TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
2 fighters moved from Southern Italy to 93 Sea Zone
2 fighters moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from BritishCombat - Italians
Battle in Malta
Battle in 93 Sea Zone
Italians attack with 4 fighters
British defend with 1 cruiser
Italians roll dice for 4 fighters in 93 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 93 Sea Zone
Italians win, taking Malta from British with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser
Battle in Eastern Persia
Italians attack with 2 armour and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits
1 infantry owned by the British lost in Eastern Persia
Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 3 : 2/3 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Western Australia to Northern Territory
1 infantry moved from Northern Territory to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vyborg to Archangel
1 mech_infantry moved from Belarus to Archangel
1 artillery moved from Rostov to Volgograd
Germans take Volgograd from Russians
11 armour and 10 mech_infantrys moved from Rostov to Caucasus
4 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Ukraine to Archangel
1 bomber moved from Ukraine to Smolensk
2 mech_infantrys moved from Belarus to SmolenskCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 11 armour and 10 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 11 armour and 10 mech_infantrys in Caucasus, round 2 : 5/21 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 11 armour and 9 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Smolensk to Germany
2 bombers moved from Ukraine to Germany
1 bomber moved from Archangel to Novgorod
10 armour moved from Belarus to Western Ukraine
3 armour moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 11 infantry moved from Western Germany to Northern Italy
7 infantry moved from France to Northern Italy
1 artillery moved from France to Northern ItalyPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
3 infantry placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Kazakhstan
2 fighters moved from Russia to Volgograd
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Samara to Turkmenistan
Russians take Turkmenistan from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
3 fighters moved from Archangel to Russia
2 fighters moved from Volgograd to Russia
1 infantry moved from Urals to Timguska
1 aaGun, 29 artilleries and 28 infantry moved from Russia to Smolensk
1 mech_infantry moved from Samara to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0,83
Russians : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
5 artilleries, 4 infantry and 1 marine moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour and 8 mech_infantrys moved from Yunnan to Burma
1 bomber moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 1 bomber, 4 infantry, 1 marine and 11 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 5 artilleries, 1 bomber, 4 infantry, 1 marine and 11 mech_infantrys in Burma, round 2 : 6/23 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 1 bomber, 4 infantry, 1 marine and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 5 destroyers and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Americans
ANZAC roll dice for 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 2 : 3/10 hits
2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 4/6 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 3 : 3/8 hits
3 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 destroyers owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 3 tactical_bombers in 54 Sea Zone, round 4 : 3/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 54 Sea Zone, round 4 : 2/4 hits
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 fighter and 2 transports in 54 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 6 : 1/1 hits
ANZAC roll dice for 1 fighter and 2 transports in 54 Sea Zone, round 6 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
ANZAC win with 2 transports remaining. Battle score for attacker is 9
Casualties for ANZAC: 5 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombersNon Combat Move - Japanese
4 transports moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 armour moved from Szechwan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Burma to Kweichow
1 bomber moved from Kweichow to HopeiPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
2 mech_infantrys placed in French Indo China
1 infantry placed in French Indo China
2 destroyers placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 carriers, 2 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Gibraltar to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
4 fighters and 2 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat Hit Differential Summary :
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scramble?
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none
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 carriers, 2 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Gibraltar to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
4 fighters and 2 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Marshall Islands
Battle in Sumatra
Battle in 96 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 1 destroyer and 3 transports
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer and 3 transports in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking 44 Sea Zone from Japanese, taking Marshall Islands from Japanese, taking Sumatra from Japanese with 3 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
Battle in 97 Sea Zone
Americans attack with 3 bombers, 4 fighters and 3 tactical_bombers
Italians defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Americans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 97 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 cruisers owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 5/8 hits, 4,83 expected hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
Americans win, taking Tobruk from Italians with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Battle in Malta
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone
2 bombers moved from 97 Sea Zone to Algeria
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Italians : -1,67
Americans : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 carriers, 2 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Gibraltar to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
4 fighters and 2 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Marshall Islands
Battle in Sumatra
Battle in 96 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 1 destroyer and 3 transports
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer and 3 transports in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking 44 Sea Zone from Japanese, taking Marshall Islands from Japanese, taking Sumatra from Japanese with 3 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
Battle in 97 Sea Zone
Americans attack with 3 bombers, 4 fighters and 3 tactical_bombers
Italians defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Americans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 97 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 cruisers owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 5/8 hits, 4,83 expected hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
Americans win, taking Tobruk from Italians with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Battle in Malta
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone
2 bombers moved from 97 Sea Zone to Algeria
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 bomber moved from Union of South Africa to French Equatorial Africa
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
3 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 4 infantry and 3 transports moved from 94 Sea Zone to 96 Sea ZoneCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Equatorial Africa
