18L G40BM3 Majikforce (Axis) vs Ferrousgryphon (Allies)

  • '19 '18 '17 '16

    Take 2 on the Carrier, the 4 DD, 1 Fighter

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Smolensk to Vologda
                1 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 bomber, 3 fighters and 2 tactical_bombers moved from Bryansk to 97 Sea Zone
                1 tactical_bomber moved from Rostov to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
                1 bomber and 3 fighters moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 5 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 2 bombers, 7 fighters and 4 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters
                        Germans roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 :  7/13 hits
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 97 Sea Zone, round 2 :  6/10 hits
                        2 tactical_bombers owned by the Germans, 1 carrier owned by the British, 4 fighters owned by the Germans, 1 fighter owned by the British and 4 destroyers owned by the British lost in 97 Sea Zone
                        Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 :  5/7 hits
                        British roll dice for 1 battleship, 2 cruisers and 1 fighter in 97 Sea Zone, round 3 :  4/4 hits
                        1 battleship owned by the British, 2 tactical_bombers owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British and 2 cruisers owned by the British lost in 97 Sea Zone
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 bomber, 5 fighters and 4 tactical_bombers
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters
                Battle in 97 Sea Zone
                    Germans attack with 1 bomber and 2 fighters
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 bomber, 5 fighters and 4 tactical_bombers
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters

    Non Combat Move - Germans
                1 fighter moved from 97 Sea Zone to Western Germany
                1 fighter moved from 97 Sea Zone to Western Germany
                1 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                5 armour moved from Bryansk to Caucasus
                7 mech_infantrys moved from Bryansk to Caucasus
                3 aaGuns moved from Bryansk to Rostov
                2 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Bessarabia to Ukraine
                6 mech_infantrys moved from Eastern Poland to Ukraine
                5 armour, 5 artilleries, 20 infantry and 6 mech_infantrys moved from Bryansk to Rostov
                3 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from France to Western Germany
                1 bomber moved from 97 Sea Zone to Rostov
                1 infantry moved from Southern France to France

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to Ukraine: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_42179_Ger6.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novosibirsk to Samara
                2 infantry moved from Russia to Tambov
                15 infantry moved from Novosibirsk to Vologda
                8 armour, 3 artilleries, 56 infantry and 4 mech_infantrys moved from Russia to Bryansk
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 8 armour, 3 artilleries, 56 infantry and 4 mech_infantrys
                    Italians defend with 1 airfield and 1 infantry
                        Russians roll dice for 8 armour, 3 artilleries, 56 infantry and 4 mech_infantrys in Bryansk, round 2 :  15/71 hits
                        Italians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 8 armour, 3 artilleries, 56 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Vologda
                    Russians attack with 15 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 15 infantry and 1 tactical_bomber in Vologda, round 2 :  2/16 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                        Russians roll dice for 13 infantry and 1 tactical_bomber in Vologda, round 3 :  6/14 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 3 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Tambov
                    Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 fighter moved from Samara to Russia
                1 tactical_bomber moved from Vologda to Russia
                4 aaGuns moved from Russia to Bryansk
                2 aaGuns moved from Novosibirsk to Vologda
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Kansu to Timguska

    Place Units - Russians
                1 armour and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs

    triplea_42179_Rus6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 armour, 1 artillery, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Kweichow to Hopei
                1 artillery moved from Hopei to Suiyuyan
                1 tactical_bomber moved from Yunnan to Sikang
                1 armour and 1 mech_infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Yunnan to India
                1 tactical_bomber moved from Yunnan to India
                2 bombers moved from French Indo China to India
                1 tactical_bomber moved from French Indo China to India
                1 fighter moved from 37 Sea Zone to India
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                2 tactical_bombers moved from 43 Sea Zone to Philippines
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to Celebes
                1 fighter moved from French Indo China to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Manchuria to Central Mongolia
                      Japanese take Buyant-Uhaa from Russians
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Amur to Manchuria
                2 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 :  3/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in Celebes, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
                    Japanese win, taking Celebes from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in India
                    Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 2 :  3/7 hits
                        UK_Pacific roll dice for 3 infantry in India, round 2 :  1/3 hits
                        1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in India
                    Japanese destroys 11PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers moved from India to French Indo China
                1 aaGun moved from Kweichow to Yunnan
                1 tactical_bomber moved from Sikang to Yunnan
                1 fighter moved from India to Burma
                1 tactical_bomber moved from India to Yunnan
                1 tactical_bomber moved from India to Burma
                2 armour and 1 mech_infantry moved from French Indo China to Burma
                2 fighters moved from 55 Sea Zone to 35 Sea Zone
                1 carrier moved from 43 Sea Zone to 35 Sea Zone
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                3 transports moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 fighter moved from Celebes to 35 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
                1 fighter moved from Manchuria to Yunnan
                1 fighter and 2 tactical_bombers moved from Manchuria to French Indo China
                1 bomber moved from Japan to French Indo China

