@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Volgograd to Novosibirsk
Italians take Samara from Russians
Italians take Novosibirsk from Russians
1 fighter moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from Ukraine to Smolensk
Italians take Smolensk from Russians
1 armour and 1 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Romania
1 marine moved from Bulgaria to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Greater Southern Germany
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,3,6,1,2
Italians collect 14 PUs (8 lost to blockades); end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 tactical_bombers moved from Ukraine to Rostov
2 bombers moved from Novgorod to Rostov
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Samara
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry
Germans roll dice for 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Rostov to Bryansk
1 mech_infantry moved from Bryansk to Tambov
2 bombers moved from Rostov to Novgorod
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Germany to Romania
6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Belarus
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Novgorod to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,5,4,3,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3,1,2
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 21 PUs;
Russians buy 6 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 14x factory_major; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
2 artilleries and 5 mech_infantrys moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Anhwe to Hopei
2 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to Burma
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
4 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Buryatia
1 fighter moved from French Indo China to Burma
5 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 5 mech_infantrys in Kazakhstan, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 artillery moved from Shan State to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Kiangsu to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Manchuria
2 bombers moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
2 fighters moved from 36 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Manchuria
4 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 36 Sea Zone
1 fighter and 3 infantry placed in Japan
3 infantry placed in Manchuria
2 mech_infantrys placed in Malaya
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Sorry for dragging my feet on this one. Gotta alot going on right now. I will be out of town from the 2nd-5th. Sorry for another long delay.
Sorry for dragging my feet on this one. Gotta alot going on right now. I will be out of town from the 2nd-5th. Sorry for another long delay.
no problem. I got a lot of games going on anyway. I’ll do my turn soon
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Gibraltar to 97 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 carrier moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
2 fighters moved from 99 Sea Zone to Yugoslavia
1 fighter moved from Cyprus to 97 Sea Zone
1 fighter moved from Cyprus to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Caucasus to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 2 infantry moved from India to Burma
1 bomber moved from India to Burma
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - British
Battle in Northern Italy
Battle in Yugoslavia
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 cruiser in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Yugoslavia, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Yugoslavia
British win, taking Northern Italy from Italians, taking Yugoslavia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer and 5 submarines
Italians defend with 1 submarine
British roll dice for 5 submarines in 98 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer and 5 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Rostov
British attack with 1 artillery, 4 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Burma
British attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber moved from Burma to India
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from 97 Sea Zone to Greece
2 fighters moved from Yugoslavia to Greece
3 transports moved from 99 Sea Zone to 97 Sea Zone
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 battleship moved from 31 Sea Zone to 34 Sea Zone
1 infantry moved from Greece to Bulgaria
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 factory_minor placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Germans : -0.33
British : 1.67
Japanese : 0.33
assumed no scrambles in sz6 or 97, due to much greater power. if incorrect let me know
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 mech_infantry moved from Smolensk to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Romania to Bulgaria
1 marine moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 mech_infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits
British roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Yugoslavia, round 3 : 1/2 hits
British roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits
1 artillery owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Rostov
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Bulgaria
Italians attack with 1 armour and 1 marine
British defend with 1 infantry
Italians roll dice for 1 armour and 1 marine in Bulgaria, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 marine owned by the Italians lost in Bulgaria
Italians roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Bulgaria, round 4 : 1/1 hits
1 armour owned by the Italians lost in Bulgaria
Americans win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour and 1 marine
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Romania
2 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,5,5,3,5,5,3,2
Italians collect 16 PUs (9 lost to blockades); end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
2 bombers moved from Western Germany to 105 Sea Zone
2 mech_infantrys moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Albania
3 fighters moved from Southern Italy to Albania
1 bomber moved from Western Germany to Albania
2 bombers moved from Novgorod to Bulgaria
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 2 bombers and 1 destroyer
British defend with 1 submarine; Americans defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 3/3 hits
British roll dice for 2 submarines in 105 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans and 1 submarine owned by the British lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 1 submarine
Casualties for Americans: 1 submarine
Battle in Caucasus
Germans attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery
Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Albania
Germans attack with 1 bomber, 3 fighters and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Albania, round 2 : 2/5 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Samara
2 tactical_bombers moved from Caucasus to Bryansk
3 fighters moved from Albania to Southern Italy
1 fighter moved from Western Germany to Novgorod
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
4 artilleries and 2 infantry moved from France to Western Germany
1 artillery and 5 infantry moved from Western Germany to Greater Southern Germany
1 armour and 3 mech_infantrys moved from Germany to Romania
2 bombers moved from 105 Sea Zone to Western Germany
1 bomber moved from Albania to Western Germany
2 bombers moved from Bulgaria to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 3 mech_infantrys placed in Germany
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2,2
Germans collect 46 PUs (6 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Italians
1 artillery and 1 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 7 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 8 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 8 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 6 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 7 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : -2.67