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from French Equatorial Africa to Union of South Africa
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 aaGun and 3 infantry moved from West India to IndiaPlace Units - British
1 bomber and 1 tactical_bomber placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians : -2,50
British : 0,17
Americans : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern PersiaCombat - Italians
Non Combat Move - Italians
5 infantry moved from Egypt to Trans-Jordan
3 armour moved from Egypt to Iraq
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
4 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
3 armour placed in Persia
3 infantry placed in Egypt
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to QueenslandCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
3 bombers moved from Germany to Archangel
1 mech_infantry moved from Novgorod to Archangel
3 armour moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
13 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
4 armour and 5 mech_infantrys moved from Ukraine to Bryansk
5 artilleries and 5 mech_infantrys moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 4 bombers and 2 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 4 bombers and 2 mech_infantrys in Archangel, round 2 : 3/6 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 20 armour, 5 artilleries and 21 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 20 armour, 5 artilleries and 21 mech_infantrys in Bryansk, round 2 : 12/46 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 20 armour, 5 artilleries and 20 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
10 armour and 8 mech_infantrys moved from Caucasus to Bryansk
2 aaGuns moved from Rostov to Bryansk
1 fighter and 2 tactical_bombers moved from Volgograd to Ukraine
3 mech_infantrys moved from Germany to Romania
3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Novgorod to Bryansk
4 bombers moved from Archangel to KareliaPlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Western Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
3 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
I’m on vacation until Aug 7th so prob won’t be able to play til then.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 10 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Turkmenistan to Volgograd
1 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
1 infantry moved from Smolensk to Archangel
3 fighters moved from Russia to Archangel
1 fighter moved from Russia to Volgograd
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/6 hits, 2,33 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
4 fighters moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 aaGun, 29 artilleries and 26 infantry moved from Smolensk to Russia
1 infantry moved from Novosibirsk to KazakhstanPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0,83
Russians : -0,00 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Hopei to Malaya
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 32 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking Dutch New Guinea from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber moved from Malaya to French Indo China
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from Philippines to Yunnan
1 fighter moved from Japan to French Indo China
2 fighters moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Japanese undo move 2.
1 artillery placed in Japan
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to Tunisia
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Trans-Jordan
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Algeria to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 30 Sea Zone to 32 Sea Zone
1 fighter moved from 54 Sea Zone to 32 Sea ZoneCombat - Americans
Battle in Crete
Battle in Cyprus
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 bombers and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 bombers in 95 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Trans-Jordan
Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Italians defend with 5 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 4/8 hits, 4,17 expected hits
Italians roll dice for 5 infantry in Trans-Jordan, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Trans-Jordan
Americans roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 3 : 5/7 hits, 3,83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Italians: 5 infantry
Battle in 32 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 32 Sea Zone to 30 Sea Zone
3 destroyers and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
3 carriers and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
3 fighters and 2 tactical_bombers moved from Trans-Jordan to 99 Sea Zone
2 bombers moved from 95 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Italians : 0,33
Americans : 1,33
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to Tunisia
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Trans-Jordan
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Algeria to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 30 Sea Zone to 32 Sea Zone
1 fighter moved from 54 Sea Zone to 32 Sea ZoneCombat - Americans
Battle in Crete
Battle in Cyprus
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 bombers and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 bombers in 95 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Trans-Jordan
Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Italians defend with 5 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 4/8 hits, 4,17 expected hits
Italians roll dice for 5 infantry in Trans-Jordan, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Trans-Jordan
Americans roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 3 : 5/7 hits, 3,83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Italians: 5 infantry
Battle in 32 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 32 Sea Zone to 30 Sea Zone
3 destroyers and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
3 carriers and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
3 fighters and 2 tactical_bombers moved from Trans-Jordan to 99 Sea Zone
2 bombers moved from 95 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Egypt
3 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 bomber moved from Union of South Africa to French Madagascar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Tobruk to Egypt
British take Alexandria from Italians
2 fighters moved from 96 Sea Zone to Egypt
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 carrier, 1 cruiser and 1 transport moved from 96 Sea Zone to 99 Sea ZoneCombat - British
Battle in Greece
Battle in Syria
Battle in Egypt
British attack with 6 armour, 2 fighters and 4 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 6 armour, 1 fighter and 4 mech_infantrys in Egypt, round 2 : 5/11 hits, 4,17 expected hits
Italians roll dice for 4 infantry in Egypt, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 3 infantry owned by the Italians lost in Egypt
British win, taking Greece from Germans, taking Syria from Italians, taking Egypt from Italians with 6 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 3 infantry
Battle in French Madagascar
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 bomber and 1 infantry in French Madagascar, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in French Madagascar, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in French Madagascar, round 3 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in French Madagascar, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in French Madagascar
British win, taking French Madagascar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from French Madagascar to Ethiopia
2 fighters moved from Egypt to 99 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs
Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Italians : 0,00
British : -0,83
Americans : 1,33
Japanese : 1,00 -
If you wanted to scramble we can redo