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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
6 submarines moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports
Italians defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 92 Sea Zone, round 2 : 4/8 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
3 tactical_bombers moved from 92 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from United Kingdom to Gibraltar
1 transport moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 carriers and 2 destroyers placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 airfield, 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 bombers, 1 fighter and 1 tactical_bomber moved from India to Eastern Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 infantry moved from Nigeria to French Equatorial Africa
3 mech_infantrys moved from Belgian Congo to Rhodesia
3 armour moved from Union of South Africa to Rhodesia
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 carrier and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - British
Battle in Malta
Battle in Eastern Persia
British attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 3 artilleries, 1 infantry and 3 mech_infantrys
British roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/8 hits
Italians roll dice for 3 artilleries, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 1/7 hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
British roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 3/7 hits
Italians roll dice for 3 artilleries and 1 mech_infantry in Eastern Persia, round 3 : 0/4 hits
1 mech_infantry owned by the Italians and 2 artilleries owned by the Italians lost in Eastern Persia
British roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 5/7 hits
Italians roll dice for 1 artillery in Eastern Persia, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
British win, taking Malta from Italians, taking Eastern Persia from Italians with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 2 infantry
Casualties for Italians: 3 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - British
2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
3 infantry moved from India to West India
1 aaGun, 5 artilleries and 12 infantry moved from Burma to India
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by Americans to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 72 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Persia
Italians attack with 2 armour and 1 mech_infantry
British defend with 2 artilleries
Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits
British roll dice for 2 artilleries in Eastern Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 2 artilleries owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 artilleries
Non Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
1 cruiser and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Normandy Bordeaux to France
2 artilleries and 1 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
3 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
Italians undo move 2.
1 armour placed in Persia
3 infantry placed in Egypt
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry in Northern Territory, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 bombers moved from Germany to Smolensk
2 mech_infantrys moved from Archangel to Smolensk
8 armour, 3 artilleries and 8 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Germany to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 8 armour, 3 artilleries and 8 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 8 armour, 3 artilleries and 8 mech_infantrys in Rostov, round 2 : 7/19 hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 3 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Smolensk
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Smolensk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Smolensk to Ukraine
4 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
1 bomber, 1 fighter and 2 tactical_bombers moved from Bryansk to Ukraine
3 armour and 3 mech_infantrys moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
4 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Germany to Western Germany
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 armour
EDIT: Adding units owned by Germans to Vyborg: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
3 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Urals
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 2 : 3/5 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Russians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Urals, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
2 fighters moved from Urals to Russia
2 infantry and 2 mech_infantrys moved from Volgograd to Samara
1 aaGun moved from Vologda to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Non Combat Move - Japanese
4 artilleries and 4 infantry moved from French Indo China to Shan State
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Kweichow to Yunnan
4 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 marine moved from French Indo China to Shan State
1 bomber moved from Philippines to Yunnan
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Turkmenistan to Persia
Place Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 6 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 tactical_bombers moved from Gibraltar to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 94 Sea Zone to Gibraltar
3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
1 bomber and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 mech_infantry moved from Central America to 64 Sea Zone
1 mech_infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
3 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : 2,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 6 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 tactical_bombers moved from Gibraltar to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 94 Sea Zone to Gibraltar
3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
1 bomber and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 mech_infantry moved from Central America to 64 Sea Zone
1 mech_infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
3 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
1 bomber moved from India to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from India to Burma
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
3 armour and 3 mech_infantrys moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier and 1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 72 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Belgian Congo
British attack with 5 armour and 4 mech_infantrys
Italians defend with 1 armour
British roll dice for 5 armour and 4 mech_infantrys in Belgian Congo, round 2 : 3/9 hits, 3,17 expected hits
Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Eastern Persia
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 1,67 expected hits
Italians roll dice for 2 armour in Eastern Persia, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from India to West India
1 infantry moved from India to West India
1 bomber moved from 72 Sea Zone to Union of South Africa
1 armour, 1 artillery and 4 infantry moved from 94 Sea Zone to Algeria
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 0,83
British : 0,17
Americans : 2,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
2 fighters moved from Southern Italy to 93 Sea Zone
2 fighters moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from British
Combat - Italians
Battle in Malta
Battle in 93 Sea Zone
Italians attack with 4 fighters
British defend with 1 cruiser
Italians roll dice for 4 fighters in 93 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 93 Sea Zone
Italians win, taking Malta from British with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser
Battle in Eastern Persia