Russians : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Amur
1 infantry moved from Manchuria to Amur
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to 22 Sea Zone
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 bomber moved from French Indo China to Northwest Persia
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from 36 Sea Zone to Burma
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
Japanese attack with 1 bomber and 3 mech_infantrys
French defend with 1 infantry; British defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Northwest Persia, round 2 : 0/4 hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Northwest Persia
Japanese roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 3 : 1/3 hits
British roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Japanese lost in Northwest Persia
Japanese roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Northwest Persia to Caucasus
1 armour moved from Kazakhstan to Turkmenistan
2 artilleries moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Yunnan to Sikang
1 infantry moved from Yunnan to French Indo China
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 22 Sea Zone to Japan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
3 mech_infantrys moved from Anhwe to Manchuria
Place Units - Japanese
2 destroyers and 1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 artilleries placed in Manchuria
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 8 infantry; Remaining resources: 5 PUs;
Combat Move - Americans
2 infantry moved from Greece to Bulgaria
2 infantry moved from Greece to Albania
1 artillery and 1 infantry moved from Korea to Amur
2 bombers moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Korea to Amur
3 bombers and 3 fighters moved from Korea to 6 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Wake Island to 35 Sea Zone
1 infantry moved from Greece to Bulgaria
1 bomber moved from Greece to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 fighter moved from Greece to Albania
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 bombers and 3 fighters
Japanese defend with 2 destroyers and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 4 bombers and 3 fighters in 6 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 destroyers
Battle in Amur
Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Americans attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Bulgaria
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Bulgaria, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Bulgaria, round 3 : 4/6 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
Americans win, taking Philippines from Japanese, taking Bulgaria from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 105 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 105 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Albania
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 2 infantry in Albania, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Albania
Americans win, taking Albania from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Bulgaria to Greece
1 fighter moved from Albania to Greece
4 bombers and 1 fighter moved from 6 Sea Zone to Korea
2 bombers, 1 fighter and 1 tactical_bomber moved from Amur to Korea
1 aaGun, 1 infantry and 1 marine moved from Paulau Island to 34 Sea Zone
1 aaGun, 4 battleships, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry, 1 marine, 5 submarines and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 aaGun, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 aaGun, 1 artillery and 2 infantry moved from Wake Island to 31 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 31 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Fiji
1 bomber moved from Western United States to Korea
2 artilleries and 2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 105 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
3 infantry placed in Greece
3 infantry placed in Korea
2 infantry placed in Central United States
2 bombers placed in Eastern United States
3 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 bomber
EDIT: Adding units owned by Americans to Korea: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,6
Americans collect 63 PUs (2 lost to blockades); end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : 4.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Northwest Persia
1 bomber and 1 fighter moved from India to Burma
1 fighter moved from India to Northwest Persia
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Burma to India
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Northwest Persia to Iraq
3 fighters moved from Greece to Russia
1 destroyer and 5 submarines moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Burma to India
1 mech_infantry moved from India to West India
1 mech_infantry moved from India to West India
1 mech_infantry moved from Tobruk to Egypt
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea Zone
Place Units - British
1 destroyer placed in 80 Sea Zone
2 artilleries placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 submarine placed in 110 Sea Zone
1 submarine placed in 109 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
British : 1.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Samara
1 artillery and 1 mech_infantry moved from Volgograd to Samara
1 armour moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Romania to Albania
3 fighters moved from Southern Italy to Albania
Combat - Italians
Battle in Albania
Italians attack with 3 fighters and 2 mech_infantrys
Americans defend with 2 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Albania, round 2 : 0/5 hits
Americans roll dice for 2 infantry in Albania, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Albania
Italians roll dice for 3 fighters and 1 mech_infantry in Albania, round 3 : 1/4 hits
Americans roll dice for 2 infantry in Albania, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Albania
Italians roll dice for 3 fighters and 1 mech_infantry in Albania, round 4 : 3/4 hits
Americans roll dice for 1 infantry in Albania, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Samara
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Samara
Italians roll dice for 1 armour and 1 artillery in Samara, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Romania to Yugoslavia
3 fighters moved from Albania to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
1 armour placed in Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,2,4,2,3,1,6,2
Italians collect 14 PUs (10 lost to blockades); end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Bryansk to Northwest Persia
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Novgorod to Tambov
2 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Romania to Bulgaria
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 125 Sea Zone
4 bombers moved from Western Germany to Bulgaria
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bulgaria
Germans attack with 4 bombers and 3 mech_infantrys
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 4 bombers and 3 mech_infantrys in Bulgaria, round 2 : 4/7 hits
Americans roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 3/3 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the Germans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 2 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Germans
1 armour moved from Romania to Yugoslavia
1 artillery and 5 infantry moved from Greater Southern Germany to Yugoslavia
3 bombers moved from Bulgaria to Western Germany
1 armour and 3 mech_infantrys moved from Germany to Yugoslavia
1 bomber and 1 fighter moved from 125 Sea Zone to Western Germany
2 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
4 infantry moved from Finland to Norway
Place Units - Germans
1 factory_minor placed in Caucasus
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 3 mech_infantrys placed in Germany
3 infantry placed in Normandy Bordeaux
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Gotta love those dice! Ridiculous!