGuns moved from Bryansk to Smolensk
                1 artillery moved from Rostov to Ukraine
                3 infantry moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                6 mech_infantrys placed in Russia
                Russians undo move 2.
                2 mech_infantrys placed in Volgograd
                4 mech_infantrys placed in Russia
                Russians undo move 3.
                1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Germans : 1.67
        Russians : -3.17

    triplea_42152.0_Rus16.tsvg

  • Liaison TripleA 11 10

    I forgot the Japanese bomber edit apologies, by all means do it.

    ALSO - ***** NEWS FLASH *****
    SEEING THE COLOSSAL WASTE OF HUMAN LIFE ABOUT TO OCCUR IN PERSIA - Russia has flown in a 4 member CRISIS NEGOTIATION TEAM to attempt to mitigate a lasting peace and understanding between UK/USA and Japan for atleast 1 round.

    At an earlier time RUSSIA offered to publicly acknowledge that it’s understanding of the Japanese Empire, would be one that included Persia under a Japanese flag.  Japan REBUFFED this offer, and to this day rebuke’s it by retaining a HOSTILE FORCE in Sikang.  If the Hostile Force is removed from the border, Russia could then consider alternative narratives.

    FOR NOW - we talk peace gentlemen! :)

  • 19 17

    Who thought?  Stalin the peacemaker.

  • 25 24 23 22 21 20 19

    My apologies to the Russians.  We have kept to the de-militarization agreement from China to the Pacific except for this one oversight.  We wish that you would have brought this to our attention earlier.  We will pull back the offending unit in Sikang.  Sadly, we cannot delay the attack on Persia, as it would just continue the buildup of forces and thus increase the final casualties.  We do not wish to shed Russian blood.  Please remove your fighters from supporting the capitalist imperialists by editing your turn within the next 36 hours, or they will be caught up in the battle.  I have social activities and other commitments scheduled for all day tomorrow, so I won’t be able to take my turn until I study the map on Sunday morning.  The presence of the Russian ftrs reduces my chance of victory from overwhelming to just favorable, but there can be no further delay in the westward march.

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