Italians attack with 2 armour and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits
1 infantry owned by the British lost in Eastern Persia
Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 3 : 2/3 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Western Australia to Northern Territory
1 infantry moved from Northern Territory to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Vyborg to Archangel
1 mech_infantry moved from Belarus to Archangel
1 artillery moved from Rostov to Volgograd
Germans take Volgograd from Russians
11 armour and 10 mech_infantrys moved from Rostov to Caucasus
4 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Ukraine to Archangel
1 bomber moved from Ukraine to Smolensk
2 mech_infantrys moved from Belarus to Smolensk
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 11 armour and 10 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 11 armour and 10 mech_infantrys in Caucasus, round 2 : 5/21 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 11 armour and 9 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Smolensk to Germany
2 bombers moved from Ukraine to Germany
1 bomber moved from Archangel to Novgorod
10 armour moved from Belarus to Western Ukraine
3 armour moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 11 infantry moved from Western Germany to Northern Italy
7 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
3 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Kazakhstan
2 fighters moved from Russia to Volgograd
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Samara to Turkmenistan
Russians take Turkmenistan from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
3 fighters moved from Archangel to Russia
2 fighters moved from Volgograd to Russia
1 infantry moved from Urals to Timguska
1 aaGun, 29 artilleries and 28 infantry moved from Russia to Smolensk
1 mech_infantry moved from Samara to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0,83
Russians : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
5 artilleries, 4 infantry and 1 marine moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour and 8 mech_infantrys moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 1 bomber, 4 infantry, 1 marine and 11 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 5 artilleries, 1 bomber, 4 infantry, 1 marine and 11 mech_infantrys in Burma, round 2 : 6/23 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 1 bomber, 4 infantry, 1 marine and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 5 destroyers and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Americans
ANZAC roll dice for 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 2 : 3/10 hits
2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 4/6 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 3 : 3/8 hits
3 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 destroyers owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 3 tactical_bombers in 54 Sea Zone, round 4 : 3/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 54 Sea Zone, round 4 : 2/4 hits
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 fighter and 2 transports in 54 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 6 : 1/1 hits
ANZAC roll dice for 1 fighter and 2 transports in 54 Sea Zone, round 6 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
ANZAC win with 2 transports remaining. Battle score for attacker is 9
Casualties for ANZAC: 5 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers
Non Combat Move - Japanese
4 transports moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 armour moved from Szechwan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Burma to Kweichow
1 bomber moved from Kweichow to Hopei
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
2 mech_infantrys placed in French Indo China
1 infantry placed in French Indo China
2 destroyers placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 carriers, 2 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Gibraltar to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
4 fighters and 2 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Combat Hit Differential Summary :
scramble?
none
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 carriers, 2 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Gibraltar to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
4 fighters and 2 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Marshall Islands
Battle in Sumatra
Battle in 96 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 1 destroyer and 3 transports
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer and 3 transports in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking 44 Sea Zone from Japanese, taking Marshall Islands from Japanese, taking Sumatra from Japanese with 3 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
Battle in 97 Sea Zone
Americans attack with 3 bombers, 4 fighters and 3 tactical_bombers
Italians defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Americans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 97 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 cruisers owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 5/8 hits, 4,83 expected hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
Americans win, taking Tobruk from Italians with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Battle in Malta
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone
2 bombers moved from 97 Sea Zone to Algeria
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : -1,67
Americans : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 carriers, 2 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Gibraltar to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
4 fighters and 2 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Marshall Islands
Battle in Sumatra
Battle in 96 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 1 destroyer and 3 transports
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer and 3 transports in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking 44 Sea Zone from Japanese, taking Marshall Islands from Japanese, taking Sumatra from Japanese with 3 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
Battle in 97 Sea Zone
Americans attack with 3 bombers, 4 fighters and 3 tactical_bombers
Italians defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Americans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 97 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 cruisers owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 5/8 hits, 4,83 expected hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
Americans win, taking Tobruk from Italians with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Battle in Malta
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone
2 bombers moved from 97 Sea Zone to Algeria
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 bomber moved from Union of South Africa to French Equatorial Africa
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
3 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 4 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Equatorial Africa
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from French Equatorial Africa to Union of South Africa
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 aaGun and 3 infantry moved from West India to India
Place Units - British
1 bomber and 1 tactical_bomber placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -2,50
British : 0,17
Americans : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Combat - Italians
Non Combat Move - Italians
5 infantry moved from Egypt to Trans-Jordan
3 armour moved from Egypt to Iraq
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
4 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Place Units - Italians
3 armour placed in Persia
3 infantry placed in Egypt
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :