@Witt Fine with me
War has been declared
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
2 tactical_bombers moved from Bessarabia to Belarus
1 bomber moved from Western Germany to Novgorod
3 infantry moved from Finland to Norway
4 bombers moved from Western Germany to United Kingdom -
intercept in the uk?
-
No
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
2 tactical_bombers moved from Bessarabia to Belarus
1 bomber moved from Western Germany to Novgorod
3 infantry moved from Finland to Norway
4 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,7,4 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Novgorod to Germany
3 bombers moved from United Kingdom to Western Germany
1 armour moved from Germany to France
1 mech_infantry moved from Germany to France
2 infantry moved from Germany to Western Germany
3 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
2 tactical_bombers moved from Belarus to Bessarabia
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
2 armour, 1 artillery and 1 mech_infantry moved from Germany to Poland
2 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 1.
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
Germans undo move 1.
1 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
Germans undo move 2.
1 submarine placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
Germans undo move 4.
1 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,2,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6,3,2
Germans collect 42 PUs (9 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
3 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Belarus
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 5/7 hits, 2.67 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Ukraine
3 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
3 artilleries moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
3 mech_infantrys moved from Russia to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 2 mech_infantrys placed in Russia
2 artilleries and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : 2.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 bomber and 3 fighters moved from India to Persia -
D.A. Intercept? Jpn bombing Persia I.C. with 1 bomber and 3 ftrs. Intercept with 1 Brit ftr?
-
I’m going to assume no intercept, given the odds. If you choose otherwise, you can edit on your turn. I am leaving shortly to go on vacation at the beach for a week, so am taking my turn now.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 bomber and 3 fighters moved from India to PersiaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Air Battle in Persia
Japanese attacks with 4 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from 8 Sea Zone to Japan
3 fighters moved from Persia to West India
1 bomber moved from Persia to India
2 armour, 1 infantry and 1 mech_infantry moved from India to West India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 tactical_bomber moved from Malaya to India
1 submarine moved from 53 Sea Zone to 51 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to India
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
2 submarines moved from 34 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 factory_minor placed in West India
2 artilleries and 1 fighter placed in India
1 artillery and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.067
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
have a good time on the beach.
-
Thanks Dawg. Kick some butt while I’m gone.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 6 Sea Zone
4 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
6 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone -
Any scramble orders in sz 6 Hirohito
-
Yes scramble. I couldn’t find a way to block your bombers from landing. Tell me the number of hits. I don’t have a computer to see my units or bat calc
-
Yea, I forgot to ask the OOL
-
You have
2 DD
2 cv
2 fig
2 tac
2 fig scramble -
OOL 2 dd 2cv tilt, 2 Tb 2cv , ftrs. I will lose badly
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 6 Sea Zone
4 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
6 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 bombers, 4 fighters and 4 tactical_bombers
Japanese defend with 2 carriers, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 6 bombers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/14 hits
Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/10 hits
2 destroyers owned by the Japanese, 2 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 6 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 33
Casualties for Americans: 4 fighters and 4 tactical_bombers
Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Battle in 110 Sea Zone
French loiter and taunt; British loiter and taunt; Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports in 110 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
6 bombers moved from 6 Sea Zone to Midway
3 carriers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.227
Median : 3.000
Variance : 0.977
Standard Deviation : 0.988
Total rolls : 44Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.276
Median : 3.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.227
Median : 3.000
Variance : 0.977
Standard Deviation : 0.988
Total rolls : 44Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.276
Median : 3.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
I’ve played A&A Europe as much as Global, so have played Euro powers more than JPN. The fluidity of the Pacific makes it more complex than land battles on the eastern front. I asked for Jpn because I wanted a change and it might be more fun. As Jpn and as the Allies, I’ve seen Jpn fortified in the homeland and Phil and just skirmishes elsewhere. So I am experimenting with going beyond that in this game. I knew that US would use blockers around Hawaii, but thought I could threaten him before he could hit sz6 hard. I was overwhelmed by the possibilities of various ways he could attack. I moved subs away because I had blocked his fleet. If I had kept my subs, together with bombers, I could have threatened his CVs. But since his planes were lost, he didn’t need to move CVs to sz7.