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 airfield placed in French Indo China
                1 armour and 2 mech_infantrys placed in Malaya
                1 armour and 1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,4,1,4,4,3,5,3,6,2,4,5,2,6,6,2,4,1,3,1,1,5,4,5,3,4,2,6,3
                Japanese collect 61 PUs (11 lost to blockades); end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42179_Jap6.tsvg

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Iraq to Northwest Persia
                1 bomber moved from Egypt to Northwest Persia
                2 fighters, 2 infantry and 2 tactical_bombers moved from West India to India

    Combat - British
                Battle in India
                    British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 :  3/6 hits
                        Japanese roll dice for 1 armour in India, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Northwest Persia
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 :  0/2 hits
                        Italians roll dice for 1 armour in Northwest Persia, round 3 :  0/1 hits
                        British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 4 :  0/2 hits
                        Italians roll dice for 1 armour in Northwest Persia, round 4 :  0/1 hits
                        British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 5 :  0/2 hits
                        Italians roll dice for 1 armour in Northwest Persia, round 5 :  1/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    retreated to Northwest Persia
                    Italians win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                3 aaGuns, 3 artilleries and 6 infantry moved from West India to Eastern Persia
                1 bomber moved from Northwest Persia to Egypt
                3 mech_infantrys moved from Persia to Eastern Persia
                1 armour moved from French Equatorial Africa to Egypt
                2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Gibraltar to Trans-Jordan
                2 fighters moved from 98 Sea Zone to Trans-Jordan
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 armour and 1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_42179_UK_6.tsvg

  • '19 '18 '17 '16

    Well I thought I had seen some bad dice before but that was freaking ridiculous!

  • '22 '16

    @Ferrousgryphon:

    Well I thought I had seen some bad dice before but that was freaking ridiculous!

    That was quite awful!

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Iraq
                      Italians take Iraq from British
                1 armour moved from Iraq to Persia
                      Italians take Persia from British
                1 infantry moved from Ukraine to Rostov
                1 bomber moved from Crete to Tambov
                2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 bomber
                    Russians defend with 2 infantry
                        Italians roll dice for 1 bomber in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Tambov, round 3 :  1/1 hits
                        Russians roll dice for 2 infantry in Tambov, round 3 :  1/2 hits
                        1 bomber owned by the Italians and 1 infantry owned by the Russians lost in Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 bomber
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany

    Place Units - Italians
                1 armour and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Italians collect 19 PUs (2 lost to blockades); end with 20 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_42179_Ita6.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_42179_Fre6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 6 artilleries, 1 bomber, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Rostov to Samara
                1 armour moved from Caucasus to Samara
                1 bomber moved from Rostov to Samara
                1 fighter moved from Ukraine to Tambov
                2 infantry moved from Rostov to Tambov
                1 artillery moved from Rostov to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Germans attack with 1 armour and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Iraq
                        Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Iraq, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Iraq
                        Germans roll dice for 1 armour in Iraq, round 5 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Iraq, round 5 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Iraq
                    Germans win, taking Iraq from ANZAC with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for ANZAC: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Samara, round 2 :  3/4 hits
                        Russians roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Samara to Ukraine
                1 fighter moved from Tambov to Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                3 aaGuns, 5 armour, 4 artilleries, 18 infantry and 7 mech_infantrys moved from Rostov to Ukraine
                1 artillery and 3 infantry moved from Belarus to Novgorod
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 armour moved from Caucasus to Ukraine
                6 mech_infantrys moved from Caucasus to Ukraine
                1 fighter moved from Western Germany to Ukraine
                1 fighter moved from Western Germany to 113 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                3 mech_infantrys placed in Germany
                1 artillery, 1 bomber and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_42179_Ger7.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Vologda to Novosibirsk
                4 infantry moved from Vologda to Samara
                4 infantry moved from Bryansk to Tambov
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Samara
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Urals
                        Russians roll dice for 1 armour in Urals, round 3 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                    Germans win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 5 :  2/3 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 :  1/5 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 :  0/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 :  0/2 hits
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 4 :  0/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 :  1/2 hits
                        1 infantry owned by the Russians lost in Samara
                    1 infantry owned by the Russians retreated to Vologda
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter and 4 infantry in Tambov, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 fighter and 4 infantry in Tambov, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 fighter and 4 infantry in Tambov, round 4 :  2/5 hits
                        Germans roll dice for 1 artillery in Tambov, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Bryansk
                1 fighter moved from Samara to Russia
                1 tactical_bomber moved from Novosibirsk to Bryansk
                4 mech_infantrys moved from Russia to Bryansk
                1 aaGun and 5 infantry moved from Vologda to Russia
                1 aaGun moved from Vologda to Russia
                1 infantry moved from Yenisey to Evenkiyskiy

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_42179_Rus7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Central Mongolia to Olgiy
                      Japanese take Dzavhan from Russians
                      Japanese take Olgiy from Russians
                1 infantry moved from Jehol to Manchuria
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 armour and 1 mech_infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 fighter and 2 tactical_bombers moved from Yunnan to India
                1 armour and 2 mech_infantrys moved from Malaya to Yunnan
                3 bombers moved from French Indo China to India
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 battleship moved from 44 Sea Zone to 35 Sea Zone
                1 carrier and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Iwo Jima
                Battle in Guam
                Battle in New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  2/2 hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                    Japanese win, taking Iwo Jima from Americans, taking Guam from Americans, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in India
                    Japanese attack with 2 armour, 3 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 armour, 3 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 2 :  4/11 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        2 infantry owned by the British lost in India
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 armour, 3 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma
                1 fighter and 2 tactical_bombers moved from French Indo China to Manchuria
                1 fighter moved from Japan to Manchuria
                1 fighter moved from India to French Indo China
                1 fighter moved from India to Yunnan
                3 bombers moved from India to French Indo China
                1 tactical_bomber moved from India to French Indo China
                1 tactical_bomber moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Malaya
                1 mech_infantry placed in French Indo China
                2 destroyers placed in 36 Sea Zone
                3 artilleries placed in Manchuria
                1 infantry and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,4,1,5,5,4,6,5,2,6,1,1,3,4,4,6,4,6,4,1,3,2,4,6,6,3,1,6,6,2,2,6,4,3,5,1,1
                Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs

    triplea_42179_Jap7.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                3 mech_infantrys moved from Eastern Persia to India
                2 fighters and 2 tactical_bombers moved from Eastern Persia to India
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 bomber moved from Egypt to Crete
                2 artilleries and 4 infantry moved from Eastern Persia to Persia
                3 fighters moved from Trans-Jordan to Persia
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                2 artilleries moved from Trans-Jordan to Iraq
                7 infantry moved from Trans-Jordan to Iraq

    Combat - British
                Battle in India
                    British attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 2 :  2/7 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in India, round 2 :  1/3 hits
                        1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India
                        British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 3 :  3/6 hits
                        Japanese roll dice for 1 armour in India, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                Battle in Persia
                    British attack with 2 artilleries, 3 fighters and 4 infantry
                    Italians defend with 1 armour and 1 factory_minor
                        British roll dice for 2 artilleries, 3 fighters and 4 infantry in Persia, round 2 :  4/9 hits
                        Italians roll dice for 1 armour in Persia, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 2 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Iraq
                    British attack with 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Iraq, round 2 :  7/13 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Germans with 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Crete
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Crete, round 2 :  2/4 hits
                        Italians roll dice for 2 infantry in Crete, round 2 :  1/2 hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
                    British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 bomber moved from Crete to Egypt
                3 fighters moved from Persia to Trans-Jordan
                3 aaGuns moved from Eastern Persia to Persia
                1 artillery and 2 infantry moved from Eastern Persia to West India
                2 fighters and 2 tactical_bombers moved from India to West India
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_42179_UK_7.tsvg

