Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 armour moved from Novgorod to 115 Sea Zone
3 bombers moved from Bryansk to Norway
1 fighter moved from Western Germany to Norway
3 artilleries moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Novgorod to 115 Sea Zone
2 armour and 2 transports moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 armour, 2 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
2 armour and 2 infantry moved from 113 Sea Zone to Norway
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 artilleries, 1 infantry and 3 mech_infantrys
British defend with 3 infantry
Germans roll dice for 4 artilleries, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 3/8 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in Norway
Germans attack with 2 armour, 3 bombers, 1 fighter and 2 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter and 3 infantry; French defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
AA fire in Norway : 0/3 hits
Germans roll dice for 2 armour, 3 bombers, 1 fighter and 2 infantry in Norway, round 2 : 3/8 hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 6 infantry in Norway, round 2 : 4/10 hits
1 aaGun owned by the British, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 armour and 3 bombers in Norway, round 3 : 0/4 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Norway, round 3 : 3/8 hits
2 bombers owned by the Germans and 1 armour owned by the Germans lost in Norway
Americans win with 1 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is -41
Casualties for Germans: 2 armour, 2 bombers, 1 fighter and 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
1 bomber owned by the Germans retreated
Non Combat Move - Germans
1 bomber moved from Norway to Finland
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun moved from Bryansk to Smolensk
3 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
2 artilleries and 2 infantry moved from France to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
2 fighters placed in Western Germany
1 artillery placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
4 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kansu
Russians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Archangel
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Archangel to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
1 fighter moved from Kansu to Sikang
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from Jehol to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
1 armour, 4 artilleries, 4 infantry and 8 mech_infantrys moved from Burma to India
Combat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 armour, 4 artilleries, 4 infantry and 8 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 4 artilleries, 4 infantry and 8 mech_infantrys in India, round 2 : 7/17 hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 bomber and 1 fighter moved from Chahar to Kweichow
1 fighter moved from Amur to Manchuria
1 fighter moved from 7 Sea Zone to Japan
1 infantry moved from Japan to 6 Sea Zone
4 carriers, 1 destroyer, 5 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
1 infantry placed in Manchuria
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 62 PUs (1 lost to blockades); end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Sakha to Amur
1 submarine moved from 1 Sea Zone to 7 Sea Zone
2 fighters moved from Soviet Far East to 7 Sea Zone
1 bomber moved from Queensland to India
1 bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Amur
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 artillery and 1 bomber in Amur, round 3 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 aaGuns moved from Soviet Far East to Siberia
1 armour moved from Sakha to Siberia
1 bomber moved from Amur to Siberia
2 fighters moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 1 Sea Zone to Midway
1 carrier, 6 destroyers and 1 submarine moved from 1 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 aaGuns moved from Alaska to British Columbia
1 carrier moved from 54 Sea Zone to 60 Sea Zone
2 fighters moved from 54 Sea Zone to 60 Sea Zone
1 fighter moved from Western Australia to Java
1 destroyer moved from 42 Sea Zone to 60 Sea Zone
1 artillery and 3 infantry moved from Western Australia to South Australia
1 bomber moved from India to West India
1 fighter moved from Trans-Jordan to West India
1 fighter moved from Gibraltar to Trans-Jordan
1 bomber moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 transport moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
Place Units - Americans
1 factory_minor placed in Norway
1 harbour placed in Midway
1 transport placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Sakha to Amur
1 submarine moved from 1 Sea Zone to 7 Sea Zone
2 fighters moved from Soviet Far East to 7 Sea Zone
1 bomber moved from Queensland to India
1 bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Amur
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 artillery and 1 bomber in Amur, round 3 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 aaGuns moved from Soviet Far East to Siberia
1 armour moved from Sakha to Siberia
1 bomber moved from Amur to Siberia
2 fighters moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 1 Sea Zone to Midway
1 carrier, 6 destroyers and 1 submarine moved from 1 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 aaGuns moved from Alaska to British Columbia
1 carrier moved from 54 Sea Zone to 60 Sea Zone
2 fighters moved from 54 Sea Zone to 60 Sea Zone
1 fighter moved from Western Australia to Java
1 destroyer moved from 42 Sea Zone to 60 Sea Zone
1 artillery and 3 infantry moved from Western Australia to South Australia
1 bomber moved from India to West India
1 fighter moved from Trans-Jordan to West India
1 fighter moved from Gibraltar to Trans-Jordan
1 bomber moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 transport moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
Place Units - Americans
1 factory_minor placed in Norway
1 harbour placed in Midway
1 transport placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yenisey: 1 armour
EDIT: Adding units owned by Americans to Kansu: 1 armour
EDIT: Removing units owned by Americans from Yenisey: 4 fighters
EDIT: Adding units owned by Americans to Russia: 4 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 fighter moved from Caucasus to Rostov
6 fighters and 1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Tsinghai to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Kazakhstan to Rostov
1 artillery and 2 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
2 fighters moved from 125 Sea Zone to Finland
1 fighter moved from United Kingdom to Finland
Combat - British
Battle in Rostov
British attack with 1 artillery, 7 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 mech_infantrys
British roll dice for 1 artillery, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 5/10 hits
Germans roll dice for 3 artilleries and 3 mech_infantrys in Rostov, round 2 : 2/6 hits
3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 fighter owned by the British and 2 artilleries owned by the Germans lost in Rostov
British roll dice for 1 artillery, 6 fighters and 1 tactical_bomber in Rostov, round 3 : 4/8 hits
Germans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 artilleries and 3 mech_infantrys
Casualties for British: 2 fighters and 1 mech_infantry
Battle in Finland
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 armour, 1 bomber and 1 mech_infantry
British roll dice for 1 artillery, 4 fighters and 2 infantry in Finland, round 2 : 3/7 hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Finland, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Finland to 110 Sea Zone
3 fighters moved from Finland to Norway
1 carrier moved from 125 Sea Zone to 110 Sea Zone
2 cruisers and 4 transports moved from 125 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Iraq to Persia
1 battleship moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Rostov to Eastern Persia
4 fighters moved from Rostov to Russia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 5 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Yugoslavia to France
2 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 mech_infantry moved from Northern Italy to France
1 armour moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to France
4 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Southern Italy to Western Germany
Place Units - Italians
1 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Borneo
Battle in Caroline Islands
ANZAC attack with 1 artillery
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Borneo from Japanese, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 fighter moved from Java to Ceylon
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 54 Sea Zone to 60 Sea Zone
1 aaGun and 1 infantry moved from South Australia to Queensland
1 fighter moved from Eastern Persia to West India
1 fighter moved from Persia to West India
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Borneo
Battle in Caroline Islands
ANZAC attack with 1 artillery
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Borneo from Japanese, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 fighter moved from Java to Ceylon
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 54 Sea Zone to 60 Sea Zone
1 aaGun and 1 infantry moved from South Australia to Queensland
1 fighter moved from Eastern Persia to West India
1 fighter moved from Persia to West India
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 fighter moved from Germany to 111 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 111 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 111 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Finland
Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Finland, round 2 : 0/6 hits
British roll dice for 1 artillery and 1 infantry in Finland, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Finland
Germans roll dice for 2 artilleries and 2 mech_infantrys in Finland, round 3 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 112 Sea Zone
Germans attack with 1 carrier and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 carrier and 1 fighter in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 111 Sea Zone and was removed
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 aaGun and 3 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 aaGun moved from Smolensk to Belarus
1 mech_infantry moved from Bryansk to Smolensk
47 armour and 29 mech_infantrys moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Finland
Place Units - Germans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 artillery placed in France
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
6 artilleries and 63 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Vologda
1 mech_infantry moved from Kansu to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Russians
Battle in Szechwan
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 6 artilleries and 63 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 6 artilleries and 63 infantry in Tambov, round 2 : 11/69 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 6 artilleries and 62 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns, 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Vologda to Russia
1 fighter moved from Szechwan to Kazakhstan
1 fighter moved from Kazakhstan to Turkmenistan
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
Japanese buy 2 armour, 3 destroyers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 fighters moved from 35 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Manchuria to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
3 fighters moved from Japan to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
1 bomber moved from Kweichow to Shensi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 1/6 hits
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 4/5 hits
3 fighters owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery and 3 fighters in Java, round 3 : 2/4 hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win with 3 fighters remaining. Battle score for attacker is -40
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 4 fighters and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 7 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Kweichow
2 mech_infantrys moved from Burma to Kweichow
1 artillery moved from Burma to India
2 mech_infantrys moved from Burma to India
1 mech_infantry moved from Malaya to Yunnan
2 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Manchuria to Amur
3 fighters moved from 7 Sea Zone to 6 Sea Zone
4 fighters moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 43 Sea Zone to 20 Sea Zone
3 carriers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to Japan
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 1 mech_infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
2 infantry placed in Malaya
Japanese undo move 5.
