@dawgoneit remember to do France!
Have a good day all.
War has been declared
-
It’s one of surprise Attacks favourites… lol
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from 34 Sea Zone to 20 Sea Zone
1 fighter moved from 34 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
2 infantry moved from Queensland to South Australia
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : -0.33
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
All these secret requested edits. Is this a conspiracy? Or are the Allies actually coordinating or consulting after the fact? The American CV to sz34 will lead to an ANZ attack with 3 percent chance, bring it on.

Rommel, you need to meet Gargantua. He actually sort of looks like the pic!!
Bad news for the Allies. We lose an American carrier and 2 American planes. The American fleet deserted the Aussies!! On their way out though they managed to take out 4 Japanese transports!!
-
i screwed up and im in a hurry.
i will fix it later unless some one else wants to fix it for me.
lost alot of bombers so im sure i will have some edits to do -
i screwed up and im in a hurry.
i will fix it later unless some one else wants to fix it for me.
lost alot of bombers so im sure i will have some edits to doI don’t see a file.
-
I can edit the combat move together based on dice reports. But believe it or not, my email never got added! So I dont have any dice information!
Need some more info guys. And what was your build Dawg?
-
You got me good. Someone had used that same maneuver on me earlier this year, so I was aware of it. That’s why previously, I had put my empty tt’s in Phil Sea, instead of unprotected sz20. But after your attack on Phil Sea, I was focused on that and forgot/overlooked ANZ ftrs being able to reach that far on CV. I had been careful to invade isles with fleet protection until the Celebes and Aleut. I’ve been frustrated on shuttling troops from China IC The best troop convoy is between Japan and Phil. But Japan was temp unprotected, so I was exposed. Ger bomber luck ran out. Axis took hits this turn. Everyone is just muddling around.
-
You got me good. Someone had used that same maneuver on me earlier this year, so I was aware of it. That’s why previously, I had put my empty tt’s in Phil Sea, instead of unprotected sz20. But after your attack on Phil Sea, I was focused on that and forgot/overlooked ANZ ftrs being able to reach that far on CV. I had been careful to invade isles with fleet protection until the Celebes and Aleut. I’ve been frustrated on shuttling troops from China IC The best troop convoy is between Japan and Phil. But Japan was temp unprotected, so I was exposed. Ger bomber luck ran out. Axis took hits this turn. Everyone is just muddling around.
Can you post the german battle/dice results? so I can help dawg rebuild his turn in tripleA?
-
I can edit the combat move together based on dice reports.� But believe it or not, my email never got added!� So I dont have any dice information!
Need some more info guys.� And what was your build Dawg?
Seems like I got some of the combat rolls, but not all, specifically how much damage was done on bombings and Russian defense rolls.
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Belarus, round 2
Your dice are: 5,1,4,2,4Roll AA in United Kingdom
Your dice are: 6
Your dice are: 6,6,1,1
Your dice are: 2Checked my Spam folder for the other rolls but it’s empty.
-
The Russians need AA training from the Brits. Including the Italian bombing, the Brits have been fired upon 7 times and shot down 3 bombers…
-
Oh so he just lost 2 bombers is all? attacked with 6?
-
ANZAC - you were going to land your fighters in Guam - not on that DOOMED carrier?
What is with you guys??
-
Oh so he just lost 2 bombers is all? attacked with 6?
I think so. Probably 1 on airfield, 1 harbour, 4 factory.
-
Ger 6 bombers > London: 2 AA hits to IC raid. Damage 3.6.6.2 (plus add 2 points to each) So damage is 5, 8, 8 and 4. But marti didn’t say which facilities.
Belarus: Ger> 2 inf, 1 art, 2 TB. art and 2 TB take Bel. Rus: all 3 inf killed. change ownership.
Archangel: Ger 1 inf & 2 bombers and Rus 1 inf & 1 mech all killed, no survivors. Empty, remains Rus. -
Wow so Russia killed 2 bombers in Archangel! Ouch!
Editing it up now. Going to leave it in NON COMBAT mode. Dawg - you will have to finish your NCM’s and then edit in your purchase and placement.
-
I’m going to Lottery the SBR results. I’ll just do it in elimination fashion.
Dice 1 = 5 damage
Dice 2 = 8 damage
Dice 3 = 8 damage
Dice 4 = 4 damageDice 1
Rolls: 1@6; Total Hits: 11@6: (5)If it’s a 1-4 it’s on the factory. If it’s a 5 or 6 it’s on the airbase or naval base, I’ll do a roll off after.
-
Dice 1
Airbase 1-3 or Navalbase 4-6
Rolls: 1@6; Total Hits: 11@6: (2)Dice 2
Factory 1,2,3,4 or other facilitiy 5-6
Rolls: 1@6; Total Hits: 11@6: (1) -
So far I have:
5 damage to Airbase
8 damage to factoryDice 3 is either navalbase or factory
1,2,3 NB, 4,5,6 Factory
Rolls: 1@6; Total Hits: 11@6: (1) -
So RANDOM LOTTERY has given me the following results:
5 damage to Airbase
8 damage to Factory
8(max) damage to Naval Base
4 damage to factory againI’ll edit it and post!