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                3 mech_infantrys moved from Eastern Persia to India
                2 fighters and 2 tactical_bombers moved from Eastern Persia to India
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 bomber moved from Egypt to Crete
                2 artilleries and 4 infantry moved from Eastern Persia to Persia
                3 fighters moved from Trans-Jordan to Persia
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                2 artilleries moved from Trans-Jordan to Iraq
                7 infantry moved from Trans-Jordan to Iraq

    Combat - British
                Battle in India
                    British attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 2 :  2/7 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in India, round 2 :  1/3 hits
                        1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India
                        British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 3 :  3/6 hits
                        Japanese roll dice for 1 armour in India, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                Battle in Persia
                    British attack with 2 artilleries, 3 fighters and 4 infantry
                    Italians defend with 1 armour and 1 factory_minor
                        British roll dice for 2 artilleries, 3 fighters and 4 infantry in Persia, round 2 :  4/9 hits
                        Italians roll dice for 1 armour in Persia, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 2 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Iraq
                    British attack with 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Iraq, round 2 :  7/13 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Germans with 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Crete
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Crete, round 2 :  2/4 hits
                        Italians roll dice for 2 infantry in Crete, round 2 :  1/2 hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
                    British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 bomber moved from Crete to Egypt
                3 fighters moved from Persia to Trans-Jordan
                3 aaGuns moved from Eastern Persia to Persia
                1 artillery and 2 infantry moved from Eastern Persia to West India
                2 fighters and 2 tactical_bombers moved from India to West India
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    triplea_42179_UK_7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone
                2 infantry moved from France to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 2 transports
                        2 transports owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Holland Belgium
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 :  3/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to France
                1 armour moved from Southern Italy to France
                1 infantry moved from Rostov to Ukraine
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Southern Italy

    Place Units - Italians
                2 destroyers and 1 submarine placed in 97 Sea Zone
                1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs

    triplea_42179_Ita7.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_42179_Fre7.tsvg

  • '19 '18 '17 '16

    I’m going out of town until the 8th. I may be able to post but I more likely will not. Sorry for the inconvenience

  • '22 '16

    @Ferrousgryphon:

    I’m going out of town until the 8th. I may be able to post but I more likely will not. Sorry for the inconvenience

    No worries.  I will actually be out of town from the 2nd-5th.  So enjoy your time!  And we can continue once you are back.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 bomber, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 8 infantry moved from Novgorod to Archangel
                1 bomber moved from Ukraine to Vologda
                1 armour and 1 mech_infantry moved from Samara to Vologda
                2 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
                2 fighters moved from Ukraine to Tambov
                2 mech_infantrys moved from Ukraine to Tambov
                1 armour moved from Ukraine to Tambov
                1 mech_infantry moved from Caucasus to Tambov
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                3 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Caucasus to Samara
                1 armour moved from Caucasus to Volgograd

    Combat - Germans
                Battle in Archangel
                    Germans attack with 4 artilleries and 8 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 artilleries and 8 infantry in Archangel, round 2 :  4/12 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  4/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 armour, 2 fighters and 3 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Tambov, round 2 :  2/6 hits
                        Russians roll dice for 3 infantry in Tambov, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tambov, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Novosibirsk
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Vologda to Ukraine
                2 fighters moved from Tambov to Ukraine
                1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Norway to Finland
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 artillery moved from Western Germany to France
                2 infantry moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 destroyer placed in 113 Sea Zone
                2 infantry and 8 mech_infantrys placed in Western Germany
                Germans undo move 3.
                1 bomber placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42179_Ger8.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Nenetsia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Evenkiyskiy to Urals
                      Russians take Urals from Germans
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Bryansk to Vologda
                1 fighter and 1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 5 :  1/2 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Western Ukraine to Russia
                4 aaGuns, 8 armour, 3 artilleries, 51 infantry and 8 mech_infantrys moved from Bryansk to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 11 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs

    triplea_42179_Rus8.tsvg

Suggested Topics

  • 35
  • 76
  • 175
  • 34
  • 65
  • 43
  • 89
  • 157
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.8k

Users

40.5k

Topics

1.8m

Posts