3 infantry placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Siberia to Manchuria
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Java to 42 Sea Zone
1 bomber moved from West India to India
1 armour moved from Kansu to Suiyuyan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 1 bomber, 1 fighter and 2 infantry moved from Norway to Finland
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Americans attack with 1 armour
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 1/2 hits
1 armour owned by the Americans lost in Suiyuyan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Finland
Americans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 artilleries and 3 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Finland, round 2 : 2/5 hits
Germans roll dice for 2 artilleries and 3 mech_infantrys in Finland, round 2 : 4/5 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Finland
Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Finland, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
Germans win with 2 artilleries remaining. Battle score for attacker is -20
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 2 infantry
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 aaGuns and 1 armour moved from Siberia to Soviet Far East
1 bomber moved from Manchuria to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
2 fighters moved from Midway to Soviet Far East
1 fighter moved from 25 Sea Zone to Soviet Far East
2 carriers, 6 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 42 Sea Zone to Ceylon
1 bomber moved from India to Borneo
1 carrier and 1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from 60 Sea Zone to Ceylon
1 fighter moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from Trans-Jordan to Tambov
4 fighters moved from Russia to Tambov
Place Units - Americans
1 airfield placed in Norway
1 artillery and 2 infantry placed in Norway
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Siberia to Manchuria
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Java to 42 Sea Zone
1 bomber moved from West India to India
1 armour moved from Kansu to Suiyuyan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 1 bomber, 1 fighter and 2 infantry moved from Norway to Finland
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Americans attack with 1 armour
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 1/2 hits
1 armour owned by the Americans lost in Suiyuyan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Finland
Americans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 artilleries and 3 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Finland, round 2 : 2/5 hits
Germans roll dice for 2 artilleries and 3 mech_infantrys in Finland, round 2 : 4/5 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Finland
Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Finland, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
Germans win with 2 artilleries remaining. Battle score for attacker is -20
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 2 infantry
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 aaGuns and 1 armour moved from Siberia to Soviet Far East
1 bomber moved from Manchuria to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
2 fighters moved from Midway to Soviet Far East
1 fighter moved from 25 Sea Zone to Soviet Far East
2 carriers, 6 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 42 Sea Zone to Ceylon
1 bomber moved from India to Borneo
1 carrier and 1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from 60 Sea Zone to Ceylon
1 fighter moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from Trans-Jordan to Tambov
4 fighters moved from Russia to Tambov
Place Units - Americans
1 airfield placed in Norway
1 artillery and 2 infantry placed in Norway
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Norway to Finland
1 fighter moved from Norway to 115 Sea Zone
2 fighters moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Finland
Combat - British
Battle in 115 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Finland
British attack with 1 armour and 4 fighters
Germans defend with 2 artilleries
British roll dice for 1 armour and 4 fighters in Finland, round 2 : 3/5 hits
Germans roll dice for 2 artilleries in Finland, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - British
1 fighter moved from 115 Sea Zone to Norway
2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Finland to 125 Sea Zone
2 fighters moved from Finland to Norway
2 mech_infantrys moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Tambov
4 fighters moved from Russia to Tambov
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 3 infantry
EDIT: Adding units owned by British to Scotland: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from France to Yugoslavia
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
5 infantry moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to 37 Sea Zone
1 fighter moved from Ceylon to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
2 destroyers moved from 60 Sea Zone to 42 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 infantry moved from Caucasus to Kazakhstan
3 fighters moved from West India to Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to 37 Sea Zone
1 fighter moved from Ceylon to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
2 destroyers moved from 60 Sea Zone to 42 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 infantry moved from Caucasus to Kazakhstan
3 fighters moved from West India to Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Norway to Finland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Finland
2 fighters and 1 tactical_bomber moved from Western Germany to Finland
1 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour; French defend with 2 infantry
Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/6 hits
British roll dice for 1 armour and 2 infantry in Finland, round 2 : 0/3 hits
2 infantry owned by the French and 1 armour owned by the British lost in Finland
Germans win, taking Finland from British with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour
Casualties for French: 2 infantry
Battle in Volgograd
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 5/6 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 3 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
35 armour and 17 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Ukraine
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 artillery and 3 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 fighter moved from Turkmenistan to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Urals
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 3 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Volgograd, round 2 : 2/7 hits
Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 3/4 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 3 : 2/4 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 1/2 hits
2 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Tambov to Vologda
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Tambov to Novosibirsk
1 armour and 1 mech_infantry moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
1 armour and 1 mech_infantry moved from Russia to Vologda
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Samara
9 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
5 infantry moved from Tambov to Samara
5 infantry moved from Tambov to Samara
5 infantry moved from Tambov to Samara
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
Japanese buy 3 armour, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 fighter moved from Kweichow to Shensi
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Yunnan to Shensi
1 bomber moved from Kweichow to Sikang
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shensi
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Sikang, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to India
1 fighter moved from Shensi to Burma
1 fighter moved from Shensi to Yunnan
1 mech_infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 carrier and 1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
2 destroyers placed in 19 Sea Zone
3 armour placed in India
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs