@Witt Fine with me
War has been declared
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I will ask that someone add my email to the game chain so I can start to see Die results as they roll in!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Japan to Guam
2 submarines moved from 46 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to GuamCombat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Americans scrambles to create a battle in territory 21 Sea Zone
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 3 fighters
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans lost in 54 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Battle in 21 Sea Zone
Japanese attack with 1 transport
ANZAC defend with 2 fighters
ANZAC roll dice for 2 fighters in 21 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Japanese lost in 21 Sea Zone
2 infantry owned by the Japanese lost in Guam
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 transport
Battle in Guam
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
Moving scrambled unit from 21 Sea Zone back to originating territory: GuamNon Combat Move - Japanese
1 bomber moved from Dutch New Guinea to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from Dutch New Guinea to India
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
1 bomber moved from 34 Sea Zone to Japan
1 bomber moved from Guam to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 30 Sea Zone
1 submarine moved from 46 Sea Zone to 53 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 2 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Dutch New Guinea to Japan
1 tactical_bomber moved from Philippines to Japan
1 infantry moved from Shan State to MalayaPlace Units - Japanese
1 carrier, 4 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in India
2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
The sad thing about the Guam debacle is that I had unused bombers plus a TB in Phil that could have attacked the sz around Guam. Well, at least Japan has 80 PU income, more than anyone else. And while I lost most of my tt’s, the allies don’t have any that can reach my islands this turn.
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The sad thing about the Guam debacle is that I had unused bombers plus a TB in Phil that could have attacked the sz around Guam. Well, at least Japan has 80 PU income, more than anyone else. And while I lost most of my tt’s, the allies don’t have any that can reach my islands this turn.
Forever known as the Guam debacle…
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The Guam Debacle. Might not ever reach the same level as the Sneaky Karl, but sounds great! Maybe Gargantua can explain the Sneaky Karl :evil:
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Thanks Garg for all the work putting this together. But take a break from organizing the Allied resistance to the Axis, at least in the Pacific. I liked it better when Japan’s opponents were lackadaisical.
Ok Allies I’ve brought you back from the brink! but I’ll be taking a break from organizing the Allied resistance to the Axis at least in the pacific for now.
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I am SO glad we had Gargantua here to save us!! Hip, Hip, Hooray!
*turns off Gargantua mode and turns on lackadaisical mode
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i thought that garg was silent in this game.
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i thought that garg was silent in this game.
The first seven rounds or so yup , And then German bombers started rattling me in my Moscow bunker!!! And I freaked out and made some phone calls,
But clearly we are back to an even status quo, So now I can rest on my laurels, And focus on our one to one dog.
Been a great game guys I think it’s at a point where It can go many many more rounds
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i thought that garg was silent in this game.
The first seven rounds or so yup , And then German bombers started rattling me in my Moscow bunker!!! And I freaked out and made some phone calls,
But clearly we are back to an even status quo, So now I can rest on my laurels, And focus on our one to one dog.
Been a great game guys I think it�s at a point where It can go many many more rounds
:-o :? :|
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Dasterdly
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Don’t make me start PM’ing my allies to coordinate a legitimate and competent defense against your imperialist aggression in this game.
Russia has sworn an oath of silence so far.
So far…
thanks garg
:?
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So far…
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suprise attack told me a while back that you were a silent player.
all good play on. :-) -
No moves from the Americans. My moves must have flummoxed them. I like the sound of that. The word of the week is now flummoxed. You must use it in your postings.
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I am enjoying the Japanese strategy of “I’m making $80 a turn” looking over at Germany/Italy and then saying “And what are you doing?!”
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I am enjoying the Japanese strategy of “I’m making $80 a turn” looking over at Germany/Italy and then saying “And what are you doing?!”
i was doing very well.
and then.
i all ready no i’m not very good at this game.
thank you. -
suprise attack works 2 jobs.
he might be busy. -
I have confidence that my European allies will break out now that the U.S. has put all of its builds in the Pacific. They have done a good job of tying up your forces
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sorry guys.
i can get a little hot headed some times.
i am all ways on steroids because of medical reasons (stabe 3 C.O.P.D.)
and i get a little out of hand.
at least thats what my wife and kids say. lol.
but i did think that was the way it was.
Garg you are a super player. and i’m not.





